Compare commits
11 Commits
Author | SHA1 | Date | |
---|---|---|---|
3cccdc7eb8 | |||
ab902e64b9 | |||
120bd29d86 | |||
27cb446573 | |||
7cb4fa99bc | |||
e53dac17d5 | |||
4f79d6f1ed | |||
346cfe9705 | |||
94af003adc | |||
aec655610a | |||
2423645f3a |
2
.gitignore
vendored
@ -20,3 +20,5 @@
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# Go workspace file
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go.work
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/Session.vim
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/maze.png
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/maze_sol.png
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|
BIN
assets/real.png
Normal file
After Width: | Height: | Size: 151 KiB |
BIN
assets/solved/normal.png
Normal file
After Width: | Height: | Size: 987 B |
BIN
assets/solved/normal2.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
assets/solved/real.png
Normal file
After Width: | Height: | Size: 316 KiB |
BIN
assets/solved/trivial-bigger-staggered.png
Normal file
After Width: | Height: | Size: 424 B |
BIN
assets/solved/trivial-bigger.png
Normal file
After Width: | Height: | Size: 423 B |
BIN
assets/solved/trivial.png
Normal file
After Width: | Height: | Size: 286 B |
@ -1,71 +1,122 @@
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package writer
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import (
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"bytes"
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"image/color"
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"io"
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"maze-solver/maze"
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"os"
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"testing"
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"github.com/mazznoer/colorgrad"
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)
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const (
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OUT_DIR = "./out"
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EXPECTED_DIR = "../../assets/solved"
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)
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func TestImageWriter(t *testing.T) {
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// pathGradient, err := colorgrad.NewGradient().Colors(color.White).Build()
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// if err != nil {
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// panic(err)
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// }
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//
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// tests := []struct {
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// name string
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// filename string
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// m *maze.SolvedMaze
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// CellWidth, cellHeight int
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// pathColor, wallColor color.Color
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// gradient colorgrad.Gradient
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// }{
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// {
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// "Trivial",
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// "../../out/trivial_sol.png",
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// trivial(),
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// 40, 40,
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// color.White, color.Black,
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// colorgrad.Warm(),
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// },
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// {
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// "Bigger",
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// "../../out/bigger_sol.png",
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// bigger(),
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// 40, 40,
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// color.White, color.Black,
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// colorgrad.Warm(),
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// },
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// {
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// "Bigger Staggered",
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// "../../out/bigger_staggered_sol.png",
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// bigger_staggered(),
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// 40, 40,
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// color.White, color.Black,
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// pathGradient,
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// },
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// {
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// "Normal",
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// "../../out/normal_sol.png",
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// normal(),
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// 40, 40,
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// color.White, color.Black,
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// colorgrad.Warm(),
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// },
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// }
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//
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// for _, test := range tests {
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// writer := ImageWriter{
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// Filename: test.filename,
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// Maze: test.m,
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// CellWidth: test.CellWidth,
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// CellHeight: test.cellHeight,
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// WallColor: test.wallColor,
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// PathColor: test.pathColor,
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// SolutionGradient: test.gradient,
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// }
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//
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// err := writer.Write()
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// if err != nil {
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// t.Fatalf("%s: couldn't write solution, got following error\n%v", test.name, err)
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// }
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// }
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if _, err := os.Stat(OUT_DIR); os.IsNotExist(err) {
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os.Mkdir(OUT_DIR, 0700)
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}
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tests := []struct {
