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169
python/src/ai/ai.py
Normal file
@ -0,0 +1,169 @@
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from collections import defaultdict
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import time
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from tqdm import tqdm
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from logic.board import INITIAL_BOARD, Board
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from logic.move import Move
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from logic.pieces.piece import Colour
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pos2expected = {
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# -- Position 1
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"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1": {
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1: 20,
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2: 400,
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3: 8_902,
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4: 197_281,
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},
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# -- Position 2
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"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1": {
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1: 48,
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2: 2_039,
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3: 97_862,
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4: 4_085_603,
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},
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# -- Position 3
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"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 1": {
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1: 14,
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2: 191,
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3: 2_812,
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4: 43_238,
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5: 674_624,
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},
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# -- Position 4
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"r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 1": {
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1: 6,
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2: 264,
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3: 9467,
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4: 422_333,
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},
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# -- Position 5
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"rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 8": {
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1: 44,
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2: 1486,
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3: 62379,
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4: 2103487,
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},
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# -- Position 6
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"r4rk1/1pp1qppp/p1np1n2/2b1p1B1/2B1P1b1/P1NP1N2/1PP1QPPP/R4RK1 w - - 0 10": {
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1: 46,
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2: 2079,
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3: 89890,
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4: 3894594,
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},
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}
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tick = "\033[92m✔️\033[0m" # Green Tick
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cross = "\033[91m❌\033[0m" # Red Cross
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res = defaultdict(lambda : 0)
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def peft(pos: str):
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global res
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expected = pos2expected[pos]
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board = Board.setup_FEN_position(pos)
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for depth in expected:
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with tqdm(total=expected[depth], desc=f"Depth: {depth}") as bar:
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start = time.process_time()
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moves = move_generation_test(bar, board, depth, depth)
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bar.close()
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elapsed = time.process_time() - start
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elapsed *= 1_000
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print("Depth:", depth, end=" ")
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print("Result:", moves, end=" ")
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if moves == expected[depth]:
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print(f"{tick}", end=" ")
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else:
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print(f"{cross} (expected {expected[depth]})", end=" ")
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print("positions Time:", int(elapsed), "milliseconds")
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if moves != expected[depth]:
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print()
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for key, value in res.items():
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print(f"{key}: {value}")
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def move_generation_test(bar, board: Board, depth: int, max_depth, first = None):
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global res
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if first is None:
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res = defaultdict(lambda : 0)
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if board.is_terminal():
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# bar.update(1)
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# res[first] += 1
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return 0
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if depth == 0:
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res[first] += 1
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bar.update(1)
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return 1
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moves = board.legal_moves()
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if depth == 1:
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res[first] += len(moves)
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bar.update(len(moves))
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return len(moves)
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num_pos = 0
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for move in moves:
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tmp_board = board.make_move(move)
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if first is None:
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first = move.piece.pos.to_algebraic() + move.pos.to_algebraic()
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if first == "f7h8":
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print(tmp_board.legal_moves())
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num_pos += move_generation_test(bar, tmp_board, depth - 1, max_depth, first = first)
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if depth == max_depth:
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first = None
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return num_pos
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def play_game(board: Board, strategies: dict, verbose: bool = False) -> Board:
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"""Play a turn-taking game. `strategies` is a {player_name: function} dict,
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where function(state) is used to get the player's move."""
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state = board
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move_counter = 1
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while not (board.is_checkmate_for(board._turn) or board.is_stalemate_for(board._turn)):
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player = board._turn
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move = strategies[player](state)
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state = board.make_move(move)
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if verbose:
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if player == Colour.WHITE:
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print(str(move_counter) + ".", move, end=" ")
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else:
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print(move)
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return state
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def minmax_search(state: Board) -> tuple[float, Move]:
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"""Search game tree to determine best move; return (value, move) pair."""
