we're starting to get somewhere here

This commit is contained in:
Karma Riuk 2025-02-06 17:31:16 +01:00
parent 42484f4217
commit f540246817
8 changed files with 213 additions and 7 deletions

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@ -28,7 +28,7 @@ obj/%.o:
$(CXX) $(CXXFLAGS) -o $@ -c $<
main: $(OBJFILES)
$(CXX) $(LDFLAGS) $(OBJFILES) $(LOADLIBES) $(LDLIBS) -o main
$(CXX) $(LDFLAGS) $(OBJFILES) $(LOADLIBES) $(LDLIBS) -o main -lsfml-graphics -lsfml-window -lsfml-system
clean:
rm -rf obj/* $(DEPFILES) test_bin/

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@ -0,0 +1,14 @@
#pragma once
#include "../model/board/board.hpp"
class View;
class Controller {
protected:
Board board;
public:
// Controller(Board, View);
virtual void on_tile_selected(int, int) = 0;
};

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@ -0,0 +1,17 @@
#include "manual.hpp"
ManualController::ManualController(Board b, View& view): view(view) {
board = b;
selected_piece = Piece::None;
legal_moves = {};
view.update_board(b, selected_piece, legal_moves);
}
void ManualController::on_tile_selected(int x, int y) {}
void ManualController::reset_selection() {}
void ManualController::show_legal_moves(Coords) {}
void ManualController::make_move(Move) {}

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@ -0,0 +1,21 @@
#pragma once
#include "../model/utils/coords.hpp"
#include "../model/utils/move.hpp"
#include "../view/view.hpp"
#include "controller.hpp"
class ManualController : public Controller {
private:
View& view;
Piece selected_piece;
std::vector<Move> legal_moves;
void reset_selection();
void show_legal_moves(Coords);
void make_move(Move);
public:
ManualController(Board, View&);
void on_tile_selected(int, int) override;
};

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@ -1,14 +1,24 @@
#include "model/ais/ai.hpp"
#include "model/board/board.hpp"
#include "model/perft/perft.hpp"
#include <iostream>
#include "controller/controller.hpp"
#include "controller/manual.hpp"
#include "view/gui.hpp"
#include "view/view.hpp"
int main(int argc, char* argv[]) {
std::string pos =
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
perft();
Board b = Board::setup_fen_position(pos);
GUI gui;
ManualController manual(b, gui);
View& view = gui;
Controller& controller = manual;
view.show();
// perft();
// ai::v1_simple ai;
//
// Board b = Board::setup_fen_position(pos);

91
cpp/src/view/gui.cpp Normal file
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@ -0,0 +1,91 @@
#include "gui.hpp"
#include <SFML/Graphics/Color.hpp>
GUI::GUI() {
window.create(sf::VideoMode(WINDOW_SIZE, WINDOW_SIZE), "Chess Board");
// load_textures();
}
void GUI::update_board(
const Board& b, int8_t selected_square, std::vector<Move> legal_moves
) {
window.clear();
draw_board(selected_square, legal_moves);
// draw_pieces(b);
window.display();
}
void GUI::notify_stalemate() {}
void GUI::notify_checkmate() {}
void GUI::handle_events() {
sf::Event event;
while (window.pollEvent(event))
if (event.type == sf::Event::Closed)
window.close();
else if (event.type == sf::Event::MouseButtonPressed)
handle_click(event.mouseButton.x, event.mouseButton.y);
}
void GUI::load_textures() {
const std::string names[6] =
{"pawn", "rook", "knight", "bishop", "queen", "king"};
for (int i = 0; i < 6; ++i) {
textures[i][0].loadFromFile("res/white-" + names[i] + ".png");
textures[i][1].loadFromFile("res/black-" + names[i] + ".png");
}
}
void GUI::handle_click(int x, int y) {
// int file = x / TILE_SIZE;
// int rank = 7 - (y / TILE_SIZE);
// controller.on_tile_selected(file, rank);
}
void GUI::draw_board(int selected_square, std::vector<Move> legal_moves) {
sf::Color colours[2] = {
sf::Color(0xEDD6B0),
sf::Color(0xB88762)
}; // Light and dark squares
// sf::Color alt_colours[2] = {
// sf::Color(0xF6EB72),
// sf::Color(0xDCC34B)
// }; // when selected
// sf::Color circle_colours[2] = {
// sf::Color(0xCCB897),
// sf::Color(0x9E7454)
// }; // legal moves
sf::RectangleShape square(sf::Vector2f(TILE_SIZE, TILE_SIZE));
for (int rank = 0; rank < 8; ++rank) {
for (int file = 0; file < 8; ++file) {
square.setPosition(file * TILE_SIZE, (7 - rank) * TILE_SIZE);
square.setFillColor(
(file + rank) % 2 == 0 ? colours[0] : colours[1]
);
window.draw(square);
}
}
}
void GUI::draw_pieces(const Board& board) {
for (int i = 0; i < 64; ++i) {
int piece = board.piece_at(i);
if (piece != Piece::None) {
int color = board.colour_at(i) == Colour::White ? 0 : 1;
pieces[i].setTexture(textures[piece - 1][color]);
pieces[i].setPosition(
(i % 8) * TILE_SIZE,
(7 - (int) (i / 8)) * TILE_SIZE
);
window.draw(pieces[i]);
}
}
}
void GUI::show() {
while (window.isOpen())
handle_events();
}

32
cpp/src/view/gui.hpp Normal file
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@ -0,0 +1,32 @@
#pragma once
#include "../model/board/board.hpp"
#include "view.hpp"
#include <SFML/Graphics.hpp>
const int TILE_SIZE = 80;
const int BOARD_SIZE = 8;
const int WINDOW_SIZE = TILE_SIZE * BOARD_SIZE;
class GUI : public View {
public:
GUI();
void show() override;
void update_board(const Board&, int8_t, std::vector<Move>) override;
void notify_checkmate() override;
void notify_stalemate() override;
private:
sf::RenderWindow window;
sf::Texture textures[6][2];
sf::Sprite pieces[64];
void load_textures();
void handle_events();
void handle_click(int, int);
void draw_board(int, std::vector<Move>);
void draw_pieces(const Board&);
};

21
cpp/src/view/view.hpp Normal file
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@ -0,0 +1,21 @@
#pragma once
#include "../controller/controller.hpp"
#include "../model/board/board.hpp"
#include "../model/pieces/piece.hpp"
#include "../model/utils/move.hpp"
class View {
protected:
Controller* controller;
public:
void set_controller(Controller* c) {
controller = c;
}
virtual void show() = 0;
virtual void update_board(const Board&, int8_t, std::vector<Move>) = 0;
virtual void notify_checkmate() = 0;
virtual void notify_stalemate() = 0;
};