Compare commits
117 Commits
Author | SHA1 | Date | |
---|---|---|---|
e821814cd1 | |||
2899820bcc | |||
6fd9b15261 | |||
97b3eeb984 | |||
982f933698 | |||
d21fcde21c | |||
a47dc9b695 | |||
e8ca1db8d6 | |||
73b2a5b51b | |||
3f3017a389 | |||
f768d16a7e | |||
a658673d2b | |||
222adbb8f0 | |||
c55645ad73 | |||
1b0af3b486 | |||
df20060075 | |||
151a50fba9 | |||
609d5f8c98 | |||
e9c96e83da | |||
76310400e8 | |||
e5bb2d1a5f | |||
4c86d5e815 | |||
b1812f1df6 | |||
9d21141d3c | |||
974af5d19f | |||
df07b4399d | |||
fa59784230 | |||
be34045f92 | |||
4eaed699c0 | |||
310abb0611 | |||
b70ca5302a | |||
83af5f0b97 | |||
72ba6a80ae | |||
1723356f62 | |||
75adb4b1ba | |||
6951b860da | |||
805d9fa95c | |||
4df7cbf01a | |||
00137e022a | |||
570b8df4a7 | |||
9a66a71c38 | |||
41e4119468 | |||
e7fc1b06de | |||
5f79b81ce4 | |||
e5819ee83b | |||
58109c5120 | |||
6478176a7d | |||
ab088da33c | |||
31799cb0ec | |||
96dcbc0a6c | |||
ce06097063 | |||
3fc2aa73ad | |||
de6a03ce08 | |||
dc3031ddc1 | |||
5e4b880aad | |||
540ffa4fb3 | |||
21136a26f0 | |||
fa57dcfc30 | |||
8da349579d | |||
f0467bc516 | |||
a7cf8e0c21 | |||
2128159914 | |||
c564add509 | |||
31b0656332 | |||
24165bb5bb | |||
4c8fdfa3b4 | |||
84c3af2bb1 | |||
22acfc5027 | |||
1ff4b6b1f4 | |||
2493892b05 | |||
bdd8011577 | |||
5549c77177 | |||
be016dcbcc | |||
efd7bf6794 | |||
81b24d3082 | |||
497da2de8e | |||
0574a11b32 | |||
472f9e4c7c | |||
f5292fa6d7 | |||
8a3a92f80f | |||
b7ad7b3111 | |||
b329c41bea | |||
1625345f08 | |||
a790677bb7 | |||
703dcef59f | |||
d74222c2f4 | |||
01c912435b | |||
8bf164cb05 | |||
e08dbb913e | |||
fea3f6c98a | |||
da55f0085f | |||
95327ec653 | |||
1a4e33201e | |||
d6baf1ee53 | |||
67e377bfde | |||
29453fbb14 | |||
585e392b6a | |||
d436c5a032 | |||
08c0a3b50b | |||
0ae37a3eba | |||
c83129a0d5 | |||
acfa27c83e | |||
85a5bfa328 | |||
139a5c7d8f | |||
3a2988d351 | |||
c758d1854f | |||
53a0755547 | |||
4792daf127 | |||
947114877b | |||
166e1c7664 | |||
84d73511d2 | |||
4bb068b2a5 | |||
92e1ff26fc | |||
c7884e227b | |||
e6fafc8081 | |||
1be71bf203 | |||
e862ab6b0b |
2
.gitignore
vendored
@ -171,4 +171,4 @@ cython_debug/
|
||||
.ruff_cache/
|
||||
|
||||
# PyPI configuration file
|
||||
.pypirc
|
||||
.pypirc
|
||||
|
34
cpp/.gitignore
vendored
Normal file
@ -0,0 +1,34 @@
|
||||
# Prerequisites
|
||||
*.d
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
*.smod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.appobj/
|
||||
test_bin/
|
||||
main
|
58
cpp/Makefile
Normal file
@ -0,0 +1,58 @@
|
||||
CXXFLAGS += -O3 -Wall
|
||||
|
||||
# Add .d to Make's recognized suffixes.
|
||||
SUFFIXES += .d
|
||||
|
||||
#We don't need to clean up when we're making these targets
|
||||
NODEPS:=clean tags svn
|
||||
#Find all the C++ files in the src/ directory
|
||||
SOURCES:=$(shell find src/ -name "*.cpp")
|
||||
OBJFILES := $(patsubst src/%.cpp,obj/%.o,$(SOURCES))
|
||||
#These are the dependency files, which make will clean up after it creates them
|
||||
DEPFILES:=$(patsubst %.cpp,%.d,$(SOURCES))
|
||||
|
||||
#Don't create dependencies when we're cleaning, for instance
|
||||
ifeq (0, $(words $(findstring $(MAKECMDGOALS), $(NODEPS))))
|
||||
#Chances are, these files don't exist. GMake will create them and
|
||||
#clean up automatically afterwards
|
||||
-include $(DEPFILES)
|
||||
endif
|
||||
|
||||
#This is the rule for creating the dependency files
|
||||
src/%.d: src/%.cpp
|
||||
$(CXX) $(CXXFLAGS) -MM -MT '$(patsubst src/%.cpp,obj/%.o,$<)' $< -MF $@
|
||||
|
||||
#This rule does the compilation
|
||||
obj/%.o:
|
||||
@mkdir -p $(dir $@)
|
||||
$(CXX) $(CXXFLAGS) -o $@ -c $<
|
||||
|
||||
main: $(OBJFILES)
|
||||
$(CXX) $(LDFLAGS) $(OBJFILES) $(LOADLIBES) $(LDLIBS) -o main
|
||||
|
||||
clean:
|
||||
rm -rf obj/* $(DEPFILES) test_bin/
|
||||
|
||||
|
||||
# --- Test Support ---
|
||||
# Find all test source files in the tests directory
|
||||
TESTS := $(shell find tests -name "*.cpp")
|
||||
# Define corresponding test executable names, e.g. tests/foo.cpp -> test_bin/foo
|
||||
TEST_BIN := $(patsubst tests/%.cpp,test_bin/%,$(TESTS))
|
||||
LIBS := $(filter-out obj/main.o,$(OBJFILES))
|
||||
|
||||
# Pattern rule: how to build a test executable from a test source file.
|
||||
# You can adjust CXXFLAGS or add include directories if needed.
|
||||
test_bin/%: tests/%.cpp $(LIBS)
|
||||
@echo $(LIBS)
|
||||
@mkdir -p $(dir $@)
|
||||
$(CXX) $(CXXFLAGS) -o $@ $< $(LIBS)
|
||||
|
||||
# The 'test' target builds all tests and then runs each one.
|
||||
.PHONY: test
|
||||
test: $(TEST_BIN)
|
||||
@echo "Running all tests..."
|
||||
@for t in $(TEST_BIN); do \
|
||||
echo "---- Running $$t ----"; \
|
||||
./$$t || exit 1; \
|
||||
done
|
23
cpp/src/ais/ai.hpp
Normal file
@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "../board.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
#define DECLARE_AI(x) \
|
||||
struct x : public AI { \
|
||||
std::string search(std::string, int) override; \
|
||||
int minimax(const Board&, int) override; \
|
||||
int eval(const Board&) override; \
|
||||
};
|
||||
|
||||
namespace ai {
|
||||
struct AI {
|
||||
virtual std::string search(std::string, int) = 0;
|
||||
virtual int minimax(const Board&, int) = 0;
|
||||
virtual int eval(const Board&) = 0;
|
||||
};
|
||||
|
||||
DECLARE_AI(v0_random)
|
||||
DECLARE_AI(v1_simple)
|
||||
} // namespace ai
|
8
cpp/src/ais/v0_random.cpp
Normal file
@ -0,0 +1,8 @@
|
||||
#include "ai.hpp"
|
||||
|
||||
std::string ai::v1_simple::search(std::string pos, int depth) {
|
||||
Board b = Board::setup_fen_position(pos);
|
||||
std::vector<Move> moves = b.all_legal_moves();
|
||||
|
||||
return moves[rand() % moves.size()].to_string();
|
||||
}
|
97
cpp/src/ais/v1_simple.cpp
Normal file
@ -0,0 +1,97 @@
|
||||
#include "../pieces/piece.hpp"
|
||||
#include "../threadpool.hpp"
|
||||
#include "ai.hpp"
|
||||
|
||||
#include <future>
|
||||
#include <map>
|
||||
|
||||
static int INFINITY = std::numeric_limits<int>::max();
|
||||
|
||||
std::string ai::v1_simple::search(std::string pos, int depth) {
|
||||
Board b = Board::setup_fen_position(pos);
|
||||
|
||||
ThreadPool pool(std::thread::hardware_concurrency());
|
||||
|
||||
std::vector<Move> moves = b.all_legal_moves();
|
||||
std::map<std::string, std::future<int>> futures;
|
||||
for (const Move& move : moves) {
|
||||
Board tmp_board = b.make_move(move);
|
||||
futures.insert(
|
||||
{move.to_string(), pool.enqueue([this, tmp_board, depth]() {
|
||||
return minimax(tmp_board, depth - 1);
|
||||
})}
|
||||
);
|
||||
}
|
||||
|
||||
std::string best_move;
|
||||
int best_eval = -INFINITY;
|
||||
for (auto& [move, future] : futures) {
|
||||
int eval = future.get();
|
||||
if (eval > best_eval) {
|
||||
best_eval = eval;
|
||||
best_move = move;
|
||||
}
|
||||
}
|
||||
|
||||
return best_move;
|
||||
}
|
||||
|
||||
int ai::v1_simple::minimax(const Board& b, int depth) {
|
||||
if (b.is_checkmate_for(b.white_to_play ? White : Black))
|
||||
return -INFINITY;
|
||||
|
||||
if (depth == 0)
|
||||
return eval(b);
|
||||
|
||||
std::vector<Move> moves = b.all_legal_moves();
|
||||
int best_evaluation = 0;
|
||||
Move best_move;
|
||||
for (const Move& move : moves) {
|
||||
Board tmp_board = b.make_move(move);
|
||||
int tmp_eval = -minimax(tmp_board, depth - 1);
|
||||
best_evaluation = std::max(best_evaluation, tmp_eval);
|
||||
}
|
||||
return best_evaluation;
|
||||
}
|
||||
|
||||
static int PawnValue = 100;
|
||||
static int KnightValue = 300;
|
||||
static int BishopValue = 320;
|
||||
static int RookValue = 500;
|
||||
static int QueenValue = 900;
|
||||
|
||||
int count_material(const Board& b, int8_t colour) {
|
||||
int ret = 0;
|
||||
for (int i = 0; i < 64; i++) {
|
||||
if (b.colour_at(i) == colour)
|
||||
switch (b.squares[i] & 0b111) {
|
||||
case Piece::Pawn:
|
||||
ret += PawnValue;
|
||||
break;
|
||||
case Piece::Knigt:
|
||||
ret += KnightValue;
|
||||
break;
|
||||
case Piece::Bishop:
|
||||
ret += BishopValue;
|
||||
break;
|
||||
case Piece::Rook:
|
||||
ret += RookValue;
|
||||
break;
|
||||
case Piece::Queen:
|
||||
ret += QueenValue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
int ai::v1_simple::eval(const Board& b) {
|
||||
int white_eval = count_material(b, Colour::White);
|
||||
int black_eval = count_material(b, Colour::Black);
|
||||
|
||||
int evaluation = white_eval - black_eval;
|
||||
|
||||
int perspective = b.white_to_play ? 1 : -1;
|
||||
|
||||
return perspective * evaluation;
|
||||
}
|
343
cpp/src/board.cpp
Normal file
@ -0,0 +1,343 @@
|
||||
#include "board.hpp"
|
||||