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return _max_value(state) if state._turn == Colour.WHITE else _min_value(state)
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def _max_value(state: Board) -> tuple[float, Move]:
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if state.is_terminal():
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return state.utility(), None
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v, move = -float("inf"), None
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for a in state.legal_moves():
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v2, _ = _min_value(state.make_move(a))
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if v2 > v:
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v, move = v2, a
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return v, move
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def _min_value(state: Board) -> tuple[float, Move]:
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if state.is_terminal():
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return state.utility(), None
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v, move = float("inf"), None
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for a in state.legal_moves():
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v2, _ = _min_value(state.make_move(a))
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if v2 < v:
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v, move = v2, a
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return v, move
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@ -18,6 +18,8 @@ class Board:
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self._white_castling_rights = set()
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self._black_castling_rights = set()
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self._en_passant_target = None
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self._n_moves = 0
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self._n_half_moves = 0
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@staticmethod
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def _piece_class_from_char(c: str) -> Type[Piece]:
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@ -83,6 +85,8 @@ class Board:
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for c in position[index:]:
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index += 1
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if c == "-" or c == " ":
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if c == "-":
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index += 1
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break
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sides = "kq"
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@ -98,7 +102,24 @@ class Board:
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# -- En passant target
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if position[index] != "-":
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ret._en_passant_target = position[index:index+2]
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pos = Position.from_algebraic(position[index:index+2])
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index += 2
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if pos.y == 2:
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pos.y += 1
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assert pos in ret._white, "En passant target is not in the position"
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ret._en_passant_target = ret._white[pos]
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elif pos.y == 5:
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pos.y -= 1
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assert pos in ret._black, "En passant target is not in the position"
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ret._en_passant_target = ret._black[pos]
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else:
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raise ValueError("You can't have a en passant target that is not on the third or sixth rank")
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else:
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index += 1
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index += 1
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ret._n_half_moves = int(position[index:position.find(" ", index + 1)])
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ret._n_moves = int(position[position.find(" ", index)+1:])
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return ret
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@ -180,10 +201,22 @@ class Board:
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if move.pos in other_pieces:
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del other_pieces[move.pos]
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if piece.colour == Colour.BLACK:
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ret._n_moves = self._n_moves + 1
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if move.is_capturing or type(piece) == Pawn:
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ret._n_half_moves = 0
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else:
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ret._n_half_moves = self._n_half_moves + 1
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if move.en_passant:
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pos_to_remove = Position(move.pos.x, move.pos.y + (1 if self._turn == Colour.BLACK else -1))
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del other_pieces[pos_to_remove]
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if move.promotes_to is not None:
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assert type(piece) == Pawn, "Trying to promote something that is not a pawn: not good!"
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pieces_moving[move.pos] = move.promotes_to(move.pos, piece.colour)
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# -- Set en passant target if needed
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if move.becomes_en_passant_target:
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ret._en_passant_target = pieces_moving[move.pos]
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@ -215,6 +248,12 @@ class Board:
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ret._white_castling_rights.remove(CastleSide.Queen)
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elif piece.pos.x == 7 and CastleSide.King in ret._white_castling_rights:
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ret._white_castling_rights.remove(CastleSide.King)
