Commented out some couts
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@ -96,10 +96,10 @@ static collision penetration(segment& edge, vertex& vertex, vec2d& d) {
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vec2d n = (edge.second - edge.first).orthogonal();
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ret.n = vec2d::normalize(n);
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// if (vec2d::dot(n, d) > 0)
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// ret.n *= -1;
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std::cout << "-------------- Impact: penetration --------------"
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<< std::endl;
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if (vec2d::dot(n, d) > 0)
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ret.n *= -1;
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// std::cout << "-------------- Impact: penetration --------------"
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// << std::endl;
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return ret;
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}
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@ -139,7 +139,8 @@ static collision parallel(segment edge_p, segment edge_q, vec2d d) {
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ret.n = base.orthogonal();
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if (vec2d::dot(ret.n, d) > 0)
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ret.n *= -1;
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std::cout << "-------------- Impact: parallel --------------" << std::endl;
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// std::cout << "-------------- Impact: parallel --------------" <<
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// std::endl;
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return ret;
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}
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@ -205,9 +206,9 @@ static collision vertex_vertex_collision(polygon& p, polygon& q) {
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if (vec2d::dot(n, d) > 0)
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n *= -1;
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std::cout
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<< "-------------- Impact: angle in angle --------------"
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<< std::endl;
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// std::cout
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// << "-------------- Impact: angle in angle --------------"
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// << std::endl;
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return {true, n, vertex.v};
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}
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}
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