modularization of c_index, basic balls data.
This commit is contained in:
parent
fb00e29a0d
commit
87db81dcfe
7
Makefile
7
Makefile
@ -8,6 +8,7 @@ CFLAGS=-Wall -g -O2 $(PROFILING_CFLAGS) $(GTK_CFLAGS)
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LIBS=$(GTK_LIBS) -lm
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PROGS=balls
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OBJS=balls.o c_index.o
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.PHONY: default
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default: all
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@ -19,9 +20,9 @@ run: balls
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.PHONY: all
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all: $(PROGS)
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balls: balls.o
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$(CC) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
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balls: $(OBJS)
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$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
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.PHONY: clean
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clean:
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rm -f *.o $(PROGS)
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rm -f *.o $(PROGS) $(OBJS)
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270
balls.c
270
balls.c
@ -10,21 +10,8 @@
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#define DEFAULT_WIDTH 800
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#define DEFAULT_HEIGHT 800
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struct ball_face;
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struct ball {
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double x;
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double y;
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unsigned int radius;
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double v_x;
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double v_y;
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double angle;
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double v_angle;
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struct ball_face * face;
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};
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#include "balls.h"
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#include "c_index.h"
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double delta = 0.01; /* seconds */
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@ -78,7 +65,7 @@ void balls_init_state () {
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}
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}
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void ball_collision (struct ball * p, struct ball * q) {
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void ball_elastic_collision (struct ball * p, struct ball * q) {
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double dx = q->x - p->x;
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double dy = q->y - p->y;
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double d2 = dx*dx + dy*dy;
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@ -103,71 +90,6 @@ void ball_collision (struct ball * p, struct ball * q) {
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}
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}
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#if 0
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static void tangential_friction1(double u, double p, double r, double * v, double * q) {
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static const double a = 0.0;
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/*
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* 2 2 2 2 2 2
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* sqrt((6 - 2 a ) u + 4 a p r u + (3 - 2 a ) p r ) + a u - a p r
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* v = -----------------------------------------------------------------
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* 3
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*
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* 2 2 2 2 2 2
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* sqrt((6 - 2 a ) u + 4 a p r u + (3 - 2 a ) p r ) - 2 a u + 2 a p r
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* q = ---------------------------------------------------------------------
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* 3 r
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*/
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double a2 = a*a;
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double u2 = u*u;
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double p2 = p*p;
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double r2 = r*r;
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double sr = sqrt((6 - 2*a2)*u2 + 4*a2*p*r*u + (3 - 2*a2)*p2*r2);
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*v = (sr + a*u - a*p*r)/3;
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*q = (sr - 2*a*u + 2*a*p*r)/(3*r);
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}
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static void tangential_friction2(double u, double p, double r, double * v, double * q) {
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static const double a = 1.0;
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/*
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* 2 2 2 2 2 2
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* sqrt((6 - 2 a ) u + 4 a p r u + (3 - 2 a ) p r ) + a u + a p r
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* v = -----------------------------------------------------------------
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* 3
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*
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* 2 2 2 2 2 2
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* sqrt((6 - 2 a ) u + 4 a p r u + (3 - 2 a ) p r ) - 2 a u - 2 a p r
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* q = ---------------------------------------------------------------------
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* 3 r
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*/
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double a2 = a*a;
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double u2 = u*u;
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double p2 = p*p;
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double r2 = r*r;
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double sr = sqrt((6 - 2*a2)*u2 + 4*a2*p*r*u + (3 - 2*a2)*p2*r2);
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*v = (sr + a*u + a*p*r)/3;
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*q = (sr - 2*a*u - 2*a*p*r)/(3*r);
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}
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static void tangential_friction3(double u, double p, double r, double * v_ptr, double * q_ptr) {
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static const double a = 0.9;
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double v, q;
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v = (1-a)*u + a*p*r;
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/* 2 2 2 2 2 2
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* sqrt((4 a - 2 a ) u + (4 a - 4 a) p r u + (1 - 2 a ) p r )
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* q = -------------------------------------------------------------
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* r
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*/
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q = sqrt(2*a*(2 - a)*u*u + 4*a*(a - 1)*p*r*u + (1 - 2*a*a)*p*p*r*r)/r;
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if (p*r > v)
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q = -q;
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*v_ptr = v;
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*q_ptr = q;
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}
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#endif
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void ball_update_state (struct ball * p) {
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p->x += delta*p->v_x + delta*delta*g_x/2.0;
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p->v_x += delta*g_x;