|
||||
#include "coords.hpp"
|
||||
#include "move.hpp"
|
||||
#include "pieces/piece.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <map>
|
||||
#include <stdexcept>
|
||||
|
||||
Board Board::setup_fen_position(std::string fen) {
|
||||
Board board;
|
||||
std::map<char, Piece> c2p{
|
||||
{'k', Piece::King},
|
||||
{'p', Piece::Pawn},
|
||||
{'n', Piece::Knigt},
|
||||
{'b', Piece::Bishop},
|
||||
{'r', Piece::Rook},
|
||||
{'q', Piece::Queen},
|
||||
};
|
||||
|
||||
// -- Pieces
|
||||
std::string fen_board = fen.substr(0, fen.find(' '));
|
||||
int rank = 7, file = 0;
|
||||
for (char symbol : fen_board) {
|
||||
if (symbol == '/') {
|
||||
file = 0;
|
||||
rank--;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (std::isdigit(symbol))
|
||||
file += symbol - '0';
|
||||
else {
|
||||
Colour colour =
|
||||
std::isupper(symbol) ? Colour::White : Colour::Black;
|
||||
|
||||
Piece piece = c2p[std::tolower(symbol)];
|
||||
board.squares[rank * 8 + file] = colour | piece;
|
||||
file++;
|
||||
}
|
||||
}
|
||||
|
||||
// -- Active colour
|
||||
int index = fen.find(' ');
|
||||
index++;
|
||||
board.white_to_play = fen[index] == 'w';
|
||||
|
||||
// Castling Rights
|
||||
index += 2;
|
||||
for (char symbol : fen.substr(index, fen.find(' ', index + 1))) {
|
||||
index++;
|
||||
if (symbol == ' ' || symbol == '-') {
|
||||
if (symbol == '-')
|
||||
index++;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (symbol) {
|
||||
case 'K':
|
||||
board.w_castle_rights |= CastleSide::KingSide;
|
||||
break;
|
||||
case 'Q':
|
||||
board.w_castle_rights |= CastleSide::QueenSide;
|
||||
break;
|
||||
case 'k':
|
||||
board.b_castle_rights |= CastleSide::KingSide;
|
||||
break;
|
||||
case 'q':
|
||||
board.b_castle_rights |= CastleSide::QueenSide;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// -- En passant target
|
||||
if (fen[index] != '-') {
|
||||
Coords c = Coords::from_algebraic(fen.substr(index, 2));
|
||||
index += 2;
|
||||
board.en_passant_target = c.to_index();
|
||||
} else {
|
||||
index++;
|
||||
}
|
||||
|
||||
// -- Half move clock
|
||||
index = fen.find(' ', index) + 1;
|
||||
board.n_half_moves =
|
||||
std::stoi(fen.substr(index, fen.find(' ', index + 1) - index));
|
||||
|
||||
// -- Full move number
|
||||
index = fen.find(' ', index) + 1;
|
||||
board.n_full_moves = std::stoi(fen.substr(index));
|
||||
|
||||
|
||||
return board;
|
||||
}
|
||||
|
||||
std::string Board::to_fen() const {
|
||||
std::map<int, char> p2c{
|
||||
{Piece::King, 'k'},
|
||||
{Piece::Pawn, 'p'},
|
||||
{Piece::Knigt, 'n'},
|
||||
{Piece::Bishop, 'b'},
|
||||
{Piece::Rook, 'r'},
|
||||
{Piece::Queen, 'q'},
|
||||
};
|
||||
|
||||
std::string ret;
|
||||
// -- Pieces
|
||||
for (int rank = 7; rank >= 0; rank--) {
|
||||
int empty_cell_counter = 0;
|
||||
for (int file = 0; file < 8; file++) {
|
||||
if (squares[rank * 8 + file] == Piece::None) {
|
||||
empty_cell_counter++;
|
||||
continue;
|
||||
}
|
||||
|
||||
int full_piece = squares[rank * 8 + file];
|
||||
char piece = p2c[full_piece & 0b111];
|
||||
int8_t colour = colour_at({file, rank});
|
||||
|
||||
if (empty_cell_counter > 0) {
|
||||
ret += std::to_string(empty_cell_counter);
|
||||
empty_cell_counter = 0;
|
||||
}
|
||||
ret += colour == Colour::White ? std::toupper(piece) : piece;
|
||||
}
|
||||
if (empty_cell_counter > 0)
|
||||
ret += std::to_string(empty_cell_counter);
|
||||
if (rank > 0)
|
||||
ret += "/";
|
||||
}
|
||||
ret += " ";
|
||||
|
||||
// -- Active colour
|
||||
ret += white_to_play ? 'w' : 'b';
|
||||
ret += " ";
|
||||
|
||||
// -- Castling Rights
|
||||
if (w_castle_rights == CastleSide::NeitherSide
|
||||
&& b_castle_rights == CastleSide::NeitherSide)
|
||||
ret += '-';
|
||||
else {
|
||||
if (w_castle_rights & CastleSide::KingSide)
|
||||
ret += 'K';
|
||||
if (w_castle_rights & CastleSide::QueenSide)
|
||||
ret += 'Q';
|
||||
if (b_castle_rights & CastleSide::KingSide)
|
||||
ret += 'k';
|
||||
if (b_castle_rights & CastleSide::QueenSide)
|
||||
ret += 'q';
|
||||
}
|
||||
ret += ' ';
|
||||
|
||||
// -- En passant target
|
||||
ret += en_passant_target == -1
|
||||
? "-"
|
||||
: Coords::from_index(en_passant_target).to_algebraic();
|
||||
ret += ' ';
|
||||
|
||||
// -- Half move clock
|
||||
ret += std::to_string(n_half_moves);
|
||||
ret += ' ';
|
||||
|
||||
// -- Full moves number
|
||||
ret += std::to_string(n_full_moves);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Board Board::make_move(Move move) const {
|
||||
Board ret;
|
||||
std::copy(
|
||||
std::begin(this->squares),
|
||||
std::end(this->squares),
|
||||
std::begin(ret.squares)
|
||||
);
|
||||
ret.white_to_play = !this->white_to_play;
|
||||
|
||||
// -- Actually make the move
|
||||
ret.squares[move.source_square] = Piece::None;
|
||||
ret.squares[move.target_square] = this->squares[move.source_square];
|
||||
|
||||
// -- Handle en passant target being eaten
|
||||
if (en_passant_target != -1
|
||||
&& (squares[move.source_square] & 0b111) == Piece::Pawn
|
||||
&& squares[move.target_square] == Piece::None)
|
||||
ret.squares[move.target_square + (white_to_play ? -8 : 8)] =
|
||||
Piece::None;
|
||||
|
||||
// -- Handle promotion
|
||||
if (move.promoting_to != Piece::None)
|
||||
ret.squares[move.target_square] = move.promoting_to;
|
||||
|
||||
// -- Set en passant target if need
|
||||
if ((squares[move.source_square] & 0b111) == Piece::Pawn
|
||||
&& std::abs(move.target_square - move.source_square) == 16) {
|
||||
if (white_to_play)
|
||||
ret.en_passant_target = move.target_square - 8;
|
||||
else
|
||||
ret.en_passant_target = move.target_square + 8;
|
||||
} else {
|
||||
ret.en_passant_target = -1;
|
||||
}
|
||||
|
||||
// -- Handle castling (just move the rook over)
|
||||
Coords c = Coords::from_index(move.source_square);
|
||||
if ((squares[move.source_square] & 0b111) == Piece::King) {
|
||||
if (move.target_square - move.source_square == 2) { // king side castle
|
||||
Coords rook_source{7, c.y};
|
||||
int8_t old_rook = ret.squares[rook_source.to_index()];
|
||||
ret.squares[rook_source.to_index()] = Piece::None;
|
||||
Coords rook_dest{5, c.y};
|
||||
ret.squares[rook_dest.to_index()] = old_rook;
|
||||
} else if (move.target_square - move.source_square == -2) { // queen
|
||||
Coords rook_source{0, c.y};
|
||||
int8_t old_rook = ret.squares[rook_source.to_index()];
|
||||
ret.squares[rook_source.to_index()] = Piece::None;
|
||||
Coords rook_dest{3, c.y};
|
||||
ret.squares[rook_dest.to_index()] = old_rook;
|
||||
}
|
||||
}
|
||||
|
||||
// -- Check for castling rights
|
||||
ret.w_castle_rights = w_castle_rights;
|
||||
ret.b_castle_rights = b_castle_rights;
|
||||
bool is_capturing = squares[move.target_square] != Piece::None;
|
||||
if (white_to_play) {
|
||||
if ((squares[move.source_square] & 0b111) == King)
|
||||
ret.w_castle_rights = NeitherSide;
|
||||
|
||||
if ((squares[move.source_square] & 0b111) == Rook) {
|
||||
if (c.x == 0 && (ret.w_castle_rights & QueenSide))
|
||||
ret.w_castle_rights &= ~(QueenSide);
|
||||
if (c.x == 7 && (ret.w_castle_rights & KingSide))
|
||||
ret.w_castle_rights &= ~(KingSide);
|
||||
}
|
||||
|
||||
Coords target = Coords::from_index(move.target_square);
|
||||
if (is_capturing && target.y == 7
|
||||
&& (squares[move.target_square] & 0b111) == Rook) {
|
||||
if (target.x == 0 && (ret.b_castle_rights & QueenSide))
|
||||
ret.b_castle_rights &= ~(QueenSide);
|
||||
if (target.x == 7 && (ret.b_castle_rights & KingSide))
|
||||
ret.b_castle_rights &= ~(KingSide);
|
||||
}
|
||||
} else {
|
||||
if ((squares[move.source_square] & 0b111) == King)
|
||||
ret.b_castle_rights = NeitherSide;
|
||||
|
||||
if ((squares[move.source_square] & 0b111) == Rook) {
|
||||
if (c.x == 0 && (ret.b_castle_rights & QueenSide))
|
||||
ret.b_castle_rights &= ~(QueenSide);
|
||||
if (c.x == 7 && (ret.b_castle_rights & KingSide))
|
||||
ret.b_castle_rights &= ~(KingSide);
|
||||
}
|
||||
|
||||
Coords target = Coords::from_index(move.target_square);
|
||||
if (is_capturing && target.y == 0
|
||||
&& (squares[move.target_square] & 0b111) == Rook) {
|
||||
if (target.x == 0 && (ret.w_castle_rights & QueenSide))
|
||||
ret.w_castle_rights &= ~(QueenSide);
|
||||
if (target.x == 7 && (ret.w_castle_rights & KingSide))
|
||||
ret.w_castle_rights &= ~(KingSide);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int8_t Board::get_king_of(int8_t colour) const {
|
||||
for (int i = 0; i < 64; i++)
|
||||
if (squares[i] == (colour | Piece::King))
|
||||
return i;
|
||||
throw std::domain_error(
