5 Commits

Author SHA1 Message Date
06f78487d9 the FEN notation can be read to create a position
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2025-01-29 16:50:08 +01:00
51648a5960 fixed some issues, now showing legal moves of
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selected piece
2025-01-29 15:02:52 +01:00
331c475c2a made members of enum better 2025-01-29 15:02:31 +01:00
28ef132944 created basic gui 2025-01-29 14:46:04 +01:00
f7c0dcbd4b final update (spoiler: no) of the github workflow
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2025-01-29 12:11:36 +01:00
5 changed files with 188 additions and 29 deletions

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@ -17,3 +17,4 @@ jobs:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
prerelease: true
automatic_release_tag: "latest"
title: "Development Build"

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@ -7,35 +7,100 @@ from logic.pieces.pawn import Pawn
from logic.pieces.piece import Piece
from logic.position import Position
from typing import Type
class Board:
KING_SIDE_CASTLE = "king side castle"
QUEEN_SIDE_CASTLE = "queen side castle"
def __init__(self) -> None:
self._white: dict[Position, Piece] = {}
self._black: dict[Position, Piece] = {}
self._turn = None
self._white_castling_write = set()
self._black_castling_write = set()
self._en_passant_target = None
for x in range(8):
pos_w_pawn = Position(x, 1)
pos_b_pawn = Position(x, 6)
@staticmethod
def _piece_class_from_char(c: str) -> Type[Piece]:
assert len(c) == 1, f"The piece {c} isn't denoted by 1 character"
c = c.lower()
if c == "p":
return Pawn
if c == "r":
return Rook
if c == "n":
return Knight
if c == "b":
return Bishop
if c == "q":
return Queen
if c == "k":
return King
raise ValueError(f"Unknown piece '{c}'")
self._white[pos_w_pawn] = Pawn(pos_w_pawn, Piece.WHITE)
self._black[pos_b_pawn] = Pawn(pos_b_pawn, Piece.BLACK)
@staticmethod
def setup_FEN_position(position: str) -> "Board":
ret = Board()
pos_w_piece = Position(x, 0)
pos_b_piece = Position(x, 7)
# -- Pieces
pieces = "prnbqk" # possible pieces
numbers = "12345678" # possible number of empty squares
piece = None
if x == 0 or x == 7:
piece = Rook
elif x == 1 or x == 6:
piece = Knight
elif x == 2 or x == 5:
piece = Bishop
elif x == 3:
piece = Queen
elif x == 4:
piece = King
assert piece != None, f"Didn't know which piece to assign for {x = }"
self._white[pos_w_piece] = piece(pos_w_piece, Piece.WHITE)
self._black[pos_b_piece] = piece(pos_b_piece, Piece.BLACK)
x = 0
y = 7 # FEN starts from the top left, so 8th rank
for c in position:
if c == " ":
break
if c in pieces or c in pieces.upper():
pos = Position(x, y)
piece = Board._piece_class_from_char(c)
if c.isupper():
ret._white[pos] = piece(pos, Piece.WHITE)
else:
ret._black[pos] = piece(pos, Piece.BLACK)
x += 1
continue
if c in numbers:
x += int(c)
if c == '/':
x = 0
y -= 1
# -- Active colour
index = position.find(" ") # find the first space
index += 1
if position[index] == "w":
ret._turn = Piece.WHITE
elif position[index] == "b":
ret._turn = Piece.BLACK
else:
raise ValueError(f"The FEN position is malformed, the active colour should be either 'w' or 'b', but is '{position[index]}'")
# -- Castling Rights
for c in position:
if c == "-" or c == " ":
break
sides = "kq"
assert c in sides or c in sides.upper(), f"The FEN position is malformed, the castling rights should be either k or q (both either lower- or upper-case), instead is '{c}'"
if c == "K":
ret._white_castling_write.add(Board.KING_SIDE_CASTLE)
if c == "Q":
ret._white_castling_write.add(Board.QUEEN_SIDE_CASTLE)
if c == "k":
ret._black_castling_write.add(Board.KING_SIDE_CASTLE)
if c == "q":
ret._black_castling_write.add(Board.QUEEN_SIDE_CASTLE)
# -- En passant target
index = position.find(" ", index + 1)
if position[index] != "-":
ret._en_passant_target = position[index:index+2]
return ret
def piece_at(self, x: int, y: int) -> Piece | None:
pos = Position(x, y)
@ -47,6 +112,3 @@ class Board:
if white_piece != None:
return white_piece
return black_piece
def create_board():
return Board()

