31 Commits

Author SHA1 Message Date
472f9e4c7c made CastleSide a normal enum again to use &
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2025-02-02 21:30:37 +01:00
f5292fa6d7 added small comment 2025-02-02 21:22:38 +01:00
8a3a92f80f minor change 2025-02-02 21:14:31 +01:00
b7ad7b3111 implemented king legal moves 2025-02-02 21:14:14 +01:00
b329c41bea got rid of magic numbers 2025-02-02 21:13:30 +01:00
1625345f08 fixed board.cpp 2025-02-02 20:28:50 +01:00
a790677bb7 implemented queen legal moves 2025-02-02 20:28:41 +01:00
703dcef59f implemented knight legal moves 2025-02-02 20:24:42 +01:00
d74222c2f4 implemented rook legal moves 2025-02-02 20:19:07 +01:00
01c912435b implemented bishop legal moves 2025-02-02 20:17:36 +01:00
8bf164cb05 extracted coords to its own hpp 2025-02-02 20:17:27 +01:00
e08dbb913e fixed board and pawn moves 2025-02-02 19:49:21 +01:00
fea3f6c98a fixed signature 2025-02-02 18:24:23 +01:00
da55f0085f implemented (partially) the pawn move 2025-02-02 18:17:37 +01:00
95327ec653 cleaned up main 2025-02-02 18:17:19 +01:00
1a4e33201e when loading a fen ref, i return the object and
not a pointer
2025-02-02 18:17:02 +01:00
d6baf1ee53 added main to gitignore 2025-02-02 18:16:45 +01:00
67e377bfde made some seperation of concerns 2025-02-02 17:16:37 +01:00
29453fbb14 implemented some stuff 2025-02-02 17:13:55 +01:00
585e392b6a created move struct 2025-02-02 16:49:24 +01:00
d436c5a032 made stuff a tiny bit more compact 2025-02-02 16:49:10 +01:00
08c0a3b50b added test support to the makefile 2025-02-02 16:37:59 +01:00
0ae37a3eba did some stuff to make makefile work... it was
painful
2025-02-02 16:26:46 +01:00
c83129a0d5 added cpp gitignore 2025-02-02 15:31:45 +01:00
acfa27c83e removed binary files 2025-02-02 15:21:04 +01:00
85a5bfa328 moved some stuff around 2025-02-02 15:15:14 +01:00
139a5c7d8f fixed missing imports
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pre-release / Pre Release (push) Waiting to run
2025-02-02 14:54:17 +01:00
3a2988d351 fixed permissions of fields 2025-02-02 14:53:17 +01:00
c758d1854f removed useless imports 2025-02-02 14:52:47 +01:00
53a0755547 extracted the assert equals to another file to
have mulitple test files
2025-02-02 14:52:13 +01:00
4792daf127 cpp board can go back and forth from FEN
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2025-02-02 14:50:44 +01:00
20 changed files with 684 additions and 1 deletions

2
.gitignore vendored
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@ -171,4 +171,4 @@ cython_debug/
.ruff_cache/ .ruff_cache/
# PyPI configuration file # PyPI configuration file
.pypirc .pypirc

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cpp/.gitignore vendored Normal file
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# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.appobj/
test_bin/
main

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cpp/Makefile Normal file
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# Add .d to Make's recognized suffixes.
SUFFIXES += .d
#We don't need to clean up when we're making these targets
NODEPS:=clean tags svn
#Find all the C++ files in the src/ directory
SOURCES:=$(shell find src/ -name "*.cpp")
OBJFILES := $(patsubst src/%.cpp,obj/%.o,$(SOURCES))
#These are the dependency files, which make will clean up after it creates them
DEPFILES:=$(patsubst %.cpp,%.d,$(SOURCES))
#Don't create dependencies when we're cleaning, for instance
ifeq (0, $(words $(findstring $(MAKECMDGOALS), $(NODEPS))))
#Chances are, these files don't exist. GMake will create them and
#clean up automatically afterwards
-include $(DEPFILES)
endif
#This is the rule for creating the dependency files
src/%.d: src/%.cpp
$(CXX) $(CXXFLAGS) -MM -MT '$(patsubst src/%.cpp,obj/%.o,$<)' $< -MF $@
#This rule does the compilation
obj/%.o:
@mkdir -p $(dir $@)
$(CXX) $(CXXFLAGS) -o $@ -c $<
main: $(OBJFILES)
$(CXX) $(LDFLAGS) $(OBJFILES) $(LOADLIBES) $(LDLIBS) -o main
clean:
rm -rf obj/* $(DEPFILES) test_bin/
# --- Test Support ---
# Find all test source files in the tests directory
TESTS := $(shell find tests -name "*.cpp")
# Define corresponding test executable names, e.g. tests/foo.cpp -> test_bin/foo
TEST_BIN := $(patsubst tests/%.cpp,test_bin/%,$(TESTS))
LIBS := $(filter-out obj/main.o,$(OBJFILES))
# Pattern rule: how to build a test executable from a test source file.
# You can adjust CXXFLAGS or add include directories if needed.
test_bin/%: tests/%.cpp $(LIBS)
@echo $(LIBS)
@mkdir -p $(dir $@)
$(CXX) $(CXXFLAGS) -o $@ $< $(LIBS)
# The 'test' target builds all tests and then runs each one.
.PHONY: test
test: $(TEST_BIN)
@echo "Running all tests..."
@for t in $(TEST_BIN); do \
echo "---- Running $$t ----"; \
./$$t || exit 1; \
done

