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80 Commits
v1.0.0 ... main

Author SHA1 Message Date
Karma Riuk
ef25455ac0 added gif for readme
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2025-02-19 15:00:37 +01:00
Karma Riuk
4aa3d4ba33 updated readme
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2025-02-19 13:56:14 +01:00
Karma Riuk
cb1a1274a0 updated readme
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2025-02-19 13:54:30 +01:00
Karma Riuk
1ff9b33bda updated makefile and readme
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2025-02-19 13:48:22 +01:00
Karma Riuk
f7733c1317 updated main 2025-02-19 13:44:17 +01:00
Karma Riuk
0aa8b7a16f updated README
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2025-02-19 13:39:15 +01:00
Karma Riuk
ebf5934909 added possibility to make moves from string (with tests) 2025-02-16 12:44:58 +01:00
Karma Riuk
ecba8e3c6e minor fix 2025-02-16 11:37:52 +01:00
Karma Riuk
1834b3b8ce fixed the ordering of the moves 2025-02-16 11:13:59 +01:00
Karma Riuk
ec4cc85ca3 logging depth reached with iterative deepening
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2025-02-16 10:59:04 +01:00
Karma Riuk
97f9def306 generalized the position counter
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2025-02-16 10:42:30 +01:00
Karma Riuk
f68dedeb20 made v6, does iterative deepening until the
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thinking time runs out
2025-02-16 10:32:15 +01:00
Karma Riuk
4eae988999 fixed warnings 2025-02-16 10:32:09 +01:00
Karma Riuk
62a35ecafd made ai better at endgames (it's just a start)
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2025-02-16 10:12:06 +01:00
Karma Riuk
5cbe57dc55 Removed the python version and kept just the c++ one
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2025-02-16 09:36:04 +01:00
Karma Riuk
0145664567 minor fixes
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2025-02-16 09:30:59 +01:00
Karma Riuk
959ecdeb7d added the opponenent pawn attack map move better ordering 2025-02-16 09:29:50 +01:00
Karma Riuk
adf21ee021 minor stuff 2025-02-09 21:18:51 +01:00
Karma Riuk
989225c2d7 fixed bugs 2025-02-07 20:08:25 +01:00
Karma Riuk
aef6fc39e3 fixed slight bug 2025-02-07 19:39:52 +01:00
Karma Riuk
2260cd918a implemented promotion for white 2025-02-07 19:39:51 +01:00
Karma Riuk
3bc5b75f1e implemented v4 that resolves all the captures
after looking at the next two moves (all of them)
2025-02-07 19:14:09 +01:00
Karma Riuk
377e5dfdcc implemented move ordering to improve on alpha_beta
pruning
2025-02-07 18:24:57 +01:00
Karma Riuk
10de9828be implemented alpha beta pruning 2025-02-07 17:49:08 +01:00
Karma Riuk
9942832b18 caching check and nlm 2025-02-07 17:35:14 +01:00
Karma Riuk
5b45fc32c0 annoying 2025-02-07 16:18:11 +01:00
Karma Riuk
d28008d913 committing to stash and compare 2025-02-07 15:08:53 +01:00
Karma Riuk
86beb9cc85 renamed v1_simple to v1_pure_minimax 2025-02-07 15:08:10 +01:00
Karma Riuk
8edde1a8b1 caching checks and no legal moves 2025-02-07 14:15:10 +01:00
Karma Riuk
182d183247 committing to stash and compare 2025-02-07 14:02:56 +01:00
Karma Riuk
1b14ed693d made small opti 2025-02-07 12:04:20 +01:00
Karma Riuk
a80fc9482d base for testing optimization 2025-02-07 11:08:59 +01:00
Karma Riuk
88b2d01cf8 made v1_simple multithreaded again 2025-02-07 10:03:37 +01:00
Karma Riuk
979d44fad0 fixed small bug 2025-02-07 10:03:32 +01:00
Karma Riuk
db87c2ec8b minor stuff 2025-02-07 09:52:37 +01:00
Karma Riuk
f3e28d2646 found better terminal condition for v1_simple 2025-02-07 09:52:09 +01:00
Karma Riuk
7e888bba61 made v1_simple single threaded because it was
getting messy
2025-02-07 09:51:49 +01:00
Karma Riuk
1d83c066f6 made v0_random thinking longer 2025-02-07 09:51:22 +01:00
Karma Riuk
2764787e63 made v1_simple look 4 moves into the future, it's
parallelized
2025-02-07 00:34:22 +01:00
Karma Riuk
c71cabb3cd fixed tests 2025-02-07 00:29:49 +01:00
Karma Riuk
0525bd565e minor fixes 2025-02-07 00:29:39 +01:00
Karma Riuk
695cef33df fixed test execution 2025-02-07 00:29:17 +01:00
Karma Riuk
75b6c35cc5 if the ai found the move before the thinking_time
is over, stop the thread to return
2025-02-06 23:46:34 +01:00
Karma Riuk
74fa99fe7b faking some thought for the random player 2025-02-06 23:46:06 +01:00
Karma Riuk
0274f44647 minor fix 2025-02-06 23:46:00 +01:00
Karma Riuk
a5abe39aa4 added a position to perft 2025-02-06 23:37:55 +01:00
Karma Riuk
e056ef0805 minor modifications to ai v1 2025-02-06 22:57:06 +01:00
Karma Riuk
dc6631f79c made AIs aware what colour they were playing 2025-02-06 22:56:41 +01:00
Karma Riuk
d6aa977a15 added the 50-move draw rule 2025-02-06 22:39:11 +01:00
Karma Riuk
6e567f2f11 added the check for insufficient material 2025-02-06 22:34:48 +01:00
Karma Riuk
fced9757c2 made figuring whether the board is terminal easier 2025-02-06 22:10:47 +01:00
Karma Riuk
04134f013c implemented the ai vs ai controller
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2025-02-06 21:21:18 +01:00
Karma Riuk
47cf8b3539 unified controller interface 2025-02-06 20:59:05 +01:00
Karma Riuk
a47130e5d0 fixed variable name 2025-02-06 20:41:17 +01:00
Karma Riuk
e0a52f57b7 made the thinking time of AIs common to all of them 2025-02-06 20:38:27 +01:00
Karma Riuk
74e4d596a7 very easily implemented the human_vs_ai controller
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(god i love a good design)
2025-02-06 20:12:12 +01:00
Karma Riuk
60e1a77fcb fixed slight bug 2025-02-06 20:11:58 +01:00
Karma Riuk
46a835df4b moved some code around because it made more sense 2025-02-06 20:11:11 +01:00
Karma Riuk
10257351cb created a no-op gui (to run the games without
showing them, can be useful)
2025-02-06 19:53:11 +01:00
Karma Riuk
96f0ec5399 implemented full manual controller 2025-02-06 19:42:48 +01:00
Karma Riuk
e376d67c83 added to string for piece and colour 2025-02-06 19:42:30 +01:00
Karma Riuk
d8557d02df now showing target squares of legal moves 2025-02-06 19:11:30 +01:00
Karma Riuk
d08a5cca39 extracted a function to utils 2025-02-06 19:11:03 +01:00
Karma Riuk
058616fa89 extracted the drawing of the annotation in it's
own function
2025-02-06 18:45:11 +01:00
Karma Riuk
b8627ace14 quick little refactoring 2025-02-06 18:34:54 +01:00
Karma Riuk
77f77ac04e now we draw the annotations for the squares 2025-02-06 18:23:44 +01:00
Karma Riuk
56b74318c1 moved colours 2025-02-06 18:23:19 +01:00
Karma Riuk
811acaa479 drawing pieces correctly 2025-02-06 17:58:49 +01:00
Karma Riuk
1ae0cad802 fixed colours 2025-02-06 17:34:37 +01:00
Karma Riuk
f540246817 we're starting to get somewhere here 2025-02-06 17:31:16 +01:00
Karma Riuk
42484f4217 small refactoring to get rid of compiler warning 2025-02-06 16:18:13 +01:00
Karma Riuk
72f3431418 big refactoring: put everything in model to allow
for better mvc structure (yes i'm doing view in cpp)
2025-02-06 16:15:56 +01:00
Karma Riuk
1231e4da92 added the less than operator to store the objects
in maps
2025-02-06 15:57:21 +01:00
Karma Riuk
32c7832001 cleaned up the ais a bit 2025-02-06 15:57:06 +01:00
Karma Riuk
5f093907f3 small refactoring 2025-02-06 15:45:32 +01:00
Karma Riuk
6d8a3f7dc0 made lambda capture values by reference, not by
value
2025-02-06 10:55:25 +01:00
Karma Riuk
108c0c3b90 added 500 equal positions to start from for the
AIs to fight
2025-02-06 10:44:54 +01:00
Karma Riuk
e821814cd1 updated the code of main
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2025-02-06 10:43:28 +01:00
Karma Riuk
2899820bcc created a very stupid player that plays random
moves
2025-02-06 10:43:07 +01:00
Karma Riuk
6fd9b15261 moved stickfosh to the ais folder, since we want
to create multiple versions and make them fight
2025-02-06 10:42:42 +01:00
88 changed files with 2358 additions and 1883 deletions

198
.gitignore vendored
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@ -1,174 +1,34 @@
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# Prerequisites
*.d
# C extensions
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# Fortran module files
*.mod
*.smod
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# UV
# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
#uv.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock
# pdm
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
# in version control.
# https://pdm.fming.dev/latest/usage/project/#working-with-version-control
.pdm.toml
.pdm-python
.pdm-build/
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/
# Ruff stuff:
.ruff_cache/
# PyPI configuration file
.pypirc
# Executables
*.exe
*.out
*.appobj/
test_bin/
main

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@ -1,4 +1,5 @@
CXXFLAGS += -O3 -Wall
# CXXFLAGS += -pg
# Add .d to Make's recognized suffixes.
SUFFIXES += .d
@ -27,8 +28,8 @@ obj/%.o:
@mkdir -p $(dir $@)
$(CXX) $(CXXFLAGS) -o $@ -c $<
main: $(OBJFILES)
$(CXX) $(LDFLAGS) $(OBJFILES) $(LOADLIBES) $(LDLIBS) -o main
stickfosh: $(OBJFILES)
$(CXX) $(CXXFLAGS) $(OBJFILES) $(LOADLIBES) $(LDLIBS) -o stickfosh -lsfml-graphics -lsfml-window -lsfml-system
clean:
rm -rf obj/* $(DEPFILES) test_bin/
@ -46,7 +47,7 @@ LIBS := $(filter-out obj/main.o,$(OBJFILES))
test_bin/%: tests/%.cpp $(LIBS)
@echo $(LIBS)
@mkdir -p $(dir $@)
$(CXX) $(CXXFLAGS) -o $@ $< $(LIBS)
$(CXX) $(CXXFLAGS) -o $@ $< $(LIBS) -lsfml-graphics -lsfml-window -lsfml-system
# The 'test' target builds all tests and then runs each one.
.PHONY: test

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@ -1,3 +1,86 @@
# Stickfosh
> Stockfish, but worse :)
> [Stockfish](https://stockfishchess.org), but worse :)
## Overview
This project is a **Chess AI** built using the **Model-View-Controller (MVC)
pattern**. It provides a modular framework for playing chess, allowing both
**human vs AI** and **AI vs AI** matches. The AI has undergone several
iterations, improving its decision-making capabilities through enhancements like
**alpha-beta pruning**, **move ordering**, **iterative deepening**, and
**transposition tables**.
## Features
- **MVC Architecture**: The project follows the MVC pattern for clean separation of concerns:
- **Model**: Handles chess rules, board state, and AI logic.
- **View**: GUI and NoOp (that shows nothing, but is useful for debugging the AIs) rendering options.
- **Controller**: Manages interactions between players and the game.
- **Multiple AI Versions**: Several AI versions with increasing complexity have been implemented.
- **AI vs AI Matches**: A dedicated mode to watch different AI versions compete.
- **Human vs AI Mode**: Play against the AI using a graphical interface.
- **FEN Support**: Load chess positions using FEN notation.
- **Performance Testing (Perft)**: Built-in performance testing for move generation.
## AI Iterations
This project has undergone multiple AI improvements, including:
1. **v0 Random AI**: Selects moves randomly.
1. **v1 Pure Minimax**: Implements basic minimax search.
1. **v2 Alpha-Beta Pruning**: Optimizes minimax with pruning.
1. **v3 Move Ordering**: Prioritizes moves to improve search efficiency.
1. **v4 Search Captures**: Enhances move ordering by focusing on captures.
1. **v5 Better Endgame**: Introduces heuristics for endgame play.
1. **v6 Iterative Deepening**: Dynamically adjusts search depth for better performance.
1. **v7 Transposition Tables**: Caches board states to reduce redundant computations.
## Installation & Usage
### Prerequisites
- C++ Compiler (C++17 or later)
- `make`
- SFML (for GUI rendering)
### Build Instructions
1. Clone the repository:
```sh
git clone https://github.com/karma-riuk/stickfosh.git
cd stickfosh
```
1. Create a build directory and compile:
```sh
make stickfosh
```
1. Run the program:
```sh
./stickfosh
```
## Running the Application
Stickfosh provides multiple execution modes, selectable via command-line arguments:
| Mode | Description | Example Command |
|------|------------|----------------|
| **Human vs AI** | Play against the AI | `./stickfosh --mode human_vs_ai` |
| **AI vs AI** | Watch two AI versions compete | `./stickfosh --mode ai_vs_ai --ai1 v3_AB_ordering --ai2 v6_iterative_deepening` |
| **Human vs Human** | Manually input moves for both sides | `./stickfosh --mode human_vs_human` |
| **Perft Testing** | Performance test move generation | `./stickfosh --mode perft` |
| **Custom FEN** | Start from a custom position | `./stickfosh --mode ai_vs_ai --fen "rnbqkb1r/pppppppp/8/8/8/8/PPPPPPPP/RNBQKB1R w KQkq - 0 1"` |
## Video Demo
<!-- [![AI vs AI Chess Match](https://img.youtube.com/vi/XXXXXXXXXX/0.jpg)](https://www.youtube.com/watch?v=XXXXXXXXXX) -->
<!-- *Click the image above to watch a video of two AI versions competing!* -->
## Future Improvements
- Implement **opening book** for better early-game decisions.
- Enhance **evaluation function** with more advanced heuristics.
- Introduce **neural network-based AI** for machine-learning-driven play.
- Introduce **Monte-Carlo Tree Search** for stochastic driven play.

34
cpp/.gitignore vendored
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@ -1,34 +0,0 @@
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.appobj/
test_bin/
main

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@ -1,51 +0,0 @@
#pragma once
#include "coords.hpp"
#include "move.hpp"
#include "pieces/piece.hpp"
#include <string>
struct Board {
private:
int8_t get_king_of(int8_t) const;
bool no_legal_moves_for(int8_t) const;
public:
int8_t squares[64] = {Piece::None};
bool white_to_play = true;
int8_t w_castle_rights = CastleSide::NeitherSide;
int8_t b_castle_rights = CastleSide::NeitherSide;
int8_t en_passant_target = -1;
uint8_t n_half_moves = 0;
uint8_t n_full_moves = 0;
static Board setup_fen_position(std::string fen);
Board make_move(Move) const;
std::string to_fen() const;
bool is_check_for(int8_t) const;
std::vector<Move> all_legal_moves() const;
bool is_checkmate_for(int8_t colour) const {
return is_check_for(colour) && no_legal_moves_for(colour);
}
bool is_stalemate_for(int8_t colour) const {
return !is_check_for(colour) && no_legal_moves_for(colour);
}
bool is_terminal() const {
return is_checkmate_for(White) || is_checkmate_for(Black)
|| is_stalemate_for(White) || is_stalemate_for(Black);
}
int8_t colour_at(int8_t idx) const {
return squares[idx] & 0b11000;
}
int8_t colour_at(Coords xy) const {
return colour_at(xy.to_index());
}
};

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@ -1,11 +0,0 @@
#include "stickfosh.hpp"
#include <iostream>
int main(int argc, char* argv[]) {
std::string pos =
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
std::string move = search(pos, 4);
std::cout << move << std::endl;
return 0;
}

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@ -1,84 +0,0 @@
#include "../board.hpp"
#include "../coords.hpp"
#include "../move.hpp"
#include "piece.hpp"
std::vector<Move> pawn_moves(const Board& b, const Coords xy) {
std::vector<Move> ret{};
int8_t my_colour = b.colour_at(xy);
// -- Capture to the left
if (xy.x > 0) {
int dy = my_colour == Colour::White ? 1 : -1;
Coords left{xy.x - 1, xy.y + dy};
int8_t capturable_piece = b.squares[left.to_index()];
if (capturable_piece != 0) {
if (my_colour != b.colour_at(left))
if ((my_colour == White && left.y == 7)
|| (my_colour == Black && left.y == 0))
for (auto piece : {Rook, Knigt, Bishop, Queen})
ret.push_back(Move{
xy.to_index(),
left.to_index(),
.promoting_to = (int8_t) (my_colour | piece)
});
else
ret.push_back(Move{xy.to_index(), left.to_index()});
}
}
// -- Capture to the right
if (xy.x < 7) {
int dy = my_colour == Colour::White ? 1 : -1;
Coords right{xy.x + 1, xy.y + dy};
int8_t capturable_piece = b.squares[right.to_index()];
if (capturable_piece != 0) {
if (my_colour != b.colour_at(right))
if ((my_colour == White && right.y == 7)
|| (my_colour == Black && right.y == 0))
for (auto piece : {Rook, Knigt, Bishop, Queen})
ret.push_back(Move{
xy.to_index(),
right.to_index(),
.promoting_to = (int8_t) (my_colour | piece)
});
else
ret.push_back(Move{xy.to_index(), right.to_index()});
}
}
// -- Capture en passant
if (b.en_passant_target != -1) {
Coords c = Coords::from_index(b.en_passant_target);
int dy = my_colour == Colour::White ? 1 : -1;
if (c.y == xy.y + dy && (c.x == xy.x - 1 || c.x == xy.x + 1))
ret.push_back(Move{xy.to_index(), c.to_index()});
}
// -- Normal move + promotion
bool is_on_starting_rank =
my_colour == Colour::White ? xy.y == 1 : xy.y == 6;
int max_dy = is_on_starting_rank ? 3 : 2;
for (int dy = 1; dy < max_dy; dy++) {
int actual_dy = my_colour == Colour::White ? dy : -dy;
Coords new_xy{xy.x, xy.y + actual_dy};
if (b.squares[new_xy.to_index()] != Piece::None)
break;
if (new_xy.y == 7 || new_xy.y == 0)
for (auto piece : {Rook, Knigt, Bishop, Queen})
ret.push_back(Move{
xy.to_index(),
new_xy.to_index(),
.promoting_to = (int8_t) (my_colour | piece)
});
else
ret.push_back(Move{
xy.to_index(),
new_xy.to_index(),
});
}
return ret;
}

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@ -1,96 +0,0 @@
#include "stickfosh.hpp"
#include "pieces/piece.hpp"
#include "threadpool.hpp"
#include <future>
#include <map>
static int INFINITY = std::numeric_limits<int>::max();
std::string search(std::string pos, int depth) {
Board b = Board::setup_fen_position(pos);
ThreadPool pool(std::thread::hardware_concurrency());
std::vector<Move> moves = b.all_legal_moves();
std::map<std::string, std::future<int>> futures;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
futures.insert(
{move.to_string(), pool.enqueue(minimax, tmp_board, depth - 1)}
);
}
std::string best_move;
int best_eval = -INFINITY;
for (auto& [move, future] : futures) {
int eval = future.get();
if (eval > best_eval) {
best_eval = eval;
best_move = move;
}
}
return best_move;
}
int minimax(const Board& b, int depth) {
if (b.is_checkmate_for(b.white_to_play ? White : Black))
return -INFINITY;
if (depth == 0)
return eval(b);
std::vector<Move> moves = b.all_legal_moves();
int best_evaluation = 0;
Move best_move;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
int tmp_eval = -minimax(tmp_board, depth - 1);
best_evaluation = std::max(best_evaluation, tmp_eval);
}
return best_evaluation;
}
static int PawnValue = 100;
static int KnightValue = 300;
static int BishopValue = 320;
static int RookValue = 500;
static int QueenValue = 900;
int count_material(const Board& b, int8_t colour) {
int ret = 0;
for (int i = 0; i < 64; i++) {
if (b.colour_at(i) == colour)
switch (b.squares[i] & 0b111) {
case Piece::Pawn:
ret += PawnValue;
break;
case Piece::Knigt:
ret += KnightValue;
break;
case Piece::Bishop:
ret += BishopValue;
break;
case Piece::Rook:
ret += RookValue;
break;
case Piece::Queen:
ret += QueenValue;
break;
}
}
return ret;
}
int eval(const Board& b) {
int white_eval = count_material(b, Colour::White);
int black_eval = count_material(b, Colour::Black);
int evaluation = white_eval - black_eval;
int perspective = b.white_to_play ? 1 : -1;
return perspective * evaluation;
}

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@ -1,9 +0,0 @@
#pragma once
#include "board.hpp"
#include <string>
std::string search(std::string, int);
int minimax(const Board&, int);
int eval(const Board&);

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from collections import defaultdict
import time
from tqdm import tqdm
from logic.board import INITIAL_BOARD, Board
from logic.move import Move
from logic.pieces.piece import Colour
pos2expected = {
# -- Position 1
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1": {
1: 20,
2: 400,
3: 8_902,
4: 197_281,
},
# -- Position 2
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1": {
1: 48,
2: 2_039,
3: 97_862,
4: 4_085_603,
},
# -- Position 3
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 1": {
1: 14,
2: 191,
3: 2_812,
4: 43_238,
5: 674_624,
},
# -- Position 4
"r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 1": {
1: 6,
2: 264,
3: 9467,
4: 422_333,
},
# -- Position 5
"rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 8": {
1: 44,
2: 1486,
3: 62379,
4: 2103487,
},
# -- Position 6
"r4rk1/1pp1qppp/p1np1n2/2b1p1B1/2B1P1b1/P1NP1N2/1PP1QPPP/R4RK1 w - - 0 10": {
1: 46,
2: 2079,
3: 89890,
4: 3894594,
},
}
tick = "\033[92m✔\033[0m" # Green Tick
cross = "\033[91m❌\033[0m" # Red Cross
res = defaultdict(lambda : 0)
def peft(pos: str):
global res
expected = pos2expected[pos]
board = Board.setup_FEN_position(pos)
for depth in expected:
with tqdm(total=expected[depth], desc=f"Depth: {depth}") as bar:
start = time.process_time()
moves = move_generation_test(bar, board, depth, depth)
bar.close()
elapsed = time.process_time() - start
elapsed *= 1_000
print("Depth:", depth, end=" ")
print("Result:", moves, end=" ")
if moves == expected[depth]:
print(f"{tick}", end=" ")
else:
print(f"{cross} (expected {expected[depth]})", end=" ")
print("positions Time:", int(elapsed), "milliseconds")
if moves != expected[depth]:
print()
for key, value in res.items():
print(f"{key}: {value}")
def move_generation_test(bar, board: Board, depth: int, max_depth, first = None):
global res
if first is None:
res = defaultdict(lambda : 0)
if board.is_terminal():
# bar.update(1)
# res[first] += 1
return 0
if depth == 0:
res[first] += 1
bar.update(1)
return 1
moves = board.legal_moves()
if depth == 1:
res[first] += len(moves)
bar.update(len(moves))
return len(moves)
num_pos = 0
for move in moves:
tmp_board = board.make_move(move)
if first is None:
first = move.piece.pos.to_algebraic() + move.pos.to_algebraic()
if first == "f7h8":
print(tmp_board.legal_moves())
num_pos += move_generation_test(bar, tmp_board, depth - 1, max_depth, first = first)
if depth == max_depth:
first = None
return num_pos
def play_game(board: Board, strategies: dict, verbose: bool = False) -> Board:
"""Play a turn-taking game. `strategies` is a {player_name: function} dict,
where function(state) is used to get the player's move."""
state = board
move_counter = 1
while not (board.is_checkmate_for(board._turn) or board.is_stalemate_for(board._turn)):
player = board._turn
move = strategies[player](state)
state = board.make_move(move)
if verbose:
if player == Colour.WHITE:
print(str(move_counter) + ".", move, end=" ")
else:
print(move)
return state
def minmax_search(state: Board) -> tuple[float, Move]:
"""Search game tree to determine best move; return (value, move) pair."""
return _max_value(state) if state._turn == Colour.WHITE else _min_value(state)
def _max_value(state: Board) -> tuple[float, Move]:
if state.is_terminal():
return state.utility(), None
v, move = -float("inf"), None
for a in state.legal_moves():
v2, _ = _min_value(state.make_move(a))
if v2 > v:
v, move = v2, a
return v, move
def _min_value(state: Board) -> tuple[float, Move]:
if state.is_terminal():
return state.utility(), None
v, move = float("inf"), None
for a in state.legal_moves():
v2, _ = _min_value(state.make_move(a))
if v2 < v:
v, move = v2, a
return v, move

