fixed a bunch of issues with the move generation

This commit is contained in:
Karma Riuk 2025-02-02 12:58:05 +01:00
parent 4bb068b2a5
commit 84d73511d2
10 changed files with 215 additions and 14 deletions

145
src/ai/ai.py Normal file
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@ -0,0 +1,145 @@
from collections import defaultdict
import time
from tqdm import tqdm
from logic.board import INITIAL_BOARD, Board
from logic.move import Move
from logic.pieces.piece import Colour
pos2expected = {
# -- Position 1
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1": {
1: 20,
2: 400,
3: 8_902,
4: 197_281,
},
# -- Position 2
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1": {
1: 48,
2: 2_039,
3: 97_862,
4: 4_085_603,
},
# pos 2 after f3f6
"r3k2r/p1ppqpb1/bn2pQp1/3PN3/1p2P3/2N4p/PPPBBPPP/R3K2R b KQkq - 0 1": {
2: 2_111,
3: 77_838,
},
# pos 2 after f3f6 and e7d8
"r2qk2r/p1pp1pb1/bn2pQp1/3PN3/1p2P3/2N4p/PPPBBPPP/R3K2R w KQkq - 1 2": {
2: 1843,
},
}
tick = "\033[92m✔\033[0m" # Green Tick
cross = "\033[91m❌\033[0m" # Red Cross
res = defaultdict(lambda : 0)
def peft(pos: str):
global res
expected = pos2expected[pos]
board = Board.setup_FEN_position(pos)
for depth in expected:
with tqdm(total=expected[depth], desc=f"Depth: {depth}") as bar:
start = time.process_time()
moves = move_generation_test(bar, board, depth, depth)
bar.close()
elapsed = time.process_time() - start
elapsed *= 1_000
print("Depth:", depth, end=" ")
print("Result:", moves, end=" ")
if moves == expected[depth]:
print(f"{tick}", end=" ")
else:
print(f"{cross} (expected {expected[depth]})", end=" ")
print("positions Time:", int(elapsed), "milliseconds")
if moves != expected[depth]:
print()
for key, value in res.items():
print(f"{key}: {value}")
def move_generation_test(bar, board: Board, depth: int, max_depth, first = None):
global res
if first is None:
res = defaultdict(lambda : 0)
if board.is_terminal():
# bar.update(1)
# res[first] += 1
return 0
if depth == 0:
res[first] += 1
bar.update(1)
return 1
moves = board.legal_moves()
if depth == 1:
res[first] += len(moves)
bar.update(len(moves))
return len(moves)
num_pos = 0
for move in moves:
tmp_board = board.make_move(move)
if first is None:
first = move.piece.pos.to_algebraic() + move.pos.to_algebraic()
if first == "f7h8":
print(tmp_board.legal_moves())
num_pos += move_generation_test(bar, tmp_board, depth - 1, max_depth, first = first)
if depth == max_depth:
first = None
return num_pos
def play_game(board: Board, strategies: dict, verbose: bool = False) -> Board:
"""Play a turn-taking game. `strategies` is a {player_name: function} dict,
where function(state) is used to get the player's move."""
state = board
move_counter = 1
while not (board.is_checkmate_for(board._turn) or board.is_stalemate_for(board._turn)):
player = board._turn
move = strategies[player](state)
state = board.make_move(move)
if verbose:
if player == Colour.WHITE:
print(str(move_counter) + ".", move, end=" ")
else:
print(move)
return state
def minmax_search(state: Board) -> tuple[float, Move]:
"""Search game tree to determine best move; return (value, move) pair."""
return _max_value(state) if state._turn == Colour.WHITE else _min_value(state)
def _max_value(state: Board) -> tuple[float, Move]:
if state.is_terminal():
return state.utility(), None
v, move = -float("inf"), None
for a in state.legal_moves():
v2, _ = _min_value(state.make_move(a))
if v2 > v:
v, move = v2, a
return v, move
def _min_value(state: Board) -> tuple[float, Move]:
if state.is_terminal():
return state.utility(), None
v, move = float("inf"), None
for a in state.legal_moves():
v2, _ = _min_value(state.make_move(a))
if v2 < v:
v, move = v2, a
return v, move