131
cpp/src/board.cpp Normal file
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#include "board.hpp"
#include "coords.hpp"
#include "pieces/piece.hpp"
#include <algorithm>
#include <cctype>
#include <map>
#include <stdexcept>
Board Board::setup_fen_position(std::string fen) {
Board board;
std::map<char, Piece> c2p{
{'k', Piece::King},
{'p', Piece::Pawn},
{'n', Piece::Knigt},
{'b', Piece::Bishop},
{'r', Piece::Rook},
{'q', Piece::Queen},
};
std::string fen_board = fen.substr(0, fen.find(' '));
int rank = 7, file = 0;
for (char symbol : fen_board) {
if (symbol == '/') {
file = 0;
rank--;
continue;
}
if (std::isdigit(symbol))
file += symbol - '0';
else {
Colour colour =
std::isupper(symbol) ? Colour::White : Colour::Black;
Piece piece = c2p[std::tolower(symbol)];
board.squares[rank * 8 + file] = colour | piece;
file++;
}
}
return board;
}
std::string Board::to_fen() const {
std::map<int, char> p2c{
{Piece::King, 'k'},
{Piece::Pawn, 'p'},
{Piece::Knigt, 'n'},
{Piece::Bishop, 'b'},
{Piece::Rook, 'r'},
{Piece::Queen, 'q'},
};
std::string ret;
for (int rank = 7; rank >= 0; rank--) {
int empty_cell_counter = 0;
for (int file = 0; file < 8; file++) {
if (this->squares[rank * 8 + file] == Piece::None) {
empty_cell_counter++;
continue;
}
int full_piece = this->squares[rank * 8 + file];
char piece = p2c[full_piece & 0b111];
int8_t colour = colour_at({file, rank});
if (empty_cell_counter > 0) {
ret += std::to_string(empty_cell_counter);
empty_cell_counter = 0;
}
ret += colour == Colour::White ? std::toupper(piece) : piece;
}
if (empty_cell_counter > 0)
ret += std::to_string(empty_cell_counter);
if (rank > 0)
ret += "/";
}
return ret;
}
Board Board::make_move(Move move) const {
int8_t dest_piece = this->squares[move.target_square];
Board ret;
std::copy(
std::begin(this->squares),
std::end(this->squares),
std::begin(ret.squares)
);
ret.white_to_play = !this->white_to_play;
// -- Actually make the move
ret.squares[move.source_square] = Piece::None;
ret.squares[move.target_square] = this->squares[move.source_square];
// -- Handle en passant target being eaten
if (move.en_passant)
ret.squares[move.target_square - 8] = Piece::None;
return ret;
}
int8_t Board::get_king_of(int8_t colour) const {
for (int i = 0; i < 64; i++)
if (this->squares[i] == (colour | Piece::King))
return i;
throw std::domain_error(
"Apparently there no kings of the such color in this board"
);
}
std::vector<int8_t> to_target_square(std::vector<Move> moves) {
std::vector<int8_t> ret;
for (Move move : moves)
ret.push_back(move.target_square);
return ret;
}
bool Board::is_check_for(int8_t colour) const {
int8_t king_idx = this->get_king_of(colour);
for (int i = 0; i < 64; i++) {
if (this->squares[i] == Piece::None)
continue;
std::vector<Move> moves =
legal_moves(this->squares[i], *this, Coords::from_index(i), true);
std::vector<int8_t> targets = to_target_square(moves);
if (std::find(targets.begin(), targets.end(), i) != targets.end())
return true;
}
return false;
}