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if move.is_capturing and move.pos.y == 7 and move.pos in self._black and type(self._black[move.pos]) == Rook:
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if move.pos.x == 0 and CastleSide.Queen in ret._black_castling_rights:
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ret._black_castling_rights.remove(CastleSide.Queen)
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elif move.pos.x == 7 and CastleSide.King in ret._black_castling_rights:
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ret._black_castling_rights.remove(CastleSide.King)
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else:
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if type(piece) == King:
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ret._black_castling_rights = set()
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@ -225,7 +264,97 @@ class Board:
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elif piece.pos.x == 7 and CastleSide.King in ret._black_castling_rights:
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ret._black_castling_rights.remove(CastleSide.King)
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if move.is_capturing and move.pos.y == 0 and move.pos in self._white and type(self._white[move.pos]) == Rook:
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if move.pos.x == 0 and CastleSide.Queen in ret._white_castling_rights:
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ret._white_castling_rights.remove(CastleSide.Queen)
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elif move.pos.x == 7 and CastleSide.King in ret._white_castling_rights:
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ret._white_castling_rights.remove(CastleSide.King)
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return ret
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INITIAL_BOARD = Board.setup_FEN_position("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")
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def to_fen_string(self):
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ret = ""
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for y in range(7, -1, -1):
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empty_cell_counter = 0
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for x in range(8):
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pos = Position(x, y)
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piece = None
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if pos in self._white:
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piece = self._white[pos]
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elif pos in self._black:
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piece = self._black[pos]
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if piece is None:
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empty_cell_counter += 1
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continue
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if empty_cell_counter > 0:
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ret += str(empty_cell_counter)
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empty_cell_counter = 0
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letter = piece.letter()
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ret += letter.lower() if piece.colour == Colour.BLACK else letter.upper()
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if empty_cell_counter > 0:
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ret += str(empty_cell_counter)
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if y > 0:
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ret += "/"
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ret += " "
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ret += "w" if self._turn == Colour.WHITE else "b"
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ret += " "
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if len(self._white_castling_rights) == 0 and len(self._black_castling_rights) == 0:
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ret += "-"
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else:
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if CastleSide.King in self._white_castling_rights:
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ret += "K"
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if CastleSide.Queen in self._white_castling_rights:
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ret += "Q"
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if CastleSide.King in self._black_castling_rights:
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ret += "k"
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if CastleSide.Queen in self._black_castling_rights:
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ret += "q"
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ret += " "
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if self._en_passant_target is not None:
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pos = Position(self._en_passant_target.pos.x, self._en_passant_target.pos.y)
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pos.y += -1 if self._en_passant_target.colour == Colour.WHITE else 1
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ret += pos.to_algebraic()
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else:
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ret += "-"
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ret += " "
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ret += str(self._n_half_moves)
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ret += " "
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ret += str(self._n_moves)
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return ret
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def legal_moves(self) -> list[Move]:
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ret = []
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pieces = self._white if self._turn == Colour.WHITE else self._black
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for piece in pieces.values():
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ret += piece.legal_moves(self)
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return ret
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def is_terminal(self) -> bool:
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return self.is_stalemate_for(Colour.WHITE) or self.is_stalemate_for(Colour.BLACK) or self.is_checkmate_for(Colour.WHITE) or self.is_checkmate_for(Colour.BLACK)
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def utility(self) -> int:
