Karma Riuk
|
a424fec9a9
|
Now when polygons collide, they get moved by the overlap to ensure that
they don't get stuck in the following frames, it works very well and
Carza is happy :))))))
|
2023-05-19 15:24:11 +02:00 |
|
Karma Riuk
|
00dad13b2f
|
Commented out some couts
|
2023-05-18 11:24:08 +02:00 |
|
Karma Riuk
|
487b5fe00b
|
Fixed most of the bugs of the collision detection (still some cases
there)
|
2023-05-17 13:22:34 +02:00 |
|
Karma Riuk
|
37a76e3e8d
|
Revamped collision detection, missing the vertex inside vertex case
(which is happening a bit too often imho)
|
2023-05-06 14:07:47 +02:00 |
|
Karma Riuk
|
ad841588ad
|
Refactored collision detection (last version before changing the algo)
|
2023-04-25 12:09:07 +02:00 |
|
Karma Riuk
|
4a7e5834d3
|
Quick refactoring and reformating
|
2023-04-21 09:01:35 +02:00 |
|
Karma Riuk
|
d0de911344
|
got the speed working (yay) but the angular velocity that results is superrrr low, thus not creating any rotation after impact, wierd...
|
2023-04-02 21:53:21 +02:00 |
|