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from logic.board import Board
from logic.move import Move
from logic.pieces.piece import Piece
from logic.position import Position
from view.view import View
class Controller:
def __init__(self, board: Board, view: View) -> None:
self._board = board
self._view = view
self._view.set_controller(self)
self._reset_selection()
self._selected_piece: Piece = None
self._legal_moves: list[Move] = []
def _reset_selection(self):
self._selected_piece = None
self._legal_moves = []
self._view.update_board(self._board, self._selected_piece, self._legal_moves)
def _show_legal_moves(self, pos: Position):
piece = self._board.piece_at(pos.x, pos.y)
if piece:
if piece.colour != self._board._turn:
return
self._selected_piece = piece
self._legal_moves = piece.legal_moves(self._board)
self._view.update_board(self._board, self._selected_piece, self._legal_moves)
else:
self._reset_selection()
def _make_move(self, move: Move) -> None:
self._board = self._board.make_move(move)
self._reset_selection()
def on_tile_selected(self, x: int, y: int) -> None:
pos = Position(x, y)
piece = self._board.piece_at(x, y)
if self._selected_piece is None \
or (piece is not None and piece != self._selected_piece and piece.colour == self._selected_piece.colour):
self._show_legal_moves(pos)
else:
legal_moves_positions = [move for move in self._legal_moves if move.pos == pos]
assert len(legal_moves_positions) <= 1, f"Apparently we can make multiple moves towards {pos.to_algebraic()} with {type(self._selected_piece)}, which doesn't make sense..."
if len(legal_moves_positions) == 0: # click on a square outside of the possible moves
self._reset_selection()
else:
move = legal_moves_positions[0]
self._make_move(move)
if self._board.is_checkmate_for(self._board._turn):
self._view.notify_checkmate(self._board._turn)
if self._board.is_stalemate_for(self._board._turn):
self._view.notify_stalemate(self._board._turn)

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from logic.move import CastleSide, Move
from logic.pieces.bishop import Bishop
from logic.pieces.king import King
from logic.pieces.knight import Knight
from logic.pieces.queen import Queen
from logic.pieces.rook import Rook
from logic.pieces.pawn import Pawn
from logic.pieces.piece import Colour, Piece
from logic.position import Position
from typing import Type
class Board:
def __init__(self) -> None:
self._white: dict[Position, Piece] = {}
self._black: dict[Position, Piece] = {}
self._turn = None
self._white_castling_rights = set()
self._black_castling_rights = set()
self._en_passant_target = None
self._n_moves = 0
self._n_half_moves = 0
@staticmethod
def _piece_class_from_char(c: str) -> Type[Piece]:
assert len(c) == 1, f"The piece {c} isn't denoted by 1 character"
c = c.lower()
if c == "p":
return Pawn
if c == "r":
return Rook
if c == "n":
return Knight
if c == "b":
return Bishop
if c == "q":
return Queen
if c == "k":
return King
raise ValueError(f"Unknown piece '{c}'")
@staticmethod
def setup_FEN_position(position: str) -> "Board":
ret = Board()
index = 0
# -- Pieces
pieces = "prnbqk" # possible pieces
numbers = "12345678" # possible number of empty squares
x = 0
y = 7 # FEN starts from the top left, so 8th rank
for c in position:
index += 1
if c == " ":
break
if c in pieces or c in pieces.upper():
pos = Position(x, y)
piece = Board._piece_class_from_char(c)
if c.isupper():
ret._white[pos] = piece(pos, Colour.WHITE)
else:
ret._black[pos] = piece(pos, Colour.BLACK)
x += 1
continue
if c in numbers:
x += int(c)
if c == '/':
x = 0
y -= 1
# -- Active colour
if position[index] == "w":
ret._turn = Colour.WHITE
elif position[index] == "b":
ret._turn = Colour.BLACK
else:
raise ValueError(f"The FEN position is malformed, the active colour should be either 'w' or 'b', but is '{position[index]}'")
index += 2
# -- Castling Rights
for c in position[index:]:
index += 1
if c == "-" or c == " ":
if c == "-":
index += 1
break
sides = "kq"
assert c in sides or c in sides.upper(), f"The FEN position is malformed, the castling rights should be either k or q (both either lower- or upper-case), instead is '{c}'"
if c == "K":
ret._white_castling_rights.add(CastleSide.King)
if c == "Q":
ret._white_castling_rights.add(CastleSide.Queen)
if c == "k":
ret._black_castling_rights.add(CastleSide.King)
if c == "q":
ret._black_castling_rights.add(CastleSide.Queen)
# -- En passant target
if position[index] != "-":
pos = Position.from_algebraic(position[index:index+2])
index += 2
if pos.y == 2:
pos.y += 1
assert pos in ret._white, "En passant target is not in the position"
ret._en_passant_target = ret._white[pos]
elif pos.y == 5:
pos.y -= 1
assert pos in ret._black, "En passant target is not in the position"
ret._en_passant_target = ret._black[pos]
else:
raise ValueError("You can't have a en passant target that is not on the third or sixth rank")
else:
index += 1
index += 1
ret._n_half_moves = int(position[index:position.find(" ", index + 1)])
ret._n_moves = int(position[position.find(" ", index)+1:])
return ret
def piece_at(self, x: int, y: int) -> Piece | None:
pos = Position(x, y)
white_piece = self._white.get(pos, None)
black_piece = self._black.get(pos, None)
assert white_piece == None or black_piece == None, f"There are two pieces at the same position {pos}, this shouldn't happen!"
if white_piece != None:
return white_piece
return black_piece
def is_check_for(self, colour: Colour) -> bool:
""" Is it check for the defending colour passed as parameter """
defending_pieces, attacking_pieces = (self._white, self._black) if colour == Colour.WHITE else (self._black, self._white)
kings = [piece for piece in defending_pieces.values() if type(piece) == King]
assert len(kings) == 1, f"We have more than one king for {colour}, that is no buono..."
king = kings[0]
for piece in attacking_pieces.values():
possible_pos = []
if type(piece) == King:
# special case for the king, because it creates infinite recursion (since he looks if he's walking into a check)
for dx in [-1, 0, 1]:
for dy in [-1, 0, 1]:
x, y = piece.pos.x + dx, piece.pos.y + dy
if Position.is_within_bounds(x, y):
possible_pos.append(Position(x, y))
else:
possible_pos += [move.pos for move in piece.legal_moves(self, looking_for_check=True)]
if king.pos in possible_pos:
return True
return False
def is_checkmate_for(self, colour: Colour) -> bool:
""" Is it checkmate for the defending colour passed as parameter """
return self.is_check_for(colour) and self._no_legal_moves_for(colour)
def is_stalemate_for(self, colour: Colour) -> bool:
""" Is it stalemate for the defending colour passed as parameter """
return not self.is_check_for(colour) and self._no_legal_moves_for(colour)
def _no_legal_moves_for(self, colour: Colour) -> bool:
""" Return true if there are indeed no legal moves for the given colour (for checkmate or stalemate)"""
pieces = self._white if colour == Colour.WHITE else self._black
for piece in pieces.values():
if len(piece.legal_moves(self)) > 0:
return False
return True
def castling_rights_for(self, colour: Colour) -> set[CastleSide]:
return self._white_castling_rights if colour == Colour.WHITE else self._black_castling_rights
def make_move(self, move: Move) -> "Board":
dest_piece = self.piece_at(move.pos.x, move.pos.y)
if dest_piece:
assert dest_piece.colour != move.piece.colour, "A piece cannot cannot eat another piece of the same colour"
# -- Copy current state
ret = Board()
ret._white = self._white.copy()
ret._black = self._black.copy()
ret._turn = Colour.WHITE if self._turn == Colour.BLACK else Colour.BLACK
ret._white_castling_rights = self._white_castling_rights.copy()
ret._black_castling_rights = self._black_castling_rights.copy()
piece = move.piece
# -- Actually make the move
pieces_moving, other_pieces = (ret._white, ret._black) if piece.colour == Colour.WHITE else (ret._black, ret._white)
del pieces_moving[piece.pos]
pieces_moving[move.pos] = piece.move_to(move.pos)
if move.pos in other_pieces:
del other_pieces[move.pos]
if piece.colour == Colour.BLACK:
ret._n_moves = self._n_moves + 1
if move.is_capturing or type(piece) == Pawn:
ret._n_half_moves = 0
else:
ret._n_half_moves = self._n_half_moves + 1
if move.en_passant:
pos_to_remove = Position(move.pos.x, move.pos.y + (1 if self._turn == Colour.BLACK else -1))
del other_pieces[pos_to_remove]
if move.promotes_to is not None:
assert type(piece) == Pawn, "Trying to promote something that is not a pawn: not good!"
pieces_moving[move.pos] = move.promotes_to(move.pos, piece.colour)
# -- Set en passant target if needed
if move.becomes_en_passant_target:
ret._en_passant_target = pieces_moving[move.pos]
else:
ret._en_passant_target = None
# -- Handle castling (just move the rook over)
if move.castle_side == CastleSide.King:
rook_pos = Position(7, piece.pos.y)
assert rook_pos in pieces_moving and type(pieces_moving[rook_pos]) == Rook, "Either rook is absent from the king side or you are trying to castle with something else than a rook..."
del pieces_moving[rook_pos]
new_rook_pos = Position(5, piece.pos.y)
pieces_moving[new_rook_pos] = Rook(new_rook_pos, piece.colour)
elif move.castle_side == CastleSide.Queen:
rook_pos = Position(0, piece.pos.y)
assert rook_pos in pieces_moving and type(pieces_moving[rook_pos]) == Rook, "Either rook is absent from the queen side or you are trying to castle with something else than a rook..."
del pieces_moving[rook_pos]
new_rook_pos = Position(3, piece.pos.y)
pieces_moving[new_rook_pos] = Rook(new_rook_pos, piece.colour)
# -- Check for castling rights
if piece.colour == Colour.WHITE:
if type(piece) == King:
ret._white_castling_rights = set()
if type(piece) == Rook:
if piece.pos.x == 0 and CastleSide.Queen in ret._white_castling_rights:
ret._white_castling_rights.remove(CastleSide.Queen)
elif piece.pos.x == 7 and CastleSide.King in ret._white_castling_rights:
ret._white_castling_rights.remove(CastleSide.King)
if move.is_capturing and move.pos.y == 7 and move.pos in self._black and type(self._black[move.pos]) == Rook:
if move.pos.x == 0 and CastleSide.Queen in ret._black_castling_rights:
ret._black_castling_rights.remove(CastleSide.Queen)
elif move.pos.x == 7 and CastleSide.King in ret._black_castling_rights:
ret._black_castling_rights.remove(CastleSide.King)
else:
if type(piece) == King:
ret._black_castling_rights = set()
if type(piece) == Rook:
if piece.pos.x == 0 and CastleSide.Queen in ret._black_castling_rights:
ret._black_castling_rights.remove(CastleSide.Queen)
elif piece.pos.x == 7 and CastleSide.King in ret._black_castling_rights:
ret._black_castling_rights.remove(CastleSide.King)
if move.is_capturing and move.pos.y == 0 and move.pos in self._white and type(self._white[move.pos]) == Rook:
if move.pos.x == 0 and CastleSide.Queen in ret._white_castling_rights:
ret._white_castling_rights.remove(CastleSide.Queen)
elif move.pos.x == 7 and CastleSide.King in ret._white_castling_rights:
ret._white_castling_rights.remove(CastleSide.King)
return ret
def to_fen_string(self):
ret = ""
for y in range(7, -1, -1):
empty_cell_counter = 0
for x in range(8):
pos = Position(x, y)
piece = None
if pos in self._white:
piece = self._white[pos]
elif pos in self._black:
piece = self._black[pos]
if piece is None:
empty_cell_counter += 1
continue
if empty_cell_counter > 0:
ret += str(empty_cell_counter)
empty_cell_counter = 0
letter = piece.letter()
ret += letter.lower() if piece.colour == Colour.BLACK else letter.upper()
if empty_cell_counter > 0:
ret += str(empty_cell_counter)
if y > 0:
ret += "/"
ret += " "
ret += "w" if self._turn == Colour.WHITE else "b"
ret += " "
if len(self._white_castling_rights) == 0 and len(self._black_castling_rights) == 0:
ret += "-"
else:
if CastleSide.King in self._white_castling_rights:
ret += "K"
if CastleSide.Queen in self._white_castling_rights:
ret += "Q"
if CastleSide.King in self._black_castling_rights:
ret += "k"
if CastleSide.Queen in self._black_castling_rights:
ret += "q"
ret += " "
if self._en_passant_target is not None:
pos = Position(self._en_passant_target.pos.x, self._en_passant_target.pos.y)
pos.y += -1 if self._en_passant_target.colour == Colour.WHITE else 1
ret += pos.to_algebraic()
else:
ret += "-"
ret += " "
ret += str(self._n_half_moves)
ret += " "
ret += str(self._n_moves)
return ret
def legal_moves(self) -> list[Move]:
ret = []
pieces = self._white if self._turn == Colour.WHITE else self._black
for piece in pieces.values():
ret += piece.legal_moves(self)
return ret
def is_terminal(self) -> bool:
return self.is_stalemate_for(Colour.WHITE) or self.is_stalemate_for(Colour.BLACK) or self.is_checkmate_for(Colour.WHITE) or self.is_checkmate_for(Colour.BLACK)
def utility(self) -> int:
if self.is_stalemate_for(Colour.WHITE) or self.is_stalemate_for(Colour.BLACK):
return 0
if self.is_checkmate_for(Colour.WHITE):
return 1
if self.is_checkmate_for(Colour.BLACK):
return -1
raise ValueError("Cannot determine the utility of board become it neither checkmate nor stalemate for either players")
_fen_pos = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
INITIAL_BOARD = Board.setup_FEN_position(_fen_pos)

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# from logic.pieces.piece import Piece
from typing import Type
from logic.position import Position
from enum import Enum
class CastleSide(Enum):
Neither = ""
King = "O-O"
Queen = "O-O-O"
class Move:
def __init__(self, piece: "Piece", pos: Position,/, is_capturing: bool = False, castle_side: CastleSide = CastleSide.Neither, en_passant: bool = False, becomes_en_passant_target: bool = False, promotes_to: Type["Piece"] = None) -> None:
self.piece = piece
self.pos = pos
self.is_capturing = is_capturing
self.castle_side = castle_side
self.becomes_en_passant_target = becomes_en_passant_target
self.en_passant = en_passant
self.promotes_to = promotes_to
def to_algebraic(self) -> str:
raise NotImplementedError("The move can't be translated to algbraic notation, as it was not implemented")
@staticmethod
def from_algebraic(move: str) -> "Move":
raise NotImplementedError("The move can't be translated from algbraic notation, as it was not implemented")
def __str__(self) -> str:
if self.castle_side == CastleSide.King:
return "O-O"
if self.castle_side == CastleSide.Queen:
return "O-O-O"
ret = ""
if type(self.piece).__name__ == "Pawn":
if self.is_capturing:
ret += self.piece.pos.to_algebraic()[0]
ret += "x"
ret += self.pos.to_algebraic()
else:
ret += self.pos.to_algebraic()
else:
ret += self.piece.letter().upper()
if self.is_capturing:
ret += "x"
ret += str(self.pos)
return ret
def __repr__(self) -> str:
return str(self)

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@ -1,24 +0,0 @@
from logic.move import Move
from .piece import Piece
class Bishop(Piece):
def legal_moves(self, board: "Board", / , looking_for_check = False) -> list[Move]:
ret = []
# looking north east
ret.extend(self._look_direction(board, 1, 1))
# looking south east
ret.extend(self._look_direction(board, 1, -1))
# looking south west
ret.extend(self._look_direction(board, -1, -1))
# looking north west
ret.extend(self._look_direction(board, -1, 1))
if not looking_for_check:# and board.is_check_for(self.colour):
return self.keep_only_blocking(ret, board)
return ret

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from logic.move import CastleSide, Move
from logic.position import Position
from .piece import Piece
class King(Piece):
def legal_moves(self, board: "Board") -> list[Move]:
ret = []
# -- Regular moves
for dx in [-1, 0, 1]:
for dy in [-1, 0, 1]:
if dx == 0 and dy == 0: # skip current position
continue
x = self.pos.x + dx
y = self.pos.y + dy
move = self._move_for_position(board, x, y)
if move:
board_after_move = board.make_move(move)
if not board_after_move.is_check_for(self.colour):
ret.append(move)
if board.is_check_for(self.colour):
return self.keep_only_blocking(ret, board)
# -- Castles
castling_rights = board.castling_rights_for(self.colour)
if len(castling_rights) == 0:
return ret
if CastleSide.King in castling_rights:
clear = True
for dx in range(1, 3):
x = self.pos.x + dx
y = self.pos.y
if board.piece_at(x, y) is not None:
clear = False
break
move = self._move_for_position(board, x, y)
board_after_move = board.make_move(move)
if board_after_move.is_check_for(self.colour):
clear = False
break
if clear:
ret.append(Move(self, Position(6, self.pos.y), castle_side=CastleSide.King))
if CastleSide.Queen in castling_rights:
clear = True
for dx in range(1, 4):
x = self.pos.x - dx
y = self.pos.y
if board.piece_at(x, y) is not None:
clear = False
break
move = self._move_for_position(board, x, y)
board_after_move = board.make_move(move)
if dx < 3 and board_after_move.is_check_for(self.colour):
clear = False
break
if clear:
ret.append(Move(self, Position(2, self.pos.y), castle_side=CastleSide.Queen))
return ret

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@ -1,23 +0,0 @@
from .piece import Piece
class Knight(Piece):
def letter(self):
return "n"
def legal_moves(self, board: "Board", / , looking_for_check = False) -> list["Move"]:
ret = []
for dx, dy in [
(+2, +1), (+1, +2), # north east
(+2, -1), (+1, -2), # south east
(-2, -1), (-1, -2), # south west
(-2, +1), (-1, +2), # north west
]:
move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
if move is not None:
ret.append(move)
if not looking_for_check:# and board.is_check_for(self.colour):
return self.keep_only_blocking(ret, board)
return ret

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@ -1,80 +0,0 @@
from logic.move import Move
from logic.pieces.bishop import Bishop
from logic.pieces.knight import Knight
from logic.pieces.piece import Colour, Piece
from logic.pieces.queen import Queen
from logic.pieces.rook import Rook
from logic.position import Position
class Pawn(Piece):
def legal_moves(self, board, / , looking_for_check = False) -> list[Move]:
ret = []
# can we capture to the left?
if self.pos.x > 0 and (
(self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1)))
or
(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
):
if capturable_piece.colour != self.colour:
if (self.colour == Colour.WHITE and capturable_piece.pos.y == 7) or (self.colour == Colour.BLACK and capturable_piece.pos.y == 0):
for piece in [Queen, Knight, Bishop, Rook]:
ret.append(Move(self, capturable_piece.pos, is_capturing=True, promotes_to=piece))
else:
ret.append(Move(self, capturable_piece.pos, is_capturing = True))
# can we capture to the right?
if self.pos.x < 7 and (
(self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1)))
or
(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
):
if capturable_piece.colour != self.colour:
if (self.colour == Colour.WHITE and capturable_piece.pos.y == 7) or (self.colour == Colour.BLACK and capturable_piece.pos.y == 0):
for piece in [Queen, Knight, Bishop, Rook]:
ret.append(Move(self, capturable_piece.pos, is_capturing=True, promotes_to=piece))
else:
ret.append(Move(self, capturable_piece.pos, is_capturing = True))
# -- Can we capture en passant?
if board._en_passant_target is not None and \
board._en_passant_target.pos.y == self.pos.y and (
board._en_passant_target.pos.x == self.pos.x - 1
or board._en_passant_target.pos.x == self.pos.x + 1
):
if board._en_passant_target.colour != self.colour:
old_pos = board._en_passant_target.pos
new_pos = Position(old_pos.x, old_pos.y + (1 if self.colour == Colour.WHITE else -1))
ret.append(Move(self, new_pos, is_capturing = True, en_passant = True))
# -- Normal moves
if self.colour == Colour.WHITE:
for dy in range(1, 3 if self.pos.y == 1 else 2):
y = self.pos.y + dy
if y > 7 or board.piece_at(self.pos.x, y):
break
pos = Position(self.pos.x, y)
if y == 7:
for piece in [Queen, Knight, Bishop, Rook]:
ret.append(Move(self, pos, promotes_to=piece))
else:
ret.append(Move(self, pos, becomes_en_passant_target=dy==2))
else:
for dy in range(1, 3 if self.pos.y == 6 else 2):
y = self.pos.y - dy
if y < 0 or board.piece_at(self.pos.x, y):
break
pos = Position(self.pos.x, y)
if y == 0:
for piece in [Queen, Knight, Bishop, Rook]:
ret.append(Move(self, pos, promotes_to=piece))
else:
ret.append(Move(self, pos, becomes_en_passant_target=dy==2))
if not looking_for_check:# and board.is_check_for(self.colour):
return self.keep_only_blocking(ret, board)
return ret
def letter(self):
return "p"

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@ -1,65 +0,0 @@
from logic.move import Move
from logic.position import Position
from enum import Enum
class Colour(Enum):
WHITE = "white"
BLACK = "black"
def __str__(self) -> str:
return self.value
class Piece:
def __init__(self, pos: Position, colour: Colour) -> None:
self.pos = pos
assert colour == Colour.WHITE or colour == Colour.BLACK, "The colour of the piece must be either Piece.WHITE or Piece.BLACK"
self.colour = colour
def letter(self):
return type(self).__name__[0].lower()
def keep_only_blocking(self, candidates: list[Move], board: "Board") -> list[Move]:
ret = []
for move in candidates:
board_after_move = board.make_move(move)
if not board_after_move.is_check_for(self.colour):
ret.append(move)
return ret
def _look_direction(self, board: "Board", mult_dx: int, mult_dy: int):
ret = []
for d in range(1, 8):
dx = mult_dx * d
dy = mult_dy * d
move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
if move is None:
break
ret.append(move)
if move.is_capturing:
break
return ret
def _move_for_position(self, board: "Board", x: int, y: int) -> Move | None:
if not Position.is_within_bounds(x, y):
return None
piece = board.piece_at(x, y)
if piece is None:
return Move(self, Position(x, y))
if piece.colour != self.colour:
return Move(self, Position(x, y), is_capturing=True)
return None
def position(self) -> Position:
return self.pos
def move_to(self, pos: Position) -> "Piece":
ret = type(self)(pos, self.colour)
return ret
def legal_moves(self, board: "Board", / , looking_for_check = False) -> list["Move"]:
raise NotImplementedError(f"Can't say what the legal moves are for {type(self).__name__}, the method hasn't been implemented yet")