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@ -248,6 +248,12 @@ class Board:
ret._white_castling_rights.remove(CastleSide.Queen)
elif piece.pos.x == 7 and CastleSide.King in ret._white_castling_rights:
ret._white_castling_rights.remove(CastleSide.King)
if move.is_capturing and move.pos.y == 7 and move.pos in self._black and type(self._black[move.pos]) == Rook:
if move.pos.x == 0 and CastleSide.Queen in ret._black_castling_rights:
ret._black_castling_rights.remove(CastleSide.Queen)
elif move.pos.x == 7 and CastleSide.King in ret._black_castling_rights:
ret._black_castling_rights.remove(CastleSide.King)
else:
if type(piece) == King:
ret._black_castling_rights = set()
@ -258,6 +264,11 @@ class Board:
elif piece.pos.x == 7 and CastleSide.King in ret._black_castling_rights:
ret._black_castling_rights.remove(CastleSide.King)
if move.is_capturing and move.pos.y == 0 and move.pos in self._white and type(self._white[move.pos]) == Rook:
if move.pos.x == 0 and CastleSide.Queen in ret._white_castling_rights:
ret._white_castling_rights.remove(CastleSide.Queen)
elif move.pos.x == 7 and CastleSide.King in ret._white_castling_rights:
ret._white_castling_rights.remove(CastleSide.King)
return ret
@ -309,7 +320,7 @@ class Board:
ret += " "
if self._en_passant_target is not None:
pos = self._en_passant_target.pos
pos = Position(self._en_passant_target.pos.x, self._en_passant_target.pos.y)
pos.y += -1 if self._en_passant_target.colour == Colour.WHITE else 1
ret += pos.to_algebraic()
else:
@ -322,6 +333,28 @@ class Board:
return ret
_fen_pos = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
def legal_moves(self) -> list[Move]:
ret = []
pieces = self._white if self._turn == Colour.WHITE else self._black
for piece in pieces.values():
ret += piece.legal_moves(self)
return ret
def is_terminal(self) -> bool:
return self.is_stalemate_for(Colour.WHITE) or self.is_stalemate_for(Colour.BLACK) or self.is_checkmate_for(Colour.WHITE) or self.is_checkmate_for(Colour.BLACK)
def utility(self) -> int:
if self.is_stalemate_for(Colour.WHITE) or self.is_stalemate_for(Colour.BLACK):
return 0
if self.is_checkmate_for(Colour.WHITE):
return 1
if self.is_checkmate_for(Colour.BLACK):
return -1
raise ValueError("Cannot determine the utility of board become it neither checkmate nor stalemate for either players")
_fen_pos = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
INITIAL_BOARD = Board.setup_FEN_position(_fen_pos)

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@ -32,10 +32,19 @@ class Move:
return "O-O-O"
ret = ""
if type(self.piece).__name__ != "Pawn":
if type(self.piece).__name__ == "Pawn":
if self.is_capturing:
ret += self.piece.pos.to_algebraic()[0]
ret += "x"
ret += self.pos.to_algebraic()
else:
ret += self.pos.to_algebraic()
else:
ret += self.piece.letter().upper()
ret += str(self.pos)
if self.is_capturing:
ret += "x"
ret += str(self.pos)
return ret
def __repr__(self) -> str:

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@ -17,7 +17,7 @@ class Bishop(Piece):
# looking north west
ret.extend(self._look_direction(board, -1, 1))
if not looking_for_check and board.is_check_for(self.colour):
if not looking_for_check:# and board.is_check_for(self.colour):
return self.keep_only_blocking(ret, board)
return ret

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@ -47,7 +47,7 @@ class King(Piece):
if CastleSide.Queen in castling_rights:
clear = True
for dx in range(1, 3):
for dx in range(1, 4):
x = self.pos.x - dx
y = self.pos.y
@ -57,7 +57,7 @@ class King(Piece):
move = self._move_for_position(board, x, y)
board_after_move = board.make_move(move)
if board_after_move.is_check_for(self.colour):
if dx < 3 and board_after_move.is_check_for(self.colour):
clear = False
break

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@ -16,7 +16,7 @@ class Knight(Piece):
if move is not None:
ret.append(move)
if not looking_for_check and board.is_check_for(self.colour):
if not looking_for_check:# and board.is_check_for(self.colour):
return self.keep_only_blocking(ret, board)
return ret

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@ -71,7 +71,7 @@ class Pawn(Piece):
else:
ret.append(Move(self, pos, becomes_en_passant_target=dy==2))
if not looking_for_check and board.is_check_for(self.colour):
if not looking_for_check:# and board.is_check_for(self.colour):
return self.keep_only_blocking(ret, board)
return ret

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@ -29,7 +29,7 @@ class Queen(Piece):
# looking north
ret.extend(self._look_direction(board, 0, 1))
if not looking_for_check and board.is_check_for(self.colour):
if not looking_for_check:# and board.is_check_for(self.colour):
return self.keep_only_blocking(ret, board)
return ret

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@ -17,7 +17,7 @@ class Rook(Piece):
# looking north
ret.extend(self._look_direction(board, 0, 1))
if not looking_for_check and board.is_check_for(self.colour):
if not looking_for_check:# and board.is_check_for(self.colour):
return self.keep_only_blocking(ret, board)
return ret

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@ -1,13 +1,27 @@
import time
from pprint import pprint
from tqdm import tqdm
from ai.ai import move_generation_test
from controller.controller import Controller
from logic.board import INITIAL_BOARD
from logic.board import INITIAL_BOARD, Board
from logic.position import Position
from view.gui import GUI
from view.tui import TUI
from ai.ai import peft
if __name__ == "__main__":
board = INITIAL_BOARD
pos = "r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1"
board = Board.setup_FEN_position(pos)
view = GUI()
controller = Controller(board, view)
view.show()
# view.show()
# exit()
peft(pos)