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25 Commits
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f7c0dcbd4b |
1
.github/workflows/automatic-prerelease.yml
vendored
@ -17,3 +17,4 @@ jobs:
|
||||
repo_token: "${{ secrets.GITHUB_TOKEN }}"
|
||||
prerelease: true
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||||
automatic_release_tag: "latest"
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||||
title: "Development Build"
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||||
|
BIN
res/black-bishop.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
res/black-king.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
res/black-knight.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
res/black-pawn.png
Normal file
After Width: | Height: | Size: 734 B |
BIN
res/black-queen.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
res/black-rook.png
Normal file
After Width: | Height: | Size: 1014 B |
BIN
res/trimmed.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
res/white-bishop.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
res/white-king.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
res/white-knight.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
res/white-pawn.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
res/white-queen.png
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
res/white-rook.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
57
src/controller/controller.py
Normal file
@ -0,0 +1,57 @@
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from logic.board import Board
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from logic.move import Move
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from logic.pieces.piece import Piece
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from logic.position import Position
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from view.view import View
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class Controller:
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def __init__(self, board: Board, view: View) -> None:
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self._board = board
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self._view = view
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self._view.set_controller(self)
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self._reset_selection()
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self._selected_piece: Piece = None
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self._legal_moves: list[Move] = []
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def _reset_selection(self):
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self._selected_piece = None
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self._legal_moves = []
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self._view.update_board(self._board, self._selected_piece, self._legal_moves)
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def _show_legal_moves(self, pos: Position):
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piece = self._board.piece_at(pos.x, pos.y)
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if piece:
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if piece.colour != self._board._turn:
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return
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self._selected_piece = piece
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self._legal_moves = piece.legal_moves(self._board)
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self._view.update_board(self._board, self._selected_piece, self._legal_moves)
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else:
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self._reset_selection()
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def _make_move(self, move: Move) -> None:
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self._board = self._board.make_move(move)
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self._reset_selection()
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def on_tile_selected(self, x: int, y: int) -> None:
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pos = Position(x, y)
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print(f"Clicked on {pos.to_algebraic()}")
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piece = self._board.piece_at(x, y)
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if self._selected_piece is None or (piece is not None and piece != self._selected_piece):
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self._show_legal_moves(pos)
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else:
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legal_moves_positions = [move for move in self._legal_moves if move.pos == pos]
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assert len(legal_moves_positions) <= 1, f"Apparently we can make multiple moves towards {pos.to_algebraic()} with {type(self._selected_piece)}, which doesn't make sense..."
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if len(legal_moves_positions) == 0: # click on a square outside of the possible moves
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self._reset_selection()
