11 Commits

16 changed files with 336 additions and 98 deletions

2
.gitignore vendored
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@ -20,3 +20,5 @@
# Go workspace file
go.work
/Session.vim
/maze.png
/maze_sol.png

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@ -1,71 +1,122 @@
package writer
import (
"bytes"
"image/color"
"io"
"maze-solver/maze"
"os"
"testing"
"github.com/mazznoer/colorgrad"
)
const (
OUT_DIR = "./out"
EXPECTED_DIR = "../../assets/solved"
)
func TestImageWriter(t *testing.T) {
// pathGradient, err := colorgrad.NewGradient().Colors(color.White).Build()
// if err != nil {
// panic(err)
// }
//
// tests := []struct {
// name string
// filename string
// m *maze.SolvedMaze
// CellWidth, cellHeight int
// pathColor, wallColor color.Color
// gradient colorgrad.Gradient
// }{
// {
// "Trivial",
// "../../out/trivial_sol.png",
// trivial(),
// 40, 40,
// color.White, color.Black,
// colorgrad.Warm(),
// },
// {
// "Bigger",
// "../../out/bigger_sol.png",
// bigger(),
// 40, 40,
// color.White, color.Black,
// colorgrad.Warm(),
// },
// {
// "Bigger Staggered",
// "../../out/bigger_staggered_sol.png",
// bigger_staggered(),
// 40, 40,
// color.White, color.Black,
// pathGradient,
// },
// {
// "Normal",
// "../../out/normal_sol.png",
// normal(),
// 40, 40,
// color.White, color.Black,
// colorgrad.Warm(),
// },
// }
//
// for _, test := range tests {
// writer := ImageWriter{
// Filename: test.filename,
// Maze: test.m,
// CellWidth: test.CellWidth,
// CellHeight: test.cellHeight,
// WallColor: test.wallColor,
// PathColor: test.pathColor,
// SolutionGradient: test.gradient,
// }
//
// err := writer.Write()
// if err != nil {
// t.Fatalf("%s: couldn't write solution, got following error\n%v", test.name, err)
// }
// }
if _, err := os.Stat(OUT_DIR); os.IsNotExist(err) {
os.Mkdir(OUT_DIR, 0700)
}
tests := []struct {
name string
filename string
m *maze.SolvedMaze
CellWidth, cellHeight int
pathColor, wallColor color.Color
gradient colorgrad.Gradient
}{
{
"Trivial",
"trivial.png",
trivial(),
20, 20,
color.White, color.Black,
colorgrad.Warm(),
},
{
"Trivial Bigger",
"trivial-bigger.png",
bigger(),
20, 20,
color.White, color.Black,
colorgrad.Warm(),
},
{
"Trivial Bigger Staggered",
"trivial-bigger-staggered.png",
bigger_staggered(),
20, 20,
color.White, color.Black,
colorgrad.Warm(),
},
{
"Normal",
"normal.png",
normal(),
20, 20,
color.White, color.Black,
colorgrad.Warm(),
},
}
for _, test := range tests {
writer := ImageWriter{
Filename: OUT_DIR + "/" + test.filename,
Maze: test.m,
CellWidth: test.CellWidth,
CellHeight: test.cellHeight,
WallColor: test.wallColor,
PathColor: test.pathColor,
SolutionGradient: test.gradient,
}
err := writer.Write()
if err != nil {
t.Fatalf("%s: couldn't write solution, got following error\n%v", test.name, err)
}
assertEqualFile(t, EXPECTED_DIR+"/"+test.filename, OUT_DIR+"/"+test.filename, test.name)
os.Remove(writer.Filename)
}
os.Remove(OUT_DIR)
}
const chunkSize = 64000
func assertEqualFile(t *testing.T, file1, file2, name string) {
f1, err := os.Open(file1)
if err != nil {
t.Fatal(err)
}
defer f1.Close()
f2, err := os.Open(file2)
if err != nil {
t.Fatal(err)
}
defer f2.Close()
for {
b1 := make([]byte, chunkSize)
_, err1 := f1.Read(b1)
b2 := make([]byte, chunkSize)
_, err2 := f2.Read(b2)
if err1 != nil || err2 != nil {
if err1 == io.EOF && err2 == io.EOF {
return
} else if err1 == io.EOF || err2 == io.EOF {
t.Fatalf("%s: files are not equal. Got %q, wanted %q", name, file1, file2)
}
}
if !bytes.Equal(b1, b2) {
t.Fatalf("%s: files are not equal. Got %q, wanted %q", name, file1, file2)
}
}
}