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@ -1,35 +0,0 @@
from logic.move import Move
from .piece import Piece
class Queen(Piece):
def legal_moves(self, board: "Board", / , looking_for_check = False) -> list[Move]:
ret = []
# looking north east
ret.extend(self._look_direction(board, 1, 1))
# looking south east
ret.extend(self._look_direction(board, 1, -1))
# looking south west
ret.extend(self._look_direction(board, -1, -1))
# looking north west
ret.extend(self._look_direction(board, -1, 1))
# looking east
ret.extend(self._look_direction(board, 1, 0))
# looking south
ret.extend(self._look_direction(board, 0, -1))
# looking west
ret.extend(self._look_direction(board, -1, 0))
# looking north
ret.extend(self._look_direction(board, 0, 1))
if not looking_for_check:# and board.is_check_for(self.colour):
return self.keep_only_blocking(ret, board)
return ret

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@ -1,23 +0,0 @@
from logic.move import Move
from .piece import Piece
class Rook(Piece):
def legal_moves(self, board: "Board", / , looking_for_check = False) -> list[Move]:
ret = []
# looking east
ret.extend(self._look_direction(board, 1, 0))
# looking south
ret.extend(self._look_direction(board, 0, -1))
# looking west
ret.extend(self._look_direction(board, -1, 0))
# looking north
ret.extend(self._look_direction(board, 0, 1))
if not looking_for_check:# and board.is_check_for(self.colour):
return self.keep_only_blocking(ret, board)
return ret

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@ -1,43 +0,0 @@
class Position:
_RANKS = range(1, 9)
_FILES = "abcdefgh"
_MIN_POS = 0
_MAX_POS = 7
def __init__(self, x, y) -> None:
assert x >= self._MIN_POS and x <= self._MAX_POS, f"Invalid argument: x should be between {self._MIN_POS} and {self._MAX_POS}, but is {x}"
assert y >= self._MIN_POS and y <= self._MAX_POS, f"Invalid argument: y should be between {self._MIN_POS} and {self._MAX_POS}, but is {y}"
self.x = x
self.y = y
@staticmethod
def is_within_bounds(x: int, y: int) -> bool:
return x >= Position._MIN_POS and x <= Position._MAX_POS \
and y >= Position._MIN_POS and y <= Position._MAX_POS
@staticmethod
def from_algebraic(square: str) -> "Position":
assert len(square) == 2, f"'{square}' is malformed"
x = Position._FILES.index(square[0])
y = Position._RANKS.index(int(square[1]))
return Position(x, y)
def to_algebraic(self) -> str:
return f"{Position._FILES[self.x]}{Position._RANKS[self.y]}"
def __eq__(self, value: object, /) -> bool:
if type(value) != type(self):
return False
return value.x == self.x and value.y == self.y
def __hash__(self) -> int:
return hash((self.x, self.y))
def __str__(self) -> str:
return f"{Position._FILES[self.x]}{Position._RANKS[self.y]}"
def __repr__(self) -> str:
return str(self)

View File

@ -1,27 +0,0 @@
import time
from pprint import pprint
from tqdm import tqdm
from ai.ai import move_generation_test
from controller.controller import Controller
from logic.board import INITIAL_BOARD, Board
from logic.position import Position
from view.gui import GUI
from view.tui import TUI
from ai.ai import peft
if __name__ == "__main__":
board = INITIAL_BOARD
pos = "rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 8"
board = Board.setup_FEN_position(pos)
view = GUI()
controller = Controller(board, view)
# view.show()
# exit()
peft(pos)

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@ -1,155 +0,0 @@
import tkinter as tk
from tkinter import messagebox
from typing import Type
from PIL import ImageTk, Image
import os
from logic.board import Board
from logic.move import Move
from logic.pieces.bishop import Bishop
from logic.pieces.king import King
from logic.pieces.knight import Knight
from logic.pieces.pawn import Pawn
from logic.pieces.piece import Colour, Piece
from logic.pieces.queen import Queen
from logic.pieces.rook import Rook
from logic.position import Position
from view.view import View
class GUI(View):
def __init__(self) -> None:
super().__init__()
self.root = tk.Tk()
self.root.title("Chess Board")
self.tile_size = 80
board_size = self.tile_size * 8
self.canvas = tk.Canvas(self.root, width=board_size, height=board_size)
self.canvas.pack()
self.canvas.bind("<Button-1>", self._on_canvas_click)
self._piece_images = self._load_piece_images("res/")
def _piece_svg(self, root: str, piece: Type[Piece], colour: Colour) -> ImageTk.PhotoImage:
piece_name = piece.__name__.lower()
path = os.path.join(root, f"{"white" if colour == Colour.WHITE else "black"}-{piece_name}.png")
img = Image.open(path)
if img.mode == "LA":
img = img.convert(mode="RGBA")
img.save(path)
return ImageTk.PhotoImage(img)
def _load_piece_images(self, root: str) -> dict[Type[Piece], dict[Colour, ImageTk.PhotoImage]]:
ret = {}
for piece in [Pawn, Rook, Knight, Bishop, Queen, King]:
if piece not in ret:
ret[piece] = {}
ret[piece][Colour.WHITE] = self._piece_svg(root, piece, Colour.WHITE)
ret[piece][Colour.BLACK] = self._piece_svg(root, piece, Colour.BLACK)
return ret
def _on_canvas_click(self, event):
x, y = event.x // self.tile_size, event.y // self.tile_size
y = 7 - y
self._controller.on_tile_selected(x, y)
def notify_checkmate(self, colour: Colour) -> None:
messagebox.showinfo("Checkmate", f"{colour} is currently checkmated")
def notify_stalemate(self, colour: Colour) -> None:
messagebox.showinfo("Stalemate", f"{colour} is currently stalemated")
def update_board(self, board: Board, selected_piece: Piece, legal_moves: list[Move]) -> None:
self.canvas.delete("all")
self._draw_chess_board(board, selected_piece, legal_moves)
def _draw_chess_board(self, board: Board, selected_piece = None, legal_moves = []):
colours = ["#EDD6B0", "#B88762"] # Light and dark squares
alt_colours = ["#F6EB72", "#DCC34B"] # Light and dark squares, when selected
circle_colours = ["#CCB897", "#9E7454"] # circles to show legal moves
for y in range(8):
for x in range(8):
colour = colours[(x + y) % 2]
pos = Position(x, 7-y)
if selected_piece is not None and pos == selected_piece.pos:
colour = alt_colours[(x + y) % 2]
self.canvas.create_rectangle(
x * self.tile_size,
y * self.tile_size,
(x + 1) * self.tile_size,
(y + 1) * self.tile_size,
fill=colour,
outline=colour,
)
if selected_piece is not None:
possible_positions = [move.pos for move in legal_moves]
if pos in possible_positions:
colour = circle_colours[(x + y) % 2]
move = [move for move in legal_moves if move.pos == pos][0]
if move.is_capturing:
radius = .40 * self.tile_size
self.canvas.create_oval(
(x + .5) * self.tile_size - radius,
(y + .5) * self.tile_size - radius,
(x + .5) * self.tile_size + radius,
(y + .5) * self.tile_size + radius,
fill="",
outline=colour,
width=.075 * self.tile_size,
)
else:
radius = .15 * self.tile_size
self.canvas.create_oval(
(x + .5) * self.tile_size - radius,
(y + .5) * self.tile_size - radius,
(x + .5) * self.tile_size + radius,
(y + .5) * self.tile_size + radius,
fill=colour,
outline=colour,
)
piece = board.piece_at(x, 7-y)
if piece:
self.canvas.create_image(
(x + 0.5) * self.tile_size,
(y + 0.9) * self.tile_size,
image=self._piece_images[type(piece)][piece.colour],
anchor=tk.S,
)
# Cell annotations
text_colour = colours[(x + y + 1) % 2] # the other colour
if x == 0: # numbers in the top left of the first column
self.canvas.create_text(
(x + .15) * self.tile_size,
(y + .15) * self.tile_size,
text=8-y,
fill=text_colour,
font=("Arial", 12, "bold")
)
if y == 7: # numbers in the top left of the first column
self.canvas.create_text(
(x + .85) * self.tile_size,
(y + .85) * self.tile_size,
text="abcdefgh"[x],
fill=text_colour,
font=("Arial", 12, "bold")
)
def show(self) -> None:
self.root.mainloop()

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@ -1,57 +0,0 @@
from logic.board import Board
from logic.pieces.bishop import Bishop
from logic.pieces.king import King
from logic.pieces.knight import Knight
from logic.pieces.pawn import Pawn
from logic.pieces.piece import Piece
from logic.pieces.queen import Queen
from logic.pieces.rook import Rook
from view.view import View
class TUI(View):
def __init__(self, board: Board) -> None:
super().__init__(board)
def show(self) -> None:
board_view = [
[" " for _ in range(0, 8)]
for _ in range(0, 8)
]
for pos, piece in self.board._white.items():
board_view[pos.y][pos.x] = self.string_of(piece).upper()
for pos, piece in self.board._black.items():
board_view[pos.y][pos.x] = self.string_of(piece)
# we reverse the board because (0, 0) in in the bottom left, not top left
board_view.reverse()
print(self.to_string(board_view))
def to_string(self, board_view: list[list[str]]) -> str:
VER_SEP = "|"
HOR_SEP = "-"
ROW_SEP = HOR_SEP * (2*len(board_view[0]) + 1)
ret = ROW_SEP + "\n"
for row_view in board_view:
row_str = VER_SEP + VER_SEP.join(row_view) + VER_SEP
ret += row_str + "\n"
ret += ROW_SEP + "\n"
return ret
def string_of(self, piece: Piece) -> str:
type_ = type(piece)
if type_ == Pawn:
return "p"
if type_ == Queen:
return "q"
if type_ == Bishop:
return "b"
if type_ == Knight:
return "n"
if type_ == Rook:
return "r"
if type_ == King:
return "k"
raise ValueError(f"Unknown piece type {type(piece)}")

View File

@ -1,24 +0,0 @@
from logic.board import Board
from logic.move import Move
from logic.pieces.piece import Colour, Piece
class View:
def __init__(self) -> None:
self._controller: "Controller" = None
def show(self) -> None:
raise NotImplementedError(f"Can't show the board, the show() method of {type(self)} is not implemented")
def update_board(self, board: Board, selected_piece: Piece, legal_moves: list[Move]) -> None:
raise NotImplementedError(f"Can't update the board, the update_board() method of {type(self)} is not implemented")
def notify_checkmate(self, colour: Colour) -> None:
raise NotImplementedError(f"Can't notify of the checkmate, the notify_checkmate() method of {type(self)} is not implemented")
def notify_stalemate(self, colour: Colour) -> None:
raise NotImplementedError(f"Can't notify of the stalemate, the notify_stalemate() method of {type(self)} is not implemented")
def set_controller(self, controller: "Controller") -> None:
self._controller = controller

View File

@ -1,30 +0,0 @@
import unittest
import sys
sys.path.append('src') # you must execute pytest from the stickfosh dir for this to work
from logic.board import Board
class FENTests(unittest.TestCase):
def testInitialPosition(self):
pos = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
def testRandomPositions(self):
pos = "r1bk3r/p2pBpNp/n4n2/1p1NP2P/6P1/3P4/P1P1K3/q5b1 b Qk - 0 1"
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
pos = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1"
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
pos = "4k2r/6r1/8/8/8/8/3R4/R3K3 w Qk - 0 1"
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
pos = "8/8/8/4p1K1/2k1P3/8/8/8 b - - 0 1"
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
pos = "8/5k2/3p4/1p1Pp2p/pP2Pp1P/P4P1K/8/8 b - - 99 50"
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())

View File

@ -1,30 +0,0 @@
import unittest
import sys
sys.path.append('src') # you must execute pytest from the stickfosh dir for this to work
from logic.position import Position
class PositionTests(unittest.TestCase):
def testXY2Algebraic(self):
self.assertEqual(Position(0, 0).to_algebraic(), "a1")
self.assertEqual(Position(1, 0).to_algebraic(), "b1")
self.assertEqual(Position(2, 1).to_algebraic(), "c2")
self.assertEqual(Position(4, 2).to_algebraic(), "e3")
self.assertEqual(Position(7, 7).to_algebraic(), "h8")
def testAlgebraic2XY(self):
self.assertEqual(Position.from_algebraic("a1"), Position(0, 0))
self.assertEqual(Position.from_algebraic("b1"), Position(1, 0))
self.assertEqual(Position.from_algebraic("c2"), Position(2, 1))
self.assertEqual(Position.from_algebraic("e3"), Position(4, 2))
self.assertEqual(Position.from_algebraic("h8"), Position(7, 7))
self.assertRaises(AssertionError, lambda : Position.from_algebraic("a11"))
self.assertRaises(ValueError, lambda : Position.from_algebraic("j1"))
self.assertRaises(ValueError, lambda : Position.from_algebraic("a9"))

BIN
res/arial.ttf Normal file

Binary file not shown.