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else:
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move = legal_moves_positions[0]
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self._make_move(move)
|
@ -1,41 +1,106 @@
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from logic.move import Move
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from logic.pieces.bishop import Bishop
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from logic.pieces.king import King
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from logic.pieces.knight import Knight
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from logic.pieces.queen import Queen
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from logic.pieces.rook import Rook
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from logic.pieces.pawn import Pawn
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from logic.pieces.piece import Piece
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from logic.pieces.piece import Colour, Piece
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from logic.position import Position
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from typing import Type
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class Board:
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def __init__(self) -> None:
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self._white: dict[Position, Piece] = {}
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self._black: dict[Position, Piece] = {}
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self._turn = None
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self._white_castling_write = set()
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self._black_castling_write = set()
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self._en_passant_target = None
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for x in range(8):
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pos_w_pawn = Position(x, 1)
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pos_b_pawn = Position(x, 6)
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@staticmethod
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def _piece_class_from_char(c: str) -> Type[Piece]:
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assert len(c) == 1, f"The piece {c} isn't denoted by 1 character"
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c = c.lower()
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if c == "p":
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return Pawn
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if c == "r":
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return Rook
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if c == "n":
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return Knight
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if c == "b":
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return Bishop
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if c == "q":
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return Queen
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if c == "k":
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return King
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raise ValueError(f"Unknown piece '{c}'")
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self._white[pos_w_pawn] = Pawn(pos_w_pawn, Piece.WHITE)
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self._black[pos_b_pawn] = Pawn(pos_b_pawn, Piece.BLACK)
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@staticmethod
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def setup_FEN_position(position: str) -> "Board":
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ret = Board()
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index = 0
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pos_w_piece = Position(x, 0)
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pos_b_piece = Position(x, 7)
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# -- Pieces
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pieces = "prnbqk" # possible pieces
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numbers = "12345678" # possible number of empty squares
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piece = None
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if x == 0 or x == 7:
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piece = Rook
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elif x == 1 or x == 6:
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piece = Knight
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||||
elif x == 2 or x == 5:
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piece = Bishop
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||||
elif x == 3:
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piece = Queen
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elif x == 4:
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piece = King
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assert piece != None, f"Didn't know which piece to assign for {x = }"
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self._white[pos_w_piece] = piece(pos_w_piece, Piece.WHITE)