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cpp/src/board.hpp Normal file
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#pragma once
#include "coords.hpp"
#include "move.hpp"
#include "pieces/piece.hpp"
#include <string>
struct Board {
private:
int8_t get_king_of(int8_t colour) const;
public:
int8_t squares[64] = {Piece::None};
bool white_to_play;
CastleSide w_castle_rights;
CastleSide b_castle_rights;
static Board setup_fen_position(std::string fen);
Board make_move(Move) const;
std::string to_fen() const;
bool is_check_for(int8_t) const;
int8_t colour_at(int8_t idx) const {
return squares[idx] & 0b11000;
}
int8_t colour_at(Coords xy) const {
return colour_at(xy.to_index());
}
};

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cpp/src/castle_side.hpp Normal file
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#include <cstdint>
enum CastleSide : int8_t {
NeitherSide = 0,
KingSide = 1,
QueenSide = 2,
};

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cpp/src/coords.hpp Normal file
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#pragma once
#include <cstdint>
struct Coords {
int x, y;
int8_t to_index() const {
return this->y * 8 + this->x;
}
static Coords from_index(int idx) {
return {idx % 8, idx / 8};
}
bool is_within_bounds() const {
return this->to_index() < 64;
}
};

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cpp/src/main.cpp Normal file
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#include "board.hpp"
#include <iostream>
int main(int argc, char* argv[]) {
std::string pos =
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
Board b = Board::setup_fen_position(pos);
return 0;
}

15
cpp/src/move.hpp Normal file
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#pragma once
#include "castle_side.hpp"
#include <cstdint>
struct Move {
int8_t source_square;
int8_t target_square;
bool is_capturing = false;
CastleSide castle_side = CastleSide::NeitherSide;
bool en_passant = false;
int8_t promoting_to = 0;
};

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cpp/src/pieces/bishop.cpp Normal file
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#include "../board.hpp"
#include "../coords.hpp"
#include "../move.hpp"
#include "piece.hpp"
#include <vector>
std::vector<Move> bishop_moves(const Board& b, const Coords xy) {
std::vector<Move> ret;
auto ne = look_direction(b, xy, 1, 1);
ret.insert(ret.end(), ne.begin(), ne.end());
auto se = look_direction(b, xy, 1, -1);
ret.insert(ret.end(), se.begin(), se.end());
auto sw = look_direction(b, xy, -1, -1);
ret.insert(ret.end(), sw.begin(), sw.end());
auto nw = look_direction(b, xy, -1, 1);
ret.insert(ret.end(), nw.begin(), nw.end());
return ret;
}

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cpp/src/pieces/king.cpp Normal file
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#include "../board.hpp"
#include "../coords.hpp"
#include "piece.hpp"
static bool is_clear_king_side(const Board& b, const Coords xy) {
for (int dx = 1; dx < 3; dx++) {
Coords c{xy.x + dx, xy.y};
if (b.squares[c.to_index()] != Piece::None)
return false;
std::optional<Move> move = move_for_position(b, xy, c);
Board board_after_move = b.make_move(move.value());
if (board_after_move.is_check_for(b.colour_at(xy)))
return false;
}
return true;
}
static bool is_clear_queen_side(const Board& b, const Coords xy) {
for (int dx = 1; dx < 4; dx++) {
Coords c{xy.x - dx, xy.y};
if (b.squares[c.to_index()] != Piece::None)
return false;
std::optional<Move> move = move_for_position(b, xy, c);
Board board_after_move = b.make_move(move.value());
if (dx < 3 && board_after_move.is_check_for(b.colour_at(xy)))
return false;
}
return true;
}
std::vector<Move> king_moves(const Board& b, const Coords xy) {
std::vector<Move> ret;
// -- Regular moves
for (int dx = -1; dx <= 1; dx++) {
for (int dy = -1; dy <= 1; dy++) {
if (dx == 0 && dy == 0) // skip staying in the same position
continue;
Coords c{xy.x + dx, xy.y + dy};
std::optional<Move> move = move_for_position(b, xy, c);
if (move.has_value())
ret.push_back(move.value());
}
}
if (b.is_check_for(b.colour_at(xy)))
return ret;
// -- Castles
CastleSide castling_rights = b.colour_at(xy) == Colour::White
? b.w_castle_rights
: b.b_castle_rights;
if (castling_rights == CastleSide::NeitherSide)
return ret;
if (castling_rights & CastleSide::KingSide && is_clear_king_side(b, xy)) {
ret.push_back(Move{
xy.to_index(),
Coords{6, xy.y}.to_index(),
.castle_side = CastleSide::KingSide
});
}
if (castling_rights & CastleSide::QueenSide && is_clear_queen_side(b, xy)) {
ret.push_back(Move{
xy.to_index(),
Coords{2, xy.y}.to_index(),
.castle_side = CastleSide::QueenSide
});
}
return ret;
}

