Karma Riuk
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3c2335235e
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Added labels to polygons to make it clear what is getting printed
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2023-05-17 13:19:57 +02:00 |
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Karma Riuk
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33cbe4a683
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Added the possibility to go frame by frame pressing '.'
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2023-05-17 13:18:51 +02:00 |
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Karma Riuk
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37a76e3e8d
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Revamped collision detection, missing the vertex inside vertex case
(which is happening a bit too often imho)
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2023-05-06 14:07:47 +02:00 |
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Karma Riuk
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2cfa921547
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Added a general polygon to the initial state
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2023-05-06 14:06:45 +02:00 |
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Karma Riuk
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c0d4343b77
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Added general polygon generation WITH CORRECT INERTIA YUHUU
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2023-05-06 14:05:45 +02:00 |
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Karma Riuk
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ad841588ad
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Refactored collision detection (last version before changing the algo)
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2023-04-25 12:09:07 +02:00 |
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Karma Riuk
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6b049eb831
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Added new polygons in polygons_init_state() and now drawing the point of
impact and the normal vector in that point
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2023-04-25 12:05:39 +02:00 |
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Karma Riuk
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02f60aaa8a
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Added == operator to vec2d
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2023-04-25 12:04:52 +02:00 |
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Karma Riuk
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699490fefc
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Added the possibility of drawing a vector
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2023-04-25 12:02:56 +02:00 |
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Karma Riuk
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bf9545a7a0
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Added regular polygons and started implementation of arbitrary (general)
polygons
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2023-04-25 12:01:51 +02:00 |
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Karma Riuk
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4a7e5834d3
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Quick refactoring and reformating
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2023-04-21 09:01:35 +02:00 |
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Karma Riuk
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1c58530e98
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Now the borders of the windows are walls of infinite mass
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2023-04-10 14:40:16 +02:00 |
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Karma Riuk
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c7b9500bc4
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Fixed inertia for rectangles
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2023-04-10 14:39:36 +02:00 |
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Karma Riuk
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d0de911344
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got the speed working (yay) but the angular velocity that results is superrrr low, thus not creating any rotation after impact, wierd...
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2023-04-02 21:53:21 +02:00 |
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Karma Riuk
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7dc54ddfe5
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Made the angular speed a double
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2023-03-25 14:03:07 +01:00 |
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Karma Riuk
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4d14f2a30b
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Added wall bouncing logic (flawed); added bounding box computation and display
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2023-03-25 10:57:32 +01:00 |
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Karma Riuk
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d6bf526459
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Generator now makes the polygons origin at their center of mass, easier for rotation
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2023-03-20 15:33:35 +01:00 |
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Karma Riuk
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e6a3979de1
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Added a generator for polygons to make the init easier
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2023-03-14 23:10:31 +01:00 |
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Karma Riuk
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48a1b3ade4
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Added the possibility to set the fields of the polygon class in a functional programming style
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2023-03-14 23:09:48 +01:00 |
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Karma Riuk
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37198d4669
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fixed implementaion mistake
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2023-03-14 22:00:55 +01:00 |
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Karma Riuk
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9fd87b7f29
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Simple implementation of polygons, you can create them in the init and draw them
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2023-03-14 21:46:36 +01:00 |
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Karma Riuk
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7a5bf13575
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Added a way to output vec2d in an easy way
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2023-03-14 21:45:44 +01:00 |
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Karma Riuk
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d0670178c0
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Reformated main.cc and spaceship.cc
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2023-03-14 21:45:20 +01:00 |
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Karma Riuk
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af31bc7148
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Added entries to gitignore
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2023-03-10 21:31:52 +01:00 |
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Antonio Carzaniga
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c1dc49a9dc
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GUI controls for restitution coefficient and gravity field
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2022-12-28 18:50:12 +01:00 |
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Antonio Carzaniga
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19125826bd
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added game pause/resume toggle
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2022-12-28 12:42:14 +01:00 |
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Antonio Carzaniga
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6078f57647
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Merge branch 'inelastic-collisions' into c++-port
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2022-12-28 11:47:05 +01:00 |
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Antonio Carzaniga
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5a6fea0522
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no penetration also for central gravity ball
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2022-12-27 18:26:03 +01:00 |
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Antonio Carzaniga
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db219a255a
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inelastic collisions, controllable restitution coefficient
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2022-12-27 17:54:40 +01:00 |
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Antonio Carzaniga
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f30ca5e594
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collision check enabled by default using simple check.
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2022-06-10 12:47:33 +02:00 |
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Antonio Carzaniga
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94ec166a4a
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fix variable renaming in ball_elastic_collision.
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2022-06-10 12:47:03 +02:00 |
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Antonio Carzaniga
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4725f1eb6a
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more meaningful variable names in elastic collision for balls
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2022-06-01 13:06:55 +02:00 |
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Antonio Carzaniga
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7064eb5174
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2D vector objects for positions, velocities, etc.
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2022-06-01 11:09:35 +02:00 |
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Antonio Carzaniga
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2240ba1b69
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basic modularization of ball and ball_face classes
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2022-05-30 18:05:53 +02:00 |
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Antonio Carzaniga
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139d8d2997
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fix: using CXX also as linker.
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2022-05-30 18:03:41 +02:00 |
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Antonio Carzaniga
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8f9a8b71c9
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cleared unused game framework declarations.
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2022-05-30 16:02:25 +02:00 |
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Antonio Carzaniga
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4c2273d271
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first, basic transition to C++
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2022-05-30 15:59:45 +02:00 |
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Antonio Carzaniga
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f2203cfa00
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(new_ball_face) fixed memory leak for cairo patterns.
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2021-12-12 11:54:43 +01:00 |
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Antonio Carzaniga
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53e71fa27d
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(gravity) added radial, Newtonian (1/r^2) force field
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2021-12-12 00:36:07 +01:00 |
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Antonio Carzaniga
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dc0e5be086
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(spaceship_draw) better shape for thrust waves
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2021-12-11 22:29:55 +01:00 |
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Antonio Carzaniga
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9028f1af74
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modularization: main, game, balls, c_index, spaceship, gravity
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2021-12-11 21:32:48 +01:00 |
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Antonio Carzaniga
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1fec301126
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(window) removed global variable for game window.
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2021-12-11 18:05:13 +01:00 |
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Antonio Carzaniga
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3eb4f1f243
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removed inoperative clear-alpha feature.
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2021-12-03 16:05:51 +01:00 |
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Antonio Carzaniga
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1c451f76ef
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(draw_frame) central frame-drawing function, using draw-event context.
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2021-12-03 16:00:36 +01:00 |
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Antonio Carzaniga
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3d6751cd15
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(spaceship_init_state) larger, more visible spaceship (default radius).
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2021-12-03 15:59:29 +01:00 |
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Antonio Carzaniga
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b3bb1666fa
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(draw_gravity_vector) saving/restoring cairo context, for isolation.
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2021-12-03 15:58:36 +01:00 |
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Antonio Carzaniga
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896470f7bf
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slight amplification of thrust control.
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2021-12-03 00:32:16 +01:00 |
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Antonio Carzaniga
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b2e760a749
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added spaceship, with basic direction and thrust control.
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2021-12-03 00:29:18 +01:00 |
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Antonio Carzaniga
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dfd7ca908b
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gravity control through scroll movements
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2021-12-01 20:28:41 +01:00 |
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Antonio Carzaniga
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87db81dcfe
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modularization of c_index, basic balls data.
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2021-12-01 20:18:19 +01:00 |
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