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self._black[pos_b_piece] = piece(pos_b_piece, Piece.BLACK)
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x = 0
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y = 7 # FEN starts from the top left, so 8th rank
|
||||
for c in position:
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||||
index += 1
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||||
if c == " ":
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break
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||||
if c in pieces or c in pieces.upper():
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pos = Position(x, y)
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piece = Board._piece_class_from_char(c)
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if c.isupper():
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ret._white[pos] = piece(pos, Colour.WHITE)
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else:
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ret._black[pos] = piece(pos, Colour.BLACK)
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x += 1
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||||
continue
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if c in numbers:
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x += int(c)
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||||
if c == '/':
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x = 0
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y -= 1
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# -- Active colour
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if position[index] == "w":
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ret._turn = Colour.WHITE
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elif position[index] == "b":
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ret._turn = Colour.BLACK
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else:
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raise ValueError(f"The FEN position is malformed, the active colour should be either 'w' or 'b', but is '{position[index]}'")
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index += 1
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# -- Castling Rights
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for c in position[index:]:
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index += 1
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if c == "-" or c == " ":
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||||
break
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||||
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sides = "kq"
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assert c in sides or c in sides.upper(), f"The FEN position is malformed, the castling rights should be either k or q (both either lower- or upper-case), instead is '{c}'"
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if c == "K":
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ret._white_castling_write.add(Board.KING_SIDE_CASTLE)
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if c == "Q":
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ret._white_castling_write.add(Board.QUEEN_SIDE_CASTLE)
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if c == "k":
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ret._black_castling_write.add(Board.KING_SIDE_CASTLE)
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||||
if c == "q":
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||||
ret._black_castling_write.add(Board.QUEEN_SIDE_CASTLE)
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# -- En passant target
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if position[index] != "-":
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ret._en_passant_target = position[index:index+2]
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return ret
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def piece_at(self, x: int, y: int) -> Piece | None:
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pos = Position(x, y)
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||||
@ -48,5 +113,31 @@ class Board:
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||||
return white_piece
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return black_piece
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def create_board():
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return Board()
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||||
def make_move(self, move: Move) -> "Board":
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dest_piece = self.piece_at(move.pos.x, move.pos.y)
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if dest_piece:
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assert dest_piece.colour != move.piece.colour, "A piece cannot cannot eat another piece of the same colour"
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||||
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||||
ret = Board()
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ret._white = self._white.copy()
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ret._black = self._black.copy()
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ret._turn = Colour.WHITE if self._turn == Colour.BLACK else Colour.BLACK
