added the check for insufficient material
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@ -5,6 +5,7 @@
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#include "../utils/move.hpp"
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#include "../utils/utils.hpp"
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#include <SFML/Graphics/BlendMode.hpp>
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#include <algorithm>
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#include <cctype>
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#include <map>
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@ -269,6 +270,28 @@ Board Board::make_move(Move move) const {
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return ret;
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}
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bool Board::insufficient_material_for(Colour current_colour) const {
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int n_bishop = 0, n_knight = 0;
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for (int i = 0; i < 64; i++) {
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Colour colour = colour_at(i);
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if (colour != current_colour)
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continue;
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Piece piece = piece_at(i);
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if (piece == Piece::Pawn || piece == Piece::Queen
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|| piece == Piece::Rook)
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return false;
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if (piece == Piece::Bishop)
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n_bishop++;
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if (piece == Piece::Knigt && colour == Colour::White)
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n_knight++;
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}
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return (n_bishop == 0 && n_knight == 0) || (n_bishop == 1 && n_knight == 0)
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|| (n_bishop == 0 && n_knight == 1);
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}
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int8_t Board::get_king_of(int8_t colour) const {
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for (int i = 0; i < 64; i++)
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if (squares[i] == (colour | Piece::King))
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@ -25,7 +25,12 @@ struct Board {
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Board make_move(Move) const;
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std::string to_fen() const;
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bool is_check_for(int8_t) const;
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bool insufficient_material() const;
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bool insufficient_material_for(Colour) const;
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bool insufficient_material() const {
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return insufficient_material_for(White)
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&& insufficient_material_for(Black);
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};
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std::vector<Move> all_legal_moves() const;
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