16 Commits

Author SHA1 Message Date
082acc4451 Added random color generation to the polygons, also made so that the
color of the vector indicating speed is the same as the color of the
polygon, but a little lighter
2023-06-13 13:50:07 +02:00
784eb823ec Updated Makefile 2023-05-18 11:23:54 +02:00
d0de911344 got the speed working (yay) but the angular velocity that results is superrrr low, thus not creating any rotation after impact, wierd... 2023-04-02 21:53:21 +02:00
e6a3979de1 Added a generator for polygons to make the init easier 2023-03-14 23:10:31 +01:00
9fd87b7f29 Simple implementation of polygons, you can create them in the init and draw them 2023-03-14 21:46:36 +01:00
7064eb5174 2D vector objects for positions, velocities, etc. 2022-06-01 11:09:35 +02:00
139d8d2997 fix: using CXX also as linker. 2022-05-30 18:03:41 +02:00
4c2273d271 first, basic transition to C++ 2022-05-30 15:59:45 +02:00
9028f1af74 modularization: main, game, balls, c_index, spaceship, gravity 2021-12-11 21:32:48 +01:00
87db81dcfe modularization of c_index, basic balls data. 2021-12-01 20:18:19 +01:00
3309523725 face objects and cache; port to gtk-3.0. 2021-01-12 15:55:25 +01:00
a8e616a608 separate state-update function for profiling. 2019-08-19 10:45:55 +02:00
f7706865fe added optional face (image) for balls 2019-07-29 14:21:55 +02:00
064193199b cleared Makefile 2019-06-04 11:22:22 +02:00
f46f20aa81 added collisions. 2019-06-03 22:24:06 +02:00
ce4e4cbc2d baseline 2019-06-03 10:09:00 +02:00