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ret._white_castling_write = self._white_castling_write.copy()
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ret._black_castling_write = self._black_castling_write.copy()
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ret._en_passant_target = self._en_passant_target
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piece = move.piece
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if piece.colour == Colour.WHITE:
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del ret._white[piece.pos]
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ret._white[move.pos] = piece.move_to(move.pos)
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if move.pos in ret._black:
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del ret._black[move.pos]
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else:
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del ret._black[piece.pos]
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ret._black[move.pos] = piece.move_to(move.pos)
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if move.pos in ret._white:
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del ret._white[move.pos]
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||||
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||||
return ret
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||||
|
25
src/logic/move.py
Normal file
@ -0,0 +1,25 @@
|
||||
# from logic.pieces.piece import Piece
|
||||
from logic.position import Position
|
||||
from enum import Enum
|
||||
|
||||
class Move:
|
||||
def __init__(self, is_capturing: bool) -> None:
|
||||
self.is_capturing = is_capturing
|
||||
|
||||
def to_algebraic(self) -> str:
|
||||
raise NotImplementedError("The move can't be translated to algbraic notation, as it was not implemented")
|
||||
|
||||
@staticmethod
|
||||
def from_algebraic(move: str) -> "Move":
|
||||
raise NotImplementedError("The move can't be translated from algbraic notation, as it was not implemented")
|
||||
|
||||
|
||||
class PieceMove(Move):
|
||||
def __init__(self, piece: "Piece", pos: Position,/, is_capturing: bool = False) -> None:
|
||||
super().__init__(is_capturing)
|
||||
self.piece = piece
|
||||
self.pos = pos
|
||||
|
||||
class Castle(Move, Enum):
|
||||
KING_SIDE_CASTLE = False
|
||||
QUEEN_SIDE_CASTLE = False
|
@ -1,4 +1,21 @@
|
||||
from logic.move import Move
|
||||
from .piece import Piece
|
||||
|
||||
class Bishop(Piece):
|
||||
pass
|
||||
def legal_moves(self, board: "Board") -> list[Move]:
|
||||
ret = []
|
||||
|
||||
# looking north east
|
||||
ret.extend(self._look_direction(board, 1, 1))
|
||||
|
||||
# looking south east
|
||||
ret.extend(self._look_direction(board, 1, -1))
|
||||
|
||||
# looking south west
|
||||
ret.extend(self._look_direction(board, -1, -1))
|
||||
|
||||
# looking north west
|
||||
ret.extend(self._look_direction(board, -1, 1))
|
||||
|
||||
return ret
|
||||
|
||||
|
@ -1,5 +1,16 @@
|
||||
from .piece import Piece
|
||||
|
||||
class Knight(Piece):
|
||||
pass
|
||||
def legal_moves(self, board: "Board") -> list["Move"]:
|
||||
ret = []
|
||||
for dx, dy in [
|
||||
(+2, +1), (+1, +2), # north east
|
||||
(+2, -1), (+1, -2), # south east
|
||||
(-2, -1), (-1, -2), # south west
|
||||
(-2, +1), (-1, +2), # north west
|
||||
]:
|
||||
move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
|
||||
if move is not None:
|
||||
ret.append(move)
|
||||
return ret
|
||||
|
||||
|
@ -1,31 +1,40 @@
|
||||
from logic.move import Move, PieceMove
|
||||
from logic.pieces.piece import Colour, Piece
|
||||
from logic.position import Position
|
||||
from logic.pieces.piece import Piece
|
||||
|
||||
class Pawn(Piece):
|
||||
def legal_moves(self, board) -> list[Position]:
|
||||
def legal_moves(self, board) -> list[Move]:
|
||||
ret = []
|
||||
|
||||
# can we capture to the left?
|
||||
if self.pos.x > 0 and (
|
||||
(self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1)))
|
||||
(self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1)))
|
||||
or
|
||||
(self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
|
||||
(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
|
||||
):
|
||||
if capturable_piece.colour != self.colour:
|
||||
ret.append(capturable_piece.pos)
|
||||
ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True))
|
||||
|
||||
# can we capture to the right?
|
||||
if self.pos.x < 7 and (
|
||||
(self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1)))
|
||||
(self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1)))
|
||||
or
|
||||
(self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
|
||||
(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
|
||||
):
|
||||
if capturable_piece.colour != self.colour:
|
||||
ret.append(capturable_piece.pos)
|
||||
ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True))
|
||||
|
||||
for dy in range(1, 3 if self.pos.y == 1 else 2):
|
||||
if self.pos.y + dy > 7 or board.piece_at(self.pos.x, self.pos.y + dy):
|
||||
break
|
||||
ret.append(Position(self.pos.x, self.pos.y + dy))
|
||||
if self.colour == Colour.WHITE:
|
||||
for dy in range(1, 3 if self.pos.y == 1 else 2):
|
||||