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if self.is_stalemate_for(Colour.WHITE) or self.is_stalemate_for(Colour.BLACK):
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return 0
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if self.is_checkmate_for(Colour.WHITE):
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return 1
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if self.is_checkmate_for(Colour.BLACK):
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return -1
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raise ValueError("Cannot determine the utility of board become it neither checkmate nor stalemate for either players")
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_fen_pos = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
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INITIAL_BOARD = Board.setup_FEN_position(_fen_pos)
|
@ -1,4 +1,5 @@
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# from logic.pieces.piece import Piece
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from typing import Type
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from logic.position import Position
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from enum import Enum
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@ -8,13 +9,14 @@ class CastleSide(Enum):
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Queen = "O-O-O"
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class Move:
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def __init__(self, piece: "Piece", pos: Position,/, is_capturing: bool = False, castle_side: CastleSide = CastleSide.Neither, en_passant: bool = False, becomes_en_passant_target: bool = False) -> None:
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def __init__(self, piece: "Piece", pos: Position,/, is_capturing: bool = False, castle_side: CastleSide = CastleSide.Neither, en_passant: bool = False, becomes_en_passant_target: bool = False, promotes_to: Type["Piece"] = None) -> None:
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self.piece = piece
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self.pos = pos
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self.is_capturing = is_capturing
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self.castle_side = castle_side
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self.becomes_en_passant_target = becomes_en_passant_target
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self.en_passant = en_passant
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self.promotes_to = promotes_to
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def to_algebraic(self) -> str:
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raise NotImplementedError("The move can't be translated to algbraic notation, as it was not implemented")
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||||
@ -30,10 +32,19 @@ class Move:
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return "O-O-O"
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||||
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||||
ret = ""
|
||||
if type(self.piece).__name__ != "Pawn":
|
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if type(self.piece).__name__ == "Pawn":
|
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if self.is_capturing:
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ret += self.piece.pos.to_algebraic()[0]
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ret += "x"
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||||
ret += self.pos.to_algebraic()
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else:
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ret += self.pos.to_algebraic()
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else:
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ret += self.piece.letter().upper()
|
||||
|
||||
ret += str(self.pos)
|
||||
if self.is_capturing:
|
||||
ret += "x"
|
||||
ret += str(self.pos)
|
||||
|
||||
return ret
|
||||
|
||||
def __repr__(self) -> str:
|
@ -17,7 +17,7 @@ class Bishop(Piece):
|
||||
# looking north west
|
||||
ret.extend(self._look_direction(board, -1, 1))
|
||||
|
||||
if not looking_for_check and board.is_check_for(self.colour):
|
||||
if not looking_for_check:# and board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
return ret
|
@ -47,7 +47,7 @@ class King(Piece):
|
||||
|
||||
if CastleSide.Queen in castling_rights:
|
||||
clear = True
|
||||
for dx in range(1, 3):
|
||||
for dx in range(1, 4):
|
||||
x = self.pos.x - dx
|
||||
y = self.pos.y
|
||||
|
||||
@ -57,7 +57,7 @@ class King(Piece):
|
||||
|
||||
move = self._move_for_position(board, x, y)
|
||||
board_after_move = board.make_move(move)
|
||||
if board_after_move.is_check_for(self.colour):
|
||||
if dx < 3 and board_after_move.is_check_for(self.colour):
|
||||
clear = False
|
||||
break
|
||||
|
@ -16,7 +16,7 @@ class Knight(Piece):
|
||||
if move is not None:
|
||||
ret.append(move)
|
||||
|
||||
if not looking_for_check and board.is_check_for(self.colour):
|
||||
if not looking_for_check:# and board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
return ret
|
@ -1,5 +1,9 @@
|
||||
from logic.move import Move
|
||||
from logic.pieces.bishop import Bishop
|
||||
from logic.pieces.knight import Knight
|
||||
from logic.pieces.piece import Colour, Piece
|
||||
from logic.pieces.queen import Queen
|
||||
from logic.pieces.rook import Rook
|
||||
from logic.position import Position
|
||||
|
||||
class Pawn(Piece):
|
||||
@ -13,7 +17,11 @@ class Pawn(Piece):
|
||||
(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
|
||||
):
|
||||
if capturable_piece.colour != self.colour:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing = True))
|
||||
if (self.colour == Colour.WHITE and capturable_piece.pos.y == 7) or (self.colour == Colour.BLACK and capturable_piece.pos.y == 0):
|
||||
for piece in [Queen, Knight, Bishop, Rook]:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing=True, promotes_to=piece))
|
||||
else:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing = True))
|
||||
|
||||
# can we capture to the right?
|
||||
if self.pos.x < 7 and (
|
||||
@ -22,7 +30,11 @@ class Pawn(Piece):
|
||||
(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
|
||||
):
|
||||
if capturable_piece.colour != self.colour:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing = True))
|
||||
if (self.colour == Colour.WHITE and capturable_piece.pos.y == 7) or (self.colour == Colour.BLACK and capturable_piece.pos.y == 0):
|
||||
for piece in [Queen, Knight, Bishop, Rook]:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing=True, promotes_to=piece))
|
||||
else:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing = True))