500
res/equal_positions.fen Normal file
View File

@ -0,0 +1,500 @@
r1bq1rk1/pp3pbp/2n1pnp1/2pp4/2P5/2NPP1P1/PP2NPBP/R1BQ1RK1 w - - 0 9
2kr2nr/ppp1b1pp/2n5/2N1p3/P5q1/3PQN2/1PP2PP1/R3KB1R w KQ - 0 16
r4rk1/pp1b1ppp/4pn2/2b5/2P5/2N5/PP2BPPP/R1BR2K1 w - - 0 13
r1bq1rk1/1p3ppp/p1n1pn2/2b5/2B5/2N1PN2/PP1B1PPP/R2Q1RK1 w - - 0 10
1q2rrk1/pp1n1ppp/2pbpn2/3p3b/2PP4/1P1BPN1P/PB1NQPP1/2RR2K1 w - - 7 14
r2qr1k1/pp3ppp/4b1n1/2pNb3/2P5/1P5P/PB2BPP1/R2Q1RK1 w - - 0 17
3q1rk1/3nbpp1/r1p1pn1p/2Pp2B1/3P4/2N1PN2/5PPP/2RQ1RK1 w - - 0 15
rnbq1rk1/pp4pp/3b4/2pPpp2/2P1p3/4P1P1/PP1N1PBP/R1BQ1RK1 w - - 0 12
r2qkb1r/pp4pp/2npbn2/2p1p3/7N/2PP4/PP2BPPP/RNBQ1RK1 w kq - 3 9
r4rk1/pbpn2pp/1p2p1q1/4Pp2/2P5/5PP1/PPQB2BP/R3R1K1 w - - 1 18
rn2k2r/pp1b1ppp/1qpp1b2/3Pp3/2P1P3/2N2N2/PP3PPP/R2QKB1R w KQkq - 0 9
r2qr1k1/p1p2pp1/2pp1n1p/2b3B1/4P1b1/2NB4/PPPQ1PPP/R4RK1 w - - 0 12
r1bqr1k1/ppp2p1p/3p1pn1/3P4/2PQ4/5NP1/P4PBP/R4RK1 w - - 0 15
r3k1nr/pp3bpp/2pb1n2/5p1P/8/2NP3N/PPP2PB1/R1B1K2R w KQkq - 10 17
r2qk1nr/pp3pp1/2nb2b1/2ppp3/6P1/P2PP3/1PPNQ1BP/R1B1K1NR w KQkq - 1 10
r1bqk2r/p4ppp/2p2n2/3pp3/4P3/P1b2P2/1PPB2PP/R2QKB1R w KQkq - 0 10
r2q1rk1/pn1bbppp/2p2n2/4p1N1/1P6/1BP5/P2P1PPP/RNBQK2R w KQ - 3 12
r1bq1rk1/1p2bp1p/p2ppnpP/2p1n3/4P3/1BPP2B1/PP2QPP1/RN2K1NR w KQ - 0 13
r1bq1rk1/4bpp1/p3pn1p/1p2n3/2pP1B2/2N1P2P/PPB2PP1/R2Q1RK1 w - - 0 14
2kr2nr/1ppn1pp1/p2p3p/3Pp1q1/4P3/2N2B2/PPP2PPP/R1Q2RK1 w - - 2 12
r1b2rk1/1pp3p1/p1nb1q1p/3p1p2/1P1P4/P3PN1P/1B1n1PP1/RB1Q1RK1 w - - 0 14
1k1r3r/pppnqpp1/3b2p1/3B2P1/8/4P1PP/PPPNQ3/2KR3R w - - 1 18
r3k2r/ppp2ppp/1nn5/4P3/1bP3b1/5N2/PP2BPPP/R1BNK2R w KQkq - 5 10
r2q1rk1/1pp1ppbp/p2p1np1/2nP1b2/2P5/1PN1PN2/PB2BPPP/R2QK2R w KQ - 0 10
r2qk2r/pp3ppp/2n1bn2/2bp4/8/2N1P1P1/PP3PBP/R1BQK1NR w KQkq - 3 9
1r3rk1/p1q2ppp/2pb1n2/2pp4/5P2/3P1Q1P/PPP1N1P1/R1B1R1K1 w - - 5 15
2r2rk1/1p1nqpbp/pn4p1/Q1pp4/8/2PPB2P/PP1NNPP1/R4RK1 w - - 2 16
3q1rk1/4ppbp/3p1np1/1r6/1p1BP3/1P3P2/P2Q2PP/2RN1RK1 w - - 0 18
r2q1rk1/4bppp/pp2p3/2p2n2/8/1PBPP1P1/P4PNP/2RQ1RK1 w - - 1 16
r2qkb1r/2p1pppp/p1n1b3/1p6/B2P4/2P1P3/P4PPP/R1BQK1NR w KQkq - 0 9
r2q1rk1/1p2bppp/p1n1pn2/3p4/3P4/2N1PB2/PPQ2PPP/R1B1R1K1 w - - 2 12
r1b1kbnr/p1p2ppp/2p5/8/4q3/5N2/PPP2PPP/RNBQK2R w KQkq - 0 9
r1b1kbnr/4pppp/p7/1P6/1np5/8/1P2PPPP/R1BNKBNR w KQkq - 1 9
2kr1br1/pp1b2pp/2n1p3/5p2/8/1PB1P1P1/P3NP1P/R3KB1R w KQ - 1 14
rn1q1rk1/pb2bppp/1p2pn2/3p4/3P4/2N1PN1P/PP2BPP1/R1BQ1RK1 w - - 2 10
rnb1k2r/pp2n1pp/2pb1p2/3pN3/3P4/2N5/PPP2PPP/R1B1KB1R w KQkq - 0 9
rn1qr1k1/pb3ppp/1p2pn2/2ppN3/2PP4/P1b1P3/1P1BBPPP/R2Q1RK1 w - - 0 11
r1b2rk1/2qn1ppp/p2bpn2/1p1p4/1P1P4/P2B1NP1/2P1NP1P/R1BQ1RK1 w - - 0 12
rn1qk2r/pbp2pp1/1p2pb1p/3p4/3P4/2N1PNP1/PPP2PBP/R2QK2R w KQkq - 0 9
r4rk1/pp2ppbp/2n3p1/2qp1b2/3P4/1P2P3/PB1NBPPP/2R2RK1 w - - 0 15
r4rk1/ppBq1ppp/2n5/2nN3b/1P6/P4N1P/4BPP1/b2Q1RK1 w - - 0 17
r2qk2r/p2n1ppp/3bpn2/3p1b2/3P4/2N5/PP2PPPP/R1BQKBNR w KQkq - 5 9
r2q1rk1/ppp1bppp/1nn1p3/8/3PP1b1/P1N2N2/1P2BPPP/R1BQ1RK1 w - - 5 10
r2q1rk1/pppb1ppn/2np3p/4p3/1P2P1P1/P2PbN1P/2P1QPB1/RN3RK1 w - - 0 12
2kr3r/ppp1nppp/4b3/3n4/2B5/2P2N2/PP3PPP/RN3RK1 w - - 0 12
r3kb1r/pp1bnppp/2n1p3/q2pP3/N2P1P2/3B1N2/PP4PP/R1BQK2R w KQkq - 9 11
2kr2nr/pp1b4/2n1p3/P2pPpqp/2pP2p1/2P1N1P1/1P3PBP/RN1QK2R w KQ f6 0 15
r2q1rk1/1p1bbppp/p1n1p3/8/4P3/2P1BN2/P2QBPPP/R3K2R w KQ - 4 13
r3r3/pp1kbppp/2bp4/3n4/3N1B2/2N5/PPP2PPP/R3R1K1 w - - 6 15
r2qk2r/pp3ppp/2npbn2/4p1B1/1b2P3/2N2P2/PPPQN1PP/R3KB1R w KQkq - 1 10
rnbq1rk1/pp2b1pp/2p5/3p1p2/3Pn2N/2N3P1/PP2PPBP/R1BQ1RK1 w - - 7 10
r3kb1r/1pp1qpp1/p1n4p/3pPb2/3P1P2/5N2/PP4PP/RNBQ1RK1 w kq - 2 12
r4bnr/1pkb2pp/p1n2p2/2p1p3/2N5/2P1P1P1/PP2NPBP/R1B1K2R w KQ - 2 14
2kr3r/ppp1nppp/6q1/5b2/3p4/3P1P2/PPPQ1KPP/R1B2B1R w - - 0 15
r3k2r/1p1qbppp/p3pn2/3p2B1/8/2N2Q2/PPP2PPP/2KRR3 w kq - 2 17
r3kb1r/pp3p1p/1qn1bpp1/1B1p4/3P4/1QN1P3/PP3PPP/R3K1NR w KQkq - 3 10
rnbq1rk1/5ppp/1p1b1n2/3pp3/1P6/P1P1P3/1B3PPP/RN1QKBNR w KQ - 1 9
r1bq1rk1/ppp2pp1/2n2p1p/8/1bBP4/2N1PN2/PP3PPP/R2QK2R w KQ - 1 9
r3k3/pp1n1ppr/3bb2p/2p5/8/4BN2/PPP2PPP/RN2K2R w KQq - 0 13
r1bqr1k1/pp1nppbp/2pp2p1/3P4/2PP4/1P1BB3/P2Q1PPP/R3K1NR w KQ - 2 12
r3kb1r/1p1n1ppp/p1p1p3/2Pp1bB1/3P4/1PN2P2/1P2P1PP/R3KB1R w KQkq - 0 12
r3k2r/ppp1n1pp/2nppq2/4p3/1P1bP3/P1N2N1P/2PP1PP1/R1BQ1RK1 w kq - 1 10
rn1qr1k1/1p3pbp/p2p1np1/2pP1bB1/2P5/2N2N2/PP2BPPP/R2Q1RK1 w - - 2 12
1k1rr3/1ppnqppp/4b3/1N1pP3/8/3B4/PPPbQPPP/1K1R3R w - - 0 16
3rk2r/ppp1bppp/5nb1/4p3/2B1P3/5P1P/PPP3P1/RNB2RK1 w k - 1 12
r2qk2r/p1pn1pp1/2pbpn1p/3p4/3P1B2/P3PN1P/1PP1NPP1/R2QK2R w KQkq - 0 11
r1bq1rk1/pp3pbp/2np1np1/2p1p3/4P3/P1NP1N1P/1PPBBPP1/R2QK2R w KQ - 4 9
r1bq1r2/pp2ppkp/3p1np1/8/3nP3/2N5/PPPQBPPP/R3K2R w KQ - 0 11
rn1q1rk1/pb3ppp/1p2p3/2pn4/8/1P1P1NP1/Pb1NPPBP/R1Q2RK1 w - - 0 12
r4b1r/pppkp1p1/2nq1nQ1/3p3p/3P3P/4PP2/PPP5/RNB1K1NR w KQ - 3 12
r2qk1nr/1bp2ppp/p3p3/1p2P3/1P1P4/1B6/P2N1PPP/R2Q1RK1 w kq - 4 18
r1bqk2r/p1p2ppp/2p5/3p4/3Pn3/3Q1N2/PP3PPP/RN3RK1 w kq - 0 12
r2q1rk1/pbp1bppn/1p1p3p/8/4P2B/2N1QN2/PPP2PPP/R2R2K1 w - - 4 14
r2q1rk1/p2bbppp/2pp1n2/4p1B1/Q3P3/2N2N2/PPP2PPP/R4RK1 w - - 8 11
r1bqk2r/2p1bpp1/p1np1n1p/1p2p3/2B1P3/2NPBN1P/PPPQ1PP1/R3K2R w KQkq - 0 9
r2q1rk1/1bp1bppp/p1np1n2/1p2p3/4P3/PB1P1N1P/1PP2PP1/RNBQ1RK1 w - - 1 10
rn1q1rk1/pp2p1bp/3ppnpB/2p5/3PP3/5P2/PPPQ2PP/RN2K1NR w KQ - 0 9
rn3rk1/3pqppp/b1pb4/1p2p3/2P1P3/BB1P1N2/5PPP/R2Q1RK1 w - - 1 16
r1bq1rk1/1pp1npbp/p1np2p1/4p3/1PP1P3/P2PBN2/4BPPP/RN1QK2R w KQ - 2 9
r1b2rk1/1pq1ppbp/p2p1np1/8/3NP3/2NQ1P2/PPP3PP/R1B2RK1 w - - 0 13
rnb2rk1/4qppp/p2pp3/2n5/1p1N4/1B4N1/PPP2PPP/R2QR1K1 w - - 4 14
r1q1kb1r/1p1npppp/p1p3b1/P1Pp4/1P1PnB2/2N4P/2Q1PPP1/R3KBNR w KQkq - 5 11
r2qk1nr/p2bbppp/2p1p3/3pP3/3P1P2/5N2/PP4PP/RNBQK2R w KQkq - 2 10
r1b2rk1/1pq1bppp/p1nppn2/6B1/P2NP3/1BN5/1PP2PPP/R2Q1RK1 w - - 7 11
r2qk2r/1bpn1pb1/pp1p2pp/8/1PPNP3/P2nBN1P/5PP1/1R1Q1RK1 w kq - 0 16
r1bqnrk1/pp1nbp1p/2p3p1/3p2B1/3P4/2NBP3/PPQ1NPPP/R4RK1 w - - 4 11
r2q1rk1/pbpnnppp/1p2p3/8/3PPP2/2NB1N2/PP4PP/R2QK2R w KQ - 4 11
r1b1k2r/1pp1bppp/p1p2n2/8/8/5N2/PPPPKPPP/RNB1R3 w kq - 3 10
r2qk2r/1b2nppp/p3p3/3pP3/8/1N1Qb3/PP3PPP/RN3RK1 w kq - 0 14
r3kb1r/ppp2ppp/2n2n2/4p3/2P5/3BPb1P/PP3PP1/RNBK3R w kq - 0 9
r3kb1r/ppp2pp1/2n3qp/4p3/2P3b1/P2P1N2/1P2BPPP/R1BQ1RK1 w kq - 1 11
rnb1k3/ppq1b2r/2p1pnN1/3p4/3P1P1P/2N5/PPPB2P1/R2QK2R w KQq - 1 14
r2qrbk1/pp1bnppp/3p4/3Pp3/8/1N4P1/PP2PPBP/R1BQ1RK1 w - - 1 14
2kr3r/pppbbppp/3q4/4n3/2B2B2/2P2Q2/PP3PPP/RN3RK1 w - - 2 13
rn2kbnr/pp2pppp/8/2p1P3/2Pp1B2/3P1q1P/PP3PP1/RN2KB1R w KQkq - 0 9
r4rk1/5ppp/p4n2/2bp1qB1/8/2N5/PP3PPP/R2Q1RK1 w - - 4 16
r1b2rk1/pppnqppp/8/4p3/4P2N/1P1P3P/1PP3P1/RN1QK2R w KQ - 0 13
r1b1kb1r/p4ppp/2p5/2pp2B1/6n1/3P1N2/PPP1KPPP/RN5R w kq - 1 11
rnbq1rk1/pp2bpp1/4pn1p/2p5/2BPP2B/2N2N2/PP3PPP/R2QK2R w KQ - 0 9
r3kb1r/2Bn1ppp/2ppp1n1/8/2B1P3/2P5/PP3PPP/RN2K2R w KQkq - 3 13
r1bq1rk1/ppp1bppp/1n6/4p3/8/1PN4P/1PPPNPP1/R1BQ1RK1 w - - 0 12
r1bqk2r/np3ppp/1bpp1n2/pP2p3/P3P1P1/3P1N1P/2P2P2/RNBQKB1R w KQkq - 0 10
r3k2r/2p1bpp1/p1nqp2p/1p1p1b2/1P1Pn3/PNPBPN1P/1B3PP1/R2QK2R w KQkq - 4 12
r1bqk2r/1pp2pb1/p2p1npp/3Pp2n/1P2P3/2PB1PP1/P2NN2P/R1BQK2R w KQkq - 1 12
r4rk1/pp2npp1/1qpNb2p/4P3/4P3/4N3/PPP3PP/R2Q1RK1 w - - 3 16
1k1rr3/1pp3pp/p1nbRp1n/8/3P4/P1N2N1P/1P3PP1/R1B3K1 w - - 1 18
r3k1nr/p3bpp1/1pqp3p/3Np3/4P2B/3Q1b2/PPP2PPP/R4RK1 w kq - 0 13
2bqr1k1/r3bppp/2n1pn2/p1pp4/PpP5/1P1PPNP1/2QN1PBP/1RB2RK1 w - - 1 14
r2qkb1r/2p2ppp/p1np4/1p2p2n/1P2P3/P7/R1PP1PPP/1NBQ1RK1 w kq - 0 12
r1b1k1nr/1p4pp/1pn1pp2/3pP3/1b1P1P2/5N2/PP4PP/RNB1KB1R w KQkq - 1 10
2rq1rk1/pp1bbppp/4pn2/2p1N1B1/8/2NP4/PPP2PPP/R2Q1RK1 w - - 5 11
r2q1rk1/pp2bppp/2np1n2/2p1p3/4P3/1PNP1bPP/PBP2PB1/R2QK2R w KQ - 0 10
r1bqkbnr/3p1pp1/n3p2p/1p1P4/p1p1P3/P1P2N2/BP1N1PPP/R1BQK2R w KQkq - 0 11
r3k2r/pbqnbppp/1p2pn2/2pp4/Q1P5/P2P1NP1/1P1NPPBP/R1B2RK1 w kq - 1 10
r3kb1r/pp1nppp1/2p2n1p/8/5q2/2NP1B2/PPP2PPP/R1B2RK1 w kq - 0 11
r2q1rk1/ppp1ppbp/2np2p1/7n/2P1PP2/P1NPB2P/1P4P1/R2QKB1R w KQ - 1 12
r2q1rk1/p1n2p2/3p2pp/1ppPp3/4P2b/2PB2NP/PP3PP1/R2Q1RK1 w - - 0 18
r2q1rk1/p4ppp/1bp1p1n1/3pP3/1P1P4/P1N1BQ1P/5PP1/R3K2R w KQ - 3 15
r2qk2r/pppb1ppp/3p1n2/2b1n3/3NPB2/2P4P/PP2BPP1/RN1QK2R w KQkq - 3 10
rnbr2k1/pp3ppp/2p2bn1/4p3/2P5/1P2PNP1/PB3PBP/RN3RK1 w - - 0 12
r1br2k1/pppnbpp1/4p2p/3q4/8/P2PBN1P/1PP1BPP1/R2Q1RK1 w - - 0 13
r2qk1nr/ppp3bp/2n1bpp1/3p2P1/1P1Pp2P/4P3/P1PB1P2/RN1QKBNR w KQkq - 0 9
2kr1b1r/p1p1pppp/2p1bn2/8/3P4/2N5/PPP2PPP/R1B1K1NR w KQ - 0 10
r3kb1r/p4ppp/npp1pn2/2Pq4/N2P1B2/P7/1P3NPP/R2QK2R w KQkq - 2 15
r2qk2r/pp3ppp/3b1n2/2np4/6b1/P3PN2/1P2BPPP/RNBQK2R w KQkq - 4 10
r2qk2r/pp2bppp/3p4/2pnp3/3BP3/PP4P1/2PP1P1P/R2QK1NR w KQkq - 0 14
rn1q1rk1/pbp1bppp/1p1pp1n1/8/2B1P3/P1NP1N1P/1PP2PP1/R1BQ1RK1 w - - 0 9
r1b1k2r/pp4p1/1nppBn2/6Bp/3P4/P7/P4PPP/R3K1NR w KQkq - 4 14
2k1r2r/1ppn4/p2qppbb/1P1p1n1p/P2P1P1P/2N1P2B/2P1N3/R1BQK2R w KQ - 1 16
r1bq1rk1/p3b1pp/1p2p3/nBp1Pp2/3P4/2P1BN2/P1PQ2PP/R4RK1 w - - 4 14
rnbqk2r/1p3ppp/p3pb2/8/2BP4/2N2N2/PP3PPP/R2QK2R w KQkq - 0 10
r1bqk2r/pp1nbpp1/2p1pn1p/2Pp4/3P3B/2N1P3/PP3PPP/R2QKBNR w KQkq - 1 9
r2qk2r/pp4bp/n1pp1ppn/4p1B1/4P2P/P1NP1QP1/1PPK1PB1/R6R w kq - 0 13
r2qkb1r/1p3pp1/p1npbn1p/2p1p3/4P3/2NPBNP1/PPPQ1PBP/2KR3R w kq - 8 10
2rqk2r/pp1nbpp1/2n1p1p1/3p2B1/3P2P1/2P2PN1/PP5P/RN1Q1RK1 w k - 2 15
r1bq1rk1/pp1nppbp/2np2p1/8/2B1PB2/2N2N1P/PP2QPP1/R4RK1 w - - 1 11
r2qkb1r/pp2pppp/2b2n2/1B2n3/4p3/P1N5/1PP1QPPP/R1B1K1NR w KQkq - 0 9
r2qk1nr/pp1n2pp/2p1bp2/4b3/P7/1PB2N2/2PP2PP/RN1QKB1R w KQkq - 0 11
2r1r1k1/ppqn1ppp/3b4/3Pp3/7N/1P4P1/P3QP1P/R1B2RK1 w - - 1 18
rnbq1rk1/p3ppbp/1ppp2p1/4P3/3P1P2/2P3P1/PP4BP/RN1QK1NR w KQ - 0 10
r3k2r/ppp2ppp/2n1p3/3pP1q1/3P3n/5B1P/PPP1NPP1/R2Q1RK1 w kq - 6 12
rn2r1k1/ppp1bp2/3pbn1p/6p1/2N5/2NP2B1/PPP2PPP/2KR1B1R w - - 2 13
1r1q1rk1/pb1pppbp/2n2np1/2p5/1p2P1P1/6NP/PPPPNPB1/R1BQ1RK1 w - - 2 11
1rbq1rk1/b1p2pp1/2n4p/4p3/NnB5/3P1N1P/1P3PP1/R1BQ1R1K w - - 0 18
r2q1rk1/pp1n1ppp/2p1bn2/3pp3/2P1P3/P1PPBN1P/4BPP1/R2QK2R w KQ - 0 11
r2q1rk1/5ppp/p1p2nb1/3p4/1P2p3/4PPN1/1PP1N1PP/R2QK2R w KQ - 0 16
r1bq1rk1/1p2nppp/p1npp3/3p4/3P4/2NBPN2/PPP2PPP/R2Q1RK1 w - - 2 9
r2q1rk1/1p1n1ppp/p2pbb2/3Np3/4P3/1N6/PPP1BPPP/R2Q1RK1 w - - 2 12
r4rk1/pp3ppp/5n2/2bq4/8/5N2/PP3PPP/R1BQ1RK1 w - - 0 15
rn1qk2r/pp2ppbp/1n1p2p1/8/2PP2b1/5N2/PP2BPPP/RNBQ1RK1 w kq - 1 9
rn1q1rk1/pbp1bppp/1p3n2/3p2B1/3P4/P1N1PN2/1P3PPP/R2QKB1R w KQ - 1 9
rnbqk2r/1pp3pp/p2npp2/3p4/1P1P4/P3PN2/2P2PPP/RN1QKB1R w KQkq - 0 9
r1b1q1k1/1p3pbp/p4np1/3pr3/3Q4/N1P1BB1P/PP3PP1/R3K2R w KQ - 0 15
2rr2k1/pp2bpp1/1qp1pnp1/8/2PP1B2/1Q4P1/PP3PBP/3RR1K1 w - - 3 18
rnbq1rk1/pp2bpp1/3p1n1p/2p3B1/2B5/5N2/PPPN1PPP/R2QR1K1 w - - 0 11
r3kb1r/1p1b1pp1/pqn1p1p1/3pP3/P2P4/5N2/1P3PPP/RNBQ1RK1 w kq - 1 12
r1b2rk1/1pp1qppn/p1n1p2p/3p4/3P1P2/NPPBPNP1/P6P/R2QK2R w KQ - 1 12
r4rk1/ppp2ppp/2nq1b2/4p3/1PP3b1/P2P1N2/4BPPP/R1BQ1RK1 w - - 1 12
r3kb1r/3n1pp1/2ppbn2/1p2p3/p3P2p/P1PPBP2/1PB1N1PP/RN3RK1 w kq - 2 14
r1bq1rk1/p3ppbp/6p1/3p4/8/4BP2/PPP1B1PP/R2Q1RK1 w - - 0 13
r2q1rk1/pp1bppbp/2np1np1/1B6/3NP3/2P1B3/PP1N1PPP/R2Q1RK1 w - - 6 10
1r1qk1nr/p1pb1ppp/6n1/4P3/1b1PB3/2N5/PPP2PPP/R1BQK2R w KQk - 5 12
r2qkb1r/pbpp2pp/1pn2p2/4p3/1P1P1Pn1/2P1PNP1/P2Q3P/R1B1KBNR w KQkq - 1 10
r3kbnr/ppp2ppp/4b3/8/3p1P2/2N5/PPPP2PP/R1B1KB1R w KQkq - 0 9
rnbq1rk1/1p2bpp1/p1p1pn1p/3pB3/1P1P4/P1P2N2/3NPPPP/R2QKB1R w KQ - 3 9
r1b1k2r/pp1n1pp1/2pp1n2/4p1Bp/2B1P3/2PP4/P1P1NPPP/R3K2R w KQkq - 2 10
r3r1k1/pp3pb1/3p1qpp/3Pp3/4P1b1/2NQ1N2/PP3PPP/R4RK1 w - - 0 16
r1b1k1nr/1pq1bppp/p1n5/1Bpp4/P7/1P3N2/2PP1PPP/RNBQ1RK1 w kq - 0 9
r2qk2r/1p1nbppp/p1p1pn2/3pB3/1P1P4/P2PPN2/5PPP/RN1QK2R w KQkq - 1 10
r4rk1/pp3ppp/2n1bn2/3qp3/8/1NP1P3/P3BPPP/R1BQ1RK1 w - - 0 12
rnbqr1k1/ppp2pp1/3p1b1p/P7/2PP4/3B1NP1/1P3PP1/RN1Q1RK1 w - - 3 15
2kr1bnr/ppp1pppp/6b1/q5N1/3P4/2NnB3/PPP2PPP/R2Q1RK1 w - - 0 11
r3k2r/pp2ppbp/2p3p1/3n1b2/N2n1N2/3P4/PPPB1PPP/R2BK2R w KQkq - 14 15
r1bq1rk1/pp3ppp/8/4p2Q/1b1pN2P/1P1P2N1/1PP2PP1/R3K2R w KQ - 1 16
rn1qkb1r/ppp2p2/5n1p/4p1p1/2BP1pb1/2N2N2/PPP3PP/R1BQ1RK1 w kq - 0 9
rnb2k1r/ppp1q1pp/8/4N3/6n1/2Q5/PP3PPP/RNB1K2R w KQ - 1 12
r1bq1rk1/ppp1bppp/3p1n2/4p1B1/4P3/1PNP1N2/1PP2PPP/R2QK2R w KQ - 3 9
r2qkb1r/1p1n1ppp/p3pn2/1B1p1b2/3P1P2/2N1PN2/PP4PP/R1BQK2R w KQkq - 0 9
r1b1k1nr/1p1p1ppp/p3p3/q1b5/4P3/3B1N2/PPP1NPPP/R2Q1RK1 w kq - 2 13
rnbq1rk1/ppp3pp/1n6/3Ppp2/4P3/2N2P2/PP1Q2PP/R3KBNR w KQ - 0 10
rn1qk1nr/1p3ppp/p2bp3/3pN3/3P4/2N5/PPP1bPPP/R1BQ1RK1 w kq - 0 9
3r1rk1/4qppp/1pnp1n2/p1p1p3/P1P1P1b1/1P1P1NP1/2QN1PBP/R3R1K1 w - - 1 15
r1bqk2r/1p1pbppp/p1n1p3/4P3/2B3n1/2N1BN2/PP3PPP/R2Q1RK1 w kq - 1 10
r2qk2r/1pp2p2/p1np1n1p/2b1p1p1/2B1P1b1/P1NP1NB1/1PP2PPP/R2QK2R w KQkq - 2 10
rnbq1rk1/1pp1bppp/p3p3/8/2pP4/2N1PN2/PP2BPPP/R2Q1RK1 w - - 0 10
r1b2rk1/4q1pp/p1pp1p2/np2p1B1/4P3/3P1N1P/PPP2PP1/R2Q1RK1 w - - 0 14
r4rk1/1p2qpp1/p2pnn1p/4p2b/1PB1P2B/2PP1N1P/5PP1/R2Q1RK1 w - - 1 16
r2q1rk1/pb1nn1bp/1p4p1/4pp2/3pP3/1N1P1P1P/PP2BBPN/2RQ1RK1 w - - 0 16
r3k2r/1pp1bp2/p1np2pp/P3p2n/1PB1P2P/2PP3P/1B3P2/RN2K1R1 w Qkq - 1 16
rnbqkb1r/pp4pp/5p2/3np3/4P3/2N5/PP3PPP/R1BQK1NR w KQkq - 0 9
rn1q1rk1/ppp1bpp1/7p/3p4/3P2b1/3BPN2/PP3PPP/R1BQ1RK1 w - - 2 10
r1b1k2r/ppp2ppp/4q3/4n3/2P1Q3/3P4/P2B2PP/R3KB1R w KQkq - 0 16
2kr3r/pppbqpbp/1n4p1/3Pp3/4Pp2/1PNB4/PBPQ2PP/1K2R2R w - - 2 16
r2qkb1r/1p1n1ppn/p3p2p/3p1b2/8/PBNP1P1P/1PP1N1P1/R1BQK2R w KQkq - 4 11
rn2k1r1/pp2p2p/3p2p1/2pP1p1P/b1P1n3/2P1BN2/P3PPP1/2R1KB1R w Kq - 1 14
r2qk2r/ppp2ppp/2nbp3/3p4/3P1B2/3PPN2/PP1Q1PPP/R4RK1 w kq - 1 10
r2qrbk1/1ppb1ppp/p2p1n2/8/4PB2/1PNP3P/1PP3PN/R2Q1R1K w - - 3 14
r2qr1k1/pp1bnppp/2pb1n2/3pp3/P3P3/3P1NPP/1PPNQPB1/R1B2RK1 w - - 1 11
r2q1rk1/1ppbb1pp/p3p3/3pBp2/1P1PnP2/2PBP1P1/P6P/RN2QRK1 w - - 1 16
r1bq1rk1/b1p2pp1/p1n2n1p/1p6/1PNp1B2/P2B1N1P/2P2PP1/R2QR1K1 w - - 0 15
rnbq1rk1/pp2bppp/2p2n2/3p4/3P4/2NB1N2/PPP2PPP/R1BQ1RK1 w - - 2 10
r1bqk2r/1p1nn1p1/2pp3p/p3p3/4P3/2NB1N1P/PPP2PP1/R2Q1RK1 w kq - 0 11
r2qk2r/1p2b1pp/p1np1n2/2p1pb2/8/2NPBN2/PPPQBPPP/R4RK1 w kq - 2 10
rn1qk2r/pp2nppp/1b2p3/3pP3/3P1P2/5N2/PP4PP/RNBQK2R w KQkq - 3 10
r1bqk2r/p3npbp/1pn1p1p1/3p4/B7/2N2N2/PPPP1PPP/R1BQR1K1 w kq - 0 10
r2q1rk1/pp3ppp/2nbpn2/3p4/3P2b1/P1N2NP1/1P2PPBP/R1BQ1RK1 w - - 3 10
rn2k2r/pp2bppp/2p1pn2/q7/3P4/2NbBN2/PPP2PPP/R2Q1RK1 w kq - 0 10
2r1r1k1/pp2bpp1/2ppq1np/8/3PPQN1/2N4P/PPP3P1/3R1RK1 w - - 1 18
r1bq1rk1/pp2nppp/2pp4/1B1Pp3/1bP5/3P1N2/PP3PPP/R1BQ1RK1 w - - 0 10
rn1q1rk1/pp2bppp/2p1bn2/2Pp4/BP1Pp3/P1N1P3/5PPP/R1BQK1NR w KQ - 2 10
r1bq1rk1/2p2pp1/p2p1b1p/1p1P4/8/PPPB3P/5PP1/R1BQ1RK1 w - - 1 15
r2q1rk1/4bpp1/pp2pn1p/2pp4/P2P1P2/2PBPQ2/1P1B2PP/R4RK1 w - - 0 17
rnbqk2r/ppb2ppp/2p1pn2/P2p4/1P1P3P/2P1PN2/5PP1/RNBQKB1R w KQkq - 1 9
rn3b1r/ppp1k1pp/3p1nb1/6N1/2BPp3/8/PPP2PPP/RNB1K2R w KQ - 0 10
r1bqr1k1/1p2bppp/p1pp1n2/8/3pP3/1PN1BN1P/1PPQ1PP1/R4RK1 w - - 0 13
2kr1b2/ppq5/3p2pn/3p1b2/3PpP2/1B2B3/PP4PP/RN3RK1 w - - 2 17
r2q1rk1/ppp2ppp/3b1n2/3pNb2/3P1B2/2PB3P/PP1n1PP1/R2Q1RK1 w - - 0 13
r2r2k1/ppp2pbp/2n1p1p1/4P3/3P4/Pb2BN2/1P2BPPP/R4RK1 w - - 0 18
2kr2nr/pp3ppp/4p3/8/1bBnP3/2N2P2/PP3P1P/R1B2RK1 w - - 4 16
r3k1nr/1bp1qpp1/p1pp3p/2b1p3/Q3P3/2PP1N2/PP3PPP/RNB2RK1 w kq - 3 10
r1bq1rk1/pp2b1pp/2np4/2p1pp2/2P2Bn1/P1NP1NP1/1P2PPBP/R2Q1RK1 w - - 0 11
r3k1nr/pp3ppp/1q2p3/3p4/3b4/P4PP1/1P3PBP/1RBQ1RK1 w kq - 0 14
r2qk2r/ppp1bppp/3p1nb1/3Np3/2B1P1P1/5Q1P/PPPP1P2/R1B1R1K1 w kq - 3 11
2rqkb1r/pp3ppp/2n1pn2/3p3b/3P4/2NBP2P/PPQ1NPP1/R1B1K2R w KQk - 3 10
r2qk2r/ppp1bppn/2npb2p/8/4P1P1/2N2P1N/PPP4P/R1BQKBR1 w Qkq - 6 10
r1bq1rk1/ppp2pp1/1bnp1n1p/4p3/2B1P3/P1NPBN1P/1PP2PP1/R2QK2R w KQ - 3 9
r1bqkb1r/p4ppp/2p5/n2np1N1/8/3B4/PPPP1PPP/RNBQK2R w KQkq - 2 9
2kr1b1r/1ppqnpp1/p3p2p/P2pP3/1PnP2P1/2P2N2/5P1P/RNBQ1R1K w - - 0 14
r2qkb1r/1pp3pp/p2p1n2/8/4Pp2/3Q4/PPP3PP/RNB2RK1 w kq - 0 12
r4rk1/1p2bppp/p4n2/4p3/PnB1P1b1/2N2N2/1P3PPP/R1BR2K1 w - - 1 15
r1bnk1nr/pp2b1p1/7p/2p2pN1/4pB2/2N3P1/PPP1PPBP/R4RK1 w kq - 0 11
r3k1nr/1p1n1pp1/2p1bq1p/p1b1p3/P3P3/2NBBN2/1PP2PPP/R2Q1RK1 w kq - 5 11
r2q1rk1/pp1bppbp/2p3p1/8/3P4/2B1PN1P/PP2QPP1/2R1K2R w K - 1 15
rn1qk2r/ppp1bppp/2b1p3/4P3/3P4/1Q6/PP3PPP/R1B1KBNR w KQkq - 4 11
r2qkb1r/1b2nppp/p3p3/1pn1P3/8/P2B1N2/1P1N1PPP/R1BQ1RK1 w kq - 0 12
r1bq1rk1/ppp2ppp/2n5/2bnp3/8/3P1NN1/PPP1BPPP/R1BQ1RK1 w - - 7 9
rnbq1rk1/1p1p2bp/2p1p1p1/p2n4/4p3/1PP2PP1/PB1PN1BP/RN1Q1RK1 w - - 0 11
r4rk1/3qbppp/p1n1pn2/1p1p4/1P4b1/P4NP1/1BPNPPBP/2RQ1RK1 w - - 2 14
rn2k2r/pp6/2p3pp/7n/3PpB1P/5bP1/PPP5/RN2KB1R w KQkq - 2 18
r3k1nr/p4p1p/2bp1b2/nBp2P2/8/2P5/PP2N2P/RNB1KR2 w Qkq - 4 17