if self.pos.y + dy > 7 or board.piece_at(self.pos.x, self.pos.y + dy):
|
||||
break
|
||||
pos = Position(self.pos.x, self.pos.y + dy)
|
||||
ret.append(PieceMove(self, pos))
|
||||
else:
|
||||
for dy in range(1, 3 if self.pos.y == 6 else 2):
|
||||
if self.pos.y - dy < 0 or board.piece_at(self.pos.x, self.pos.y - dy):
|
||||
break
|
||||
pos = Position(self.pos.x, self.pos.y - dy)
|
||||
ret.append(PieceMove(self, pos))
|
||||
|
||||
return ret
|
||||
|
@ -1,17 +1,51 @@
|
||||
from logic.move import Move, PieceMove
|
||||
from logic.position import Position
|
||||
from enum import Enum
|
||||
|
||||
|
||||
class Colour(Enum):
|
||||
WHITE = "white"
|
||||
BLACK = "black"
|
||||
|
||||
class Piece:
|
||||
WHITE = 0
|
||||
BLACK = 1
|
||||
|
||||
def __init__(self, pos, colour) -> None:
|
||||
def __init__(self, pos: Position, colour: Colour) -> None:
|
||||
self.pos = pos
|
||||
assert colour == self.WHITE or colour == self.BLACK, "The colour of the piece must be either Piece.WHITE or Piece.BLACK"
|
||||
assert colour == Colour.WHITE or colour == Colour.BLACK, "The colour of the piece must be either Piece.WHITE or Piece.BLACK"
|
||||
self.colour = colour
|
||||
|
||||
def _look_direction(self, board: "Board", mult_dx: int, mult_dy: int):
|
||||
ret = []
|
||||
for d in range(1, 8):
|
||||
dx = mult_dx * d
|
||||
dy = mult_dy * d
|
||||
|
||||
move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
|
||||
if move is None:
|
||||
break
|
||||
ret.append(move)
|
||||
if move.is_capturing:
|
||||
break
|
||||
|
||||
return ret
|
||||
|
||||
def _move_for_position(self, board: "Board", x: int, y: int) -> Move | None:
|
||||
if not Position.is_within_bounds(x, y):
|
||||
return None
|
||||
piece = board.piece_at(x, y)
|
||||
|
||||
if piece is None:
|
||||
return PieceMove(self, Position(x, y))
|
||||
|
||||
if piece.colour != self.colour:
|
||||
return PieceMove(self, Position(x, y), is_capturing=True)
|
||||
return None
|
||||
|
||||
def position(self) -> Position:
|
||||
return self.pos
|
||||
|
||||
def legal_moves(self, board) -> list[Position]:
|
||||
def move_to(self, pos: Position) -> "Piece":
|
||||
ret = type(self)(pos, self.colour)
|
||||
return ret
|
||||
|
||||
def legal_moves(self, board: "Board") -> list["Move"]:
|
||||
raise NotImplementedError(f"Can't say what the legal moves are for {type(self).__name__}, the method hasn't been implemented yet")
|
||||
|
@ -1,5 +1,32 @@
|
||||
from logic.move import Move
|
||||
from .piece import Piece
|
||||
|
||||
class Queen(Piece):
|
||||
pass
|
||||
def legal_moves(self, board: "Board") -> list[Move]:
|
||||
ret = []
|
||||
|
||||
# looking north east
|
||||
ret.extend(self._look_direction(board, 1, 1))
|
||||
|
||||
# looking south east
|
||||
ret.extend(self._look_direction(board, 1, -1))
|
||||
|
||||
# looking south west
|
||||
ret.extend(self._look_direction(board, -1, -1))
|
||||
|
||||
# looking north west
|
||||
ret.extend(self._look_direction(board, -1, 1))
|
||||
|
||||
# looking east
|
||||
ret.extend(self._look_direction(board, 1, 0))
|
||||
|
||||
# looking south
|
||||
ret.extend(self._look_direction(board, 0, -1))
|
||||
|
||||
# looking west
|
||||
ret.extend(self._look_direction(board, -1, 0))
|
||||
|
||||
# looking north
|
||||
ret.extend(self._look_direction(board, 0, 1))
|
||||
|
||||
return ret
|
||||
|
@ -1,5 +1,20 @@
|
||||
from logic.move import Move
|
||||
from .piece import Piece
|
||||
|
||||
class Rook(Piece):
|
||||
pass
|
||||
def legal_moves(self, board: "Board") -> list[Move]:
|
||||
ret = []
|
||||
|
||||
# looking east
|
||||
ret.extend(self._look_direction(board, 1, 0))
|
||||
|
||||
# looking south
|
||||
ret.extend(self._look_direction(board, 0, -1))
|
||||
|
||||
# looking west
|
||||
ret.extend(self._look_direction(board, -1, 0))
|
||||
|
||||
# looking north
|
||||
ret.extend(self._look_direction(board, 0, 1))
|
||||
|
||||
return ret
|
||||
|
@ -1,4 +1,7 @@
|
||||
class Position:
|
||||
_RANKS = range(1, 9)
|
||||
_FILES = "abcdefgh"
|
||||
|
||||
_MIN_POS = 0
|
||||
_MAX_POS = 7
|
||||
|
||||
@ -9,6 +12,14 @@ class Position:
|
||||
self.x = x
|
||||
self.y = y
|
||||
|
||||
@staticmethod
|
||||
def is_within_bounds(x: int, y: int) -> bool:
|
||||
return x >= Position._MIN_POS and x <= Position._MAX_POS \
|
||||
and y >= Position._MIN_POS and y <= Position._MAX_POS
|
||||
|
||||
def to_algebraic(self) -> str:
|
||||
return f"{Position._FILES[self.x]}{Position._RANKS[self.y]}"
|
||||
|
||||
def __eq__(self, value: object, /) -> bool:
|
||||
if type(value) != type(self):
|
||||
return False
|
||||
|
11
src/main.py
@ -1,9 +1,14 @@
|
||||
from logic.board import create_board
|
||||
from controller.controller import Controller
|
||||
from logic.board import Board
|
||||
from view.gui import GUI
|
||||
from view.tui import TUI
|
||||
|
||||
if __name__ == "__main__":
|
||||
board = create_board()
|
||||
initial_board_position = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
|
||||
board = Board.setup_FEN_position(initial_board_position)
|
||||
|
||||
view = TUI(board)
|
||||
view = GUI()
|
||||
|
||||
controller = Controller(board, view)
|
||||
|
||||
view.show()
|
||||
|
138
src/view/gui.py
Normal file
@ -0,0 +1,138 @@
|
||||
import tkinter as tk
|
||||
from typing import Type
|
||||
from PIL import ImageTk, Image
|
||||
import os
|
||||
|
||||