|
||||
|
||||
# -- Can we capture en passant?
|
||||
if board._en_passant_target is not None and \
|
||||
@ -38,18 +50,31 @@ class Pawn(Piece):
|
||||
# -- Normal moves
|
||||
if self.colour == Colour.WHITE:
|
||||
for dy in range(1, 3 if self.pos.y == 1 else 2):
|
||||
if self.pos.y + dy > 7 or board.piece_at(self.pos.x, self.pos.y + dy):
|
||||
y = self.pos.y + dy
|
||||
if y > 7 or board.piece_at(self.pos.x, y):
|
||||
break
|
||||
pos = Position(self.pos.x, self.pos.y + dy)
|
||||
ret.append(Move(self, pos, becomes_en_passant_target=dy==2))
|
||||
pos = Position(self.pos.x, y)
|
||||
if y == 7:
|
||||
for piece in [Queen, Knight, Bishop, Rook]:
|
||||
ret.append(Move(self, pos, promotes_to=piece))
|
||||
else:
|
||||
ret.append(Move(self, pos, becomes_en_passant_target=dy==2))
|
||||
else:
|
||||
for dy in range(1, 3 if self.pos.y == 6 else 2):
|
||||
if self.pos.y - dy < 0 or board.piece_at(self.pos.x, self.pos.y - dy):
|
||||
y = self.pos.y - dy
|
||||
if y < 0 or board.piece_at(self.pos.x, y):
|
||||
break
|
||||
pos = Position(self.pos.x, self.pos.y - dy)
|
||||
ret.append(Move(self, pos, becomes_en_passant_target=dy==2))
|
||||
pos = Position(self.pos.x, y)
|
||||
if y == 0:
|
||||
for piece in [Queen, Knight, Bishop, Rook]:
|
||||
ret.append(Move(self, pos, promotes_to=piece))
|
||||
else:
|
||||
ret.append(Move(self, pos, becomes_en_passant_target=dy==2))
|
||||
|
||||
if not looking_for_check and board.is_check_for(self.colour):
|
||||
if not looking_for_check:# and board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
return ret
|
||||
|
||||
def letter(self):
|
||||
return "p"
|
@ -29,7 +29,7 @@ class Queen(Piece):
|
||||
# looking north
|
||||
ret.extend(self._look_direction(board, 0, 1))
|
||||
|
||||
if not looking_for_check and board.is_check_for(self.colour):
|
||||
if not looking_for_check:# and board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
return ret
|
@ -17,7 +17,7 @@ class Rook(Piece):
|
||||
# looking north
|
||||
ret.extend(self._look_direction(board, 0, 1))
|
||||
|
||||
if not looking_for_check and board.is_check_for(self.colour):
|
||||
if not looking_for_check:# and board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
return ret
|
@ -17,6 +17,14 @@ class Position:
|
||||
return x >= Position._MIN_POS and x <= Position._MAX_POS \
|
||||
and y >= Position._MIN_POS and y <= Position._MAX_POS
|
||||
|
||||
@staticmethod
|
||||
def from_algebraic(square: str) -> "Position":
|
||||
assert len(square) == 2, f"'{square}' is malformed"
|
||||
x = Position._FILES.index(square[0])
|
||||
y = Position._RANKS.index(int(square[1]))
|
||||
|
||||
return Position(x, y)
|
||||
|
||||
def to_algebraic(self) -> str:
|
||||
return f"{Position._FILES[self.x]}{Position._RANKS[self.y]}"
|
||||
|
27
python/src/main.py
Normal file
@ -0,0 +1,27 @@
|
||||
import time
|
||||
from pprint import pprint
|
||||
from tqdm import tqdm
|
||||
|
||||
from ai.ai import move_generation_test
|
||||
from controller.controller import Controller
|
||||
from logic.board import INITIAL_BOARD, Board
|
||||
from logic.position import Position
|
||||
from view.gui import GUI
|
||||
from view.tui import TUI
|
||||
|
||||
from ai.ai import peft
