.gitignore
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Added entry to gitignore
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2023-05-18 11:19:58 +02:00 |
balls.cc
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GUI controls for restitution coefficient and gravity field
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2022-12-28 18:50:12 +01:00 |
balls.h
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GUI controls for restitution coefficient and gravity field
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2022-12-28 18:50:12 +01:00 |
c_index.cc
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2D vector objects for positions, velocities, etc.
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2022-06-01 11:09:35 +02:00 |
c_index.h
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basic modularization of ball and ball_face classes
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2022-05-30 18:05:53 +02:00 |
collisions.cc
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Now when polygons collide, they get moved by the overlap to ensure that
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2023-05-19 15:24:11 +02:00 |
collisions.h
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Now when polygons collide, they get moved by the overlap to ensure that
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2023-05-19 15:24:11 +02:00 |
game.cc
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first, basic transition to C++
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2022-05-30 15:59:45 +02:00 |
game.h
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Now when polygons collide, they get moved by the overlap to ensure that
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2023-05-19 15:24:11 +02:00 |
gravity.cc
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Added the gravity vector method for polygons (kinda blindly copied and
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2023-05-17 13:27:11 +02:00 |
gravity.h
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Added gravity vector for polygons in gravity.h
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2023-05-17 13:30:05 +02:00 |
main.cc
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Added the destroy method for the polygons
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2023-05-19 10:18:49 +02:00 |
Makefile
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Updated Makefile
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2023-05-18 11:23:54 +02:00 |
matrix.h
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Generator now makes the polygons origin at their center of mass, easier for rotation
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2023-03-20 15:33:35 +01:00 |
polygon_generator.cc
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Added labels to polygons to make it clear what is getting printed
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2023-05-17 13:19:57 +02:00 |
polygon_generator.h
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Added labels to polygons to make it clear what is getting printed
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2023-05-17 13:19:57 +02:00 |
polygons.cc
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Now when polygons collide, they get moved by the overlap to ensure that
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2023-05-19 15:24:11 +02:00 |
polygons.h
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Now when polygons collide, they get moved by the overlap to ensure that
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2023-05-19 15:24:11 +02:00 |
spaceship.cc
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Reformated main.cc and spaceship.cc
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2023-03-14 21:45:20 +01:00 |
spaceship.h
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basic modularization of ball and ball_face classes
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2022-05-30 18:05:53 +02:00 |
stats.cc
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first, basic transition to C++
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2022-05-30 15:59:45 +02:00 |
stats.h
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modularization: main, game, balls, c_index, spaceship, gravity
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2021-12-11 21:32:48 +01:00 |
vec2d.h
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Made the draw method of vec2d const so that compiler stops complaining
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2023-05-17 13:20:40 +02:00 |