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name string
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filename string
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m *maze.SolvedMaze
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CellWidth, cellHeight int
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pathColor, wallColor color.Color
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gradient colorgrad.Gradient
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}{
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{
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"Trivial",
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"trivial.png",
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trivial(),
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20, 20,
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color.White, color.Black,
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colorgrad.Warm(),
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},
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{
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"Trivial Bigger",
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"trivial-bigger.png",
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bigger(),
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20, 20,
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color.White, color.Black,
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colorgrad.Warm(),
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},
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{
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"Trivial Bigger Staggered",
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"trivial-bigger-staggered.png",
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bigger_staggered(),
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20, 20,
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color.White, color.Black,
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colorgrad.Warm(),
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},
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{
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"Normal",
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"normal.png",
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normal(),
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20, 20,
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color.White, color.Black,
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colorgrad.Warm(),
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},
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}
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for _, test := range tests {
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writer := ImageWriter{
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Filename: OUT_DIR + "/" + test.filename,
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Maze: test.m,
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CellWidth: test.CellWidth,
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CellHeight: test.cellHeight,
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WallColor: test.wallColor,
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PathColor: test.pathColor,
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SolutionGradient: test.gradient,
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}
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err := writer.Write()
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if err != nil {
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t.Fatalf("%s: couldn't write solution, got following error\n%v", test.name, err)
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}
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assertEqualFile(t, EXPECTED_DIR+"/"+test.filename, OUT_DIR+"/"+test.filename, test.name)
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os.Remove(writer.Filename)
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}
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os.Remove(OUT_DIR)
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}
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const chunkSize = 64000
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func assertEqualFile(t *testing.T, file1, file2, name string) {
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f1, err := os.Open(file1)
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if err != nil {
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t.Fatal(err)
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}
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defer f1.Close()
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f2, err := os.Open(file2)
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if err != nil {
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t.Fatal(err)
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}
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defer f2.Close()
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for {
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b1 := make([]byte, chunkSize)
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_, err1 := f1.Read(b1)
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b2 := make([]byte, chunkSize)
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_, err2 := f2.Read(b2)
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if err1 != nil || err2 != nil {
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if err1 == io.EOF && err2 == io.EOF {
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return
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} else if err1 == io.EOF || err2 == io.EOF {
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t.Fatalf("%s: files are not equal. Got %q, wanted %q", name, file1, file2)
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}
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}
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if !bytes.Equal(b1, b2) {
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t.Fatalf("%s: files are not equal. Got %q, wanted %q", name, file1, file2)
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}
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}
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}
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|
@ -1,7 +1,6 @@
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package writer
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import (
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"fmt"
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"maze-solver/maze"
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"maze-solver/utils"
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"testing"
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@ -69,7 +68,6 @@ func TestStringsWriter(t *testing.T) {
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}
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for _, test := range tests {
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fmt.Printf("----------- %s -----------\n", test.name)