r1bq1rk1/1pp2pp1/2np3p/p2Np3/2P1P1n1/P2PPN2/1P2B1PP/R2QK2R w KQ - 0 11
r1bq1rk1/4bppp/p2p1n2/npp1p3/4P3/2PP1N1P/PPB2PP1/RNBQ1RK1 w - - 0 11
r1bq1rk1/ppp1npp1/1b3n1p/1P1p4/2B1P3/2PP1N2/P4PPP/RNBQK2R w KQ - 0 10
r2q1rk1/p4ppp/1ppp1b2/8/P1B1P3/1QP2PPb/1P1N3P/R3R1K1 w - - 1 18
r4rk1/1b2qpbp/p3p1p1/np1p4/3P1N2/N1P3P1/PP3PBP/R2Q1RK1 w - - 4 16
r2qk2r/pp1b2pp/2pbp3/5p2/3Pp3/1P2P1P1/PBP1NP1P/R2Q1RK1 w kq - 0 13
r2qkb1r/1ppb3p/p1n1pp2/3p4/3P3B/5N2/PPP2PPP/RN1QK2R w KQkq - 2 10
r2qk2r/p1pbbppn/2pp3p/8/3NP2B/2N5/PPP2PPP/R2Q1RK1 w kq - 2 11
r2q1rk1/1p3pp1/p4b1p/2pp4/3n4/PB1P1QNP/1PP2PP1/R4RK1 w - - 1 16
3r1rk1/ppp1bppp/5n2/3p4/1n1P4/2NPBN1P/PP3PP1/4RRK1 w - - 3 15
r1b2rk1/1ppn1ppp/p4q2/4p3/2BP4/P3PN2/1P3PPP/R2Q1RK1 w - - 0 13
rn2kbnr/p1p1pp1p/1p4p1/8/3P4/2PB1P2/PP5P/RNB1K2R w KQkq - 0 10
2r2rk1/pp3ppp/1n1qpn2/8/5P2/1PR1PN2/PB2Q1PP/5RK1 w - - 1 18
3q1rk1/p1pn1ppp/4rn2/2b1p3/8/2P1p2N/PPQP1PPP/RNB1K2R w KQ - 0 13
rnbqk2r/2p1bpp1/p2p1n1p/1p6/2BNP3/P4P2/1PP3PP/RNBQ1RK1 w kq - 0 9
rn1qk2r/pp3pp1/4bn1p/2bpp3/7B/2PP4/PPB2PPP/RN1QK1NR w KQkq - 0 9
r3k2r/p1pp1ppp/np2p3/3nP3/3P4/2P2N2/P1PB1PPP/R3K2R w KQkq - 0 13
r2q1rk1/pp1bbppp/2nppn2/2p3B1/2P1P3/2NP1N2/PP1QBPPP/R3K2R w KQ - 8 9
r2q1rk1/ppp1bppp/2n1bn2/3pp3/4P3/1PNP1N1P/PBP1BPP1/R2QK2R w KQ - 0 9
r1bq1rk1/pp1nppbp/3p2p1/2p5/2BPPPn1/2N1BN2/PPPQ2PP/R3K2R w KQ - 2 9
r1b1kr2/pppq2pp/4pp2/4P3/1Q2p3/P3P3/2P2PPP/R1B1K2R w KQq - 0 15
r4rk1/pp2nppp/1qn1p3/3pP3/3P4/N4N2/PP1Q1PPP/R4RK1 w - - 3 13
r1bq1rk1/pp1nb1pp/2p1p3/2Pp1p2/3PnB2/2NBPN1P/PP3PP1/R2QK2R w KQ - 3 10
r1bq1rk1/1p1pppbp/p1n2np1/8/4P3/1NN5/PPP1BPPP/R1BQ1RK1 w - - 0 9
rnbq1rk1/ppppp1bp/6p1/6N1/3P4/5N2/PPP2PPP/R2QKB1R w KQ - 3 9
r3k2r/pppqnpbp/2npb1p1/4p3/2P1P3/PPN2N1P/1B1P1PP1/R2QKB1R w KQkq - 3 9
r3k2r/pppq1pp1/2bp1b2/4p2p/4P3/2NP1N1P/PPPQ1PP1/R3K2R w KQkq - 2 11
r3kb1r/pp1nnpp1/2p1p2p/3pP3/3P4/2NP1N2/PP1B1PPP/2R2RK1 w kq - 0 12
r2qkb1r/ppp2ppp/5n2/4p3/3Q4/7P/PPP1NPP1/R1B1K2R w KQkq - 0 11
2kr3r/1pp1qppn/p1bp4/4p2p/4P3/2NP1N1P/PPP1QPP1/R2R2K1 w - - 0 14
r4rk1/1bp2ppp/np1qpn2/p2p4/P2P4/NPP1P1P1/4NPBP/R2QK2R w KQ - 5 11
r1br2k1/1pp1nppp/p1p5/2b5/3NP3/2P5/PP1N1PPP/R1B2RK1 w - - 5 11
1k1r3r/bpp2pp1/p2q1n2/3Pp2p/4P1b1/1BN1B3/PP3PPP/R3QRK1 w - - 2 17
r2q1rk1/1pp2ppp/p1bbpn2/3pN3/5P2/1P1PP3/PBP3PP/RN1Q1RK1 w - - 2 11
rn3rk1/1b1qppbp/3p1np1/1pp5/4P3/BPNB1P2/2PPN1PP/R2QK2R w KQ - 0 13
1rb1nrk1/p2n2qp/3p2pQ/1pp5/4N1P1/5P2/PPP1P3/R3KBNR w KQ - 4 18
r2q1rk1/pbppn1bp/1p2p1p1/8/4P3/1PNB1Q2/P1PB1PPP/2R1R1K1 w - - 2 13
r1bqk2r/1n4pp/2pp1b2/pp2pp2/1P2P3/P1NP3P/B1P1NPP1/R2QK2R w KQkq - 0 13
rnbq1k1r/ppp5/3p1n1p/3p2p1/8/B1P2Q2/P1P2PPP/R3KBNR w KQ - 0 11
rn1q1rk1/pp3pp1/2pb1n1p/3p4/2PP4/1P3B2/PB1N1PPP/R2Q1RK1 w - - 5 12
r2qk2r/pb1nnpbp/1p1pp1p1/2p5/3PPP2/1BN1B3/PPPQN1PP/R3K2R w KQkq - 0 10
rn2k2r/p1p2ppp/1p2bn2/P3p3/4P3/5P2/P1PB2PP/R2K1BNR w q - 2 11
r3k1nr/pp3p2/2ppq2p/2n1p1p1/4P3/P2P1N1P/1PP2PP1/R1BQ1RK1 w kq - 0 12
r1b1k2r/pp1qbpp1/3p1n1p/2pBp3/Q1P1P3/3P1N2/PP3PPP/R1B2RK1 w kq - 3 11
r1b2rk1/p4ppp/2p1pn2/q7/2p5/1PNBP3/P4PPP/2RQK2R w K - 0 13
r4rk1/p4ppp/1q2pn2/1bbp4/8/P1P1PQ2/3NBPPP/R1B2RK1 w - - 6 15
r4rk1/2qbbp1p/p2p1np1/1pnPp3/P1p1P3/2P2NNP/1PB2PP1/R1BQR1K1 w - - 0 17
r3kb1r/p4p1p/2pp1np1/1pn5/4P3/1BN2P2/PPP2P1P/R1B1K1R1 w Qkq - 2 13
r3nrk1/p1p2p1p/3bp1pP/1N1p1b2/8/P3PN2/1PP2PP1/R1B1K2R w KQ - 4 14
r1b2rk1/ppp2ppp/1b6/1q2P3/2N5/5N2/PPP1Q1PP/2KR3R w - - 2 15
r3kbnr/pb3ppp/2p1p3/8/8/4P1P1/PP3P1P/RNBK1B1R w kq - 1 10
r2qkb1r/pp1nppp1/2p4p/3n3b/3P4/2N1PN1P/PP2BPP1/R1BQK2R w KQkq - 1 9
r1b2rk1/1p2bppp/2n1pn2/2qp4/2P5/P3PNP1/1B1N1PBP/R1Q2RK1 w - - 1 15
r1bq2nr/pppk3p/2nb4/3p1p1B/3PpNp1/4P3/PPP2PPP/RNBQ1RK1 w - - 2 11
r1bq1rk1/ppp2pp1/1bnp1n1p/4p3/2B1P2B/1N1P1N2/PPP2PPP/R2QK2R w KQ - 2 9
r4rk1/4qppp/1pnp1b2/p1p1p3/2P1P3/PP1P4/1B1NbPPP/R2Q1RK1 w - - 0 14
rnbqkb1r/p3pppp/2p5/3nP3/P2PN3/2p2N2/5PPP/R1BQKB1R w KQkq - 0 10
rn2k2r/1bppqpbp/pp2pnp1/6N1/2B1P3/2PP1Q2/PP3PPP/RNB2RK1 w kq - 0 9
r3r1k1/pp1qbpp1/2n1bn1p/3p4/2pP4/P1N2NB1/1PPQBPPP/R4RK1 w - - 8 14
r1bq1rk1/1p2bpp1/p1n1pn1p/8/2p4B/P1N1PN2/1P3PPP/2RQKB1R w K - 0 12
r3k2r/2pqppbp/ppbp1np1/8/3PP3/2N1BN2/PPPQ1PPP/R4RK1 w kq - 2 11
r1bq1rk1/1p2bppp/pn6/2pP4/P7/2N5/BP3PPP/R2QK1NR w KQ - 2 12
r1bq1rk1/pp2ppbp/5np1/3P4/1nBN4/2N1BP2/PPP3PP/R2QK2R w KQ - 1 10
rnb1k1nr/pp2bppp/2p1p3/3pP3/3P1B2/1NP5/PP3PPP/R3KBNR w KQkq - 0 9
rnb1k2r/pp2q1pp/3b4/3n1p2/3Pp3/1Q2P3/PP1NBPPP/R1B1K2R w KQkq - 0 11
r1bq1rk1/pp3ppp/n1pbp3/8/3P4/4PN2/PPP3PP/RNBQ1RK1 w - - 3 11
1r1qr1k1/p2nbppp/5n2/2p4b/2Pp4/1P3N1P/P1B2PP1/RNBQR1K1 w - - 1 16
2kr3r/1pp2ppp/p1pbbn2/4N3/8/8/PPPP1PPP/RNB1RK2 w - - 7 12
r2qkb1r/pppnpp1p/6p1/3pP3/5P2/4P3/PPP1Q1PP/RNB1K2R w KQkq - 0 9
r2qkb1r/ppp3pp/5n2/3p1b2/3n4/P3P3/1PP1BPPP/RNBQK2R w KQkq - 0 9
r2q1rk1/pp1bppbp/2np1np1/2p5/4PP2/3P3P/PPP1B1PN/RNBQ1RK1 w - - 1 9
2kr3r/pppqbpp1/5n1p/3pn3/3P2b1/1P4P1/PB1NPPBP/R2Q1RK1 w - - 0 12
rn1qk2r/pp2npp1/1bp1p2p/3pP3/3P1Pb1/2P2NP1/PP4BP/RNBQK2R w KQkq - 1 10
rnb2r1k/1p3ppp/2pp3n/p3p1q1/P1B1P2N/2NPP2P/1PP3PK/R2Q1R2 w - - 7 13
r3kb1r/pp3ppp/2n1p3/2p5/4nP2/2P1Bb1P/PP2K1P1/RN3B1R w kq - 0 11
r2qr1k1/pp2ppbp/2p2np1/6B1/3P4/2P2Q1P/PPB2PP1/R4RK1 w - - 3 14
3r1rk1/1bq1bppp/p1n1pn2/1p1p2B1/4P3/PNNB4/1PPQ1PPP/3R1R1K w - - 0 15
r1bq1rk1/pppp2bp/2n1p1p1/5n2/2PP4/2N1BN2/PP2BPPP/R2QK2R w KQ - 2 9
rnb1k2r/pp1p1pp1/2p2n1p/2b1p3/2B1P2P/2NP1P2/PPP1NP2/R1B1K2R w KQkq - 1 9
rn1qk2r/1b3pp1/p3pb1p/1pp5/8/PB1P1N2/1PP1QPPP/R1B2RK1 w kq - 0 13
r2qk2r/ppp2pp1/3b3p/n2Bn3/4P1b1/1QP2N2/PP1N1PPP/R1B1K2R w KQkq - 2 11
r1b1k1nr/5ppp/p2p1q2/1pp1p3/2PbP3/1B6/PP1PQPPP/RNB1R1K1 w kq - 0 11
r4rk1/ppq1bppp/3ppn2/2p5/4PP2/2PPBQP1/PP1N3P/R4RK1 w - - 6 13
rn2kbnr/p1p2ppp/2ppp3/2q3B1/6P1/2NP1N2/PPP1PP1P/R2QK2R w KQkq - 1 9
r1bq1rk1/5ppp/p1nbpn2/1p1p4/8/2PP1NP1/PP1N1PBP/R1BQR1K1 w - - 0 11
r1bq1k1r/1p1nbppp/p1n1p3/3p2B1/5P1P/2N4N/PPPQ2P1/2KR1B1R w - - 1 13
r2q1rk1/pp3ppp/2n2n2/2bp4/5Bb1/3B1N2/PPPN1PPP/R2Q1RK1 w - - 8 10
r1b1kbnr/2pn1pp1/p2p3p/1p1Pp3/4P3/1B3P1P/PPP1NP2/RNB1K2R w KQkq - 1 10
r2q1rk1/ppp1nppp/3p4/3Np1b1/4P1B1/3P4/PPP2PPP/R2Q1RK1 w - - 6 15
r1b1k2r/pp3ppp/2nqpn2/3p4/3P4/2N1PN2/PP3PPP/R2QKB1R w KQkq - 0 9
rnbq1rk1/pp3pb1/2p1pn1p/4p1p1/3P3B/2NB1N2/PPP2PPP/R2Q1RK1 w - - 0 11
r4rk1/pp2ppbp/2n3p1/2pqP3/6b1/2PB1N2/PP3PPP/R1BQR1K1 w - - 1 12
2rqkb1r/pp1n1ppp/2p1pn2/3p4/3P4/1P2PB2/PBP2PPP/RN1Q1RK1 w k - 2 9
4r1k1/ppp2ppp/1q1b1n2/8/2P1r1b1/1P1Q1N2/P2B1PPP/RN3RK1 w - - 2 17
r2qr1k1/pp1n1ppp/3bbn2/2pp4/3P4/2NBBN1P/PPP2PP1/R2QR1K1 w - - 0 11
r1n2rk1/1p1b1pp1/p1p2q1p/2bp4/3P4/P3PN2/1P2BPPP/2RQ1RK1 w - - 0 17
r3k2r/1ppq1ppp/p1nbpnb1/1N1p2B1/3P2P1/5N1P/PPP1PPB1/R2Q1RK1 w kq - 0 11
r4rk1/pppq1p1p/2np1bp1/3Bp2b/4P3/2PP2QN/PP3PPP/RN2K2R w KQ - 0 12
r1b1rnk1/ppq2ppp/2p2n2/3p4/3P4/3BPN2/PPQN1PPP/2R2RK1 w - - 0 14
r1b1k1nr/1p1p1pp1/4pq2/p1b2P1p/2P1P1n1/1Q5N/PP2B1PP/RNB1K2R w KQkq - 0 11
r1b2rk1/1ppp1pp1/2n2q1p/p1b1p3/4P3/2PP1N2/PP2BPPP/RN1Q1RK1 w - - 0 9
r2qkbnr/pp1n2pp/2p2p2/3p3b/Q2P4/2N2N2/PP2PPPP/R1B1KB1R w KQkq - 2 9
r1bq1rk1/pp2npbp/2n1p1p1/2p1P3/3p1P2/3P1N2/PPP1BBPP/RN1Q1RK1 w - - 0 10
4rrk1/ppqb2pp/2pbp3/3pN3/3PpP2/PP2P3/1BP3PP/R2Q1R1K w - - 0 17
r1bq1rk1/2p1bppp/p1np1n2/1p2p3/4P3/1BPP1N1P/PP3PP1/RNBQK2R w KQ - 1 9
r1b1k2r/1p1pnpbp/p1n1p3/5p2/8/2NBPN1P/PPP2PP1/R1B2RK1 w kq - 1 12
4k1nr/2ppq1pp/rpn2p2/4P3/8/P3PN2/1B1Q1PPP/R3K2R w KQk - 0 13
rnb1kbnr/pp2q1pp/3p4/4p3/4p3/2P1BPP1/PP5P/RN1QKBNR w KQkq - 0 9
r4rk1/ppp2ppp/3pb3/4p3/1PB1P1nq/P2P1n1P/2P1NPP1/R1BQ1R1K w - - 3 13
rnbqk2r/pp2bpp1/2p4p/3p4/3P3B/5N2/PP2PPPP/R2QKB1R w KQkq - 0 9
r1b1r1k1/4ppbp/pq4p1/npp5/4N3/P1PPn1NP/1PB2PP1/R3QRK1 w - - 0 17
r3kbnr/1pp4p/p2q2p1/3pp2Q/1P6/P3P1P1/2P2P1P/RN2KB1R w KQkq - 0 12
r3k2r/2pq1ppp/p1nbpn2/1p1p4/3P1P2/2P1P2P/PPB2P2/RNBQK2R w KQkq - 1 11
r2qkb1r/p1pb1ppp/3p1n2/2p5/4P3/1N6/PPP2PPP/RNBQ1RK1 w kq - 2 9
2kr3r/pppq2p1/2nppb2/7p/P3P3/2P1BP2/1P1N2PP/R2Q1RK1 w - - 0 14
r4rk1/4nppp/pqp1p3/3pP3/QP4P1/2Pb1N1P/P4P2/R1B2RK1 w - - 2 18
r1b1k2r/ppp2ppp/2n2n2/2b1pP2/4P3/2N2N2/PPP3PP/R1BK1B1R w kq - 1 9
r1b1qrk1/p1p3pp/1p1b1n2/5p2/2P1p3/1P2P1P1/PBQ1NPBP/R4RK1 w - - 0 16
r1bqk1nr/1pp2ppp/1p1p4/8/2BnP3/8/PPP2PPP/R1BQK2R w KQkq - 0 9
rnbq1rk1/ppp2pp1/4pn1p/b7/2p5/PP4PN/1B1PPPBP/RN1Q1RK1 w - - 0 9
r2q1rk1/pp1n1ppp/2p1p3/3n1b2/2BPP3/2b2N2/PP1B1PPP/R2Q1RK1 w - - 0 11
r2q2k1/pp3pp1/2pbb2p/3n4/3P4/3B1N1P/PP1B1PP1/R3Q1K1 w - - 1 17
r1bq1rk1/bpp3pp/p1np2n1/4pp2/1PP1P3/P4NP1/1B1P1PBP/RN1Q1RK1 w - - 0 11
rnbq1rk1/pp3pp1/3p1n1p/2pPp1B1/2P1P3/2P2N2/P1Q2PPP/R3KB1R w KQ - 0 10
r1b1k2r/ppq2ppp/2nb1n2/1B1pN3/3P4/2N5/PP3PPP/R1BQK2R w KQkq - 8 10
3r1rk1/1pq1bppp/p1npbn2/8/2P5/1PN2N2/PB2BPPP/R2Q1RK1 w - - 4 13
r3kbnr/pp3ppp/2q1p3/2ppP3/3P4/P1N2b1P/1PP2PP1/R1BQ1RK1 w kq - 0 11
rn1qk2r/pp2bpp1/2n1p3/1B1pPb1p/Q2P4/2N2N2/PP3PPP/R1B1K2R w KQkq - 4 10
r2q1rk1/1ppnppbp/p2p1np1/8/1P1P2b1/P3PN2/1BPNBPPP/R2QK2R w KQ - 0 9
r1bq1rk1/2p1bppp/p1np1n2/1p2p3/4P3/1BNP1N1P/PPP2PP1/R1BQK2R w KQ - 3 9
r3r1k1/p1p2ppp/1pn5/2q5/2P3b1/3P1N2/PQPB2PP/R4R1K w - - 2 17
r3k1nr/pp3pp1/2n1p2p/2qpP3/8/2PB1Q1P/PP3PP1/RN2K2R w KQkq - 0 12
r3kbnr/ppp2ppp/5q2/4p3/3P2b1/1P1P1pP1/P2N1PBP/R1BQK2R w KQkq - 0 10
r1bq1rk1/pp3ppp/1bn2n2/3p4/8/1N1B1N2/PPP2PPP/R1BQ1RK1 w - - 6 10
r1b2rk1/p2p1ppp/2p1pn2/2q5/2P5/P1N1P3/3QBPPP/RR4K1 w - - 6 15
r2q1rk1/pb2ppbp/1p4p1/n1p1P3/2P5/1P3N2/PBQNRPPP/R5K1 w - - 0 16
rn1qk2r/pp2nppp/4p3/3pP3/8/3QbN2/PPP2PPP/RN3RK1 w kq - 0 10
2kr3r/pppqbppp/3p4/4nP2/2B1P3/2P5/PP4PP/R1BQ1RK1 w - - 0 15
r1bq1rk1/pp1nppbp/2np2p1/2p5/4P1P1/2NPB2P/PPPQNP2/R3KB1R w KQ - 1 9
r1b1k3/ppq1bp1r/2pp1n2/4p1pp/2BPPn2/1QP1B1N1/PP1N1PPP/R4RK1 w q - 0 15
r2q1rk1/2pbb1pp/p2p1n2/3Ppp2/2Q1P3/5N2/PP1N1PPP/R1B1R1K1 w - - 1 15
r2qkb1r/1p3ppp/p1n1b3/3pPp2/3P4/2N2N2/PP3PPP/R1BQ1RK1 w kq - 0 11
r1b1k2r/3p2pp/pp1bp3/2p2n2/P1P5/1PN2N1P/2PB1PP1/R3K2R w KQkq - 0 15
r2qk2r/1p1bnppp/p3p3/2bpP3/8/2N2N2/PPP2PPP/R1BQ1RK1 w kq - 2 10
r1bq1rk1/pp2ppbp/2n2np1/1B1p4/3PP3/5N2/PP3PPP/RNBQR1K1 w - - 0 9
5rk1/4bp1p/2p2np1/2Pp1b2/QP6/B3P2N/5PPP/qN3RK1 w - - 2 17
r2q1rk1/2p1bppp/p1p2n2/3p1PB1/8/2N2Q2/PPP2PPP/R4RK1 w - - 0 13
r1b1k2r/pp2bpp1/2qppn1p/2p5/4P3/2NP1N1P/PPP2PP1/R1BQK2R w KQkq - 1 10
r1b2rk1/ppqn1ppp/2pb1n2/3pp3/3PP3/2NQ2P1/PPP1NPBP/R1B1K2R w KQ - 1 9
r2q1rk1/pbpnppbp/1p1p1np1/3P4/4P3/2NB1N2/PPP1QPPP/R1B2RK1 w - - 6 9
r1bq1rk1/ppp1nppp/1bnp4/1B6/3PP3/5N1P/PP3PP1/RNBQ1RK1 w - - 1 9
2rbk2r/p3npp1/2n1p1b1/1p1pP2p/q1pP1PP1/2P1BN1P/PP1NQ1B1/R3R1K1 w k - 0 17
rn1qr1k1/pp2ppbp/2p3p1/8/2pP4/1P1QPN1P/PB3PP1/R4RK1 w - - 0 14
rn2kb1r/1b1p1ppp/pq2p1n1/1pp5/4P3/P2P1N2/NPPBBPPP/R2Q1RK1 w kq - 10 12
r5k1/ppr2ppp/4p3/3pPn2/3P4/qP3N1P/P1bQBPP1/R4RK1 w - - 9 18
2kr3r/pp1bq2p/1np1p1p1/3pPp2/3Pn2P/2PBPNP1/PP4Q1/R1B1K2R w KQ - 1 15
r2q1rk1/3nbpp1/2pp1n1p/1p2p3/4P2B/1Q1P1N2/1PPN1PPP/R4RK1 w - - 0 14
rnb2rk1/pp3ppp/5n2/3p4/P2Pp3/NP2PP2/3q2PP/2R1KBNR w K - 0 12
r3k2r/pp3ppp/2p2n2/q3p3/3n2b1/PPb2N2/1BPPBPPP/R2Q1RK1 w kq - 0 12
3r1rk1/ppp1ppbp/6p1/8/2Pnq3/1Q2BN2/PP3PPP/2R2RK1 w - - 0 14
r2qkb1r/5ppp/bpn1pn2/p2p4/3P4/P2B1P2/1PP1N1PP/RNBQ1RK1 w kq - 1 10
r1b1kb1r/3q2p1/p1n4p/1pp5/3ppPn1/NP4PN/PBPQP1BP/R4RK1 w kq - 0 16
r2q1rk1/ppp2pp1/2n2b1p/3p3b/3P4/2PB1N1P/PP3PP1/RN1QR1K1 w - - 0 12
r1q2rk1/1b1n1pbp/p3pnp1/1p1p4/3P1PPB/P2BPN2/1P5P/RN1Q1RK1 w - - 1 14
r1b1k2r/ppq1bp2/2p2nnp/4p1p1/2B1P3/2N1BN2/PPPRQPPP/3R2K1 w kq - 2 13
r1bq1rk1/p1p1bppn/2pp3p/8/3PP3/2N2N2/PP3PPP/R1BQR1K1 w - - 2 11
r1bq1rk1/pppn1pbp/3p1np1/3Pp1B1/4P3/2N2N2/PPP2PPP/R1Q1KB1R w KQ - 3 10
rn2k2r/5p2/2pp2pp/ppb1p3/4P3/PB1P1P2/1PP2P1P/R1B1K1R1 w Qkq - 0 14
r2qk2r/1p3pp1/1np1p1p1/p2nP1b1/P1pP4/2N2B1P/1P3PP1/R1BQ1RK1 w kq - 0 15
2rq1rk1/1p3pp1/p2pbn1p/4p3/2P1P3/5P2/n1PNBBPP/1R1QK2R w K - 0 16
3q1rk1/2pp1pbp/2n3p1/1r1Bp3/8/4P3/1P1P1PPP/R1BQ1RK1 w - - 0 17
r2q1rk1/pppb1ppp/2nbpn2/3p4/8/P1NPPN2/1PPBBPPP/R2Q1RK1 w - - 3 9
r3k1nr/pb1qpp1p/1ppp2p1/1B6/3bP3/PPN5/1BPPQPPP/R3K2R w KQkq - 0 11
3rr1k1/pppq1ppp/2n2b2/3np3/8/2PPBNNP/PP3PP1/R2Q1RK1 w - - 4 15
r2q1rk1/pp2bppp/3pbn2/2p3B1/3QP3/2NB4/PPP2PPP/R4RK1 w - - 0 11
r2q1rk1/ppp1b1pn/2np3p/1B2pb2/8/2PP1N1P/PP1N1PP1/R1BQR1K1 w - - 0 11
rnb2rk1/2q2ppp/p4n2/2pp4/8/2PBBN2/P1Q2PPP/R3R1K1 w - - 0 18
r1bqk2r/bppp1ppp/p1n2n2/3Np3/1P2P3/P2B1N2/2PP1PPP/R1BQ1RK1 w kq - 1 9
rn2k1nr/pp2q1pp/2p1p3/2Pp1p2/4bP2/3BP3/PPP3PP/RNBQ1RK1 w kq - 1 11
r2q1rk1/pp2bpp1/4bn1p/3pn3/3P4/2N3P1/PP3PBP/R1BQ1R1K w - - 0 13
r4rk1/ppp1npp1/5q1p/2bpp3/PPB1P3/2PP1P2/5P1P/R1BQ1RK1 w - - 0 13
2kr3r/pp2np2/1q2p2b/n2pP2p/2pP2pN/P1P5/1P2QPPP/R1B1RNK1 w - - 4 17
r2qk2r/pbppbppp/1pn1p3/4P3/2BP4/2P2N2/P1P2PPP/R1BQ1RK1 w kq - 2 9
r1b2rk1/pp3ppp/2n2B2/8/8/2P2q2/P1N1B1PP/R3K2R w KQ - 0 15
rn1q1rk1/ppp1bpp1/5n1p/3p2B1/3P2b1/3B1N2/PPP2PPP/RN1QR1K1 w - - 0 9
r1bqkb1r/ppp4p/2np4/4pp2/8/3PBP2/PPP1N1PP/R2QKB1R w KQkq - 0 9
r3kbnr/ppp3p1/3pp2p/8/3qP3/2N1B3/PPP2PPP/2KR3R w kq - 0 11
r2q1rk1/pp3ppp/2n1pn2/8/2P5/P4N2/P2PQPPP/R1B1K2R w KQ - 1 10
r1q2r2/pp2ppbk/3p2pp/2pP4/3n4/P2P1NPb/1PPB1PBP/R1Q2RK1 w - - 1 15
rn1qk2r/1bp1bppp/p3pn2/1p6/3P4/1BN1PN2/PP3PPP/R1BQ1RK1 w kq - 6 9
r1bq1rk1/pp1n1pbp/3p1np1/2p5/1P1B4/P3PNP1/2PN1P1P/R2QKB1R w KQ - 0 10
r1bqkb1r/5p1p/p1np1p2/1p2p3/4P3/N1N5/PPP2PPP/R2QKB1R w KQkq - 0 10
rn1qkb1r/1p3ppp/p3pn2/3p4/N2P4/3Q4/PPP2PPP/R1B1K1NR w KQkq - 0 9
r1bqk2r/3n1ppp/p2b1n2/2pp4/1p1P4/2N1PN2/PPB2PPP/R1BQK2R w KQkq - 0 11
r4rk1/1p2bppp/p1np1n2/2p5/8/2NP1N1P/PPP2PP1/R1B1K2R w KQ - 0 12
r1bq1rk1/3n1pp1/1p2pn1p/p2p4/1b1P4/1P2PN2/PBQNBPPP/R4RK1 w - - 0 12
r1b2rk1/pp1np1bp/2p2np1/3pNpB1/3P1P1P/q2BPN2/2P3P1/1R1Q1RK1 w - - 1 13
r1b2rk1/ppqn1pbp/2pp1np1/3Pp3/2P5/2N1PNP1/PP3PBP/R1BQ1RK1 w - - 1 10
r2q1r2/3n1pkp/p3p1p1/1ppnN3/8/2NP4/PPP2PPP/R1Q1R1K1 w - - 1 15
rn1q1rk1/pp2bppp/2p1pn2/5bB1/3P4/5B2/PPP1NPPP/RN1Q1RK1 w - - 4 9
r2q1rk1/1p2ppbp/p1np1np1/2p5/4PPb1/2PP1NP1/PP2Q1BP/RNB2RK1 w - - 2 10
r1b2rk1/1p3p1p/p3pnp1/4q3/P2n4/2N2Q2/BP1P1PPP/R1B2RK1 w - - 2 16
r2qk2r/pb1pnpbp/1pn1p1p1/2p5/2P1P3/2NP2PP/PP2NPB1/R1BQK2R w KQkq - 2 9
r1bq1rk1/3nppbp/p2p1np1/2p5/3P4/P3PNP1/1BPN1PBP/R2QK2R w KQ - 0 11
r3k2r/5ppp/p1npbb2/qp1Np3/2P1P3/N7/PP3PPP/R2QKB1R w KQkq - 1 13
r2qkb1r/ppp2ppp/2np4/8/4P1b1/2P2N2/PP3PPP/RNBQK2R w KQkq - 2 9
r1bqk2r/1p3pbp/2n1pnp1/p2p4/3P4/BP2PN2/P3BPPP/RN1Q1RK1 w kq - 0 10
r1b2rk1/ppq2pbp/1n1p1np1/2pPp3/QPP1P3/3B1N2/P2N1PPP/R1B2RK1 w - - 1 12
r1b2rk1/pp1nqppp/2p1p3/8/2BPn3/5N2/PPP2PPP/R2QR1K1 w - - 0 12
r2qr1k1/pbpp1p1p/1p1b1npB/8/4P3/2NB1P1P/PPP2P2/R2QK1R1 w Q - 2 12
r2qk2r/pbpn1pbp/1p1ppnp1/8/2PP1B2/2NBPN2/PPQ2PPP/R3K2R w KQkq - 2 9
rnb2rk1/ppq3pp/2pbpn2/3p1pB1/3P4/2P2NP1/PP2PPBP/RN1QR1K1 w - - 5 9
r1b2rk1/ppq3pp/2nb1n2/3p4/2PPpp2/1P4P1/PB1NNPBP/R2Q1RK1 w - - 0 13
r1bq1rk1/2b3pp/p2p1p2/1p1Pp1P1/3pP2P/P2P4/1P1B1P2/R2QKB1R w KQ - 0 16
r1bq1rk1/1p1nbppp/p1p1pn2/3p4/1P1P4/P3PNP1/1BPN1P1P/R2QKB1R w KQ - 1 9
r4rk1/1pbn1pp1/p1p1pn1p/2Pp1bB1/1P1P4/2N1PN2/1P1K1PPP/2R2B1R w - - 0 14
r2q1rk1/ppp1npb1/3p1npp/3Pp1B1/4P1b1/3B1N2/PPPN1PPP/R3QRK1 w - - 0 11
rnb2rk1/6pp/1npbpp2/pp6/3PB3/P3BN2/1PPN1PPP/R3R1K1 w - - 7 14
rnb2rk1/ppp2ppp/8/8/1bPN4/4B3/PP2BPPP/R3K2R w KQ - 5 12
r1b1k1nr/pppp1ppp/8/3N4/5b2/8/PPP1PPPP/R3KB1R w KQkq - 0 9
r2qkb1r/pQ4pp/3p1n2/3pp3/4P3/2P2P2/PP5P/RNB1K2R w KQkq - 0 13
r1b1k2r/pp1p2pp/2n1p3/q1p2p2/2PP4/2P3P1/P2QPPBP/R3K1NR w KQkq - 1 11
r1b1kbnr/p4ppp/2p1q3/2pp4/4P3/2N2NR1/PPPP1P1P/R1BQK3 w Qkq - 0 10
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r2qk2r/1b3ppp/p3pn2/1pb5/8/3BPN2/PP3PPP/R1BQ1RK1 w kq - 0 13
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#include "ai_vs_ai.hpp"
#include "controller.hpp"
#include <thread>
AIvsAIController::AIvsAIController(Board b, View& v, ai::AI& p1, ai::AI& p2)
: Controller(b, v),
p1(p1),
p2(p2) {}
void AIvsAIController::start() {
std::thread view_thread([&]() { view.show(); });
ai::AI* current_player;
while (!board.is_terminal()) {
current_player = board.white_to_play ? &p1 : &p2;
std::cout << typeid(*current_player).name() << " to play" << std::endl;
Move move = current_player->search(board);
make_move(move);
}
view_thread.join();
}
void AIvsAIController::make_move(Move move) {
board = board.make_move(move);
std::cout << "Made move: " << move << std::endl;
view.update_board(board, -1, {});
Colour current_colour = board.white_to_play ? White : Black;
if (board.is_checkmate())
view.notify_checkmate(current_colour);
if (board.is_stalemate())
view.notify_stalemate(current_colour);
}
void AIvsAIController::on_tile_selected(int, int) {}

