moved stickfosh to the ais folder, since we want

to create multiple versions and make them fight
This commit is contained in:
Karma Riuk 2025-02-06 10:42:42 +01:00
parent 97b3eeb984
commit 6fd9b15261
3 changed files with 32 additions and 17 deletions

23
cpp/src/ais/ai.hpp Normal file
View File

@ -0,0 +1,23 @@
#pragma once
#include "../board.hpp"
#include <string>
#define DECLARE_AI(x) \
struct x : public AI { \
std::string search(std::string, int) override; \
int minimax(const Board&, int) override; \
int eval(const Board&) override; \
};
namespace ai {
struct AI {
virtual std::string search(std::string, int) = 0;
virtual int minimax(const Board&, int) = 0;
virtual int eval(const Board&) = 0;
};
DECLARE_AI(v0_random)
DECLARE_AI(v1_simple)
} // namespace ai

View File

@ -1,14 +1,13 @@
#include "stickfosh.hpp"
#include "pieces/piece.hpp"
#include "threadpool.hpp"
#include "../pieces/piece.hpp"
#include "../threadpool.hpp"
#include "ai.hpp"
#include <future>
#include <map>
static int INFINITY = std::numeric_limits<int>::max();
std::string search(std::string pos, int depth) {
std::string ai::v1_simple::search(std::string pos, int depth) {
Board b = Board::setup_fen_position(pos);
ThreadPool pool(std::thread::hardware_concurrency());
@ -18,7 +17,9 @@ std::string search(std::string pos, int depth) {
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
futures.insert(
{move.to_string(), pool.enqueue(minimax, tmp_board, depth - 1)}
{move.to_string(), pool.enqueue([this, tmp_board, depth]() {
return minimax(tmp_board, depth - 1);
})}
);
}
@ -35,7 +36,7 @@ std::string search(std::string pos, int depth) {
return best_move;
}
int minimax(const Board& b, int depth) {
int ai::v1_simple::minimax(const Board& b, int depth) {
if (b.is_checkmate_for(b.white_to_play ? White : Black))
return -INFINITY;
@ -84,7 +85,7 @@ int count_material(const Board& b, int8_t colour) {
return ret;
}
int eval(const Board& b) {
int ai::v1_simple::eval(const Board& b) {
int white_eval = count_material(b, Colour::White);
int black_eval = count_material(b, Colour::Black);

View File

@ -1,9 +0,0 @@
#pragma once
#include "board.hpp"
#include <string>
std::string search(std::string, int);
int minimax(const Board&, int);
int eval(const Board&);