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writer := StringsWriter{
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PathChar: test.pathChar,
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WallChar: test.wallChar,
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|
4
main.go
@ -131,12 +131,12 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
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cellSizeIn := argparser.Int("", "cell-size-in", &argparse.Options{
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Help: "Size of a cell (in pixels) for input file of image type",
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Default: 20,
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Default: 3,
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})
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cellSizeOut := argparser.Int("", "cell-size-out", &argparse.Options{
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Help: "Size of a cell (in pixels) for output file of image type",
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Default: 20,
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Default: 3,
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})
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solverFactory.Type = argparser.Selector("a", "algo", solver.TYPES, &argparse.Options{
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@ -30,6 +30,7 @@ type Node struct {
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Coords Coordinates
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Up, Down *Node
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Left, Right *Node
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Visited bool `default:"false"`
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}
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func NewNode(coords Coordinates) *Node {
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|
118
solver/bfs.go
@ -1,9 +1,117 @@
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package solver
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import "maze-solver/maze"
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import (
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"errors"
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"fmt"
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"maze-solver/maze"
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"maze-solver/utils"
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"strings"
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)
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type Bfs struct{}
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func (*Bfs) Solve(maze *maze.Maze) *maze.SolvedMaze {
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return nil
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type BFSSolver struct {
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queue *Queue
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}
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type Queue struct {
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head, tail *Element
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}
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type Element struct {
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prev, next *Element
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value []*maze.Node
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}
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func (q *Queue) enqueue(v []*maze.Node) {
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prev_last := q.tail
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new_elem := &Element{
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prev: prev_last,
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next: nil,
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value: v,
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}
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if prev_last != nil {
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prev_last.next = new_elem
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}
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q.tail = new_elem
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if q.head == nil {
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q.head = new_elem
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}
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}
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func (q *Queue) dequeue() ([]*maze.Node, error) {
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if q.head == nil {
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return nil, errors.New("Can't dequeue and empty queue")
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}
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ret := q.head.value
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q.head = q.head.next
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if q.head != nil {
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q.head.prev = nil
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} else {
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q.tail = nil
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}
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return ret, nil
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}
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|
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func (q Queue) String() string {
|
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var ret strings.Builder
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i := 0
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for history := q.head; history != nil; history = history.next {
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ret.WriteString(fmt.Sprintf("%v: %v\n", i, history_str(history.value)))
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i++
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}
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return ret.String()
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}
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|
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func history_str(history []*maze.Node) string {
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var ret strings.Builder
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for _, node := range history {
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ret.WriteString(fmt.Sprintf("%v ", node.Coords))
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}
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return ret.String()
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}
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|
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func (s *BFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
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defer utils.Timer("BFS algorithm", 2)()
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current, end := m.Nodes[0], m.Nodes[len(m.Nodes)-1]
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s.queue = &Queue{
