implemented the ai vs ai controller
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This commit is contained in:
Karma Riuk 2025-02-06 21:21:18 +01:00
parent 47cf8b3539
commit 04134f013c
5 changed files with 61 additions and 4 deletions

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@ -0,0 +1,36 @@
#include "ai_vs_ai.hpp"
#include "controller.hpp"
#include <thread>
AIvsAIController::AIvsAIController(Board b, View& v, ai::AI& p1, ai::AI& p2)
: Controller(b, v),
p1(p1),
p2(p2) {}
void AIvsAIController::start() {
std::thread view_thread([&]() { view.show(); });
ai::AI* current_player;
while (!board.is_terminal()) {
current_player = board.white_to_play ? &p1 : &p2;
Move move = current_player->search(board, board.white_to_play);
make_move(move);
}
view_thread.join();
}
void AIvsAIController::make_move(Move move) {
board = board.make_move(move);
view.update_board(board, -1, {});
Colour current_colour = board.white_to_play ? White : Black;
if (board.is_checkmate_for(current_colour))
view.notify_checkmate(current_colour);
if (board.is_stalemate_for(current_colour))
view.notify_stalemate(current_colour);
}
void AIvsAIController::on_tile_selected(int, int) {}

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@ -0,0 +1,19 @@
#pragma once
#include "../model/ais/ai.hpp"
#include "../model/utils/coords.hpp"
#include "../model/utils/move.hpp"
#include "../view/view.hpp"
#include "controller.hpp"
class AIvsAIController : public Controller {
ai::AI &p1, &p2;
protected:
void make_move(Move) override;
public:
AIvsAIController(Board, View&, ai::AI&, ai::AI&);
void on_tile_selected(int, int) override;
void start() override;
};

View File

@ -8,7 +8,7 @@ class Controller {
protected:
Board board;
View& view;
virtual void make_move(Move) = 0;
public:
Controller(Board, View&);

View File

@ -13,7 +13,7 @@ class ManualController : public Controller {
void reset_selection();
void show_legal_moves(Coords);
void make_move(Move);
void make_move(Move) override;
public:
ManualController(Board, View&);

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@ -1,3 +1,4 @@
#include "controller/ai_vs_ai.hpp"
#include "controller/controller.hpp"
#include "controller/human_vs_ai.hpp"
#include "controller/manual.hpp"
@ -13,10 +14,11 @@ int main(int argc, char* argv[]) {
Board b = Board::setup_fen_position(pos);
ai::v0_random ai(std::chrono::milliseconds(500));
ai::v0_random p1(std::chrono::milliseconds(500));
ai::v0_random p2(std::chrono::milliseconds(500));
GUI gui;
HumanVsAIController manual(b, gui, ai);
AIvsAIController manual(b, gui, p1, p2);
Controller& controller = manual;