Karma Riuk
a424fec9a9
Now when polygons collide, they get moved by the overlap to ensure that
they don't get stuck in the following frames, it works very well and Carza is happy :))))))
Description
Bachelor Project (thesis) @USI. Extension of https://github.com/carzaniga/flying-balls. A simple 2D simulation/game of flying balls and polygons
Languages
C++
94.8%
C
3.5%
Makefile
1.7%