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@ -1,7 +1,6 @@
package writer
import (
"fmt"
"maze-solver/maze"
"maze-solver/utils"
"testing"
@ -69,7 +68,6 @@ func TestStringsWriter(t *testing.T) {
}
for _, test := range tests {
fmt.Printf("----------- %s -----------\n", test.name)
writer := StringsWriter{
PathChar: test.pathChar,
WallChar: test.wallChar,

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@ -131,12 +131,12 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
cellSizeIn := argparser.Int("", "cell-size-in", &argparse.Options{
Help: "Size of a cell (in pixels) for input file of image type",
Default: 20,
Default: 3,
})
cellSizeOut := argparser.Int("", "cell-size-out", &argparse.Options{
Help: "Size of a cell (in pixels) for output file of image type",
Default: 20,
Default: 3,
})
solverFactory.Type = argparser.Selector("a", "algo", solver.TYPES, &argparse.Options{

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@ -30,6 +30,7 @@ type Node struct {
Coords Coordinates
Up, Down *Node
Left, Right *Node
Visited bool `default:"false"`
}
func NewNode(coords Coordinates) *Node {

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@ -1,9 +1,117 @@
package solver
import "maze-solver/maze"
import (
"errors"
"fmt"
"maze-solver/maze"
"maze-solver/utils"
"strings"
)
type Bfs struct{}
func (*Bfs) Solve(maze *maze.Maze) *maze.SolvedMaze {
return nil
type BFSSolver struct {
queue *Queue
}
type Queue struct {
head, tail *Element
}
type Element struct {
prev, next *Element
value []*maze.Node
}
func (q *Queue) enqueue(v []*maze.Node) {
prev_last := q.tail
new_elem := &Element{
prev: prev_last,
next: nil,
value: v,
}
if prev_last != nil {
prev_last.next = new_elem
}
q.tail = new_elem
if q.head == nil {
q.head = new_elem
}
}
func (q *Queue) dequeue() ([]*maze.Node, error) {
if q.head == nil {
return nil, errors.New("Can't dequeue and empty queue")
}
ret := q.head.value
q.head = q.head.next
if q.head != nil {
q.head.prev = nil
} else {
q.tail = nil
}
return ret, nil
}
func (q Queue) String() string {
var ret strings.Builder
i := 0
for history := q.head; history != nil; history = history.next {
ret.WriteString(fmt.Sprintf("%v: %v\n", i, history_str(history.value)))
i++
}
return ret.String()
}
func history_str(history []*maze.Node) string {
var ret strings.Builder
for _, node := range history {
ret.WriteString(fmt.Sprintf("%v ", node.Coords))
}
return ret.String()
}
func (s *BFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
defer utils.Timer("BFS algorithm", 2)()
current, end := m.Nodes[0], m.Nodes[len(m.Nodes)-1]
s.queue = &Queue{
head: nil,
tail: nil,
}
current_history := make([]*maze.Node, 0, len(m.Nodes))
current_history = append(current_history, current)
var err error
for current != end {
current.Visited = true
s.addIfNotVisited(current.Down, current_history)
s.addIfNotVisited(current.Left, current_history)
s.addIfNotVisited(current.Right, current_history)
s.addIfNotVisited(current.Up, current_history)
current_history, err = s.queue.dequeue()
if err != nil {
panic(err)
}
current = current_history[len(current_history)-1]
}
return &maze.SolvedMaze{
Maze: m,
Solution: current_history,
}
}
func (s *BFSSolver) addIfNotVisited(node *maze.Node, current_history []*maze.Node) {
if !visited(node) {
new_history := make([]*maze.Node, len(current_history)+1)
copy(new_history, current_history)
new_history[len(current_history)] = node
s.queue.enqueue(new_history)
}
}