|
||||
"Apparently there no kings of the such color in this board"
|
||||
);
|
||||
}
|
||||
|
||||
std::vector<int8_t> to_target_square(std::vector<Move> moves) {
|
||||
std::vector<int8_t> ret;
|
||||
for (Move move : moves)
|
||||
ret.push_back(move.target_square);
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool Board::is_check_for(int8_t colour) const {
|
||||
int8_t king_idx = this->get_king_of(colour);
|
||||
for (int i = 0; i < 64; i++) {
|
||||
if (this->squares[i] == Piece::None || colour_at(i) == colour)
|
||||
continue;
|
||||
std::vector<int8_t> targets;
|
||||
if ((squares[i] & 0b00111) == King) {
|
||||
// special case for the king, because it creates infinite recursion
|
||||
// (since he looks if he's walking into a check)
|
||||
Coords king_pos = Coords::from_index(i);
|
||||
for (int dx = -1; dx <= 1; dx++) {
|
||||
for (int dy = -1; dy <= 1; dy++) {
|
||||
Coords c{king_pos.x + dx, king_pos.y + dy};
|
||||
if (c.is_within_bounds())
|
||||
targets.push_back(c.to_index());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::vector<Move> moves = legal_moves(
|
||||
this->squares[i],
|
||||
*this,
|
||||
Coords::from_index(i),
|
||||
true
|
||||
);
|
||||
targets = to_target_square(moves);
|
||||
}
|
||||
if (std::find(targets.begin(), targets.end(), king_idx)
|
||||
!= targets.end())
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Board::no_legal_moves_for(int8_t colour) const {
|
||||
for (int i = 0; i < 64; i++) {
|
||||
if (colour_at(i) == colour) {
|
||||
std::vector<Move> moves =
|
||||
legal_moves(squares[i], *this, Coords::from_index(i));
|
||||
if (moves.size() > 0)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<Move> Board::all_legal_moves() const {
|
||||
std::vector<Move> ret;
|
||||
for (int i = 0; i < 64; i++) {
|
||||
if ((colour_at(i) == White && white_to_play)
|
||||
|| (colour_at(i) == Black && !white_to_play)) {
|
||||
std::vector<Move> moves =
|
||||
legal_moves(squares[i], *this, Coords::from_index(i));
|
||||
ret.insert(ret.end(), moves.begin(), moves.end());
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
51
cpp/src/board.hpp
Normal file
@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
#include "coords.hpp"
|
||||
#include "move.hpp"
|
||||
#include "pieces/piece.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
struct Board {
|
||||
private:
|
||||
int8_t get_king_of(int8_t) const;
|
||||
bool no_legal_moves_for(int8_t) const;
|
||||
|
||||
public:
|
||||
int8_t squares[64] = {Piece::None};
|
||||
bool white_to_play = true;
|
||||
int8_t w_castle_rights = CastleSide::NeitherSide;
|
||||
int8_t b_castle_rights = CastleSide::NeitherSide;
|
||||
int8_t en_passant_target = -1;
|
||||
uint8_t n_half_moves = 0;
|
||||
uint8_t n_full_moves = 0;
|
||||
|
||||
static Board setup_fen_position(std::string fen);
|
||||
|
||||
Board make_move(Move) const;
|
||||
std::string to_fen() const;
|
||||
bool is_check_for(int8_t) const;
|
||||
|
||||
std::vector<Move> all_legal_moves() const;
|
||||
|
||||
bool is_checkmate_for(int8_t colour) const {
|
||||
return is_check_for(colour) && no_legal_moves_for(colour);
|
||||
}
|
||||
|
||||
bool is_stalemate_for(int8_t colour) const {
|
||||
return !is_check_for(colour) && no_legal_moves_for(colour);
|
||||
}
|
||||
|
||||
bool is_terminal() const {
|
||||
return is_checkmate_for(White) || is_checkmate_for(Black)
|
||||
|| is_stalemate_for(White) || is_stalemate_for(Black);
|
||||
}
|
||||
|
||||
int8_t colour_at(int8_t idx) const {
|
||||
return squares[idx] & 0b11000;
|
||||
}
|
||||
|
||||
int8_t colour_at(Coords xy) const {
|
||||
return colour_at(xy.to_index());
|
||||
}
|
||||
};
|
7
cpp/src/castle_side.hpp
Normal file
@ -0,0 +1,7 @@
|
||||
#include <cstdint>
|
||||
|
||||
enum CastleSide : int8_t {
|
||||
NeitherSide = 0,
|
||||
KingSide = 1,
|
||||
QueenSide = 2,
|
||||
};
|
71
cpp/src/coords.hpp
Normal file
@ -0,0 +1,71 @@
|
||||
#pragma once
|
||||
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
static std::string _FILES = "abcdefgh";
|
||||
static std::string _RANKS = "12345678";
|
||||
|
||||
struct Coords {
|
||||
int x, y;
|
||||
|
||||
Coords(int x, int y): x(x), y(y) {}
|
||||
|
||||
int8_t to_index() const {
|
||||
return this->y * 8 + this->x;
|
||||
}
|
||||
|
||||
static Coords from_index(int idx) {
|
||||
if (idx < 0 || idx > 63)
|
||||
throw std::invalid_argument("The index is outside the board...");
|
||||
return {idx % 8, idx / 8};
|
||||
}
|
||||
|
||||
static Coords from_algebraic(std::string pos) {
|
||||
if (pos.size() != 2)
|
||||
throw std::invalid_argument(
|
||||
"An algebraic coordinate should only have two characters"
|
||||
);
|
||||
|
||||
size_t x = _FILES.find(pos[0]);
|
||||
if (x == std::string::npos)
|
||||
throw std::invalid_argument("The first character of the given "
|
||||
"algebraic coordinate is invalid");
|
||||
|
||||
size_t y = _RANKS.find(pos[1]);
|
||||
if (y == std::string::npos)
|
||||
throw std::invalid_argument("The second character of the given "
|
||||
"algebraic coordinate is invalid");
|
||||
|
||||
return Coords{(int) x, (int) y};
|
||||
}
|
||||
|
||||
std::string to_algebraic() const {
|
||||
std::string ret;
|
||||
if (x > 7 || y > 7)
|
||||
throw std::invalid_argument(
|
||||
"Can't give the algebraic vesion of an invalid coord"
|
||||
);
|
||||
ret += _FILES[x];
|
||||
ret += _RANKS[y];
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool is_within_bounds() const {
|
||||
return 0 <= x && x < 8 && 0 <= y && y < 8;
|
||||
}
|
||||
};
|
||||
|
||||
inline bool operator==(const Coords& a, const Coords& b) {
|
||||
return a.x == b.x && a.y == b.y;
|
||||
}
|
||||
|
||||
inline bool operator!=(const Coords& a, const Coords& b) {
|
||||
return !(a == b);
|
||||
}
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& os, const Coords& coords) {
|
||||
os << coords.to_algebraic();
|
||||
return os;
|
||||
}
|
14
cpp/src/main.cpp
Normal file
@ -0,0 +1,14 @@
|
||||
#include "ais/ai.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
std::string pos =
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
ai::v1_simple ai;
|
||||
|
||||
std::string move = ai.search(pos, 4);
|
||||
std::cout << move << std::endl;
|
||||
return 0;
|
||||
}
|
45
cpp/src/move.hpp
Normal file
@ -0,0 +1,45 @@
|
||||
#pragma once
|
||||
|
||||
#include "castle_side.hpp"
|
||||
#include "coords.hpp"
|
||||
#include "pieces/piece.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
#include <sstream>
|
||||
|
||||
struct Move {
|
||||
int8_t source_square;
|
||||
int8_t target_square;
|
||||
|
||||
int8_t promoting_to = Piece::None;
|
||||
|
||||
std::string to_string() const {
|
||||
std::stringstream ss;
|
||||
ss << Coords::from_index(source_square)
|
||||
<< Coords::from_index(target_square);
|
||||
if (promoting_to != Piece::None) {
|
||||
switch (promoting_to & 0b00111) {
|
||||
case Queen:
|
||||
ss << 'q';
|
||||
break;
|
||||
case Bishop:
|
||||
ss << 'b';
|
||||
break;
|
||||
case Knigt:
|
||||
ss << 'n';
|
||||
break;
|
||||
case Rook:
|
||||
ss << 'r';
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return ss.str();
|
||||
}
|
||||
};
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& os, const Move& m) {
|
||||
os << m.to_string();
|
||||
return os;
|
||||
}
|
187
cpp/src/perft.cpp
Normal file
@ -0,0 +1,187 @@
|
||||
#include "perft.hpp"
|
||||
|
||||
#include "board.hpp"
|
||||
#include "move.hpp"
|
||||
#include "threadpool.hpp"
|
||||
|
||||
#include <chrono>
|
||||
#include <map>
|
||||
#include <ostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
static std::string tick = "\033[92m✔️\033[0m"; // Green Tick;
|
||||
static std::string cross = "\033[91m❌\033[0m"; // Red Cross
|
||||
|
||||
static std::map<std::string, std::map<int, int>> pos2expected{
|
||||
// -- Position 1
|
||||
{
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
{
|
||||
{1, 20}, // 0
|
||||
{2, 400}, // 1
|
||||
{3, 8902}, // 38
|
||||
{4, 197281}, // 971
|
||||
// {5, 4865609}, // 23032
|
||||
},
|
||||
},
|
||||
|
||||
// -- Position 2
|
||||
{
|
||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 2",
|
||||
{
|
||||
{1, 48}, // 0
|
||||
{2, 2039}, // 16
|
||||
{3, 97862}, // 602
|
||||
// {4, 4085603}, // 26612
|
||||
},
|
||||
},
|
||||
|
||||
// -- Position 3
|
||||
{
|
||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 3",
|
||||
{
|
||||
{1, 14}, // 0
|
||||
{2, 191}, // 1
|
||||
{3, 2812}, // 11
|
||||
{4, 43238}, // 157
|
||||
{5, 674624}, // 2199
|
||||
// {6, 11030083},
|
||||
},
|
||||
},
|
||||
|
||||
// -- Position 4a