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@ -179,19 +101,11 @@ void ball_update_state (struct ball * p) {
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if (p->v_x > 0) {
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p->x -= p->x + p->radius - width;
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p->v_x = -p->v_x;
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#if 0
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/* tangential friction */
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tangential_friction(p->v_y, -p->v_angle, p->radius, &(p->v_y), &(p->v_angle));
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#endif
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}
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} else if (p->x < p->radius) { /* left wall */
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if (p->v_x < 0) {
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p->x += p->radius - p->x;
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p->v_x = -p->v_x;
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#if 0
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/* tangential friction */
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tangential_friction(p->v_y, p->v_angle, p->radius, &(p->v_y), &(p->v_angle));
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#endif
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}
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}
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@ -199,20 +113,11 @@ void ball_update_state (struct ball * p) {
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if (p->v_y > 0) {
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p->y -= p->y + p->radius - height;
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p->v_y = -p->v_y;
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#if 0
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/* tangential friction */
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tangential_friction3(p->v_x, p->v_angle, p->radius, &(p->v_x), &(p->v_angle));
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#endif
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}
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} else if (p->y < p->radius) { /* top wall */
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if (p->v_y < 0) {
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p->y += p->radius - p->y;
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p->v_y = -p->v_y;
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#if 0
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/* tangential friction */
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tangential_friction(p->v_x, -p->v_angle, p->radius, &(p->v_x), &(p->v_angle));
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p->v_angle = -p->v_angle;
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#endif
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}
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}
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p->angle += delta*p->v_angle;
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@ -241,183 +146,18 @@ void movement_and_borders () {
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ball_update_state(balls + i);
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}
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/* Collision check with index
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*/
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struct rectangle {
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double min_x; /* left */
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double min_y; /* bottom */
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double max_x; /* right */
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double max_y; /* top */
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};
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struct bt_node {
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struct ball * ball;
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struct rectangle r;
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struct bt_node * left;
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struct bt_node * right;
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};
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struct bt_node * c_index = 0;
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static struct bt_node * c_index_init_node(struct bt_node * n, struct ball * b) {
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n->ball = b;
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n->r.min_x = b->x - b->radius;
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n->r.min_y = b->y - b->radius;
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n->r.max_x = b->x + b->radius;
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n->r.max_y = b->y + b->radius;
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n->left = 0;
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n->right = 0;
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return n;
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}
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static void c_index_add_ball(struct bt_node * n, const struct ball * b) {
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if (n->r.min_x > b->x - b->radius)
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n->r.min_x = b->x - b->radius;
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if (n->r.min_y > b->y - b->radius)
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n->r.min_y = b->y - b->radius;
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if (n->r.max_x < b->x + b->radius)
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n->r.max_x = b->x + b->radius;
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if (n->r.max_y < b->y + b->radius)
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n->r.max_y = b->y + b->radius;
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}
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static void c_index_insert(struct bt_node * t, struct bt_node * n, struct ball * b) {
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double w = width;
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double h = height;
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double ref_x = 0.0;
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double ref_y = 0.0;
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c_index_init_node(n, b);
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for (;;) {
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c_index_add_ball(t, b);
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if (w > h) { /* horizontal split */
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if (b->x <= t->ball->x) {
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if (t->left) {
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w = t->ball->x - ref_x;
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t = t->left;
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} else {
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t->left = n;
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return;
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}
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} else {
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if (t->right) {
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w -= t->ball->x - ref_x;
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ref_x = t->ball->x;
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t = t->right;
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} else {
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t->right = n;
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return;
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}
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}
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} else { /* vertical split */
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if (b->y <= t->ball->y) {
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if (t->left) {
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h = t->ball->y - ref_y;
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t = t->left;
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} else {
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t->left = n;
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return;