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cpp/src/pieces/knight.cpp Normal file
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#include "../board.hpp"
#include "../coords.hpp"
#include "../move.hpp"
#include "piece.hpp"
#include <vector>
std::vector<Move> knight_moves(const Board& b, const Coords xy) {
std::vector<Move> ret;
std::vector<std::pair<int, int>> moves = {
{+2, +1},
{+1, +2}, // north east
{+2, -1},
{+1, -2}, // south east
{-2, -1},
{-1, -2}, // south west
{-2, +1},
{-1, +2} // north west
};
for (const auto& [dx, dy] : moves) {
std::optional<Move> move =
move_for_position(b, xy, Coords{xy.x + dx, xy.y + dy});
if (move.has_value())
ret.push_back(move.value());
}
return ret;
}

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cpp/src/pieces/pawn.cpp Normal file
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#include "../board.hpp"
#include "../coords.hpp"
#include "../move.hpp"
#include "piece.hpp"
std::vector<Move> pawn_moves(const Board& b, const Coords xy) {
std::vector<Move> ret{};
int8_t my_colour = b.colour_at(xy);
// -- Capture to the left
if (xy.x > 0) {
int dy = my_colour == Colour::White ? 1 : -1;
Coords left{xy.x - 1, xy.y + dy};
int8_t capturable_piece = b.squares[left.to_index()];
if (capturable_piece != 0) {
if (my_colour != b.colour_at(left))
ret.push_back(Move{xy.to_index(), left.to_index()});
}
}
// -- Capture to the right
if (xy.x < 7) {
int dy = my_colour == Colour::White ? 1 : -1;
Coords right{xy.x + 1, xy.y + dy};
int8_t capturable_piece = b.squares[right.to_index()];
if (capturable_piece != 0) {
if (my_colour != b.colour_at(right))
ret.push_back(Move{xy.to_index(), right.to_index()});
}
}
// -- Promotion
bool is_on_starting_rank =
my_colour == Colour::White ? xy.y == 1 : xy.y == 6;
int max_dy = is_on_starting_rank ? 3 : 2;
for (int dy = 1; dy < max_dy; dy++) {
int actual_dy = my_colour == Colour::White ? dy : -dy;
Coords new_xy{xy.x, xy.y + actual_dy};
if (b.squares[new_xy.to_index()] != Piece::None)
break;
if (new_xy.y == 7 || new_xy.y == 0)
for (auto piece : {Queen, Knigt, Bishop, Rook})
ret.push_back(Move{
xy.to_index(),
new_xy.to_index(),
.promoting_to = piece
});
}
return ret;
}

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#include "piece.hpp"
#include "../board.hpp"
#include "../coords.hpp"
std::vector<Move>
keep_only_blocking(const std::vector<Move> candidates, const Board& board) {
if (candidates.size() == 0)
return {};
int8_t my_colour = board.colour_at(candidates[0].source_square);
std::vector<Move> ret;
for (Move move : candidates) {
Board board_after_move = board.make_move(move);
if (!board_after_move.is_check_for(my_colour))
ret.push_back(move);
}
return ret;
}
std::vector<Move> legal_moves(
int8_t p, const Board& b, const Coords xy, bool looking_for_check = false
) {
std::vector<Move> ret;
switch (p) {
case Piece::Pawn:
ret = pawn_moves(b, xy);
case Piece::Bishop:
break;
default:
break;
}
if (!looking_for_check)
return keep_only_blocking(ret, b);
return {};
}
std::optional<Move>
move_for_position(const Board& board, const Coords source, const Coords dest) {
if (dest.is_within_bounds())
return {};
int8_t piece = board.squares[dest.to_index()];
if (piece == Piece::None)
return Move{source.to_index(), dest.to_index()};
int8_t source_colour = board.colour_at(source);
int8_t dest_colour = board.colour_at(dest);
if (source_colour != dest_colour)
return Move{source.to_index(), dest.to_index(), true};
return {};
}
std::vector<Move>
look_direction(const Board& board, const Coords xy, int mult_dx, int mult_dy) {
std::vector<Move> ret;
for (int d = 0; d < 8; d++) {
int dx = mult_dx * d;
int dy = mult_dy * d;
std::optional<Move> move =
move_for_position(board, xy, Coords{xy.x + dx, xy.y + dy});
if (move.has_value()) {
ret.push_back(move.value());
if (move.value().is_capturing)
break;
}
}
return ret;
}

