Commit Graph

118 Commits

Author SHA1 Message Date
e9f90bd11c Added before vs after to readme 2023-08-02 17:55:43 +02:00
87b4febc5d Added README with abstract 2023-08-02 17:34:11 +02:00
082acc4451 Added random color generation to the polygons, also made so that the
color of the vector indicating speed is the same as the color of the
polygon, but a little lighter
2023-06-13 13:50:07 +02:00
79ac43f05c Set max length for arrow heads 2023-06-13 13:49:48 +02:00
89e250dcba Removed the passing of the mass through parameters. Now the mass is
determined by the area of the polygon
2023-05-19 16:31:38 +02:00
ce0cf102ba Reformated collisions.cc 2023-05-19 16:29:05 +02:00
a424fec9a9 Now when polygons collide, they get moved by the overlap to ensure that
they don't get stuck in the following frames, it works very well and
Carza is happy :))))))
2023-05-19 15:24:11 +02:00
92e51a96be Added the destroy method for the polygons 2023-05-19 10:18:49 +02:00
00dad13b2f Commented out some couts 2023-05-18 11:24:08 +02:00
784eb823ec Updated Makefile 2023-05-18 11:23:54 +02:00
697d958bbf Added the commandline argument to enable polygons 2023-05-18 11:23:31 +02:00
d2e95a7d93 Added entry to gitignore 2023-05-18 11:19:58 +02:00
a774b8d517 Removed a lot of useless fluff 2023-05-17 15:40:55 +02:00
deeb237f45 Added a more complex starting setting 2023-05-17 15:38:05 +02:00
40dde35f19 Added restitution coefficient control (introduced a lot of unwanted
behaviour, but fixable)
2023-05-17 13:38:46 +02:00
a6c4771d1a Added gravity to polygons 2023-05-17 13:33:07 +02:00
7b5273b9bf Added gravity vector for polygons in gravity.h 2023-05-17 13:30:05 +02:00
958a784371 Reformated gravity.h 2023-05-17 13:29:38 +02:00
2bba3155da Added the gravity vector method for polygons (kinda blindly copied and
pasted it from the ball version, hope it works)
2023-05-17 13:27:11 +02:00
7df64d460c Reformated gravity.cc 2023-05-17 13:25:36 +02:00
487b5fe00b Fixed most of the bugs of the collision detection (still some cases
there)
2023-05-17 13:22:34 +02:00
b4203884ef Changed to delta so that the edge cases happen less (since the 'move
less' each frame)
2023-05-17 13:21:43 +02:00
398cae3b24 Added toString method to polygons, together with fields "label" and
"collided_with"
2023-05-17 13:21:06 +02:00
399949876f Made the draw method of vec2d const so that compiler stops complaining 2023-05-17 13:20:40 +02:00
3c2335235e Added labels to polygons to make it clear what is getting printed 2023-05-17 13:19:57 +02:00
33cbe4a683 Added the possibility to go frame by frame pressing '.' 2023-05-17 13:18:51 +02:00
37a76e3e8d Revamped collision detection, missing the vertex inside vertex case
(which is happening a bit too often imho)
2023-05-06 14:07:47 +02:00
2cfa921547 Added a general polygon to the initial state 2023-05-06 14:06:45 +02:00
c0d4343b77 Added general polygon generation WITH CORRECT INERTIA YUHUU 2023-05-06 14:05:45 +02:00
ad841588ad Refactored collision detection (last version before changing the algo) 2023-04-25 12:09:07 +02:00
6b049eb831 Added new polygons in polygons_init_state() and now drawing the point of
impact and the normal vector in that point
2023-04-25 12:05:39 +02:00
02f60aaa8a Added == operator to vec2d 2023-04-25 12:04:52 +02:00
699490fefc Added the possibility of drawing a vector 2023-04-25 12:02:56 +02:00
bf9545a7a0 Added regular polygons and started implementation of arbitrary (general)
polygons
2023-04-25 12:01:51 +02:00
4a7e5834d3 Quick refactoring and reformating 2023-04-21 09:01:35 +02:00
1c58530e98 Now the borders of the windows are walls of infinite mass 2023-04-10 14:40:16 +02:00
c7b9500bc4 Fixed inertia for rectangles 2023-04-10 14:39:36 +02:00
d0de911344 got the speed working (yay) but the angular velocity that results is superrrr low, thus not creating any rotation after impact, wierd... 2023-04-02 21:53:21 +02:00
7dc54ddfe5 Made the angular speed a double 2023-03-25 14:03:07 +01:00
4d14f2a30b Added wall bouncing logic (flawed); added bounding box computation and display 2023-03-25 10:57:32 +01:00
d6bf526459 Generator now makes the polygons origin at their center of mass, easier for rotation 2023-03-20 15:33:35 +01:00
e6a3979de1 Added a generator for polygons to make the init easier 2023-03-14 23:10:31 +01:00
48a1b3ade4 Added the possibility to set the fields of the polygon class in a functional programming style 2023-03-14 23:09:48 +01:00
37198d4669 fixed implementaion mistake 2023-03-14 22:00:55 +01:00
9fd87b7f29 Simple implementation of polygons, you can create them in the init and draw them 2023-03-14 21:46:36 +01:00
7a5bf13575 Added a way to output vec2d in an easy way 2023-03-14 21:45:44 +01:00
d0670178c0 Reformated main.cc and spaceship.cc 2023-03-14 21:45:20 +01:00
af31bc7148 Added entries to gitignore 2023-03-10 21:31:52 +01:00
c1dc49a9dc GUI controls for restitution coefficient and gravity field 2022-12-28 18:50:12 +01:00
19125826bd added game pause/resume toggle 2022-12-28 12:42:14 +01:00