|
||||
{
|
||||
"r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 4",
|
||||
{
|
||||
{1, 6}, // 0
|
||||
{2, 264}, // 1
|
||||
{3, 9467}, // 69
|
||||
{4, 422333}, // 3085
|
||||
// {5, 15833292}, // 124452
|
||||
},
|
||||
},
|
||||
|
||||
// -- Position 4b
|
||||
{
|
||||
"r2q1rk1/pP1p2pp/Q4n2/bbp1p3/Np6/1B3NBn/pPPP1PPP/R3K2R b KQ - 0 5",
|
||||
{
|
||||
{1, 6}, // 0
|
||||
{2, 264}, // 2
|
||||
{3, 9467}, // 104
|
||||
{4, 422333}, // 3742
|
||||
// {5, 15833292}, // 136784
|
||||
},
|
||||
},
|
||||
|
||||
// -- Position 5
|
||||
{
|
||||
"rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 6",
|
||||
{
|
||||
{1, 44}, // 0
|
||||
{2, 1486}, // 12
|
||||
{3, 62379}, // 357
|
||||
// {4, 2103487}, // 13804
|
||||
// {5, 89941194}, // 1230428
|
||||
},
|
||||
},
|
||||
|
||||
// -- Position 6
|
||||
{
|
||||
"r4rk1/1pp1qppp/p1np1n2/2b1p1B1/2B1P1b1/P1NP1N2/1PP1QPPP/R4RK1 w - - 0 "
|
||||
"7",
|
||||
{
|
||||
{1, 46}, // 0
|
||||
{2, 2079}, // 16
|
||||
{3, 89890}, // 602
|
||||
// {4, 3894594}, // 26612
|
||||
// {5, 164075551}, // 1230428
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
static std::stringstream res;
|
||||
|
||||
int move_generation_test(
|
||||
const Board& b, int depth, int max_depth, ThreadPool& pool
|
||||
) {
|
||||
if (depth == max_depth) {
|
||||
res.str("");
|
||||
res.clear();
|
||||
}
|
||||
|
||||
if (b.is_terminal())
|
||||
return 0;
|
||||
if (depth == 0)
|
||||
return 1;
|
||||
|
||||
std::vector<Move> moves = b.all_legal_moves();
|
||||
if (depth == 1)
|
||||
return moves.size();
|
||||
|
||||
int num_pos = 0;
|
||||
|
||||
if (depth == max_depth) {
|
||||
// Parallel execution at the top level
|
||||
std::vector<std::future<int>> futures;
|
||||
for (const Move& move : moves) {
|
||||
Board tmp_board = b.make_move(move);
|
||||
futures.push_back(pool.enqueue(
|
||||
move_generation_test,
|
||||
tmp_board,
|
||||
depth - 1,
|
||||
max_depth,
|
||||
std::ref(pool)
|
||||
));
|
||||
}
|
||||
|
||||
for (auto& future : futures)
|
||||
num_pos += future.get(); // Retrieve the result of each task
|
||||
} else {
|
||||
// Regular sequential execution
|
||||
for (const Move& move : moves) {
|
||||
Board tmp_board = b.make_move(move);
|
||||
int n = move_generation_test(tmp_board, depth - 1, max_depth, pool);
|
||||
if (depth == max_depth)
|
||||
res << move << ": " << n << std::endl;
|
||||
num_pos += n;
|
||||
}
|
||||
}
|
||||
|
||||
return num_pos;
|
||||
}
|
||||
|
||||
void perft() {
|
||||
for (auto& [key, value] : pos2expected)
|
||||
perft(key);
|
||||
}
|
||||
|
||||
void perft(std::string pos) {
|
||||
std::cout << pos << std::endl;
|
||||
std::map<int, int> expected = pos2expected[pos];
|
||||
Board b = Board::setup_fen_position(pos);
|
||||
ThreadPool pool(std::thread::hardware_concurrency());
|
||||
|
||||
for (const auto& [depth, expected_n_moves] : expected) {
|
||||
std::cout << "Depth: " << depth << " " << std::flush;
|
||||
auto start = std::chrono::steady_clock::now();
|
||||
int moves = move_generation_test(b, depth, depth, pool);
|
||||
auto end = std::chrono::steady_clock::now();
|
||||
auto elapsed =
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(end - start)
|
||||
.count();
|
||||
|
||||
std::cout << "Results: " << moves << " ";
|
||||
if (moves == expected_n_moves)
|
||||
std::cout << tick << " ";
|
||||
else
|
||||
std::cout << cross << " (expected " << expected_n_moves << ") ";
|
||||
std::cout << "positions Time: " << elapsed << " milliseconds"
|
||||
<< std::endl;
|
||||
if (moves != expected_n_moves) {
|
||||
std::cout << std::endl << res.str();
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}
|
6
cpp/src/perft.hpp
Normal file
@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
void perft(std::string pos);
|
||||
void perft();
|
23
cpp/src/pieces/bishop.cpp
Normal file
@ -0,0 +1,23 @@
|
||||
#include "../board.hpp"
|
||||
#include "../coords.hpp"
|
||||
#include "../move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
std::vector<Move> bishop_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret;
|
||||
auto ne = look_direction(b, xy, 1, 1);
|
||||
ret.insert(ret.end(), ne.begin(), ne.end());
|
||||
|
||||
auto se = look_direction(b, xy, 1, -1);
|
||||
ret.insert(ret.end(), se.begin(), se.end());
|
||||
|
||||
auto sw = look_direction(b, xy, -1, -1);
|
||||
ret.insert(ret.end(), sw.begin(), sw.end());
|
||||
|
||||
auto nw = look_direction(b, xy, -1, 1);
|
||||
ret.insert(ret.end(), nw.begin(), nw.end());
|
||||
|
||||
return ret;
|
||||
}
|
74
cpp/src/pieces/king.cpp
Normal file
@ -0,0 +1,74 @@
|
||||
#include "../board.hpp"
|
||||
#include "../coords.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
static bool is_clear_king_side(const Board& b, const Coords xy) {
|
||||
for (int dx = 1; dx < 3; dx++) {
|
||||
Coords c{xy.x + dx, xy.y};
|
||||
if (b.squares[c.to_index()] != Piece::None)
|
||||
return false;
|
||||
|
||||
std::optional<Move> move = move_for_position(b, xy, c);
|
||||
Board board_after_move = b.make_move(move.value());
|
||||
if (board_after_move.is_check_for(b.colour_at(xy)))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool is_clear_queen_side(const Board& b, const Coords xy) {
|
||||
for (int dx = 1; dx < 4; dx++) {
|
||||
Coords c{xy.x - dx, xy.y};
|
||||
if (b.squares[c.to_index()] != Piece::None)
|
||||
return false;
|
||||
|
||||
std::optional<Move> move = move_for_position(b, xy, c);
|
||||
Board board_after_move = b.make_move(move.value());
|
||||
if (dx < 3 && board_after_move.is_check_for(b.colour_at(xy)))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<Move> king_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret;
|
||||
|
||||
// -- Regular moves
|
||||
for (int dx = -1; dx <= 1; dx++) {
|
||||
for (int dy = -1; dy <= 1; dy++) {
|
||||
if (dx == 0 && dy == 0) // skip staying in the same position
|
||||
continue;
|
||||
Coords c{xy.x + dx, xy.y + dy};
|
||||
std::optional<Move> move = move_for_position(b, xy, c);
|
||||
if (move.has_value())
|
||||
ret.push_back(move.value());
|
||||
}
|
||||
}
|
||||
|
||||
if (b.is_check_for(b.colour_at(xy)))
|
||||
return keep_only_blocking(ret, b);
|
||||
|
||||
// -- Castles
|
||||
int8_t castling_rights = b.colour_at(xy) == Colour::White
|
||||
? b.w_castle_rights
|
||||
: b.b_castle_rights;
|
||||
|
||||
if (castling_rights == CastleSide::NeitherSide)
|
||||
return ret;
|
||||
|
||||
if (castling_rights & CastleSide::KingSide && is_clear_king_side(b, xy)) {
|
||||
ret.push_back(Move{
|
||||
xy.to_index(),
|
||||
Coords{6, xy.y}.to_index(),
|
||||
});
|
||||
}
|
||||
|
||||
if (castling_rights & CastleSide::QueenSide && is_clear_queen_side(b, xy)) {
|
||||
ret.push_back(Move{
|
||||
xy.to_index(),
|
||||
Coords{2, xy.y}.to_index(),
|
||||
});
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
28
cpp/src/pieces/knight.cpp
Normal file
@ -0,0 +1,28 @@
|
||||
#include "../board.hpp"
|
||||
#include "../coords.hpp"
|
||||
#include "../move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
std::vector<Move> knight_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret;
|
||||
std::vector<std::pair<int, int>> moves = {
|
||||
{+2, +1},
|
||||
{+1, +2}, // north east
|
||||
{+2, -1},
|
||||
{+1, -2}, // south east
|
||||
{-2, -1},
|
||||
{-1, -2}, // south west
|
||||
{-2, +1},
|
||||
{-1, +2} // north west
|
||||
};
|
||||
|
||||
for (const auto& [dx, dy] : moves) {
|
||||
std::optional<Move> move =
|
||||
move_for_position(b, xy, Coords{xy.x + dx, xy.y + dy});
|
||||
if (move.has_value())
|
||||
ret.push_back(move.value());
|
||||
}
|
||||
return ret;
|
||||
}
|
84
cpp/src/pieces/pawn.cpp
Normal file
@ -0,0 +1,84 @@
|
||||
#include "../board.hpp"
|
||||
#include "../coords.hpp"
|
||||
#include "../move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
std::vector<Move> pawn_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret{};
|
||||
int8_t my_colour = b.colour_at(xy);
|
||||
|
||||
// -- Capture to the left
|
||||
if (xy.x > 0) {
|
||||
int dy = my_colour == Colour::White ? 1 : -1;
|
||||
Coords left{xy.x - 1, xy.y + dy};
|
||||
int8_t capturable_piece = b.squares[left.to_index()];
|
||||
if (capturable_piece != 0) {
|
||||
if (my_colour != b.colour_at(left))
|
||||
if ((my_colour == White && left.y == 7)
|
||||
|| (my_colour == Black && left.y == 0))
|
||||
|
||||
for (auto piece : {Rook, Knigt, Bishop, Queen})
|
||||
ret.push_back(Move{
|
||||
xy.to_index(),
|
||||
left.to_index(),
|
||||
.promoting_to = (int8_t) (my_colour | piece)
|
||||
});
|
||||
else
|
||||