from logic.board import Board
|
||||
from logic.move import Move
|
||||
from logic.pieces.bishop import Bishop
|
||||
from logic.pieces.king import King
|
||||
from logic.pieces.knight import Knight
|
||||
from logic.pieces.pawn import Pawn
|
||||
from logic.pieces.piece import Colour, Piece
|
||||
from logic.pieces.queen import Queen
|
||||
from logic.pieces.rook import Rook
|
||||
from logic.position import Position
|
||||
from view.view import View
|
||||
|
||||
class GUI(View):
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
|
||||
self.root = tk.Tk()
|
||||
self.root.title("Chess Board")
|
||||
|
||||
self.tile_size = 80
|
||||
board_size = self.tile_size * 8
|
||||
|
||||
self.canvas = tk.Canvas(self.root, width=board_size, height=board_size)
|
||||
self.canvas.pack()
|
||||
|
||||
self.canvas.bind("<Button-1>", self._on_canvas_click)
|
||||
|
||||
self._piece_images = self._load_piece_images("res/")
|
||||
|
||||
def _piece_svg(self, root: str, piece: Type[Piece], colour: Colour) -> ImageTk.PhotoImage:
|
||||
piece_name = piece.__name__.lower()
|
||||
|
||||
path = os.path.join(root, f"{"white" if colour == Colour.WHITE else "black"}-{piece_name}.png")
|
||||
img = Image.open(path)
|
||||
size = int(self.tile_size * .85)
|
||||
# img = img.resize((size, size))
|
||||
|
||||
if img.mode == "LA":
|
||||
img = img.convert(mode="RGBA")
|
||||
img.save(path)
|
||||
|
||||
return ImageTk.PhotoImage(img)
|
||||
|
||||
def _load_piece_images(self, root: str) -> dict[Type[Piece], dict[Colour, ImageTk.PhotoImage]]:
|
||||
ret = {}
|
||||
for piece in [Pawn, Rook, Knight, Bishop, Queen, King]:
|
||||
if piece not in ret:
|
||||
ret[piece] = {}
|
||||
ret[piece][Colour.WHITE] = self._piece_svg(root, piece, Colour.WHITE)
|
||||
ret[piece][Colour.BLACK] = self._piece_svg(root, piece, Colour.BLACK)
|
||||
|
||||
return ret
|
||||
|
||||
def _on_canvas_click(self, event):
|
||||
x, y = event.x // self.tile_size, event.y // self.tile_size
|
||||
y = 7 - y
|
||||
|
||||
self._controller.on_tile_selected(x, y)
|
||||
|
||||
|
||||
def update_board(self, board: Board, selected_piece: Piece, legal_moves: list[Move]) -> None:
|
||||
self.canvas.delete("all")
|
||||
self._draw_chess_board(board, selected_piece, legal_moves)
|
||||
|
||||
|
||||
def _draw_chess_board(self, board: Board, selected_piece = None, legal_moves = []):
|
||||
colours = ["#EDD6B0", "#B88762"] # Light and dark squares
|
||||
alt_colours = ["#F6EB72", "#DCC34B"] # Light and dark squares, when selected
|
||||
circle_colours = ["#CCB897", "#9E7454"] # circles to show legal moves
|
||||
|
||||
for y in range(8):
|
||||
for x in range(8):
|
||||
colour = colours[(x + y) % 2]
|
||||
pos = Position(x, 7-y)
|
||||
if selected_piece is not None and pos == selected_piece.pos:
|
||||
colour = alt_colours[(x + y) % 2]
|
||||
|
||||
self.canvas.create_rectangle(
|
||||
x * self.tile_size,
|
||||
y * self.tile_size,
|
||||
(x + 1) * self.tile_size,
|
||||
(y + 1) * self.tile_size,
|
||||
fill=colour,
|
||||
outline=colour,
|
||||
)
|
||||
|
||||
if selected_piece is not None:
|
||||
possible_positions = [move.pos for move in legal_moves]
|
||||
if pos in possible_positions:
|
||||
radius = .15 * self.tile_size
|
||||
colour = circle_colours[(x + y) % 2]
|
||||
self.canvas.create_oval(
|
||||
(x + .5) * self.tile_size - radius,
|
||||
(y + .5) * self.tile_size - radius,
|
||||
(x + .5) * self.tile_size + radius,
|
||||
(y + .5) * self.tile_size + radius,
|
||||
fill=colour,
|
||||
outline=colour,
|
||||
)
|
||||
|
||||
|
||||
piece = board.piece_at(x, 7-y)
|
||||
|
||||
if piece:
|
||||
self.canvas.create_image(
|
||||
(x + 0.5) * self.tile_size,
|
||||
(y + 0.9) * self.tile_size,
|
||||
image=self._piece_images[type(piece)][piece.colour],
|
||||
anchor=tk.S,
|
||||
)
|
||||
|
||||
# Cell annotations
|
||||
text_colour = colours[(x + y + 1) % 2] # the other colour
|
||||
|
||||
if x == 0: # numbers in the top left of the first column
|
||||
self.canvas.create_text(
|
||||
(x + .15) * self.tile_size,
|
||||
(y + .15) * self.tile_size,
|
||||
text=8-y,
|
||||
fill=text_colour,
|
||||
font=("Arial", 12, "bold")
|
||||
)
|
||||
if y == 7: # numbers in the top left of the first column
|
||||
self.canvas.create_text(
|
||||
(x + .85) * self.tile_size,
|
||||
(y + .85) * self.tile_size,
|
||||
text="abcdefgh"[x],
|
||||
fill=text_colour,
|
||||
font=("Arial", 12, "bold")
|
||||
)
|
||||
|
||||
def show(self) -> None:
|
||||
self.root.mainloop()
|
@ -1,10 +1,18 @@
|
||||
from logic.board import Board
|
||||
from logic.move import Move
|
||||
from logic.pieces.piece import Piece
|
||||
|
||||
|
||||
class View:
|
||||
def __init__(self, board: Board) -> None:
|
||||
self.board: Board = board
|
||||
def __init__(self) -> None:
|
||||
self._controller: "Controller" = None
|
||||
|
||||
def show(self) -> None:
|
||||
raise NotImplementedError(f"Can't show the board, the show() method of {type(self)} is not implemented")
|
||||
|
||||
def update_board(self, board: Board, selected_piece: Piece, legal_moves: list[Move]) -> None:
|
||||
raise NotImplementedError(f"Can't update the board, the update_board() method of {type(self)} is not implemented")
|
||||
|
||||
def set_controller(self, controller: "Controller") -> None:
|
||||
self._controller = controller
|
||||
|
||||
|