|
||||
|
||||
if __name__ == "__main__":
|
||||
board = INITIAL_BOARD
|
||||
|
||||
pos = "rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 8"
|
||||
board = Board.setup_FEN_position(pos)
|
||||
|
||||
view = GUI()
|
||||
|
||||
controller = Controller(board, view)
|
||||
|
||||
# view.show()
|
||||
# exit()
|
||||
|
||||
peft(pos)
|
30
python/tests/fen.py
Normal file
@ -0,0 +1,30 @@
|
||||
import unittest
|
||||
|
||||
import sys
|
||||
sys.path.append('src') # you must execute pytest from the stickfosh dir for this to work
|
||||
|
||||
from logic.board import Board
|
||||
|
||||
class FENTests(unittest.TestCase):
|
||||
def testInitialPosition(self):
|
||||
pos = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
|
||||
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
|
||||
|
||||
def testRandomPositions(self):
|
||||
pos = "r1bk3r/p2pBpNp/n4n2/1p1NP2P/6P1/3P4/P1P1K3/q5b1 b Qk - 0 1"
|
||||
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
|
||||
|
||||
pos = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1"
|
||||
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
|
||||
|
||||
pos = "4k2r/6r1/8/8/8/8/3R4/R3K3 w Qk - 0 1"
|
||||
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
|
||||
|
||||
pos = "8/8/8/4p1K1/2k1P3/8/8/8 b - - 0 1"
|
||||
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
|
||||
|
||||
pos = "8/5k2/3p4/1p1Pp2p/pP2Pp1P/P4P1K/8/8 b - - 99 50"
|
||||
self.assertEqual(pos, Board.setup_FEN_position(pos).to_fen_string())
|
||||
|
||||
|
||||
|
30
python/tests/position.py
Normal file
@ -0,0 +1,30 @@
|
||||
import unittest
|
||||
|
||||
import sys
|
||||
sys.path.append('src') # you must execute pytest from the stickfosh dir for this to work
|
||||
|
||||
from logic.position import Position
|
||||
|
||||
class PositionTests(unittest.TestCase):
|
||||
def testXY2Algebraic(self):
|
||||
self.assertEqual(Position(0, 0).to_algebraic(), "a1")
|
||||
self.assertEqual(Position(1, 0).to_algebraic(), "b1")
|
||||
|
||||
self.assertEqual(Position(2, 1).to_algebraic(), "c2")
|
||||
self.assertEqual(Position(4, 2).to_algebraic(), "e3")
|
||||
|
||||
self.assertEqual(Position(7, 7).to_algebraic(), "h8")
|
||||
|
||||
def testAlgebraic2XY(self):
|
||||
self.assertEqual(Position.from_algebraic("a1"), Position(0, 0))
|
||||
self.assertEqual(Position.from_algebraic("b1"), Position(1, 0))
|
||||
|
||||
self.assertEqual(Position.from_algebraic("c2"), Position(2, 1))
|
||||
self.assertEqual(Position.from_algebraic("e3"), Position(4, 2))
|
||||
|
||||
self.assertEqual(Position.from_algebraic("h8"), Position(7, 7))
|
||||
|
||||
self.assertRaises(AssertionError, lambda : Position.from_algebraic("a11"))
|
||||
|
||||
self.assertRaises(ValueError, lambda : Position.from_algebraic("j1"))
|
||||
self.assertRaises(ValueError, lambda : Position.from_algebraic("a9"))
|
13
src/main.py
@ -1,13 +0,0 @@
|
||||
from controller.controller import Controller
|
||||
from logic.board import INITIAL_BOARD
|
||||
from view.gui import GUI
|
||||
from view.tui import TUI
|
||||
|
||||
if __name__ == "__main__":
|
||||
board = INITIAL_BOARD
|
||||
|
||||
view = GUI()
|
||||
|
||||
controller = Controller(board, view)
|
||||
|
||||
view.show()
|