ret.push_back(Move{xy.to_index(), left.to_index()});
|
||||
}
|
||||
}
|
||||
|
||||
// -- Capture to the right
|
||||
if (xy.x < 7) {
|
||||
int dy = my_colour == Colour::White ? 1 : -1;
|
||||
Coords right{xy.x + 1, xy.y + dy};
|
||||
int8_t capturable_piece = b.squares[right.to_index()];
|
||||
if (capturable_piece != 0) {
|
||||
if (my_colour != b.colour_at(right))
|
||||
if ((my_colour == White && right.y == 7)
|
||||
|| (my_colour == Black && right.y == 0))
|
||||
|
||||
for (auto piece : {Rook, Knigt, Bishop, Queen})
|
||||
ret.push_back(Move{
|
||||
xy.to_index(),
|
||||
right.to_index(),
|
||||
.promoting_to = (int8_t) (my_colour | piece)
|
||||
});
|
||||
else
|
||||
ret.push_back(Move{xy.to_index(), right.to_index()});
|
||||
}
|
||||
}
|
||||
|
||||
// -- Capture en passant
|
||||
if (b.en_passant_target != -1) {
|
||||
Coords c = Coords::from_index(b.en_passant_target);
|
||||
int dy = my_colour == Colour::White ? 1 : -1;
|
||||
if (c.y == xy.y + dy && (c.x == xy.x - 1 || c.x == xy.x + 1))
|
||||
ret.push_back(Move{xy.to_index(), c.to_index()});
|
||||
}
|
||||
|
||||
// -- Normal move + promotion
|
||||
bool is_on_starting_rank =
|
||||
my_colour == Colour::White ? xy.y == 1 : xy.y == 6;
|
||||
int max_dy = is_on_starting_rank ? 3 : 2;
|
||||
for (int dy = 1; dy < max_dy; dy++) {
|
||||
int actual_dy = my_colour == Colour::White ? dy : -dy;
|
||||
Coords new_xy{xy.x, xy.y + actual_dy};
|
||||
if (b.squares[new_xy.to_index()] != Piece::None)
|
||||
break;
|
||||
if (new_xy.y == 7 || new_xy.y == 0)
|
||||
for (auto piece : {Rook, Knigt, Bishop, Queen})
|
||||
ret.push_back(Move{
|
||||
xy.to_index(),
|
||||
new_xy.to_index(),
|
||||
.promoting_to = (int8_t) (my_colour | piece)
|
||||
});
|
||||
else
|
||||
ret.push_back(Move{
|
||||
xy.to_index(),
|
||||
new_xy.to_index(),
|
||||
});
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
81
cpp/src/pieces/piece.cpp
Normal file
@ -0,0 +1,81 @@
|
||||
#include "piece.hpp"
|
||||
|
||||
#include "../board.hpp"
|
||||
#include "../coords.hpp"
|
||||
|
||||
std::vector<Move>
|
||||
keep_only_blocking(const std::vector<Move> candidates, const Board& board) {
|
||||
if (candidates.size() == 0)
|
||||
return {};
|
||||
|
||||
int8_t my_colour = board.colour_at(candidates[0].source_square);
|
||||
std::vector<Move> ret;
|
||||
for (Move move : candidates) {
|
||||
Board board_after_move = board.make_move(move);
|
||||
if (!board_after_move.is_check_for(my_colour))
|
||||
ret.push_back(move);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<Move>
|
||||
legal_moves(int8_t p, const Board& b, const Coords xy, bool looking_for_check) {
|
||||
std::vector<Move> ret;
|
||||
int8_t simple_piece = p & 0b00111;
|
||||
switch (simple_piece) {
|
||||
case Piece::Pawn:
|
||||
ret = pawn_moves(b, xy);
|
||||
break;
|
||||
case Piece::Bishop:
|
||||
ret = bishop_moves(b, xy);
|
||||
break;
|
||||
case Piece::Rook:
|
||||
ret = rook_moves(b, xy);
|
||||
break;
|
||||
case Piece::Knigt:
|
||||
ret = knight_moves(b, xy);
|
||||
break;
|
||||
case Piece::Queen:
|
||||
ret = queen_moves(b, xy);
|
||||
break;
|
||||
case Piece::King:
|
||||
ret = king_moves(b, xy);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!looking_for_check)
|
||||
return keep_only_blocking(ret, b);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::optional<Move>
|
||||
move_for_position(const Board& board, const Coords source, const Coords dest) {
|
||||
if (!dest.is_within_bounds()
|
||||
|| board.colour_at(source) == board.colour_at(dest))
|
||||
return {};
|
||||
|
||||
return Move{source.to_index(), dest.to_index()};
|
||||
}
|
||||
|
||||
std::vector<Move>
|
||||
look_direction(const Board& board, const Coords xy, int mult_dx, int mult_dy) {
|
||||
std::vector<Move> ret;
|
||||
for (int d = 1; d < 8; d++) {
|
||||
int dx = mult_dx * d;
|
||||
int dy = mult_dy * d;
|
||||
|
||||
Coords target{xy.x + dx, xy.y + dy};
|
||||
std::optional<Move> move = move_for_position(board, xy, target);
|
||||
if (move.has_value()) {
|
||||
ret.push_back(move.value());
|
||||
if (board.squares[target.to_index()] != Piece::None)
|
||||
break;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
42
cpp/src/pieces/piece.hpp
Normal file
@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <ostream>
|
||||
#include <vector>
|
||||
|
||||
enum Piece : int8_t {
|
||||
None = 0,
|
||||
Rook = 1,
|
||||
Knigt = 2,
|
||||
Bishop = 3,
|
||||
Queen = 4,
|
||||
King = 5,
|
||||
Pawn = 6,
|
||||
};
|
||||
|
||||
enum Colour : int8_t {
|
||||
White = 8,
|
||||
Black = 16,
|
||||
};
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& os, const int8_t& i) {
|
||||
os << std::to_string(i);
|
||||
return os;
|
||||
}
|
||||
|
||||
class Board;
|
||||
struct Coords;
|
||||
struct Move;
|
||||
|
||||
std::vector<Move> legal_moves(int8_t, const Board&, const Coords, bool = false);
|
||||
std::vector<Move> keep_only_blocking(const std::vector<Move>, const Board&);
|
||||
std::optional<Move> move_for_position(const Board&, const Coords, const Coords);
|
||||
std::vector<Move> look_direction(const Board&, const Coords, int, int);
|
||||
|
||||
std::vector<Move> pawn_moves(const Board&, const Coords);
|
||||
std::vector<Move> rook_moves(const Board&, const Coords);
|
||||
std::vector<Move> knight_moves(const Board&, const Coords);
|
||||
std::vector<Move> bishop_moves(const Board&, const Coords);
|
||||
std::vector<Move> queen_moves(const Board&, const Coords);
|
||||
std::vector<Move> king_moves(const Board&, const Coords);
|
35
cpp/src/pieces/queen.cpp
Normal file
@ -0,0 +1,35 @@
|
||||
#include "../board.hpp"
|
||||
#include "../coords.hpp"
|
||||
#include "../move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
std::vector<Move> queen_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret;
|
||||
auto e = look_direction(b, xy, 1, 0);
|
||||
ret.insert(ret.end(), e.begin(), e.end());
|
||||
|
||||
auto s = look_direction(b, xy, 0, -1);
|
||||
ret.insert(ret.end(), s.begin(), s.end());
|
||||
|
||||
auto w = look_direction(b, xy, -1, 0);
|
||||
ret.insert(ret.end(), w.begin(), w.end());
|
||||
|
||||
auto n = look_direction(b, xy, 0, 1);
|
||||
ret.insert(ret.end(), n.begin(), n.end());
|
||||
|
||||
auto ne = look_direction(b, xy, 1, 1);
|
||||
ret.insert(ret.end(), ne.begin(), ne.end());
|
||||
|
||||
auto se = look_direction(b, xy, 1, -1);
|
||||
ret.insert(ret.end(), se.begin(), se.end());
|
||||
|
||||
auto sw = look_direction(b, xy, -1, -1);
|
||||
ret.insert(ret.end(), sw.begin(), sw.end());
|
||||
|
||||
auto nw = look_direction(b, xy, -1, 1);
|
||||
ret.insert(ret.end(), nw.begin(), nw.end());
|
||||
|
||||
return ret;
|
||||
}
|
23
cpp/src/pieces/rook.cpp
Normal file
@ -0,0 +1,23 @@
|
||||
#include "../board.hpp"
|
||||
#include "../coords.hpp"
|
||||
#include "../move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
std::vector<Move> rook_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret;
|
||||
auto e = look_direction(b, xy, 1, 0);
|
||||
ret.insert(ret.end(), e.begin(), e.end());
|
||||
|
||||
auto s = look_direction(b, xy, 0, -1);
|
||||
ret.insert(ret.end(), s.begin(), s.end());
|
||||
|
||||
auto w = look_direction(b, xy, -1, 0);
|
||||
ret.insert(ret.end(), w.begin(), w.end());
|
||||
|
||||
auto n = look_direction(b, xy, 0, 1);
|
||||
ret.insert(ret.end(), n.begin(), n.end());
|
||||
|
||||
return ret;
|
||||
}
|
73
cpp/src/threadpool.hpp
Normal file
@ -0,0 +1,73 @@
|
||||
#pragma once
|
||||
|
||||
#include <condition_variable>
|
||||
#include <functional>
|
||||
#include <future>
|
||||
#include <iostream>
|
||||
#include <queue>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
class ThreadPool {
|
||||
public:
|
||||
ThreadPool(size_t numThreads) {
|
||||
for (size_t i = 0; i < numThreads; ++i) {
|
||||
workers.emplace_back([this] {
|
||||
while (true) {
|
||||
std::function<void()> task;
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(queueMutex);
|
||||
condition.wait(lock, [this] {
|
||||
return stop || !tasks.empty();
|
||||
});
|
||||
if (stop && tasks.empty())
|
||||
return;
|
||||
task = std::move(tasks.front());
|
||||
tasks.pop();
|
||||
}
|
||||
task();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
template <class F, class... Args>
|
||||
auto enqueue(F&& f, Args&&... args)
|
||||
-> std::future<typename std::invoke_result<F, Args...>::type> {
|
||||
using return_type = typename std::invoke_result<F, Args...>::type;
|
||||
|
||||
auto task = std::make_shared<std::packaged_task<return_type()>>(
|
||||
std::bind(std::forward<F>(f), std::forward<Args>(args)...)