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@ -2,8 +2,8 @@ from logic.position import Position
class Piece:
WHITE = 0
BLACK = 1
WHITE = "white"
BLACK = "black"
def __init__(self, pos, colour) -> None:
self.pos = pos

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@ -1,9 +1,11 @@
from logic.board import create_board
from logic.board import Board, create_board
from view.gui import GUI
from view.tui import TUI
if __name__ == "__main__":
board = create_board()
initial_board_position = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w"
board = Board.setup_FEN_position(initial_board_position)
view = TUI(board)
view = GUI(board)
view.show()

94
src/view/gui.py Normal file
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@ -0,0 +1,94 @@
import tkinter as tk
from logic.board import Board
from logic.pieces.piece import Piece
from logic.position import Position
from view.view import View
class GUI(View):
def __init__(self, board: Board) -> None:
super().__init__(board)
self.root = tk.Tk()
self.root.title("Chess Board")
self.tile_size = 80
board_size = self.tile_size * 8
self.canvas = tk.Canvas(self.root, width=board_size, height=board_size)
self.canvas.pack()
self.state = {"selected_piece": None, "legal_moves": []}
self.canvas.bind("<Button-1>", self._on_canvas_click)
self._draw_chess_board()
def _draw_chess_board(self):
colours = ["#F0D9B5", "#B58863"] # Light and dark squares
for y in range(8):
for x in range(8):
colour = colours[(x + y) % 2]
if self.state["selected_piece"] and Position(x, 7-y) in self.state["legal_moves"]:
colour = "#ADD8E6" # Highlight legal moves
self.canvas.create_rectangle(
x * self.tile_size,
y * self.tile_size,
(x + 1) * self.tile_size,
(y + 1) * self.tile_size,
fill=colour
)
piece = self.board.piece_at(x, 7-y)
if piece:
text_colour = "white" if piece.colour == Piece.WHITE else "black"
self.canvas.create_text(
(x + 0.5) * self.tile_size,
(y + 0.5) * self.tile_size,
text=piece.__class__.__name__[0],
fill=text_colour,
font=("Arial", 32, "bold")
)
# Cell annotations
text_colour = colours[(x + y + 1) % 2] # the other colour
if x == 0: # numbers in the top left of the first column
self.canvas.create_text(
(x + 0.15) * self.tile_size,
(y + 0.15) * self.tile_size,
text=8-y,
fill=text_colour,
font=("Arial", 10, "bold")
)
if y == 7: # numbers in the top left of the first column
self.canvas.create_text(
(x + 0.85) * self.tile_size,
(y + 0.85) * self.tile_size,
text="abcdefgh"[x],
fill=text_colour,
font=("Arial", 10, "bold")
)
def _on_canvas_click(self, event):
x, y = event.x // self.tile_size, event.y // self.tile_size
y = 7 - y
piece = self.board.piece_at(x, y)
print(f"Clicked on {x, y}, {piece = }")
if piece:
self.state["selected_piece"] = piece
self.state["legal_moves"] = piece.legal_moves(self.board)
else:
self.state["selected_piece"] = None
self.state["legal_moves"] = []
self.canvas.delete("all")
self._draw_chess_board()
def show(self) -> None:
self.root.mainloop()