Bachelor Project (thesis) @USI. Extension of https://github.com/carzaniga/flying-balls. A simple 2D simulation/game of flying balls and polygons
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2023-03-25 14:03:07 +01:00
.gitignore Added entries to gitignore 2023-03-10 21:31:52 +01:00
balls.cc GUI controls for restitution coefficient and gravity field 2022-12-28 18:50:12 +01:00
balls.h GUI controls for restitution coefficient and gravity field 2022-12-28 18:50:12 +01:00
c_index.cc 2D vector objects for positions, velocities, etc. 2022-06-01 11:09:35 +02:00
c_index.h basic modularization of ball and ball_face classes 2022-05-30 18:05:53 +02:00
game.cc first, basic transition to C++ 2022-05-30 15:59:45 +02:00
game.h cleared unused game framework declarations. 2022-05-30 16:02:25 +02:00
gravity.cc GUI controls for restitution coefficient and gravity field 2022-12-28 18:50:12 +01:00
gravity.h GUI controls for restitution coefficient and gravity field 2022-12-28 18:50:12 +01:00
main.cc Generator now makes the polygons origin at their center of mass, easier for rotation 2023-03-20 15:33:35 +01:00
Makefile Added a generator for polygons to make the init easier 2023-03-14 23:10:31 +01:00
matrix.h Generator now makes the polygons origin at their center of mass, easier for rotation 2023-03-20 15:33:35 +01:00
polygon_generator.cc Generator now makes the polygons origin at their center of mass, easier for rotation 2023-03-20 15:33:35 +01:00
polygon_generator.h Added a generator for polygons to make the init easier 2023-03-14 23:10:31 +01:00
polygons.cc Added wall bouncing logic (flawed); added bounding box computation and display 2023-03-25 10:57:32 +01:00
polygons.h Made the angular speed a double 2023-03-25 14:03:07 +01:00
spaceship.cc Reformated main.cc and spaceship.cc 2023-03-14 21:45:20 +01:00
spaceship.h basic modularization of ball and ball_face classes 2022-05-30 18:05:53 +02:00
stats.cc first, basic transition to C++ 2022-05-30 15:59:45 +02:00
stats.h modularization: main, game, balls, c_index, spaceship, gravity 2021-12-11 21:32:48 +01:00
vec2d.h Added a way to output vec2d in an easy way 2023-03-14 21:45:44 +01:00