|
||||
);
|
||||
|
||||
std::future<return_type> res = task->get_future();
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(queueMutex);
|
||||
tasks.emplace([task]() { (*task)(); });
|
||||
}
|
||||
condition.notify_one();
|
||||
return res;
|
||||
}
|
||||
|
||||
void waitAll() {
|
||||
std::unique_lock<std::mutex> lock(queueMutex);
|
||||
condition.wait(lock, [this] { return tasks.empty(); });
|
||||
}
|
||||
|
||||
~ThreadPool() {
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(queueMutex);
|
||||
stop = true;
|
||||
}
|
||||
condition.notify_all();
|
||||
for (std::thread& worker : workers)
|
||||
worker.join();
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<std::thread> workers;
|
||||
std::queue<std::function<void()>> tasks;
|
||||
std::mutex queueMutex;
|
||||
std::condition_variable condition;
|
||||
bool stop = false;
|
||||
};
|
23
cpp/tests/fen.cpp
Normal file
@ -0,0 +1,23 @@
|
||||
#include "../src/board.hpp"
|
||||
#include "lib.hpp"
|
||||
|
||||
int main() {
|
||||
std::string pos =
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos).to_fen());
|
||||
|
||||
pos = "r1bk3r/p2pBpNp/n4n2/1p1NP2P/6P1/3P4/P1P1K3/q5b1 b Qk - 0 1";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos).to_fen());
|
||||
|
||||
pos = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos).to_fen());
|
||||
|
||||
pos = "4k2r/6r1/8/8/8/8/3R4/R3K3 w Qk - 0 1";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos).to_fen());
|
||||
|
||||
pos = "8/8/8/4p1K1/2k1P3/8/8/8 b - - 0 1";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos).to_fen());
|
||||
|
||||
pos = "8/5k2/3p4/1p1Pp2p/pP2Pp1P/P4P1K/8/8 b - - 99 50";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos).to_fen());
|
||||
}
|
16
cpp/tests/lib.hpp
Normal file
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#define ASSERT_EQUALS(x, y) \
|
||||
{ \
|
||||
auto expected = x; \
|
||||
auto actual = y; \
|
||||
if (expected != actual) { \
|
||||
std::cerr << "Expected: " << std::endl \
|
||||
<< '\t' << expected << std::endl \
|
||||
<< "Got: " << std::endl \
|
||||
<< '\t' << actual << std::endl; \
|
||||
exit(1); \
|
||||
} \
|
||||
}
|
20
cpp/tests/positions.cpp
Normal file
@ -0,0 +1,20 @@
|
||||
#include "../src/coords.hpp"
|
||||
#include "lib.hpp"
|
||||
|
||||
int main() {
|
||||
ASSERT_EQUALS(Coords(0, 0).to_algebraic(), "a1");
|
||||
ASSERT_EQUALS(Coords(1, 0).to_algebraic(), "b1");
|
||||
|
||||
ASSERT_EQUALS(Coords(2, 1).to_algebraic(), "c2");
|
||||
ASSERT_EQUALS(Coords(4, 2).to_algebraic(), "e3");
|
||||
|
||||
ASSERT_EQUALS(Coords(7, 7).to_algebraic(), "h8");
|
||||
|
||||
ASSERT_EQUALS(Coords::from_algebraic("a1"), Coords(0, 0));
|
||||
ASSERT_EQUALS(Coords::from_algebraic("b1"), Coords(1, 0));
|
||||
|
||||
ASSERT_EQUALS(Coords::from_algebraic("c2"), Coords(2, 1));
|
||||
ASSERT_EQUALS(Coords::from_algebraic("e3"), Coords(4, 2));
|
||||
|
||||
ASSERT_EQUALS(Coords::from_algebraic("h8"), Coords(7, 7));
|
||||
}
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 734 B After Width: | Height: | Size: 734 B |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 1014 B After Width: | Height: | Size: 1014 B |
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
169
python/src/ai/ai.py
Normal file
@ -0,0 +1,169 @@
|
||||
from collections import defaultdict
|
||||
import time
|
||||
|
||||
from tqdm import tqdm
|
||||
from logic.board import INITIAL_BOARD, Board
|
||||
from logic.move import Move
|
||||
from logic.pieces.piece import Colour
|
||||
|
||||
pos2expected = {
|
||||
# -- Position 1
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1": {
|
||||
1: 20,
|
||||
2: 400,
|
||||
3: 8_902,
|
||||
4: 197_281,
|
||||
},
|
||||
|
||||
# -- Position 2
|
||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1": {
|
||||
1: 48,
|
||||
2: 2_039,
|
||||
3: 97_862,
|
||||
4: 4_085_603,
|
||||
},
|
||||
|
||||
# -- Position 3
|
||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 1": {
|
||||
1: 14,
|
||||
2: 191,
|
||||
3: 2_812,
|
||||
4: 43_238,
|
||||
5: 674_624,
|
||||
},
|
||||
|
||||
# -- Position 4
|
||||
"r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 1": {
|
||||
1: 6,
|
||||
2: 264,
|
||||
3: 9467,
|
||||
4: 422_333,
|
||||
},
|
||||
|
||||
# -- Position 5
|
||||
"rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 8": {
|
||||
1: 44,
|
||||
2: 1486,
|
||||
3: 62379,
|
||||
4: 2103487,
|
||||
},
|
||||
|
||||
# -- Position 6
|
||||
"r4rk1/1pp1qppp/p1np1n2/2b1p1B1/2B1P1b1/P1NP1N2/1PP1QPPP/R4RK1 w - - 0 10": {
|
||||
1: 46,
|
||||
2: 2079,
|
||||
3: 89890,
|
||||
4: 3894594,
|
||||
},
|
||||
}
|
||||
|
||||
tick = "\033[92m✔️\033[0m" # Green Tick
|
||||
cross = "\033[91m❌\033[0m" # Red Cross
|
||||
|
||||
res = defaultdict(lambda : 0)
|
||||
|
||||
def peft(pos: str):
|
||||
global res
|
||||
expected = pos2expected[pos]
|
||||
board = Board.setup_FEN_position(pos)
|
||||
for depth in expected:
|
||||
with tqdm(total=expected[depth], desc=f"Depth: {depth}") as bar:
|
||||
start = time.process_time()
|
||||
moves = move_generation_test(bar, board, depth, depth)
|
||||
bar.close()
|
||||
elapsed = time.process_time() - start
|
||||
elapsed *= 1_000
|
||||
|
||||
print("Depth:", depth, end=" ")
|
||||
print("Result:", moves, end=" ")
|
||||
if moves == expected[depth]:
|
||||
print(f"{tick}", end=" ")
|
||||
else:
|
||||
print(f"{cross} (expected {expected[depth]})", end=" ")
|
||||
print("positions Time:", int(elapsed), "milliseconds")
|
||||
|
||||
if moves != expected[depth]:
|
||||
print()
|
||||
for key, value in res.items():
|
||||
print(f"{key}: {value}")
|
||||
|
||||
|
||||
|
||||
def move_generation_test(bar, board: Board, depth: int, max_depth, first = None):
|
||||
global res
|
||||
if first is None:
|
||||
res = defaultdict(lambda : 0)
|
||||
|
||||
if board.is_terminal():
|
||||
# bar.update(1)
|
||||
# res[first] += 1
|
||||
return 0
|
||||
|
||||
if depth == 0:
|
||||
res[first] += 1
|
||||
bar.update(1)
|
||||
return 1
|
||||
|
||||
moves = board.legal_moves()
|
||||
if depth == 1:
|
||||
res[first] += len(moves)
|
||||
bar.update(len(moves))
|
||||
return len(moves)
|
||||
|
||||
num_pos = 0
|
||||
for move in moves:
|
||||
tmp_board = board.make_move(move)
|
||||
if first is None:
|
||||
first = move.piece.pos.to_algebraic() + move.pos.to_algebraic()
|
||||
|
||||
if first == "f7h8":
|
||||
print(tmp_board.legal_moves())
|
||||
num_pos += move_generation_test(bar, tmp_board, depth - 1, max_depth, first = first)
|
||||
|
||||
if depth == max_depth:
|
||||
first = None
|
||||
|
||||
return num_pos
|
||||
|
||||
|
||||
|
||||
def play_game(board: Board, strategies: dict, verbose: bool = False) -> Board:
|
||||
"""Play a turn-taking game. `strategies` is a {player_name: function} dict,
|
||||
where function(state) is used to get the player's move."""
|
||||
state = board
|
||||
move_counter = 1
|
||||
while not (board.is_checkmate_for(board._turn) or board.is_stalemate_for(board._turn)):
|
||||
player = board._turn
|
||||
move = strategies[player](state)
|
||||
state = board.make_move(move)
|
||||
if verbose:
|
||||
if player == Colour.WHITE:
|
||||
print(str(move_counter) + ".", move, end=" ")
|
||||
else:
|
||||
print(move)
|
||||
|
||||
return state
|
||||
|
||||
def minmax_search(state: Board) -> tuple[float, Move]:
|
||||
"""Search game tree to determine best move; return (value, move) pair."""
|
||||
return _max_value(state) if state._turn == Colour.WHITE else _min_value(state)
|
||||
|
||||
def _max_value(state: Board) -> tuple[float, Move]:
|
||||
if state.is_terminal():
|
||||
return state.utility(), None
|
||||
v, move = -float("inf"), None
|
||||
for a in state.legal_moves():
|
||||
v2, _ = _min_value(state.make_move(a))
|
||||
if v2 > v:
|
||||
v, move = v2, a
|
||||
return v, move
|
||||
|
||||
def _min_value(state: Board) -> tuple[float, Move]:
|
||||
if state.is_terminal():
|
||||
return state.utility(), None
|
||||
v, move = float("inf"), None
|
||||
for a in state.legal_moves():
|
||||
v2, _ = _min_value(state.make_move(a))
|
||||
if v2 < v:
|
||||
v, move = v2, a
|
||||
return v, move
|
@ -15,9 +15,11 @@ class Board:
|
||||
self._white: dict[Position, Piece] = {}
|
||||
self._black: dict[Position, Piece] = {}
|
||||
self._turn = None
|
||||
self._white_castling_write = set()
|
||||
self._black_castling_write = set()
|
||||
self._white_castling_rights = set()
|
||||
self._black_castling_rights = set()
|
||||
self._en_passant_target = None
|
||||
self._n_moves = 0
|
||||
self._n_half_moves = 0
|
||||
|
||||
@staticmethod
|
||||
def _piece_class_from_char(c: str) -> Type[Piece]:
|
||||
@ -83,22 +85,41 @@ class Board:
|
||||
for c in position[index:]:
|
||||
index += 1
|
||||
if c == "-" or c == " ":
|
||||
if c == "-":
|
||||
index += 1
|
||||
break
|
||||
|
||||
sides = "kq"
|
||||
assert c in sides or c in sides.upper(), f"The FEN position is malformed, the castling rights should be either k or q (both either lower- or upper-case), instead is '{c}'"
|
||||
if c == "K":
|
||||
ret._white_castling_write.add(CastleSide.King)
|
||||
ret._white_castling_rights.add(CastleSide.King)
|
||||
if c == "Q":
|
||||
ret._white_castling_write.add(CastleSide.Queen)
|
||||
ret._white_castling_rights.add(CastleSide.Queen)
|
||||
if c == "k":
|
||||
ret._black_castling_write.add(CastleSide.King)
|
||||
ret._black_castling_rights.add(CastleSide.King)
|
||||
if c == "q":
|
||||
ret._black_castling_write.add(CastleSide.Queen)
|
||||
ret._black_castling_rights.add(CastleSide.Queen)
|
||||
|
||||
# -- En passant target
|
||||
if position[index] != "-":
|
||||
ret._en_passant_target = position[index:index+2]
|
||||
pos = Position.from_algebraic(position[index:index+2])
|
||||
index += 2
|
||||
if pos.y == 2:
|
||||
pos.y += 1
|
||||
assert pos in ret._white, "En passant target is not in the position"
|
||||
ret._en_passant_target = ret._white[pos]
|
||||
elif pos.y == 5:
|
||||
pos.y -= 1
|
||||
assert pos in ret._black, "En passant target is not in the position"
|
||||
ret._en_passant_target = ret._black[pos]
|
||||
else:
|
||||
raise ValueError("You can't have a en passant target that is not on the third or sixth rank")
|
||||
else:
|
||||
index += 1
|
||||
index += 1
|
||||
|
||||
ret._n_half_moves = int(position[index:position.find(" ", index + 1)])
|
||||
ret._n_moves = int(position[position.find(" ", index)+1:])
|
||||
|
||||
return ret
|
||||
|
||||
@ -152,8 +173,8 @@ class Board:
|
||||
return False
|
||||
return True
|
||||
|
||||
def castling_writes_for(self, colour: Colour) -> set[CastleSide]:
|
||||
return self._white_castling_write if colour == Colour.WHITE else self._black_castling_write
|
||||
def castling_rights_for(self, colour: Colour) -> set[CastleSide]:
|
||||
return self._white_castling_rights if colour == Colour.WHITE else self._black_castling_rights
|
||||
|
||||
def make_move(self, move: Move) -> "Board":
|
||||
dest_piece = self.piece_at(move.pos.x, move.pos.y)
|
||||
@ -161,15 +182,18 @@ class Board:
|
||||
if dest_piece:
|
||||
assert dest_piece.colour != move.piece.colour, "A piece cannot cannot eat another piece of the same colour"
|
||||
|
||||
# -- Copy current state
|
||||
ret = Board()
|
||||
ret._white = self._white.copy()
|
||||
ret._black = self._black.copy()
|
||||
ret._turn = Colour.WHITE if self._turn == Colour.BLACK else Colour.BLACK
|
||||
ret._white_castling_write = self._white_castling_write.copy()
|
||||
ret._black_castling_write = self._black_castling_write.copy()
|
||||
ret._en_passant_target = self._en_passant_target
|
||||
ret._white_castling_rights = self._white_castling_rights.copy()
|
||||
ret._black_castling_rights = self._black_castling_rights.copy()
|
||||
|
||||
|
||||
piece = move.piece
|
||||
|
||||
# -- Actually make the move
|
||||
pieces_moving, other_pieces = (ret._white, ret._black) if piece.colour == Colour.WHITE else (ret._black, ret._white)
|
||||
|
||||
del pieces_moving[piece.pos]
|
||||
@ -177,6 +201,29 @@ class Board:
|
||||
if move.pos in other_pieces:
|
||||
del other_pieces[move.pos]
|
||||
|
||||
if piece.colour == Colour.BLACK:
|
||||
ret._n_moves = self._n_moves + 1
|
||||
|
||||
if move.is_capturing or type(piece) == Pawn:
|
||||
ret._n_half_moves = 0
|
||||
else:
|
||||
ret._n_half_moves = self._n_half_moves + 1
|
||||
|
||||
if move.en_passant:
|
||||
pos_to_remove = Position(move.pos.x, move.pos.y + (1 if self._turn == Colour.BLACK else -1))
|
||||
del other_pieces[pos_to_remove]
|
||||
|
||||
if move.promotes_to is not None:
|
||||
assert type(piece) == Pawn, "Trying to promote something that is not a pawn: not good!"