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}
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} else {
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if (t->right) {
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h -= t->ball->y - ref_y;
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ref_y = t->ball->y;
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t = t->right;
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} else {
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t->right = n;
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return;
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}
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}
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}
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}
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}
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void c_index_build() {
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c_index_init_node(c_index, balls);
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for(int i = 1; i < n_balls; ++i)
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c_index_insert(c_index, c_index + i, balls + i);
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}
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struct bt_node ** c_index_stack = 0;
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unsigned int c_index_stack_top = 0;
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static void c_index_stack_clear() {
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c_index_stack_top = 0;
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}
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static void c_index_stack_push(struct bt_node * n) {
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c_index_stack[c_index_stack_top++] = n;
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}
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static struct bt_node * c_index_stack_pop() {
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if (c_index_stack_top > 0)
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return c_index_stack[--c_index_stack_top];
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else
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return 0;
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}
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static int c_index_ball_in_rectangle(const struct bt_node * n, const struct ball * b) {
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return n->r.min_x <= b->x + b->radius
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&& n->r.max_x >= b->x - b->radius
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&& n->r.min_y <= b->y + b->radius
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&& n->r.max_y >= b->y - b->radius;
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}
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static int c_index_must_check(const struct bt_node * n, const struct ball * b) {
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return n != 0 && n->ball < b && c_index_ball_in_rectangle(n, b);
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}
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void c_index_check_collisions() {
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for(struct ball * b = balls + 1; b < balls + n_balls; ++b) {
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c_index_stack_clear();
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struct bt_node * n = c_index;
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do {
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ball_collision(n->ball, b);
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if (c_index_must_check(n->left, b)) {
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if (c_index_must_check(n->right, b))
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c_index_stack_push(n->right);
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n = n->left;
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} else if (c_index_must_check(n->right, b)) {
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n = n->right;
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} else {
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n = c_index_stack_pop();
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}
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} while (n);
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}
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}
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int c_index_init() {
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if (!c_index)
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c_index = malloc(sizeof(struct bt_node) * n_balls);
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if (!c_index)
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return 0;
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if (!c_index_stack)
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c_index_stack = malloc(sizeof(struct bt_node *) * n_balls);
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if (!c_index_stack)
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return 0;
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return 1;
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}
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void c_index_destroy() {
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if (c_index)
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free(c_index);
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if (c_index_stack)
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free(c_index_stack);
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c_index = 0;
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c_index_stack = 0;
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}
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/* Trivial collision check
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*/
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void check_collisions_simple () {
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for(int i = 0; i < n_balls; ++i)
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for(int j = i + 1; j < n_balls; ++j)
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ball_collision(balls + i, balls + j);
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ball_elastic_collision(balls + i, balls + j);
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}
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void check_collisions_with_index () {
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c_index_build();
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c_index_check_collisions();
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c_index_check_collisions(ball_elastic_collision);
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}
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void (*check_collisions)() = 0;
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27
balls.h
Normal file
27
balls.h
Normal file
@ -0,0 +1,27 @@
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#ifndef BALLS_H_INCLUDED
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#define BALLS_H_INCLUDED
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struct ball_face;
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struct ball {
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double x;
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double y;
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unsigned int radius;
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double v_x;
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double v_y;
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double angle;
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double v_angle;
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struct ball_face * face;
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};
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extern unsigned int width;
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extern unsigned int height;
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extern struct ball * balls;
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extern unsigned int n_balls;
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#endif
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170
c_index.c
Normal file
170
c_index.c
Normal file
@ -0,0 +1,170 @@