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@ -1,35 +1,24 @@
package solver
import (
"log"
"maze-solver/maze"
"maze-solver/utils"
)
type DFSSolver struct {
visited map[*maze.Node]bool
}
type DFSSolver struct{}
func (s *DFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
defer utils.Timer("Turn left algorithm", 2)()
log.Println("Starting dfs")
log.Printf("m.Nodes: %v\n", len(m.Nodes))
defer utils.Timer("DFS algorithm", 2)()
current, end := m.Nodes[0], m.Nodes[len(m.Nodes)-1]
s.visited = make(map[*maze.Node]bool, len(m.Nodes))
for _, node := range m.Nodes {
s.visited[node] = false
}
stack := make([]*maze.Node, 0, len(m.Nodes))
stack = append(stack, current)
for current != end {
s.visited[current] = true
current.Visited = true
left_visited, right_visited, up_visited, down_visited := s.wasVisited(current.Left), s.wasVisited(current.Right), s.wasVisited(current.Up), s.wasVisited(current.Down)
left_visited, right_visited, up_visited, down_visited := visited(current.Left), visited(current.Right), visited(current.Up), visited(current.Down)
if left_visited && right_visited && up_visited && down_visited {
// dead end or no more visited nodes
@ -57,11 +46,3 @@ func (s *DFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
}
return ret
}
func (s *DFSSolver) wasVisited(node *maze.Node) bool {
if node == nil {
return true
}
visited, _ := s.visited[node]
return visited
}

85
solver/dijkstra.go Normal file
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@ -0,0 +1,85 @@
package solver
import (
"maze-solver/maze"
"maze-solver/utils"
"slices"
"sort"
)
type DijkstraSolver struct {
dist_from_start map[*maze.Node]int
parent map[*maze.Node]*maze.Node
stack sorted_stack
}
type sorted_stack []*maze.Node
func (s *DijkstraSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
defer utils.Timer("Dijkstra algorithm", 2)()
s.dist_from_start = make(map[*maze.Node]int, len(m.Nodes))
s.parent = make(map[*maze.Node]*maze.Node, len(m.Nodes))
for _, node := range m.Nodes {
s.dist_from_start[node] = 0
}
current, end := m.Nodes[0], m.Nodes[len(m.Nodes)-1]
for current != end {
current.Visited = true
for _, child := range []*maze.Node{current.Left, current.Right, current.Up, current.Down} {
if child != nil {
dist := s.dist_from_start[current] + int(current.Coords.Distance(child.Coords))
if !child.Visited {
s.parent[child] = current
s.dist_from_start[child] = dist
s.stack.insert(child, &s.dist_from_start)
} else if s.dist_from_start[child] > dist {
s.parent[child] = current
s.dist_from_start[child] = dist
sort.Slice(s.stack, func(i, j int) bool {
return s.dist_from_start[s.stack[i]] < s.dist_from_start[s.stack[j]]
})
}
}
}
current = s.stack.pop()
}
solution := make([]*maze.Node, 0, len(m.Nodes))
for current != m.Nodes[0] {
solution = append(solution, current)
current = s.parent[current]
}
solution = append(solution, m.Nodes[0])
for i, j := 0, len(solution)-1; i < j; i, j = i+1, j-1 {
solution[i], solution[j] = solution[j], solution[i]
}
return &maze.SolvedMaze{
Maze: m,
Solution: solution,
}
}
func (s *sorted_stack) insert(node *maze.Node, dists *map[*maze.Node]int) {
var dummy *maze.Node
*s = append(*s, dummy) // extend the slice
i, _ := slices.BinarySearchFunc(*s, node, func(e, t *maze.Node) int {
return (*dists)[t] - (*dists)[e]
})
copy((*s)[i+1:], (*s)[i:]) // make room
(*s)[i] = node
}
func (s *sorted_stack) pop() *maze.Node {
last_i := len(*s) - 1
ret := (*s)[last_i]
*s = (*s)[:last_i]
return ret
}

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@ -14,17 +14,29 @@ type SolverFactory struct {
}
const (
_TURN_LEFT = "turn-left"
_DFS = "dfs"
_BFS = "bfs"
_Dijkstra = "dijkstra"
)
var TYPES = []string{
_TURN_LEFT,
_DFS,
_BFS,
_Dijkstra,
}
func (f *SolverFactory) Get() Solver {
switch *f.Type {
case _TURN_LEFT:
case _DFS:
return &DFSSolver{}
case _BFS:
return &BFSSolver{}
case _Dijkstra:
return &DijkstraSolver{}
}
panic(fmt.Sprintf("Unrecognized solver type %q", *f.Type))
}
func visited(node *maze.Node) bool {
return node == nil || node.Visited
}