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head: nil,
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tail: nil,
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}
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current_history := make([]*maze.Node, 0, len(m.Nodes))
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current_history = append(current_history, current)
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var err error
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for current != end {
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current.Visited = true
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s.addIfNotVisited(current.Down, current_history)
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s.addIfNotVisited(current.Left, current_history)
|
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s.addIfNotVisited(current.Right, current_history)
|
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s.addIfNotVisited(current.Up, current_history)
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|
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current_history, err = s.queue.dequeue()
|
||||
if err != nil {
|
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panic(err)
|
||||
}
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current = current_history[len(current_history)-1]
|
||||
}
|
||||
|
||||
return &maze.SolvedMaze{
|
||||
Maze: m,
|
||||
Solution: current_history,
|
||||
}
|
||||
}
|
||||
|
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func (s *BFSSolver) addIfNotVisited(node *maze.Node, current_history []*maze.Node) {
|
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if !visited(node) {
|
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new_history := make([]*maze.Node, len(current_history)+1)
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copy(new_history, current_history)
|
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new_history[len(current_history)] = node
|
||||
|
||||
s.queue.enqueue(new_history)
|
||||
}
|
||||
}
|
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|
@ -1,35 +1,24 @@
|
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package solver
|
||||
|
||||
import (
|
||||
"log"
|
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"maze-solver/maze"
|
||||
"maze-solver/utils"
|
||||
)
|
||||
|
||||
type DFSSolver struct {
|
||||
visited map[*maze.Node]bool
|
||||
}
|
||||
type DFSSolver struct{}
|
||||
|
||||
func (s *DFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
defer utils.Timer("Turn left algorithm", 2)()
|
||||
|
||||
log.Println("Starting dfs")
|
||||
log.Printf("m.Nodes: %v\n", len(m.Nodes))
|
||||
defer utils.Timer("DFS algorithm", 2)()
|
||||
|
||||
current, end := m.Nodes[0], m.Nodes[len(m.Nodes)-1]
|
||||
s.visited = make(map[*maze.Node]bool, len(m.Nodes))
|
||||
|
||||
for _, node := range m.Nodes {
|
||||
s.visited[node] = false
|
||||
}
|
||||
|
||||
stack := make([]*maze.Node, 0, len(m.Nodes))
|
||||
stack = append(stack, current)
|
||||
|
||||
for current != end {
|
||||
s.visited[current] = true
|
||||
current.Visited = true
|
||||
|
||||
left_visited, right_visited, up_visited, down_visited := s.wasVisited(current.Left), s.wasVisited(current.Right), s.wasVisited(current.Up), s.wasVisited(current.Down)
|
||||
left_visited, right_visited, up_visited, down_visited := visited(current.Left), visited(current.Right), visited(current.Up), visited(current.Down)
|
||||
|
||||
if left_visited && right_visited && up_visited && down_visited {
|
||||
// dead end or no more visited nodes
|
||||
@ -57,11 +46,3 @@ func (s *DFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
func (s *DFSSolver) wasVisited(node *maze.Node) bool {
|
||||
if node == nil {
|
||||
return true
|
||||
}
|
||||
visited, _ := s.visited[node]
|
||||
return visited
|
||||
}
|
||||
|
85
solver/dijkstra.go
Normal file
@ -0,0 +1,85 @@
|
||||
package solver
|
||||
|
||||
import (
|
||||
"maze-solver/maze"
|
||||
"maze-solver/utils"
|
||||
"slices"
|
||||
"sort"
|
||||
)
|
||||
|
||||
type DijkstraSolver struct {
|
||||
dist_from_start map[*maze.Node]int
|
||||
parent map[*maze.Node]*maze.Node
|
||||
stack sorted_stack
|
||||
}
|
||||
|
||||
type sorted_stack []*maze.Node
|
||||
|
||||
func (s *DijkstraSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
defer utils.Timer("Dijkstra algorithm", 2)()
|
||||
s.dist_from_start = make(map[*maze.Node]int, len(m.Nodes))
|
||||
s.parent = make(map[*maze.Node]*maze.Node, len(m.Nodes))
|
||||
|
||||
for _, node := range m.Nodes {
|
||||
s.dist_from_start[node] = 0
|
||||
}
|
||||
|
||||
current, end := m.Nodes[0], m.Nodes[len(m.Nodes)-1]
|
||||
|
||||
for current != end {
|
||||
current.Visited = true
|
||||
|
||||
for _, child := range []*maze.Node{current.Left, current.Right, current.Up, current.Down} {
|
||||
if child != nil {
|
||||
dist := s.dist_from_start[current] + int(current.Coords.Distance(child.Coords))
|
||||
if !child.Visited {
|
||||
s.parent[child] = current
|
||||
s.dist_from_start[child] = dist
|
||||
s.stack.insert(child, &s.dist_from_start)
|
||||
} else if s.dist_from_start[child] > dist {
|
||||
s.parent[child] = current
|
||||
s.dist_from_start[child] = dist
|
||||
sort.Slice(s.stack, func(i, j int) bool {
|
||||
return s.dist_from_start[s.stack[i]] < s.dist_from_start[s.stack[j]]
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
current = s.stack.pop()
|
||||
}
|
||||
|
||||
solution := make([]*maze.Node, 0, len(m.Nodes))
|
||||
for current != m.Nodes[0] {
|
||||
solution = append(solution, current)
|
||||
current = s.parent[current]
|
||||
}
|
||||
solution = append(solution, m.Nodes[0])
|
||||
|
||||
for i, j := 0, len(solution)-1; i < j; i, j = i+1, j-1 {
|
||||
solution[i], solution[j] = solution[j], solution[i]
|
||||
}
|
||||
|
||||
return &maze.SolvedMaze{
|
||||
Maze: m,
|
||||
Solution: solution,
|
||||
}
|
||||
}
|
||||
|
||||
func (s *sorted_stack) insert(node *maze.Node, dists *map[*maze.Node]int) {
|
||||
var dummy *maze.Node
|
||||
*s = append(*s, dummy) // extend the slice
|
||||
|
||||
i, _ := slices.BinarySearchFunc(*s, node, func(e, t *maze.Node) int {
|
||||
return (*dists)[t] - (*dists)[e]
|
||||
})
|
||||
|
||||
copy((*s)[i+1:], (*s)[i:]) // make room
|
||||
(*s)[i] = node
|
||||
}
|
||||
|
||||
func (s *sorted_stack) pop() *maze.Node {
|
||||
last_i := len(*s) - 1
|
||||
ret := (*s)[last_i]
|
||||
*s = (*s)[:last_i]
|
||||
return ret
|
||||
}
|
@ -14,17 +14,29 @@ type SolverFactory struct {
|
||||
}
|
||||
|
||||
const (
|
||||
_TURN_LEFT = "turn-left"
|
||||
_DFS = "dfs"
|
||||
_BFS = "bfs"
|
||||
_Dijkstra = "dijkstra"
|
||||
)
|
||||
|
||||
var TYPES = []string{
|
||||
_TURN_LEFT,
|
||||
_DFS,
|
||||
_BFS,
|
||||
_Dijkstra,
|
||||
}
|
||||
|
||||
func (f *SolverFactory) Get() Solver {
|
||||
switch *f.Type {
|
||||
case _TURN_LEFT:
|
||||
case _DFS:
|
||||
return &DFSSolver{}
|
||||
case _BFS:
|
||||
return &BFSSolver{}
|
||||
case _Dijkstra:
|
||||
return &DijkstraSolver{}
|
||||
}
|
||||
panic(fmt.Sprintf("Unrecognized solver type %q", *f.Type))
|
||||
}
|
||||
|
||||
func visited(node *maze.Node) bool {
|
||||
return node == nil || node.Visited
|
||||
}
|
||||
|