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#include <stdlib.h>
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#include "balls.h"
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#include "c_index.h"
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/* Collision check with index
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*/
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struct rectangle {
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double min_x; /* left */
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double min_y; /* bottom */
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double max_x; /* right */
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double max_y; /* top */
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};
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struct bt_node {
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struct ball * ball;
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struct rectangle r;
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struct bt_node * left;
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struct bt_node * right;
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};
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struct bt_node * c_index = 0;
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static struct bt_node * c_index_init_node(struct bt_node * n, struct ball * b) {
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n->ball = b;
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n->r.min_x = b->x - b->radius;
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n->r.min_y = b->y - b->radius;
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n->r.max_x = b->x + b->radius;
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n->r.max_y = b->y + b->radius;
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n->left = 0;
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n->right = 0;
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return n;
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}
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static void c_index_add_ball(struct bt_node * n, const struct ball * b) {
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if (n->r.min_x > b->x - b->radius)
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n->r.min_x = b->x - b->radius;
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if (n->r.min_y > b->y - b->radius)
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n->r.min_y = b->y - b->radius;
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if (n->r.max_x < b->x + b->radius)
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n->r.max_x = b->x + b->radius;
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if (n->r.max_y < b->y + b->radius)
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n->r.max_y = b->y + b->radius;
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}
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static void c_index_insert(struct bt_node * t, struct bt_node * n, struct ball * b) {
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double w = width;
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double h = height;
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double ref_x = 0.0;
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double ref_y = 0.0;
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c_index_init_node(n, b);
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for (;;) {
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c_index_add_ball(t, b);
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if (w > h) { /* horizontal split */
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if (b->x <= t->ball->x) {
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if (t->left) {
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w = t->ball->x - ref_x;
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t = t->left;
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} else {
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t->left = n;
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return;
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}
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} else {
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if (t->right) {
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w -= t->ball->x - ref_x;
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ref_x = t->ball->x;
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t = t->right;
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} else {
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t->right = n;
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return;
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}
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}
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} else { /* vertical split */
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if (b->y <= t->ball->y) {
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if (t->left) {
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h = t->ball->y - ref_y;
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t = t->left;
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} else {
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t->left = n;
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return;
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}
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} else {
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if (t->right) {
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h -= t->ball->y - ref_y;
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ref_y = t->ball->y;
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t = t->right;
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} else {
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t->right = n;
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return;
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}
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}
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}
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}
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}
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void c_index_build() {
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c_index_init_node(c_index, balls);
|
||||
for(int i = 1; i < n_balls; ++i)
|
||||
c_index_insert(c_index, c_index + i, balls + i);
|
||||
}
|
||||
|
||||
struct bt_node ** c_index_stack = 0;
|
||||
unsigned int c_index_stack_top = 0;
|
||||
|
||||
static void c_index_stack_clear() {
|
||||
c_index_stack_top = 0;
|
||||
}
|
||||
|
||||
static void c_index_stack_push(struct bt_node * n) {
|
||||
c_index_stack[c_index_stack_top++] = n;
|
||||
}
|
||||
|
||||
static struct bt_node * c_index_stack_pop() {
|
||||
if (c_index_stack_top > 0)
|
||||
return c_index_stack[--c_index_stack_top];
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int c_index_ball_in_rectangle(const struct bt_node * n, const struct ball * b) {
|
||||
return n->r.min_x <= b->x + b->radius
|
||||
&& n->r.max_x >= b->x - b->radius
|
||||
&& n->r.min_y <= b->y + b->radius
|
||||
&& n->r.max_y >= b->y - b->radius;
|
||||
}
|
||||
|
||||
static int c_index_must_check(const struct bt_node * n, const struct ball * b) {
|
||||
return n != 0 && n->ball < b && c_index_ball_in_rectangle(n, b);
|
||||
}
|
||||
|
||||
void c_index_check_collisions(void (*collision)(struct ball *, struct ball *)) {
|
||||
for(struct ball * b = balls + 1; b < balls + n_balls; ++b) {
|
||||
c_index_stack_clear();
|
||||
struct bt_node * n = c_index;
|
||||
do {
|
||||
(*collision)(n->ball, b);
|
||||
if (c_index_must_check(n->left, b)) {
|
||||
if (c_index_must_check(n->right, b))
|
||||
c_index_stack_push(n->right);
|
||||
n = n->left;
|
||||
} else if (c_index_must_check(n->right, b)) {
|
||||
n = n->right;
|
||||
} else {
|
||||
n = c_index_stack_pop();
|
||||
}
|
||||
} while (n);
|
||||
}
|
||||
}
|
||||
|
||||
int c_index_init() {
|
||||
if (!c_index)
|
||||
c_index = malloc(sizeof(struct bt_node) * n_balls);
|
||||
if (!c_index)
|
||||
return 0;
|
||||
if (!c_index_stack)
|
||||
c_index_stack = malloc(sizeof(struct bt_node *) * n_balls);
|
||||
if (!c_index_stack)
|
||||
return 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
void c_index_destroy() {
|
||||
if (c_index)
|
||||
free(c_index);
|
||||
if (c_index_stack)
|
||||
free(c_index_stack);
|
||||
c_index = 0;
|
||||
c_index_stack = 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user