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#pragma once
#include "../model/ais/ai.hpp"
#include "../model/utils/coords.hpp"
#include "../model/utils/move.hpp"
#include "../view/view.hpp"
#include "controller.hpp"
class AIvsAIController : public Controller {
ai::AI &p1, &p2;
protected:
void make_move(Move) override;
public:
AIvsAIController(Board, View&, ai::AI&, ai::AI&);
void on_tile_selected(int, int) override;
void start() override;
};

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#include "controller.hpp"
#include "../view/view.hpp"
Controller::Controller(Board b, View& v): board(b), view(v) {
v.set_controller(this);
}

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#pragma once
#include "../model/board/board.hpp"
class View;
class Controller {
protected:
Board board;
View& view;
virtual void make_move(Move) = 0;
public:
Controller(Board, View&);
virtual void start() = 0;
virtual void on_tile_selected(int, int) = 0;
};

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#include "human_vs_ai.hpp"
#include <algorithm>
HumanVsAIController::HumanVsAIController(Board b, View& v, ai::AI& ai)
: ManualController(b, v),
ai(ai) {}
void HumanVsAIController::on_tile_selected(int x, int y) {
Coords c{x, y};
Piece piece = board.piece_at(c);
if (selected_index == -1
|| (piece != Piece::None && piece != selected_piece
&& (piece & 0b11000) != (selected_piece & 0b11000))) {
show_legal_moves(c);
} else {
auto boh = std::find(targets.begin(), targets.end(), c.to_index());
if (boh != targets.end()) {
make_move(Move{selected_index, c.to_index()});
if (board.is_terminal())
return;
Move ai_move = ai.search(board);
make_move(ai_move);
} else
reset_selection();
}
}

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#pragma once
#include "../model/ais/ai.hpp"
#include "../view/view.hpp"
#include "manual.hpp"
class HumanVsAIController : public ManualController {
protected:
ai::AI& ai;
public:
HumanVsAIController(Board, View&, ai::AI&);
void on_tile_selected(int, int) override;
};

74
src/controller/manual.cpp Normal file
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#include "manual.hpp"
#include "../model/utils/utils.hpp"
#include <algorithm>
ManualController::ManualController(Board b, View& v): Controller(b, v) {
reset_selection();
}
void ManualController::start() {
reset_selection();
view.show();
}
void ManualController::on_tile_selected(int x, int y) {
Coords c{x, y};
Piece piece = board.piece_at(c);
if (selected_index == -1
|| (piece != Piece::None && piece != selected_piece
&& (piece & 0b11000) != (selected_piece & 0b11000))) {
show_legal_moves(c);
} else {
auto boh = std::find(targets.begin(), targets.end(), c.to_index());
if (boh != targets.end())
make_move(Move{selected_index, c.to_index()});
else
reset_selection();
}
}
void ManualController::reset_selection() {
selected_index = -1;
selected_piece = Piece::None;
targets = {};
view.update_board(board, selected_index, targets);
}
void ManualController::show_legal_moves(Coords xy) {
Colour colour = board.colour_at(xy);
if (colour) {
Colour to_play = board.white_to_play ? White : Black;
if (colour != to_play)
return;
selected_index = xy.to_index();
selected_piece = board.piece_at(xy);
targets = to_target_square(legal_moves(selected_piece, board, xy));
view.update_board(board, xy.to_index(), targets);
}
}
void ManualController::make_move(Move move) {
// handle promotion before making the move
Colour colour = board.white_to_play ? White : Black;
Coords source = Coords::from_index(move.source_square);
if (board.piece_at(move.source_square) == Piece::Pawn
&& board.colour_at(move.source_square) == White && source.y == 6) {
Piece promotion_piece = (Piece) (colour | view.ask_about_promotion());
move.promoting_to = promotion_piece;
}
std::cout << "Move made: " << move << std::endl;
board = board.make_move(move);
reset_selection();
Colour current_colour = board.white_to_play ? White : Black;
if (board.is_checkmate())
view.notify_checkmate(current_colour);
if (board.is_stalemate())
view.notify_stalemate(current_colour);
}

22
src/controller/manual.hpp Normal file
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#pragma once
#include "../model/utils/coords.hpp"
#include "../model/utils/move.hpp"
#include "../view/view.hpp"
#include "controller.hpp"
class ManualController : public Controller {
protected:
int8_t selected_index;
Piece selected_piece;
std::vector<int8_t> targets;
void reset_selection();
void show_legal_moves(Coords);
void make_move(Move) override;
public:
ManualController(Board, View&);
void on_tile_selected(int, int) override;
void start() override;
};

81
src/main.cpp Normal file
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#include "controller/ai_vs_ai.hpp"
#include "controller/controller.hpp"
#include "controller/human_vs_ai.hpp"
#include "controller/manual.hpp"
#include "model/ais/ai.hpp"
#include "model/perft/perft.hpp"
#include "view/gui.hpp"
#include "view/noop.hpp"
#include "view/view.hpp"
#include <chrono>
#include <iostream>
#include <string>
void print_usage() {
std::cout << "Usage: chess_ai [OPTIONS]\n";
std::cout << "Options:\n";
std::cout
<< " --mode <human_vs_ai|ai_vs_ai|human_vs_human|perft> Choose the "
"game mode.\n";
std::cout << " --ai1 <version> Choose the first AI version (for ai_vs_ai "
"mode).\n";
std::cout << " --ai2 <version> Choose the second AI version (for "
"ai_vs_ai mode).\n";
std::cout << " --fen <FEN_STRING> Set a custom FEN position.\n";
std::cout << " --help Show this help message.\n";
}
int main(int argc, char* argv[]) {
std::string mode = "human_vs_ai";
std::string ai1_version = "v0_random";
std::string ai2_version = "v6_iterative_deepening";
std::string fen =
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
for (int i = 1; i < argc; ++i) {
std::string arg = argv[i];
if (arg == "--mode" && i + 1 < argc) {
mode = argv[++i];
} else if (arg == "--ai1" && i + 1 < argc) {
ai1_version = argv[++i];
} else if (arg == "--ai2" && i + 1 < argc) {
ai2_version = argv[++i];
} else if (arg == "--fen" && i + 1 < argc) {
fen = argv[++i];
} else if (arg == "--help") {
print_usage();
return 0;
} else {
std::cerr << "Unknown option: " << arg << "\n";
print_usage();
return 1;
}
}
Board board = Board::setup_fen_position(fen);
GUI gui;
Controller* controller = nullptr;
if (mode == "human_vs_ai") {
ai::v6_iterative_deepening ai(false, std::chrono::milliseconds(2000));
controller = new HumanVsAIController(board, gui, ai);
} else if (mode == "ai_vs_ai") {
ai::v0_random p1(true, std::chrono::milliseconds(1000));
ai::v6_iterative_deepening p2(false, std::chrono::milliseconds(2000));
controller = new AIvsAIController(board, gui, p1, p2);
} else if (mode == "human_vs_human") {
controller = new ManualController(board, gui);
} else if (mode == "perft") {
perft();
return 0;
} else {
std::cerr << "Invalid mode selected!\n";
print_usage();
return 1;
}
controller->start();
delete controller;
return 0;
}

62
src/model/ais/ai.cpp Normal file
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#include "ai.hpp"
#include <condition_variable>
#include <ostream>
#include <thread>
static long int position_counter = 0;
Move ai::AI::search(const Board& b) {
position_counter = 0;
Move result;
std::condition_variable cv;
std::mutex cv_mutex;
double elapsed;
stop_computation = false;
// Start computation in a separate thread
std::thread computation_thread([&]() {
auto start = std::chrono::steady_clock::now();
result = _search(b);
auto end = std::chrono::steady_clock::now();
elapsed =
std::chrono::duration_cast<std::chrono::milliseconds>(end - start)
.count();
// Notify the timer thread that computation is done
{
std::lock_guard<std::mutex> lock(cv_mutex);
stop_computation = true;
cv.notify_one();
}
});
// Start a timer thread to stop computation after given time
std::thread timer_thread([&]() {
std::unique_lock<std::mutex> lock(cv_mutex);
if (!cv.wait_for(lock, thinking_time, [&] {
return stop_computation.load();
})) {
// Timeout reached; set stop flag
stop_computation = true;
}
});
// Wait for computation thread to finish
computation_thread.join();
// Ensure timer thread is also stopped
timer_thread.join();
std::cout << "Took " << elapsed << " ms, " << "Looked at "
<< position_counter << " positions" << std::endl;
return result;
}
int ai::AI::eval(const Board& b) {
int ret = _eval(b);
position_counter++;
return ret;
}

104
src/model/ais/ai.hpp Normal file
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#pragma once
#include "../board/board.hpp"
#include <atomic>
#include <chrono>
namespace ai {
class AI {
protected:
bool am_white;
std::chrono::milliseconds thinking_time;
virtual Move _search(const Board&) = 0;
public:
AI(bool am_white, std::chrono::milliseconds tt)
: am_white(am_white),
thinking_time(tt) {}
std::atomic<bool> stop_computation = false;
Move search(const Board& b);
int eval(const Board&);
virtual int _eval(const Board&) = 0;
};
struct v0_random : public AI {
v0_random(bool w, std::chrono::milliseconds tt): AI(w, tt) {}
Move _search(const Board&) override;
int _eval(const Board&) override {
return 0;
};
};
class v1_pure_minimax : public AI { // looks two moves ahead
int _search(const Board&, int);
public:
v1_pure_minimax(bool w, std::chrono::milliseconds tt): AI(w, tt) {}
Move _search(const Board&) override;
int _eval(const Board&) override;
};
class v2_alpha_beta : public AI {
// looks two moves ahead, with alpha-beta pruning (no move ordering)
virtual int _search(const Board&, int, int, int);
public:
v2_alpha_beta(bool w, std::chrono::milliseconds tt): AI(w, tt) {}
virtual Move _search(const Board&) override;
virtual int _eval(const Board&) override;
};
class v3_AB_ordering : public AI {
// looks two moves ahead, with alpha-beta pruning, with move ordering
virtual int _ab_search(const Board&, int, int, int);
public:
v3_AB_ordering(bool w, std::chrono::milliseconds tt): AI(w, tt) {}
virtual Move _search(const Board&) override;
virtual int _eval(const Board&) override;
};
class v4_search_captures : public v3_AB_ordering {
protected:
// same as v3, but looking at only at captures when leaf is reached,
// until no captures are left
virtual int _ab_search(const Board&, int, int, int) override;
virtual int _search_captures(const Board&, int, int);
public:
v4_search_captures(bool w, std::chrono::milliseconds tt)
: v3_AB_ordering(w, tt) {}
};
class v5_better_endgame : public v4_search_captures {
// same as v4, but with a better evaluation function, that forces the
// king towards the corner of the board for endgames
public:
v5_better_endgame(bool w, std::chrono::milliseconds tt)
: v4_search_captures(w, tt) {}
virtual int _eval(const Board&) override;
};
class v6_iterative_deepening : public v5_better_endgame {
// same as v5, but instead of just looking 2 moves ahead, it does
// iterative depening until and keeps on searching until the thinking
// time runs out
public:
v6_iterative_deepening(bool w, std::chrono::milliseconds tt)
: v5_better_endgame(w, tt) {}
virtual Move _search(const Board&) override;
};
} // namespace ai