|
||||
pieces_moving[move.pos] = move.promotes_to(move.pos, piece.colour)
|
||||
|
||||
# -- Set en passant target if needed
|
||||
if move.becomes_en_passant_target:
|
||||
ret._en_passant_target = pieces_moving[move.pos]
|
||||
else:
|
||||
ret._en_passant_target = None
|
||||
|
||||
# -- Handle castling (just move the rook over)
|
||||
if move.castle_side == CastleSide.King:
|
||||
rook_pos = Position(7, piece.pos.y)
|
||||
assert rook_pos in pieces_moving and type(pieces_moving[rook_pos]) == Rook, "Either rook is absent from the king side or you are trying to castle with something else than a rook..."
|
||||
@ -191,24 +238,123 @@ class Board:
|
||||
new_rook_pos = Position(3, piece.pos.y)
|
||||
pieces_moving[new_rook_pos] = Rook(new_rook_pos, piece.colour)
|
||||
|
||||
# -- Check for castling rights
|
||||
if piece.colour == Colour.WHITE:
|
||||
if type(piece) == King:
|
||||
ret._white_castling_write = set()
|
||||
ret._white_castling_rights = set()
|
||||
|
||||
if type(piece) == Rook:
|
||||
if piece.pos.x == 0 and CastleSide.Queen in ret._white_castling_write:
|
||||
ret._white_castling_write.remove(CastleSide.Queen)
|
||||
elif piece.pos.x == 7 and CastleSide.King in ret._white_castling_write:
|
||||
ret._white_castling_write.remove(CastleSide.King)
|
||||
if piece.pos.x == 0 and CastleSide.Queen in ret._white_castling_rights:
|
||||
ret._white_castling_rights.remove(CastleSide.Queen)
|
||||
elif piece.pos.x == 7 and CastleSide.King in ret._white_castling_rights:
|
||||
ret._white_castling_rights.remove(CastleSide.King)
|
||||
|
||||
if move.is_capturing and move.pos.y == 7 and move.pos in self._black and type(self._black[move.pos]) == Rook:
|
||||
if move.pos.x == 0 and CastleSide.Queen in ret._black_castling_rights:
|
||||
ret._black_castling_rights.remove(CastleSide.Queen)
|
||||
elif move.pos.x == 7 and CastleSide.King in ret._black_castling_rights:
|
||||
ret._black_castling_rights.remove(CastleSide.King)
|
||||
else:
|
||||
if type(piece) == King:
|
||||
ret._black_castling_write = set()
|
||||
ret._black_castling_rights = set()
|
||||
|
||||
if type(piece) == Rook:
|
||||
if piece.pos.x == 0 and CastleSide.Queen in ret._black_castling_write:
|
||||
ret._black_castling_write.remove(CastleSide.Queen)
|
||||
elif piece.pos.x == 7 and CastleSide.King in ret._black_castling_write:
|
||||
ret._black_castling_write.remove(CastleSide.King)
|
||||
if piece.pos.x == 0 and CastleSide.Queen in ret._black_castling_rights:
|
||||
ret._black_castling_rights.remove(CastleSide.Queen)
|
||||
elif piece.pos.x == 7 and CastleSide.King in ret._black_castling_rights:
|
||||
ret._black_castling_rights.remove(CastleSide.King)
|
||||
|
||||
if move.is_capturing and move.pos.y == 0 and move.pos in self._white and type(self._white[move.pos]) == Rook:
|
||||
if move.pos.x == 0 and CastleSide.Queen in ret._white_castling_rights:
|
||||
ret._white_castling_rights.remove(CastleSide.Queen)
|
||||
elif move.pos.x == 7 and CastleSide.King in ret._white_castling_rights:
|
||||
ret._white_castling_rights.remove(CastleSide.King)
|
||||
|
||||
return ret
|
||||
|
||||
def to_fen_string(self):
|
||||
ret = ""
|
||||
for y in range(7, -1, -1):
|
||||
empty_cell_counter = 0
|
||||
for x in range(8):
|
||||
pos = Position(x, y)
|
||||
|
||||
piece = None
|
||||
if pos in self._white:
|
||||
piece = self._white[pos]
|
||||
elif pos in self._black:
|
||||
piece = self._black[pos]
|
||||
|
||||
if piece is None:
|
||||
empty_cell_counter += 1
|
||||
continue
|
||||
|
||||
if empty_cell_counter > 0:
|
||||
ret += str(empty_cell_counter)
|
||||
empty_cell_counter = 0
|
||||
letter = piece.letter()
|
||||
ret += letter.lower() if piece.colour == Colour.BLACK else letter.upper()
|
||||
|
||||
if empty_cell_counter > 0:
|
||||
ret += str(empty_cell_counter)
|
||||
|
||||
if y > 0:
|
||||
ret += "/"
|
||||
ret += " "
|
||||
|
||||
ret += "w" if self._turn == Colour.WHITE else "b"
|
||||
ret += " "
|
||||
|
||||
if len(self._white_castling_rights) == 0 and len(self._black_castling_rights) == 0:
|
||||
ret += "-"
|
||||
else:
|
||||
if CastleSide.King in self._white_castling_rights:
|
||||
ret += "K"
|
||||
if CastleSide.Queen in self._white_castling_rights:
|
||||
ret += "Q"
|
||||
|
||||
if CastleSide.King in self._black_castling_rights:
|
||||
ret += "k"
|
||||
if CastleSide.Queen in self._black_castling_rights:
|
||||
ret += "q"
|
||||
ret += " "
|
||||
|
||||
if self._en_passant_target is not None:
|
||||
pos = Position(self._en_passant_target.pos.x, self._en_passant_target.pos.y)
|
||||
pos.y += -1 if self._en_passant_target.colour == Colour.WHITE else 1
|
||||
ret += pos.to_algebraic()
|
||||
else:
|
||||
ret += "-"
|
||||
ret += " "
|
||||
|
||||
ret += str(self._n_half_moves)
|
||||
ret += " "
|
||||
ret += str(self._n_moves)
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
def legal_moves(self) -> list[Move]:
|
||||
ret = []
|
||||
pieces = self._white if self._turn == Colour.WHITE else self._black
|
||||
for piece in pieces.values():
|
||||
ret += piece.legal_moves(self)
|
||||
return ret
|
||||
|
||||
def is_terminal(self) -> bool:
|
||||
return self.is_stalemate_for(Colour.WHITE) or self.is_stalemate_for(Colour.BLACK) or self.is_checkmate_for(Colour.WHITE) or self.is_checkmate_for(Colour.BLACK)
|
||||
|
||||
def utility(self) -> int:
|
||||
if self.is_stalemate_for(Colour.WHITE) or self.is_stalemate_for(Colour.BLACK):
|
||||
return 0
|
||||
|
||||
if self.is_checkmate_for(Colour.WHITE):
|
||||
return 1
|
||||
|
||||
if self.is_checkmate_for(Colour.BLACK):
|
||||
return -1
|
||||
|
||||
raise ValueError("Cannot determine the utility of board become it neither checkmate nor stalemate for either players")
|
||||
|
||||
_fen_pos = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
|
||||
INITIAL_BOARD = Board.setup_FEN_position(_fen_pos)
|
@ -1,4 +1,5 @@
|
||||
# from logic.pieces.piece import Piece
|
||||
from typing import Type
|
||||
from logic.position import Position
|
||||
from enum import Enum
|
||||
|
||||
@ -8,11 +9,14 @@ class CastleSide(Enum):
|
||||
Queen = "O-O-O"
|
||||
|
||||
class Move:
|
||||
def __init__(self, piece: "Piece", pos: Position,/, is_capturing: bool = False, castle_side: CastleSide = CastleSide.Neither) -> None:
|
||||
def __init__(self, piece: "Piece", pos: Position,/, is_capturing: bool = False, castle_side: CastleSide = CastleSide.Neither, en_passant: bool = False, becomes_en_passant_target: bool = False, promotes_to: Type["Piece"] = None) -> None:
|
||||
self.piece = piece
|
||||
self.pos = pos
|
||||
self.is_capturing = is_capturing
|
||||
self.castle_side = castle_side
|
||||
self.becomes_en_passant_target = becomes_en_passant_target
|
||||
self.en_passant = en_passant
|
||||
self.promotes_to = promotes_to
|
||||
|
||||
def to_algebraic(self) -> str:
|
||||
raise NotImplementedError("The move can't be translated to algbraic notation, as it was not implemented")
|
||||
@ -28,10 +32,19 @@ class Move:
|
||||
return "O-O-O"
|
||||
|
||||
ret = ""
|
||||
if type(self.piece).__name__ != "Pawn":
|
||||
if type(self.piece).__name__ == "Pawn":
|
||||
if self.is_capturing:
|
||||
ret += self.piece.pos.to_algebraic()[0]
|
||||
ret += "x"
|
||||
ret += self.pos.to_algebraic()
|
||||
else:
|
||||
ret += self.pos.to_algebraic()
|
||||
else:
|
||||
ret += self.piece.letter().upper()
|
||||
|
||||
ret += str(self.pos)
|
||||
if self.is_capturing:
|
||||
ret += "x"
|
||||
ret += str(self.pos)
|
||||
|
||||
return ret
|
||||
|
||||
def __repr__(self) -> str:
|
@ -17,7 +17,7 @@ class Bishop(Piece):
|
||||
# looking north west
|
||||
ret.extend(self._look_direction(board, -1, 1))
|
||||
|
||||
if not looking_for_check and board.is_check_for(self.colour):
|
||||
if not looking_for_check:# and board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
return ret
|
@ -23,11 +23,11 @@ class King(Piece):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
# -- Castles
|
||||
castling_writes = board.castling_writes_for(self.colour)
|
||||
if len(castling_writes) == 0:
|
||||
castling_rights = board.castling_rights_for(self.colour)
|
||||
if len(castling_rights) == 0:
|
||||
return ret
|
||||
|
||||
if CastleSide.King in castling_writes:
|
||||
if CastleSide.King in castling_rights:
|
||||
clear = True
|
||||
for dx in range(1, 3):
|
||||
x = self.pos.x + dx
|
||||
@ -45,9 +45,9 @@ class King(Piece):
|
||||
if clear:
|
||||
ret.append(Move(self, Position(6, self.pos.y), castle_side=CastleSide.King))
|
||||
|
||||
if CastleSide.Queen in castling_writes:
|
||||
if CastleSide.Queen in castling_rights:
|
||||
clear = True
|
||||
for dx in range(1, 3):
|
||||
for dx in range(1, 4):
|
||||
x = self.pos.x - dx
|
||||
y = self.pos.y
|
||||
|
||||
@ -57,7 +57,7 @@ class King(Piece):
|
||||
|
||||
move = self._move_for_position(board, x, y)
|
||||
board_after_move = board.make_move(move)
|
||||
if board_after_move.is_check_for(self.colour):
|
||||
if dx < 3 and board_after_move.is_check_for(self.colour):
|
||||
clear = False
|
||||
break
|
||||
|
@ -16,7 +16,7 @@ class Knight(Piece):
|
||||
if move is not None:
|
||||
ret.append(move)
|
||||
|
||||
if not looking_for_check and board.is_check_for(self.colour):
|
||||
if not looking_for_check:# and board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
return ret
|
80
python/src/logic/pieces/pawn.py
Normal file
@ -0,0 +1,80 @@
|
||||
from logic.move import Move
|
||||
from logic.pieces.bishop import Bishop
|
||||
from logic.pieces.knight import Knight
|
||||
from logic.pieces.piece import Colour, Piece
|
||||
from logic.pieces.queen import Queen
|
||||
from logic.pieces.rook import Rook
|
||||
from logic.position import Position
|
||||
|
||||
class Pawn(Piece):
|
||||
def legal_moves(self, board, / , looking_for_check = False) -> list[Move]:
|
||||
ret = []