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cpp/src/pieces/piece.hpp Normal file
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#pragma once
#include "../move.hpp"
#include <cstdint>
#include <optional>
#include <vector>
enum Piece : int8_t {
None = 0,
King = 1,
Pawn = 2,
Knigt = 3,
Bishop = 4,
Rook = 5,
Queen = 6,
};
enum Colour : int8_t {
White = 8,
Black = 16,
};
class Board;
struct Coords;
std::vector<Move> legal_moves(int8_t, const Board&, const Coords, bool);
std::vector<Move> keep_only_blocking(const std::vector<Move>, const Board&);
std::optional<Move> move_for_position(const Board&, const Coords, const Coords);
std::vector<Move> look_direction(const Board&, const Coords, int, int);
std::vector<Move> pawn_moves(const Board&, const Coords);
std::vector<Move> rook_moves(const Board&, const Coords);
std::vector<Move> knight_moves(const Board&, const Coords);
std::vector<Move> bishop_moves(const Board&, const Coords);
std::vector<Move> queen_moves(const Board&, const Coords);
std::vector<Move> king_moves(const Board&, const Coords);

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cpp/src/pieces/queen.cpp Normal file
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#include "../board.hpp"
#include "../coords.hpp"
#include "../move.hpp"
#include "piece.hpp"
#include <vector>
std::vector<Move> rook_moves(const Board& b, const Coords xy) {
std::vector<Move> ret;
auto e = look_direction(b, xy, 1, 0);
ret.insert(ret.end(), e.begin(), e.end());
auto s = look_direction(b, xy, 0, -1);
ret.insert(ret.end(), s.begin(), s.end());
auto w = look_direction(b, xy, -1, 0);
ret.insert(ret.end(), w.begin(), w.end());
auto n = look_direction(b, xy, 0, 1);
ret.insert(ret.end(), n.begin(), n.end());
auto ne = look_direction(b, xy, 1, 1);
ret.insert(ret.end(), ne.begin(), ne.end());
auto se = look_direction(b, xy, 1, -1);
ret.insert(ret.end(), se.begin(), se.end());
auto sw = look_direction(b, xy, -1, -1);
ret.insert(ret.end(), sw.begin(), sw.end());
auto nw = look_direction(b, xy, -1, 1);
ret.insert(ret.end(), nw.begin(), nw.end());
return ret;
}

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cpp/src/pieces/rook.cpp Normal file
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#include "../board.hpp"
#include "../coords.hpp"
#include "../move.hpp"
#include "piece.hpp"
#include <vector>
std::vector<Move> rook_moves(const Board& b, const Coords xy) {
std::vector<Move> ret;
auto e = look_direction(b, xy, 1, 0);
ret.insert(ret.end(), e.begin(), e.end());
auto s = look_direction(b, xy, 0, -1);
ret.insert(ret.end(), s.begin(), s.end());
auto w = look_direction(b, xy, -1, 0);
ret.insert(ret.end(), w.begin(), w.end());
auto n = look_direction(b, xy, 0, 1);
ret.insert(ret.end(), n.begin(), n.end());
return ret;
}

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cpp/src/stickfosh.cpp Normal file
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cpp/tests/fen.cpp Normal file
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#include "../src/board.hpp"
#include "lib.hpp"
int main() {
std::string pos = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR";
ASSERT_EQUALS(pos, Board::setup_fen_position(pos)->to_fen());
pos = "r1bk3r/p2pBpNp/n4n2/1p1NP2P/6P1/3P4/P1P1K3/q5b1";
ASSERT_EQUALS(pos, Board::setup_fen_position(pos)->to_fen());
pos = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR";
ASSERT_EQUALS(pos, Board::setup_fen_position(pos)->to_fen());
pos = "4k2r/6r1/8/8/8/8/3R4/R3K3";
ASSERT_EQUALS(pos, Board::setup_fen_position(pos)->to_fen());
pos = "8/8/8/4p1K1/2k1P3/8/8/8";
ASSERT_EQUALS(pos, Board::setup_fen_position(pos)->to_fen());
pos = "8/5k2/3p4/1p1Pp2p/pP2Pp1P/P4P1K/8/8";
ASSERT_EQUALS(pos, Board::setup_fen_position(pos)->to_fen());
}

12
cpp/tests/lib.hpp Normal file
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@ -0,0 +1,12 @@
#pragma once
#include <iostream>
#define ASSERT_EQUALS(expected, actual) \
{ \
if (expected != actual) \
std::cout << "Expected: " << std::endl \
<< '\t' << expected << std::endl \
<< "Got: " << std::endl \
<< '\t' << actual << std::endl; \
}