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#include "ai.hpp"
#include <thread>
Move ai::v0_random::_search(const Board& b) {
std::vector<Move> moves = b.all_legal_moves();
std::this_thread::sleep_for(std::chrono::milliseconds(thinking_time)
); // Simulate work
return moves[rand() % moves.size()];
}

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#include "../pieces/piece.hpp"
#include "../utils/threadpool.hpp"
#include "../utils/utils.hpp"
#include "ai.hpp"
#include <map>
#define MULTITHREADED 1
Move ai::v1_pure_minimax::_search(const Board& b) {
std::vector<Move> moves = b.all_legal_moves();
Move best_move;
int best_eval = -INFINITY;
#if MULTITHREADED
ThreadPool pool(std::thread::hardware_concurrency());
std::cout << "Have to look at " << moves.size() << " moves" << std::endl;
std::map<Move, std::future<int>> futures;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
futures.insert({move, pool.enqueue([&, tmp_board]() {
return _search(tmp_board, 3);
})});
}
int counter = 0;
for (auto& [move, future] : futures) {
int eval = future.get();
counter++;
if (!am_white)
eval *= -1;
if (eval > best_eval) {
best_eval = eval;
best_move = move;
}
}
#else
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
std::cout << "Looking at " << move << std::endl;
int eval = _search(tmp_board, 3);
if (!am_white)
eval *= -1;
if (eval > best_eval) {
best_eval = eval;
best_move = move;
}
}
#endif
return best_move;
}
int ai::v1_pure_minimax::_search(const Board& b, int depth) {
if (depth == 0 || stop_computation)
return eval(b);
if (b.no_legal_moves()) {
if (b.is_check())
return -INFINITY;
return 0;
}
std::vector<Move> moves = b.all_legal_moves();
int best_evaluation = -INFINITY;
Move best_move;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
int tmp_eval = -_search(tmp_board, depth - 1);
best_evaluation = std::max(best_evaluation, tmp_eval);
}
return best_evaluation;
}
int ai::v1_pure_minimax::_eval(const Board& b) {
int white_eval = count_material(b, Colour::White);
int black_eval = count_material(b, Colour::Black);
int evaluation = white_eval - black_eval;
int perspective = b.white_to_play ? 1 : -1;
return perspective * evaluation;
}

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@ -0,0 +1,86 @@
#include "../pieces/piece.hpp"
#include "../utils/threadpool.hpp"
#include "../utils/utils.hpp"
#include "ai.hpp"
#include <map>
#define MULTITHREADED 1
Move ai::v2_alpha_beta::_search(const Board& b) {
std::vector<Move> moves = b.all_legal_moves();
Move best_move;
int best_eval = -INFINITY;
#if MULTITHREADED
ThreadPool pool(std::thread::hardware_concurrency());
std::cout << "Have to look at " << moves.size() << " moves" << std::endl;
std::map<Move, std::future<int>> futures;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
futures.insert({move, pool.enqueue([&, tmp_board]() {
return _search(tmp_board, 3, -INFINITY, INFINITY);
})});
}
int counter = 0;
for (auto& [move, future] : futures) {
int eval = future.get();
counter++;
if (!am_white)
eval *= -1;
if (eval > best_eval) {
best_eval = eval;
best_move = move;
}
}
#else
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
std::cout << "Looking at " << move << std::endl;
int eval = _search(tmp_board, 3);
if (!am_white)
eval *= -1;
if (eval > best_eval) {
best_eval = eval;
best_move = move;
}
}
#endif
return best_move;
}
int ai::v2_alpha_beta::_search(const Board& b, int depth, int alpha, int beta) {
if (depth == 0 || stop_computation)
return eval(b);
if (b.no_legal_moves()) {
if (b.is_check())
return -INFINITY;
return 0;
}
std::vector<Move> moves = b.all_legal_moves();
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
int tmp_eval = -_search(tmp_board, depth - 1, -beta, -alpha);
if (tmp_eval >= beta)
return beta;
alpha = std::max(alpha, tmp_eval);
}
return alpha;
}
int ai::v2_alpha_beta::_eval(const Board& b) {
int white_eval = count_material(b, Colour::White);
int black_eval = count_material(b, Colour::Black);
int evaluation = white_eval - black_eval;
int perspective = b.white_to_play ? 1 : -1;
return perspective * evaluation;
}

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@ -0,0 +1,104 @@
#include "../pieces/piece.hpp"
#include "../utils/threadpool.hpp"
#include "../utils/utils.hpp"
#include "ai.hpp"
#include <algorithm>
#include <map>
#define MULTITHREADED 1
Move ai::v3_AB_ordering::_search(const Board& b) {
std::vector<Move> moves = b.all_legal_moves();
std::sort(moves.begin(), moves.end(), [&](Move& m1, Move& m2) {
int score = m1.score_guess(b) - m2.score_guess(b);
if (!am_white)
score *= -1;
return score < 0;
});
Move best_move;
int best_eval = -INFINITY;
#if MULTITHREADED
ThreadPool pool(std::thread::hardware_concurrency());
std::cout << "Have to look at " << moves.size() << " moves" << std::endl;
std::map<Move, std::future<int>> futures;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
futures.insert(
{move, pool.enqueue([&, tmp_board]() {
return _ab_search(tmp_board, 3, -INFINITY, INFINITY);
})}
);
}
int counter = 0;
for (auto& [move, future] : futures) {
int eval = future.get();
counter++;
if (!am_white)
eval *= -1;
if (eval > best_eval) {
best_eval = eval;
best_move = move;
}
}
#else
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
std::cout << "Looking at " << move << std::endl;
int eval = _search(tmp_board, 3);
if (!am_white)
eval *= -1;
if (eval > best_eval) {
best_eval = eval;
best_move = move;
}
}
#endif
return best_move;
}
int ai::v3_AB_ordering::_ab_search(
const Board& b, int depth, int alpha, int beta
) {
if (depth == 0 || stop_computation)
return eval(b);
if (b.no_legal_moves()) {
if (b.is_check())
return -INFINITY;
return 0;
}
std::vector<Move> moves = b.all_legal_moves();
std::sort(moves.begin(), moves.end(), [&](Move& m1, Move& m2) {
int score = m1.score_guess(b) - m2.score_guess(b);
if (!am_white)
score *= -1;
return score < 0;
});
Move best_move;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
int tmp_eval = -_ab_search(tmp_board, depth - 1, -beta, -alpha);
if (tmp_eval >= beta)
return beta;
alpha = std::max(alpha, tmp_eval);
}
return alpha;
}
int ai::v3_AB_ordering::_eval(const Board& b) {
int white_eval = count_material(b, Colour::White);
int black_eval = count_material(b, Colour::Black);
int evaluation = white_eval - black_eval;
int perspective = b.white_to_play ? 1 : -1;
return perspective * evaluation;
}

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@ -0,0 +1,58 @@
#include "../pieces/piece.hpp"
#include "../utils/utils.hpp"
#include "ai.hpp"
#include <algorithm>
#define MULTITHREADED 1
int ai::v4_search_captures::_ab_search(
const Board& b, int depth, int alpha, int beta
) {
if (depth == 0 || stop_computation)
return _search_captures(b, alpha, beta);
if (b.no_legal_moves()) {
if (b.is_check())
return -INFINITY;
return 0;
}
std::vector<Move> moves = b.all_legal_moves();
std::sort(moves.begin(), moves.end(), [&](Move& m1, Move& m2) {
return m1.score_guess(b) > m2.score_guess(b);
});
Move best_move;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
int tmp_eval = -_ab_search(tmp_board, depth - 1, -beta, -alpha);
if (tmp_eval >= beta)
return beta;
alpha = std::max(alpha, tmp_eval);
}
return alpha;
}
int ai::v4_search_captures::_search_captures(
const Board& b, int alpha, int beta
) {
int evaluation = eval(b);
if (evaluation >= beta)
return beta;
alpha = std::max(evaluation, alpha);
std::vector<Move> moves = b.all_capturing_moves();
std::sort(moves.begin(), moves.end(), [&](Move& m1, Move& m2) {
return m1.score_guess(b) > m2.score_guess(b);
});
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
int tmp_eval = -_search_captures(tmp_board, -beta, -alpha);
if (tmp_eval >= beta)
return beta;
alpha = std::max(alpha, tmp_eval);
}
return alpha;
}

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@ -0,0 +1,52 @@
#include "../pieces/piece.hpp"
#include "../utils/utils.hpp"
#include "ai.hpp"
#include <algorithm>
static int force_king_to_corner(
int8_t attacking_king, int8_t defending_king, float endgame_weight
) {
int eval = 0;
Coords def_xy = Coords::from_index(defending_king);
Coords def_dist_to_center{
std::max(3 - def_xy.x, def_xy.x - 4),
std::max(3 - def_xy.y, def_xy.y - 4)
};
eval += def_dist_to_center.x + def_dist_to_center.y;
// make attacking king go closer to defending king to cut off escape routes
Coords attack_xy = Coords::from_index(attacking_king);
Coords dist_between_kings{
std::abs(attack_xy.x - def_xy.x),
std::abs(attack_xy.y - def_xy.y)
};
int distance = dist_between_kings.x + dist_between_kings.y;
eval += 14 - distance;
return (int) (eval * 10 * endgame_weight);
}
static float endgame_phase_weight(int material_count_no_pawns) {
static int endgame_material_start =
RookValue * 2 + BishopValue + KnightValue;
float multiplier = 1.f / endgame_material_start;
return 1.f - std::min(1.f, material_count_no_pawns * multiplier);
}
int ai::v5_better_endgame::_eval(const Board& b) {
int old_eval = v4_search_captures::_eval(b);
Colour attacking_colour = b.white_to_play ? White : Black;
Colour defending_colour = b.white_to_play ? Black : White;
return old_eval
+ force_king_to_corner(
b.get_king_of(attacking_colour),
b.get_king_of(defending_colour),
endgame_phase_weight(
count_material(b, attacking_colour, false)
+ count_material(b, defending_colour, false)
)
);
}

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@ -0,0 +1,43 @@
#include "../pieces/piece.hpp"
#include "../utils/threadpool.hpp"
#include "../utils/utils.hpp"
#include "ai.hpp"
#include <map>
Move ai::v6_iterative_deepening::_search(const Board& b) {
ThreadPool pool(std::thread::hardware_concurrency());
std::vector<Move> moves = b.all_legal_moves();
Move best_move;
int best_eval = -INFINITY;
std::map<Move, std::future<int>> futures;
int depth;
for (depth = 1; !stop_computation; depth++) {
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
futures.insert(
{move, pool.enqueue([&, tmp_board]() {
return _ab_search(tmp_board, depth, -INFINITY, INFINITY);
})}
);
}
int counter = 0;
for (auto& [move, future] : futures) {
int eval = future.get();
counter++;
if (!am_white)
eval *= -1;
if (eval > best_eval) {
best_eval = eval;
best_move = move;
}
}
futures.clear();
}
std::cout << "Went up until depth: " << depth << std::endl;
return best_move;
}

View File

@ -1,12 +1,15 @@
#include "board.hpp"
#include "coords.hpp"
#include "move.hpp"
#include "pieces/piece.hpp"
#include "../pieces/piece.hpp"
#include "../utils/coords.hpp"
#include "../utils/move.hpp"
#include "../utils/utils.hpp"
#include <SFML/Graphics/BlendMode.hpp>
#include <algorithm>
#include <cctype>
#include <map>
#include <sstream>
#include <stdexcept>
Board Board::setup_fen_position(std::string fen) {
@ -91,6 +94,8 @@ Board Board::setup_fen_position(std::string fen) {
index = fen.find(' ', index) + 1;
board.n_full_moves = std::stoi(fen.substr(index));
board.check = board._is_check_for(board.white_to_play ? White : Black);
board.nlm = board._no_legal_moves_for(board.white_to_play ? White : Black);
return board;
}
@ -110,14 +115,14 @@ std::string Board::to_fen() const {
for (int rank = 7; rank >= 0; rank--) {
int empty_cell_counter = 0;
for (int file = 0; file < 8; file++) {
if (squares[rank * 8 + file] == Piece::None) {
if (piece_at({file, rank}) == Piece::None) {
empty_cell_counter++;
continue;
}
int full_piece = squares[rank * 8 + file];
char piece = p2c[full_piece & 0b111];
int8_t colour = colour_at({file, rank});
Colour colour = colour_at({file, rank});
if (empty_cell_counter > 0) {
ret += std::to_string(empty_cell_counter);
@ -168,7 +173,14 @@ std::string Board::to_fen() const {
return ret;
}
Board Board::make_move(Move move) const {
Board Board::skip_turn() const {
Board ret = *this;
ret.white_to_play = !ret.white_to_play;
ret.check = ret._is_check_for(ret.white_to_play ? White : Black);
return ret;
}
Board Board::make_move(Move move, bool recurse_call) const {
Board ret;
std::copy(
std::begin(this->squares),
@ -181,10 +193,12 @@ Board Board::make_move(Move move) const {
ret.squares[move.source_square] = Piece::None;
ret.squares[move.target_square] = this->squares[move.source_square];
Piece source_piece = piece_at(move.source_square);
Piece target_piece = piece_at(move.target_square);
// -- Handle en passant target being eaten
if (en_passant_target != -1
&& (squares[move.source_square] & 0b111) == Piece::Pawn
&& squares[move.target_square] == Piece::None)
if (en_passant_target != -1 && source_piece == Piece::Pawn
&& target_piece == Piece::None)
ret.squares[move.target_square + (white_to_play ? -8 : 8)] =
Piece::None;
@ -193,7 +207,7 @@ Board Board::make_move(Move move) const {
ret.squares[move.target_square] = move.promoting_to;
// -- Set en passant target if need
if ((squares[move.source_square] & 0b111) == Piece::Pawn
if (source_piece == Piece::Pawn
&& std::abs(move.target_square - move.source_square) == 16) {
if (white_to_play)
ret.en_passant_target = move.target_square - 8;
@ -205,7 +219,7 @@ Board Board::make_move(Move move) const {
// -- Handle castling (just move the rook over)
Coords c = Coords::from_index(move.source_square);
if ((squares[move.source_square] & 0b111) == Piece::King) {
if (source_piece == Piece::King) {
if (move.target_square - move.source_square == 2) { // king side castle
Coords rook_source{7, c.y};
int8_t old_rook = ret.squares[rook_source.to_index()];
@ -226,10 +240,10 @@ Board Board::make_move(Move move) const {
ret.b_castle_rights = b_castle_rights;
bool is_capturing = squares[move.target_square] != Piece::None;
if (white_to_play) {
if ((squares[move.source_square] & 0b111) == King)
if (source_piece == King)
ret.w_castle_rights = NeitherSide;
if ((squares[move.source_square] & 0b111) == Rook) {
if (source_piece == Rook) {
if (c.x == 0 && (ret.w_castle_rights & QueenSide))
ret.w_castle_rights &= ~(QueenSide);
if (c.x == 7 && (ret.w_castle_rights & KingSide))
@ -237,18 +251,17 @@ Board Board::make_move(Move move) const {
}
Coords target = Coords::from_index(move.target_square);
if (is_capturing && target.y == 7
&& (squares[move.target_square] & 0b111) == Rook) {
if (is_capturing && target.y == 7 && target_piece == Rook) {
if (target.x == 0 && (ret.b_castle_rights & QueenSide))
ret.b_castle_rights &= ~(QueenSide);
if (target.x == 7 && (ret.b_castle_rights & KingSide))
ret.b_castle_rights &= ~(KingSide);
}
} else {
if ((squares[move.source_square] & 0b111) == King)
if (source_piece == King)
ret.b_castle_rights = NeitherSide;
if ((squares[move.source_square] & 0b111) == Rook) {
if (source_piece == Rook) {
if (c.x == 0 && (ret.b_castle_rights & QueenSide))
ret.b_castle_rights &= ~(QueenSide);
if (c.x == 7 && (ret.b_castle_rights & KingSide))
@ -256,8 +269,7 @@ Board Board::make_move(Move move) const {
}
Coords target = Coords::from_index(move.target_square);
if (is_capturing && target.y == 0
&& (squares[move.target_square] & 0b111) == Rook) {
if (is_capturing && target.y == 0 && target_piece == Rook) {
if (target.x == 0 && (ret.w_castle_rights & QueenSide))
ret.w_castle_rights &= ~(QueenSide);
if (target.x == 7 && (ret.w_castle_rights & KingSide))
@ -265,32 +277,65 @@ Board Board::make_move(Move move) const {
}
}
ret.n_half_moves = n_half_moves + 1;
if (is_capturing || piece_at(move.source_square) == Piece::Pawn)
ret.n_half_moves = 0;
if (!white_to_play)
ret.n_full_moves = n_full_moves + 1;
if (ret.n_half_moves > 150) {
std::cerr << "too many recursions" << std::endl;
exit(1);
}
if (recurse_call) {
ret.check = ret._is_check_for(ret.white_to_play ? White : Black);
ret.nlm = ret._no_legal_moves_for(ret.white_to_play ? White : Black);
}
return ret;
}
bool Board::insufficient_material_for(Colour current_colour) const {
int n_bishop = 0, n_knight = 0;
for (int i = 0; i < 64; i++) {
Colour colour = colour_at(i);
if (colour != current_colour)
continue;
Piece piece = piece_at(i);
if (piece == Piece::Pawn || piece == Piece::Queen
|| piece == Piece::Rook)
return false;
if (piece == Piece::Bishop)
n_bishop++;
if (piece == Piece::Knigt && colour == Colour::White)
n_knight++;
}
return (n_bishop == 0 && n_knight == 0) || (n_bishop == 1 && n_knight == 0)
|| (n_bishop == 0 && n_knight == 1);
}
int8_t Board::get_king_of(int8_t colour) const {
for (int i = 0; i < 64; i++)
if (squares[i] == (colour | Piece::King))
return i;
throw std::domain_error(
"Apparently there no kings of the such color in this board"
);
std::stringstream ss;
ss << "Apparently there no kings of the such color in this board: "
<< std::endl;
ss << to_fen();
throw std::domain_error(ss.str());
}
std::vector<int8_t> to_target_square(std::vector<Move> moves) {
std::vector<int8_t> ret;
for (Move move : moves)
ret.push_back(move.target_square);
return ret;
}
bool Board::is_check_for(int8_t colour) const {
bool Board::_is_check_for(Colour colour) const {
int8_t king_idx = this->get_king_of(colour);
for (int i = 0; i < 64; i++) {
std::vector<Move> all_moves;
all_moves.reserve(50);
for (int8_t i = 0; i < 64; i++) {
if (this->squares[i] == Piece::None || colour_at(i) == colour)
continue;
std::vector<int8_t> targets;
if ((squares[i] & 0b00111) == King) {
if (piece_at(i) == King) {
// special case for the king, because it creates infinite recursion
// (since he looks if he's walking into a check)
Coords king_pos = Coords::from_index(i);
@ -298,7 +343,7 @@ bool Board::is_check_for(int8_t colour) const {
for (int dy = -1; dy <= 1; dy++) {
Coords c{king_pos.x + dx, king_pos.y + dy};
if (c.is_within_bounds())
targets.push_back(c.to_index());
all_moves.push_back(Move{i, c.to_index()});
}
}
} else {
@ -308,27 +353,51 @@ bool Board::is_check_for(int8_t colour) const {
Coords::from_index(i),
true
);
targets = to_target_square(moves);
all_moves.insert(all_moves.end(), moves.begin(), moves.end());
}
if (std::find(targets.begin(), targets.end(), king_idx)
!= targets.end())
return true;
for (const Move& move : all_moves)
if (move.target_square == king_idx)
return true;
all_moves.clear();
}
return false;
}
bool Board::no_legal_moves_for(int8_t colour) const {
bool Board::_no_legal_moves_for(Colour colour) const {
for (int i = 0; i < 64; i++) {
if (colour_at(i) == colour) {
std::vector<Move> moves =
legal_moves(squares[i], *this, Coords::from_index(i));
if (moves.size() > 0)
return false;
}
if (squares[i] == Piece::None || colour_at(i) != colour)
continue;
std::vector<Move> moves;
moves = legal_moves(squares[i], *this, Coords::from_index(i));
if (moves.size() > 0)
return false;
}
return true;
}
bool Board::no_legal_moves() const {
return nlm;
}
bool Board::is_check() const {
return check;
}
bool Board::is_checkmate() const {
return check && nlm;
}
bool Board::is_stalemate() const {
return !check && nlm;
}
bool Board::is_terminal() const {
return n_half_moves == 100 || insufficient_material() || is_checkmate()
|| is_stalemate();
}
std::vector<Move> Board::all_legal_moves() const {
std::vector<Move> ret;
for (int i = 0; i < 64; i++) {
@ -341,3 +410,28 @@ std::vector<Move> Board::all_legal_moves() const {
}
return ret;
}
std::vector<Move> Board::all_capturing_moves() const {
std::vector<Move> moves = all_legal_moves();
std::vector<Move> ret;
ret.reserve(moves.size());
for (const Move& move : moves)
if (piece_at(move.target_square) != Piece::None)
ret.push_back(move);
return ret;
}
std::vector<int8_t> Board::opponent_pawn_attack_map() const {
std::vector<int8_t> ret;
for (int i = 0; i < 64; i++) {
if (piece_at(i) == Piece::Pawn
&& ((colour_at(i) == White && !white_to_play)
|| (colour_at(i) == Black && white_to_play))) {
std::vector<int8_t> attack_map =
pawn_attack_map(*this, Coords::from_index(i));
ret.insert(ret.end(), attack_map.begin(), attack_map.end());
}
}
return ret;
}

70
src/model/board/board.hpp Normal file
View File

@ -0,0 +1,70 @@
#pragma once
#include "../pieces/piece.hpp"
#include "../utils/coords.hpp"
#include "../utils/move.hpp"
#include <string>
struct Board {
private:
bool _no_legal_moves_for(Colour) const;
bool _is_check_for(Colour) const;
bool nlm = false, check = false;
public:
int8_t squares[64] = {Piece::None};
bool white_to_play = true;
int8_t w_castle_rights = CastleSide::NeitherSide;
int8_t b_castle_rights = CastleSide::NeitherSide;
int8_t en_passant_target = -1;
int n_half_moves = 0;
int n_full_moves = 0;
static Board setup_fen_position(std::string fen);
int8_t get_king_of(int8_t) const;
Board skip_turn() const;
Board make_move(Move, bool = true) const;
std::string to_fen() const;
bool no_legal_moves() const;
bool is_check() const;
bool insufficient_material_for(Colour) const;
bool insufficient_material() const {
return insufficient_material_for(White)
&& insufficient_material_for(Black);
};
std::vector<Move> all_legal_moves() const;
std::vector<Move> all_capturing_moves() const;
std::vector<int8_t> opponent_pawn_attack_map() const;
bool is_checkmate() const;
bool is_stalemate() const;
bool is_terminal() const;
inline Piece piece_at(int8_t idx) const {
return (Piece) (squares[idx] & 0b00111);
}
inline Piece piece_at(Coords xy) const {
return piece_at(xy.to_index());
}
inline Colour colour_at(int8_t idx) const {
return (Colour) (squares[idx] & 0b11000);
}
inline Colour colour_at(Coords xy) const {
return colour_at(xy.to_index());
}
};
inline bool operator<(const Board& m1, const Board& m2) {
return m1.to_fen() < m2.to_fen(
); // TODO: make this the comparison between the hash of the board
}