|
||||
|
||||
# can we capture to the left?
|
||||
if self.pos.x > 0 and (
|
||||
(self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1)))
|
||||
or
|
||||
(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
|
||||
):
|
||||
if capturable_piece.colour != self.colour:
|
||||
if (self.colour == Colour.WHITE and capturable_piece.pos.y == 7) or (self.colour == Colour.BLACK and capturable_piece.pos.y == 0):
|
||||
for piece in [Queen, Knight, Bishop, Rook]:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing=True, promotes_to=piece))
|
||||
else:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing = True))
|
||||
|
||||
# can we capture to the right?
|
||||
if self.pos.x < 7 and (
|
||||
(self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1)))
|
||||
or
|
||||
(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
|
||||
):
|
||||
if capturable_piece.colour != self.colour:
|
||||
if (self.colour == Colour.WHITE and capturable_piece.pos.y == 7) or (self.colour == Colour.BLACK and capturable_piece.pos.y == 0):
|
||||
for piece in [Queen, Knight, Bishop, Rook]:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing=True, promotes_to=piece))
|
||||
else:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing = True))
|
||||
|
||||
# -- Can we capture en passant?
|
||||
if board._en_passant_target is not None and \
|
||||
board._en_passant_target.pos.y == self.pos.y and (
|
||||
board._en_passant_target.pos.x == self.pos.x - 1
|
||||
or board._en_passant_target.pos.x == self.pos.x + 1
|
||||
):
|
||||
if board._en_passant_target.colour != self.colour:
|
||||
old_pos = board._en_passant_target.pos
|
||||
new_pos = Position(old_pos.x, old_pos.y + (1 if self.colour == Colour.WHITE else -1))
|
||||
ret.append(Move(self, new_pos, is_capturing = True, en_passant = True))
|
||||
|
||||
# -- Normal moves
|
||||
if self.colour == Colour.WHITE:
|
||||
for dy in range(1, 3 if self.pos.y == 1 else 2):
|
||||
y = self.pos.y + dy
|
||||
if y > 7 or board.piece_at(self.pos.x, y):
|
||||
break
|
||||
pos = Position(self.pos.x, y)
|
||||
if y == 7:
|
||||
for piece in [Queen, Knight, Bishop, Rook]:
|
||||
ret.append(Move(self, pos, promotes_to=piece))
|
||||
else:
|
||||
ret.append(Move(self, pos, becomes_en_passant_target=dy==2))
|
||||
else:
|
||||
for dy in range(1, 3 if self.pos.y == 6 else 2):
|
||||
y = self.pos.y - dy
|
||||
if y < 0 or board.piece_at(self.pos.x, y):
|
||||
break
|
||||
pos = Position(self.pos.x, y)
|
||||
if y == 0:
|
||||
for piece in [Queen, Knight, Bishop, Rook]:
|
||||
ret.append(Move(self, pos, promotes_to=piece))
|
||||
else:
|
||||
ret.append(Move(self, pos, becomes_en_passant_target=dy==2))
|
||||
|
||||
if not looking_for_check:# and board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
return ret
|
||||
|
||||
def letter(self):
|
||||
return "p"
|
@ -29,7 +29,7 @@ class Queen(Piece):
|
||||
# looking north
|
||||
ret.extend(self._look_direction(board, 0, 1))
|
||||
|
||||
if not looking_for_check and board.is_check_for(self.colour):
|
||||
if not looking_for_check:# and board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
return ret
|
@ -17,7 +17,7 @@ class Rook(Piece):
|
||||
# looking north
|
||||
ret.extend(self._look_direction(board, 0, 1))
|
||||
|
||||
if not looking_for_check and board.is_check_for(self.colour):
|
||||
if not looking_for_check:# and board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
return ret
|
@ -17,6 +17,14 @@ class Position:
|
||||
return x >= Position._MIN_POS and x <= Position._MAX_POS \
|
||||
and y >= Position._MIN_POS and y <= Position._MAX_POS
|
||||
|
||||
@staticmethod
|
||||
def from_algebraic(square: str) -> "Position":
|
||||
assert len(square) == 2, f"'{square}' is malformed"
|
||||
x = Position._FILES.index(square[0])
|
||||
y = Position._RANKS.index(int(square[1]))
|
||||
|
||||
return Position(x, y)
|
||||
|
||||
def to_algebraic(self) -> str:
|
||||
return f"{Position._FILES[self.x]}{Position._RANKS[self.y]}"
|
||||
|
27
python/src/main.py
Normal file
@ -0,0 +1,27 @@
|
||||
import time
|
||||
from pprint import pprint
|
||||
from tqdm import tqdm
|
||||
|
||||
from ai.ai import move_generation_test
|
||||
from controller.controller import Controller
|
||||
from logic.board import INITIAL_BOARD, Board
|
||||
from logic.position import Position
|
||||
from view.gui import GUI
|
||||
from view.tui import TUI
|
||||
|
||||
from ai.ai import peft
|
||||
|
||||
if __name__ == "__main__":
|
||||
board = INITIAL_BOARD
|
||||
|
||||
pos = "rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 8"
|
||||
board = Board.setup_FEN_position(pos)
|
||||
|
||||
view = GUI()
|
||||
|
||||
controller = Controller(board, view)
|
||||
|
||||
# view.show()
|
||||
# exit()
|
||||
|
||||
peft(pos)
|
30
python/tests/fen.py
Normal file
@ -0,0 +1,30 @@
|
||||
import unittest
|
||||
|
||||
import sys
|
||||
sys.path.append('src') # you must execute pytest from the stickfosh dir for this to work
|
||||
|
||||
from logic.board import Board
|
||||
|
||||
class FENTests(unittest.TestCase):
|
||||
def testInitialPosition(self):
|
||||
pos = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
|
||||
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
|
||||
|
||||
def testRandomPositions(self):
|
||||
pos = "r1bk3r/p2pBpNp/n4n2/1p1NP2P/6P1/3P4/P1P1K3/q5b1 b Qk - 0 1"
|
||||
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
|
||||
|
||||
pos = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1"
|
||||
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
|
||||
|
||||
pos = "4k2r/6r1/8/8/8/8/3R4/R3K3 w Qk - 0 1"
|
||||
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
|
||||
|
||||
pos = "8/8/8/4p1K1/2k1P3/8/8/8 b - - 0 1"
|
||||
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
|
||||
|
||||
pos = "8/5k2/3p4/1p1Pp2p/pP2Pp1P/P4P1K/8/8 b - - 99 50"
|
||||
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
|
||||
|
||||
|
||||
|
30
python/tests/position.py
Normal file
@ -0,0 +1,30 @@
|
||||
import unittest
|
||||
|
||||
import sys
|
||||
sys.path.append('src') # you must execute pytest from the stickfosh dir for this to work
|
||||
|
||||
from logic.position import Position
|
||||
|
||||
class PositionTests(unittest.TestCase):
|
||||
def testXY2Algebraic(self):
|
||||
self.assertEqual(Position(0, 0).to_algebraic(), "a1")
|
||||
self.assertEqual(Position(1, 0).to_algebraic(), "b1")
|
||||
|
||||
self.assertEqual(Position(2, 1).to_algebraic(), "c2")
|
||||
self.assertEqual(Position(4, 2).to_algebraic(), "e3")
|
||||
|
||||
self.assertEqual(Position(7, 7).to_algebraic(), "h8")
|
||||
|
||||
def testAlgebraic2XY(self):
|
||||
self.assertEqual(Position.from_algebraic("a1"), Position(0, 0))
|
||||
self.assertEqual(Position.from_algebraic("b1"), Position(1, 0))
|
||||
|
||||
self.assertEqual(Position.from_algebraic("c2"), Position(2, 1))
|
||||
self.assertEqual(Position.from_algebraic("e3"), Position(4, 2))
|
||||
|
||||
self.assertEqual(Position.from_algebraic("h8"), Position(7, 7))
|
||||
|
||||
self.assertRaises(AssertionError, lambda : Position.from_algebraic("a11"))
|
||||
|
||||
self.assertRaises(ValueError, lambda : Position.from_algebraic("j1"))
|
||||
self.assertRaises(ValueError, lambda : Position.from_algebraic("a9"))
|
@ -1,43 +0,0 @@
|
||||
from logic.move import Move
|
||||
from logic.pieces.piece import Colour, Piece
|
||||
from logic.position import Position
|
||||
|
||||
class Pawn(Piece):
|
||||
def legal_moves(self, board, / , looking_for_check = False) -> list[Move]:
|
||||
ret = []
|
||||
|
||||
# can we capture to the left?
|
||||
if self.pos.x > 0 and (
|
||||
(self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1)))
|
||||
or
|
||||
(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
|
||||
):
|
||||
if capturable_piece.colour != self.colour:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing = True))
|
||||
|
||||
# can we capture to the right?
|
||||
if self.pos.x < 7 and (
|
||||
(self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1)))
|
||||
or
|
||||
(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
|
||||
):
|
||||
if capturable_piece.colour != self.colour:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing = True))
|
||||
|
||||
if self.colour == Colour.WHITE:
|
||||
for dy in range(1, 3 if self.pos.y == 1 else 2):
|
||||
if self.pos.y + dy > 7 or board.piece_at(self.pos.x, self.pos.y + dy):
|
||||
break
|
||||
pos = Position(self.pos.x, self.pos.y + dy)
|
||||
ret.append(Move(self, pos))
|
||||
else:
|
||||
for dy in range(1, 3 if self.pos.y == 6 else 2):
|
||||
if self.pos.y - dy < 0 or board.piece_at(self.pos.x, self.pos.y - dy):
|
||||
break
|
||||
pos = Position(self.pos.x, self.pos.y - dy)
|
||||
ret.append(Move(self, pos))
|
||||
|
||||
if not looking_for_check and board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
return ret
|
14
src/main.py
@ -1,14 +0,0 @@
|
||||
from controller.controller import Controller
|
||||
from logic.board import Board
|
||||
from view.gui import GUI
|
||||
from view.tui import TUI
|
||||
|
||||
if __name__ == "__main__":
|
||||
initial_board_position = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
|
||||
board = Board.setup_FEN_position(initial_board_position)
|
||||
|
||||
view = GUI()
|
||||
|
||||
controller = Controller(board, view)
|
||||
|
||||
view.show()
|