View File

@ -1,8 +1,8 @@
#include "perft.hpp"
#include "board.hpp"
#include "move.hpp"
#include "threadpool.hpp"
#include "../board/board.hpp"
#include "../utils/move.hpp"
#include "../utils/threadpool.hpp"
#include <chrono>
#include <map>
@ -47,7 +47,7 @@ static std::map<std::string, std::map<int, int>> pos2expected{
{3, 2812}, // 11
{4, 43238}, // 157
{5, 674624}, // 2199
// {6, 11030083},
{6, 11030083},
},
},
@ -55,11 +55,11 @@ static std::map<std::string, std::map<int, int>> pos2expected{
{
"r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 4",
{
{1, 6}, // 0
{2, 264}, // 1
{3, 9467}, // 69
{4, 422333}, // 3085
// {5, 15833292}, // 124452
{1, 6}, // 0
{2, 264}, // 1
{3, 9467}, // 69
{4, 422333}, // 3085
{5, 15833292}, // 124452
},
},
@ -67,11 +67,11 @@ static std::map<std::string, std::map<int, int>> pos2expected{
{
"r2q1rk1/pP1p2pp/Q4n2/bbp1p3/Np6/1B3NBn/pPPP1PPP/R3K2R b KQ - 0 5",
{
{1, 6}, // 0
{2, 264}, // 2
{3, 9467}, // 104
{4, 422333}, // 3742
// {5, 15833292}, // 136784
{1, 6}, // 0
{2, 264}, // 2
{3, 9467}, // 104
{4, 422333}, // 3742
{5, 15833292}, // 136784
},
},
@ -79,10 +79,10 @@ static std::map<std::string, std::map<int, int>> pos2expected{
{
"rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 6",
{
{1, 44}, // 0
{2, 1486}, // 12
{3, 62379}, // 357
// {4, 2103487}, // 13804
{1, 44}, // 0
{2, 1486}, // 12
{3, 62379}, // 357
{4, 2103487}, // 13804
// {5, 89941194}, // 1230428
},
},
@ -92,10 +92,10 @@ static std::map<std::string, std::map<int, int>> pos2expected{
"r4rk1/1pp1qppp/p1np1n2/2b1p1B1/2B1P1b1/P1NP1N2/1PP1QPPP/R4RK1 w - - 0 "
"7",
{
{1, 46}, // 0
{2, 2079}, // 16
{3, 89890}, // 602
// {4, 3894594}, // 26612
{1, 46}, // 0
{2, 2079}, // 16
{3, 89890}, // 602
{4, 3894594}, // 26612
// {5, 164075551}, // 1230428
},
},
@ -141,6 +141,7 @@ int move_generation_test(
} else {
// Regular sequential execution
for (const Move& move : moves) {
// std::cout << "Looking at " << move << std::endl;
Board tmp_board = b.make_move(move);
int n = move_generation_test(tmp_board, depth - 1, max_depth, pool);
if (depth == max_depth)

View File

@ -1,6 +1,6 @@
#include "../board.hpp"
#include "../coords.hpp"
#include "../move.hpp"
#include "../board/board.hpp"
#include "../utils/coords.hpp"
#include "../utils/move.hpp"
#include "piece.hpp"
#include <vector>

View File

@ -1,5 +1,6 @@
#include "../board.hpp"
#include "../coords.hpp"
#include "../board/board.hpp"
#include "../utils/coords.hpp"
#include "../utils/move.hpp"
#include "piece.hpp"
static bool is_clear_king_side(const Board& b, const Coords xy) {
@ -9,8 +10,9 @@ static bool is_clear_king_side(const Board& b, const Coords xy) {
return false;
std::optional<Move> move = move_for_position(b, xy, c);
Board board_after_move = b.make_move(move.value());
if (board_after_move.is_check_for(b.colour_at(xy)))
Board board_after_move = b.make_move(move.value(), false);
board_after_move = board_after_move.skip_turn();
if (board_after_move.is_check())
return false;
}
return true;
@ -23,8 +25,9 @@ static bool is_clear_queen_side(const Board& b, const Coords xy) {
return false;
std::optional<Move> move = move_for_position(b, xy, c);
Board board_after_move = b.make_move(move.value());
if (dx < 3 && board_after_move.is_check_for(b.colour_at(xy)))
Board board_after_move = b.make_move(move.value(), false);
board_after_move = board_after_move.skip_turn();
if (dx < 3 && board_after_move.is_check())
return false;
}
return true;
@ -45,7 +48,8 @@ std::vector<Move> king_moves(const Board& b, const Coords xy) {
}
}
if (b.is_check_for(b.colour_at(xy)))
if (b.is_check())
return keep_only_blocking(ret, b);
// -- Castles

View File

@ -1,6 +1,6 @@
#include "../board.hpp"
#include "../coords.hpp"
#include "../move.hpp"
#include "../board/board.hpp"
#include "../utils/coords.hpp"
#include "../utils/move.hpp"
#include "piece.hpp"
#include <vector>

102
src/model/pieces/pawn.cpp Normal file
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@ -0,0 +1,102 @@
#include "../board/board.hpp"
#include "../utils/coords.hpp"
#include "../utils/move.hpp"
#include "piece.hpp"
std::vector<Move> pawn_moves(const Board& b, const Coords xy) {
std::vector<Move> ret{};
Colour my_colour = b.colour_at(xy);
// -- Capture to the left
if (xy.x > 0) {
int dy = my_colour == Colour::White ? 1 : -1;
Coords left{xy.x - 1, xy.y + dy};
int8_t capturable_piece = b.squares[left.to_index()];
if (capturable_piece != 0 && my_colour != b.colour_at(left)) {
if ((my_colour == White && left.y == 7)
|| (my_colour == Black && left.y == 0))
for (auto piece : {Rook, Knigt, Bishop, Queen})
ret.push_back(Move{
xy.to_index(),
left.to_index(),
(Piece) (my_colour | piece)
});
else
ret.push_back(Move{xy.to_index(), left.to_index()});
}
}
// -- Capture to the right
if (xy.x < 7) {
int dy = my_colour == Colour::White ? 1 : -1;
Coords right{xy.x + 1, xy.y + dy};
int8_t capturable_piece = b.squares[right.to_index()];
if (capturable_piece != 0 && my_colour != b.colour_at(right)) {
if ((my_colour == White && right.y == 7)
|| (my_colour == Black && right.y == 0))
for (auto piece : {Rook, Knigt, Bishop, Queen})
ret.push_back(Move{
xy.to_index(),
right.to_index(),
(Piece) (my_colour | piece)
});
else
ret.push_back(Move{xy.to_index(), right.to_index()});
}
}
// -- Capture en passant
if (b.en_passant_target != -1) {
Coords c = Coords::from_index(b.en_passant_target);
int dy = my_colour == Colour::White ? 1 : -1;
if (c.y == xy.y + dy && (c.x == xy.x - 1 || c.x == xy.x + 1))
ret.push_back(Move{xy.to_index(), c.to_index()});
}
// -- Normal move + promotion
bool is_on_starting_rank =
my_colour == Colour::White ? xy.y == 1 : xy.y == 6;
int max_dy = is_on_starting_rank ? 3 : 2;
for (int dy = 1; dy < max_dy; dy++) {
int actual_dy = my_colour == Colour::White ? dy : -dy;
Coords new_xy{xy.x, xy.y + actual_dy};
if (b.squares[new_xy.to_index()] != Piece::None)
break;
if (new_xy.y == 7 || new_xy.y == 0)
for (auto piece : {Rook, Knigt, Bishop, Queen})
ret.push_back(Move{
xy.to_index(),
new_xy.to_index(),
(Piece) (my_colour | piece)
});
else
ret.push_back(Move{
xy.to_index(),
new_xy.to_index(),
});
}
return ret;
}
std::vector<int8_t> pawn_attack_map(const Board& b, Coords xy) {
std::vector<int8_t> ret{};
Colour my_colour = b.colour_at(xy);
// -- Capture to the left
if (xy.x > 0) {
int dy = my_colour == Colour::White ? 1 : -1;
Coords left{xy.x - 1, xy.y + dy};
ret.push_back(left.to_index());
}
// -- Capture to the right
if (xy.x < 7) {
int dy = my_colour == Colour::White ? 1 : -1;
Coords right{xy.x + 1, xy.y + dy};
ret.push_back(right.to_index());
}
return ret;
}

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@ -1,18 +1,20 @@
#include "piece.hpp"
#include "../board.hpp"
#include "../coords.hpp"
#include "../board/board.hpp"
#include "../utils/coords.hpp"
#include "../utils/move.hpp"
std::vector<Move>
keep_only_blocking(const std::vector<Move> candidates, const Board& board) {
if (candidates.size() == 0)
return {};
int8_t my_colour = board.colour_at(candidates[0].source_square);
std::vector<Move> ret;
for (Move move : candidates) {
Board board_after_move = board.make_move(move);
if (!board_after_move.is_check_for(my_colour))
Board board_after_move = board.make_move(move, false);
board_after_move = board_after_move.skip_turn();
if (!board_after_move.is_check())
ret.push_back(move);
}
return ret;

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@ -20,7 +20,42 @@ enum Colour : int8_t {
Black = 16,
};
inline std::ostream& operator<<(std::ostream& os, const int8_t& i) {
inline const char* to_string(Colour c) {
switch (c) {
case White:
return "White";
case Black:
return "Black";
default:
return "[Unknown Colour]";
}
}
inline const char* to_string(Piece c) {
switch (c) {
case Pawn:
return "Pawn";
case Rook:
return "Rook";
case Bishop:
return "Bishop";
case Knigt:
return "Knight";
case Queen:
return "Queen";
case King:
return "King";
default:
return "[Unknown Colour]";
}
}
inline std::ostream& operator<<(std::ostream& os, const Colour& i) {
os << std::to_string(i);
return os;
}
inline std::ostream& operator<<(std::ostream& os, const Piece& i) {
os << std::to_string(i);
return os;
}
@ -34,6 +69,7 @@ std::vector<Move> keep_only_blocking(const std::vector<Move>, const Board&);
std::optional<Move> move_for_position(const Board&, const Coords, const Coords);
std::vector<Move> look_direction(const Board&, const Coords, int, int);
std::vector<int8_t> pawn_attack_map(const Board&, const Coords);
std::vector<Move> pawn_moves(const Board&, const Coords);
std::vector<Move> rook_moves(const Board&, const Coords);
std::vector<Move> knight_moves(const Board&, const Coords);

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@ -1,6 +1,6 @@
#include "../board.hpp"
#include "../coords.hpp"
#include "../move.hpp"
#include "../board/board.hpp"
#include "../utils/coords.hpp"
#include "../utils/move.hpp"
#include "piece.hpp"
#include <vector>

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@ -1,6 +1,6 @@
#include "../board.hpp"
#include "../coords.hpp"
#include "../move.hpp"
#include "../board/board.hpp"
#include "../utils/coords.hpp"
#include "../utils/move.hpp"
#include "piece.hpp"
#include <vector>

54
src/model/utils/move.cpp Normal file
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@ -0,0 +1,54 @@
#include "move.hpp"
#include "../board/board.hpp"
#include "utils.hpp"
#include <algorithm>
int Move::score_guess(const Board& b) const {
int ret = 0;
Piece me_piece = b.piece_at(source_square);
Piece captured_piece = b.piece_at(target_square);
if (captured_piece != Piece::None)
ret += 10 * piece_value(captured_piece) - piece_value(me_piece);
if (promoting_to != Piece::None)
ret += piece_value(promoting_to);
std::vector<int8_t> pawn_attack_map = b.opponent_pawn_attack_map();
if (std::find(pawn_attack_map.begin(), pawn_attack_map.end(), target_square)
!= pawn_attack_map.end())
ret -= me_piece;
return ret;
}
Move Move::from_string(std::string move) {
if (!(4 <= move.size() && move.size() <= 5))
throw std::invalid_argument("Move must be 4 or 5 characters long");
Move ret;
ret.source_square = Coords::from_algebraic(move.substr(0, 2)).to_index();
ret.target_square = Coords::from_algebraic(move.substr(2, 2)).to_index();
if (move.size() == 5)
switch (move[4]) {
case 'n':
ret.promoting_to = Knigt;
break;
case 'b':
ret.promoting_to = Bishop;
break;
case 'r':
ret.promoting_to = Rook;
break;
case 'q':
ret.promoting_to = Queen;
break;
default:
throw std::invalid_argument("Promotion piece must be one of 'nbrq'"
);
}
ret.target_square = Coords::from_algebraic(move.substr(2, 2)).to_index();
return ret;
}

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@ -1,8 +1,8 @@
#pragma once
#include "castle_side.hpp"
#include "../board/castle_side.hpp"
#include "../pieces/piece.hpp"
#include "coords.hpp"
#include "pieces/piece.hpp"
#include <cstdint>
#include <sstream>
@ -11,7 +11,11 @@ struct Move {
int8_t source_square;
int8_t target_square;
int8_t promoting_to = Piece::None;
Piece promoting_to = Piece::None;
int score_guess(const Board&) const;
static Move from_string(std::string);
std::string to_string() const {
std::stringstream ss;
@ -39,6 +43,10 @@ struct Move {
}
};
inline bool operator<(const Move& m1, const Move& m2) {
return m1.to_string() < m2.to_string();
}
inline std::ostream& operator<<(std::ostream& os, const Move& m) {
os << m.to_string();
return os;

38
src/model/utils/utils.cpp Normal file
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@ -0,0 +1,38 @@
#include "utils.hpp"
#include "../board/board.hpp"
std::vector<int8_t> to_target_square(std::vector<Move> moves) {
std::vector<int8_t> ret;
for (Move move : moves)
ret.push_back(move.target_square);
return ret;
}
int piece_value(Piece p) {
switch (p) {
case Piece::Pawn:
return PawnValue;
case Piece::Knigt:
return KnightValue;
case Piece::Bishop:
return BishopValue;
case Piece::Rook:
return RookValue;
case Piece::Queen:
return QueenValue;
default:
return 0;
}
}
int count_material(const Board& b, int8_t colour, bool count_pawns) {
int ret = 0;
for (int i = 0; i < 64; i++) {
if (b.piece_at(i) == Pawn && !count_pawns)
continue;
if (b.colour_at(i) == colour)
ret += piece_value(b.piece_at(i));
}
return ret;
}

19
src/model/utils/utils.hpp Normal file
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@ -0,0 +1,19 @@
#pragma once
#include "move.hpp"
#include <cstdint>
#include <limits>
#include <vector>
std::vector<int8_t> to_target_square(std::vector<Move>);
int count_material(const Board&, int8_t, bool = true);
int piece_value(Piece);
const int INFINITY = std::numeric_limits<int>::max();
const int PawnValue = 100;
const int KnightValue = 300;
const int BishopValue = 320;
const int RookValue = 500;
const int QueenValue = 900;

215
src/view/gui.cpp Normal file
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@ -0,0 +1,215 @@
#include "gui.hpp"
#include "../model/utils/utils.hpp"
#include <SFML/Graphics/Color.hpp>
#include <SFML/System/Vector2.hpp>
GUI::GUI() {
window.create(sf::VideoMode(WINDOW_SIZE, WINDOW_SIZE), "Chess Board");
load_textures();
font.loadFromFile("res/arial.ttf");
}
void GUI::update_board(
const Board& b, int8_t selected_square, std::vector<int8_t> targets
) {
window.clear();
draw_board(selected_square, targets);
draw_pieces(b);
window.display();
}
void GUI::notify_stalemate(Colour col) {
std::cout << "Stalemate for " << to_string(col) << std::endl;
}
void GUI::notify_checkmate(Colour col) {
std::cout << "Checkmate for " << to_string(col) << std::endl;
}
void GUI::handle_events() {
sf::Event event;
while (window.pollEvent(event))
if (event.type == sf::Event::Closed)
window.close();
else if (event.type == sf::Event::MouseButtonPressed)
handle_click(event.mouseButton.x, event.mouseButton.y);
}
void GUI::load_textures() {
const std::string names[6] =
{"rook", "knight", "bishop", "queen", "king", "pawn"
}; // don't touch the order, it's reflecting the one in the Piece enum
for (int i = 0; i < 6; ++i) {
textures[i][0].loadFromFile("res/pieces/white-" + names[i] + ".png");
textures[i][1].loadFromFile("res/pieces/black-" + names[i] + ".png");
}
}
void GUI::handle_click(int x, int y) {
int file = x / TILE_SIZE;
int rank = 7 - (y / TILE_SIZE);
controller->on_tile_selected(file, rank);
}
void GUI::draw_annotation(int file, int rank) {
if (file == 0) {
sf::Text annotation(std::to_string(rank + 1), font);
annotation.setStyle(sf::Text::Bold);
annotation.setCharacterSize(16);
annotation.setFillColor(rank % 2 == 0 ? colours[1] : colours[0]);
annotation.setPosition(
(file + .05) * TILE_SIZE,
(7 - rank + .05) * TILE_SIZE
);
window.draw(annotation);
}
if (rank == 0) {
sf::Text annotation("abcdefgh"[file], font);
annotation.setCharacterSize(16);
annotation.setOrigin(16, 16);
annotation.setStyle(sf::Text::Bold);
annotation.setFillColor(file % 2 == 0 ? colours[1] : colours[0]);
annotation.setPosition(
(file + 1) * TILE_SIZE,
(7 - rank + .95) * TILE_SIZE
);
window.draw(annotation);
}
}
void GUI::draw_board(int selected_square, std::vector<int8_t> targets) {
sf::RectangleShape square(sf::Vector2f(TILE_SIZE, TILE_SIZE));
for (int rank = 0; rank < 8; ++rank) {
for (int file = 0; file < 8; ++file) {
int8_t index = Coords{file, rank}.to_index();
square.setPosition(file * TILE_SIZE, (7 - rank) * TILE_SIZE);
if (index == selected_square)
square.setFillColor(
(file + rank) % 2 == 0 ? alt_colours[0] : alt_colours[1]
);
else
square.setFillColor(
(file + rank) % 2 == 0 ? colours[0] : colours[1]
);
window.draw(square);
draw_annotation(file, rank);
if (std::find(targets.begin(), targets.end(), index)
!= targets.end()) {
float r = .15 * TILE_SIZE;
sf::CircleShape circle{r};
sf::Color c(0x00000055);
circle.setFillColor(c);
circle.setOrigin(r, r);
circle.setPosition(
(file + .5) * TILE_SIZE,
(7 - rank + .5) * TILE_SIZE
);
window.draw(circle);
}
}
}
}
void GUI::draw_pieces(const Board& board) {
for (int i = 0; i < 64; ++i) {
int piece = board.piece_at(i);
if (piece != Piece::None) {
int colour = board.colour_at(i) == Colour::White ? 0 : 1;
pieces[i].setTexture(textures[piece - 1][colour]);
sf::Vector2 center = textures[piece - 1][colour].getSize() / 2u;
pieces[i].setOrigin(center.x, center.y);
pieces[i].setPosition(
(i % 8 + .5) * TILE_SIZE,
(7 - (int) (i / 8) + .5) * TILE_SIZE
);
window.draw(pieces[i]);
}
}
}
int GUI::show_popup(
const std::string& message, const std::vector<std::string>& options
) {
sf::RenderWindow popup(sf::VideoMode(300, 200), "Choice");
sf::Font font;
if (!font.loadFromFile("res/arial.ttf")) {
std::cerr << "Error: Could not load font!" << std::endl;
return -1;
}
sf::Text text(message, font, 20);
text.setPosition(20, 20);
text.setFillColor(sf::Color::Black);
std::vector<sf::RectangleShape> buttonShapes;
std::vector<sf::Text> buttonTexts;
for (size_t i = 0; i < options.size(); ++i) {
sf::RectangleShape button(sf::Vector2f(200, 30));
button.setPosition(50, 70 + i * 40);
button.setFillColor(sf::Color(150, 150, 150));
buttonShapes.push_back(button);
sf::Text buttonText(options[i], font, 18);
buttonText.setPosition(60, 75 + i * 40);
buttonText.setFillColor(sf::Color::Black);
buttonTexts.push_back(buttonText);
}
while (popup.isOpen()) {
sf::Event event;
while (popup.pollEvent(event)) {
if (event.type == sf::Event::Closed)
popup.close();
else if (event.type == sf::Event::MouseButtonPressed) {
for (size_t i = 0; i < buttonShapes.size(); ++i) {
if (buttonShapes[i].getGlobalBounds().contains(
event.mouseButton.x,
event.mouseButton.y
)) {
popup.close();
return i;
}
}
}
}
popup.clear(sf::Color::White);
popup.draw(text);
for (size_t i = 0; i < buttonShapes.size(); ++i) {
popup.draw(buttonShapes[i]);
popup.draw(buttonTexts[i]);
}
popup.display();
}
return -1;
}
Piece GUI::ask_about_promotion() {
std::vector<std::string> options = {"Queen", "Rook", "Bishop", "Knight"};
int idx = show_popup("Please choose a promotion for your pawn", options);
switch (idx) {
case 0:
return Queen;
case 1:
return Rook;
case 2:
return Bishop;
case 3:
return Knigt;
};
return Piece::None;
}
void GUI::show() {
while (window.isOpen())
handle_events();
}

41
src/view/gui.hpp Normal file
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@ -0,0 +1,41 @@
#pragma once
#include "../model/board/board.hpp"
#include "view.hpp"
#include <SFML/Graphics.hpp>
const int TILE_SIZE = 80;
const int BOARD_SIZE = 8;
const int WINDOW_SIZE = TILE_SIZE * BOARD_SIZE;
class GUI : public View {
public:
GUI();
void show() override;
Piece ask_about_promotion();
void update_board(const Board&, int8_t, std::vector<int8_t>) override;
void notify_checkmate(Colour) override;
void notify_stalemate(Colour) override;
private:
sf::RenderWindow window;
sf::Texture textures[6][2];
sf::Sprite pieces[64];
sf::Font font;
sf::Color colours[2] = {sf::Color(0xB88762FF), sf::Color(0xEDD6B0FF)};
sf::Color alt_colours[2] = {sf::Color(0xDCC34BFF), sf::Color(0xF6EB72FF)};
int show_popup(
const std::string& message, const std::vector<std::string>& options
);
void load_textures();
void handle_events();
void handle_click(int, int);
void draw_board(int, std::vector<int8_t>);
void draw_pieces(const Board&);
void draw_annotation(int, int);
};

16
src/view/noop.hpp Normal file
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@ -0,0 +1,16 @@
#include "../model/board/board.hpp"
#include "view.hpp"
class NoOpView : public View {
public:
NoOpView() {};
void show() override {};
void update_board(const Board&, int8_t, std::vector<int8_t>) override {};
void notify_checkmate(Colour) override{};
void notify_stalemate(Colour) override{};
Piece ask_about_promotion() override {
return Queen;
};
};

22
src/view/view.hpp Normal file
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@ -0,0 +1,22 @@
#pragma once
#include "../controller/controller.hpp"
#include "../model/board/board.hpp"
#include "../model/pieces/piece.hpp"
#include "../model/utils/move.hpp"
class View {
protected:
Controller* controller;
public:
void set_controller(Controller* c) {
controller = c;
}
virtual void show() = 0;
virtual Piece ask_about_promotion() = 0;
virtual void update_board(const Board&, int8_t, std::vector<int8_t>) = 0;
virtual void notify_checkmate(Colour) = 0;
virtual void notify_stalemate(Colour) = 0;
};

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@ -1,4 +1,4 @@
#include "../src/board.hpp"
#include "../src/model/board/board.hpp"
#include "lib.hpp"
int main() {

13
tests/move.cpp Normal file
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@ -0,0 +1,13 @@
#include "../src/model/board/board.hpp"
#include "lib.hpp"
int main() {
std::string str_move = "a2a3";
ASSERT_EQUALS(str_move, Move::from_string(str_move).to_string());
str_move = "b2f4";
ASSERT_EQUALS(str_move, Move::from_string(str_move).to_string());
str_move = "a2a1r";
ASSERT_EQUALS(str_move, Move::from_string(str_move).to_string());
}

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@ -1,4 +1,4 @@
#include "../src/coords.hpp"
#include "../src/model/utils/coords.hpp"
#include "lib.hpp"
int main() {