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7 Commits

Author SHA1 Message Date
Karma Riuk
a47dc9b695 Merge branch 'main' into opti-2-compacting-move
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2025-02-05 15:37:57 +01:00
Karma Riuk
e8ca1db8d6 using the thread pool for each move in the top
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level of the search (x4~ improvement)
2025-02-05 15:30:55 +01:00
Karma Riuk
73b2a5b51b created threadpool 2025-02-05 15:17:10 +01:00
Karma Riuk
3f3017a389 removed useless comments 2025-02-05 14:41:23 +01:00
Karma Riuk
f768d16a7e removed en passant from move 2025-02-05 14:41:16 +01:00
Karma Riuk
a658673d2b remove castle side from move 2025-02-05 14:36:00 +01:00
Karma Riuk
222adbb8f0 removed the is_capturing flag of move 2025-02-05 14:25:35 +01:00
8 changed files with 135 additions and 54 deletions

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@ -182,7 +182,9 @@ Board Board::make_move(Move move) const {
ret.squares[move.target_square] = this->squares[move.source_square];
// -- Handle en passant target being eaten
if (move.en_passant)
if (en_passant_target != -1
&& (squares[move.source_square] & 0b111) == Piece::Pawn
&& squares[move.target_square] == Piece::None)
ret.squares[move.target_square + (white_to_play ? -8 : 8)] =
Piece::None;
@ -203,23 +205,26 @@ Board Board::make_move(Move move) const {
// -- Handle castling (just move the rook over)
Coords c = Coords::from_index(move.source_square);
if (move.castle_side & KingSide) {
Coords rook_source{7, c.y};
int8_t old_rook = ret.squares[rook_source.to_index()];
ret.squares[rook_source.to_index()] = Piece::None;
Coords rook_dest{5, c.y};
ret.squares[rook_dest.to_index()] = old_rook;
} else if (move.castle_side & QueenSide) {
Coords rook_source{0, c.y};
int8_t old_rook = ret.squares[rook_source.to_index()];
ret.squares[rook_source.to_index()] = Piece::None;
Coords rook_dest{3, c.y};
ret.squares[rook_dest.to_index()] = old_rook;
if ((squares[move.source_square] & 0b111) == Piece::King) {
if (move.target_square - move.source_square == 2) { // king side castle
Coords rook_source{7, c.y};
int8_t old_rook = ret.squares[rook_source.to_index()];
ret.squares[rook_source.to_index()] = Piece::None;
Coords rook_dest{5, c.y};
ret.squares[rook_dest.to_index()] = old_rook;
} else if (move.target_square - move.source_square == -2) { // queen
Coords rook_source{0, c.y};
int8_t old_rook = ret.squares[rook_source.to_index()];
ret.squares[rook_source.to_index()] = Piece::None;
Coords rook_dest{3, c.y};
ret.squares[rook_dest.to_index()] = old_rook;
}
}
// -- Check for castling rights
ret.w_castle_rights = w_castle_rights;
ret.b_castle_rights = b_castle_rights;
bool is_capturing = squares[move.target_square] != Piece::None;
if (white_to_play) {
if ((squares[move.source_square] & 0b111) == King)
ret.w_castle_rights = NeitherSide;
@ -232,7 +237,7 @@ Board Board::make_move(Move move) const {
}
Coords target = Coords::from_index(move.target_square);
if (move.is_capturing && target.y == 7
if (is_capturing && target.y == 7
&& (squares[move.target_square] & 0b111) == Rook) {
if (target.x == 0 && (ret.b_castle_rights & QueenSide))
ret.b_castle_rights &= ~(QueenSide);
@ -251,7 +256,7 @@ Board Board::make_move(Move move) const {
}
Coords target = Coords::from_index(move.target_square);
if (move.is_capturing && target.y == 0
if (is_capturing && target.y == 0
&& (squares[move.target_square] & 0b111) == Rook) {
if (target.x == 0 && (ret.w_castle_rights & QueenSide))
ret.w_castle_rights &= ~(QueenSide);

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@ -5,7 +5,7 @@
int main(int argc, char* argv[]) {
std::string pos =
"r2q1rk1/pP1p2pp/Q4n2/bbp1p3/Np6/1B3NBn/pPPP1PPP/R3K2R b KQ - 0 5";
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
// Board b = Board::setup_fen_position(pos);
perft();
return 0;

View File

@ -11,9 +11,6 @@ struct Move {
int8_t source_square;
int8_t target_square;
bool is_capturing = false;
CastleSide castle_side = CastleSide::NeitherSide;
bool en_passant = false;
int8_t promoting_to = Piece::None;
std::string to_string() const {

View File

@ -60,7 +60,6 @@ std::vector<Move> king_moves(const Board& b, const Coords xy) {
ret.push_back(Move{
xy.to_index(),
Coords{6, xy.y}.to_index(),
.castle_side = CastleSide::KingSide
});
}
@ -68,7 +67,6 @@ std::vector<Move> king_moves(const Board& b, const Coords xy) {
ret.push_back(Move{
xy.to_index(),
Coords{2, xy.y}.to_index(),
.castle_side = CastleSide::QueenSide
});
}

View File

@ -21,7 +21,6 @@ std::vector<Move> pawn_moves(const Board& b, const Coords xy) {
ret.push_back(Move{
xy.to_index(),
left.to_index(),
.is_capturing = true,
.promoting_to = (int8_t) (my_colour | piece)
});
else
@ -43,7 +42,6 @@ std::vector<Move> pawn_moves(const Board& b, const Coords xy) {
ret.push_back(Move{
xy.to_index(),
right.to_index(),
.is_capturing = true,
.promoting_to = (int8_t) (my_colour | piece)
});
else
@ -55,14 +53,8 @@ std::vector<Move> pawn_moves(const Board& b, const Coords xy) {
if (b.en_passant_target != -1) {
Coords c = Coords::from_index(b.en_passant_target);
int dy = my_colour == Colour::White ? 1 : -1;
if (c.y == xy.y + dy && (c.x == xy.x - 1 || c.x == xy.x + 1)) {
ret.push_back(Move{
xy.to_index(),
c.to_index(),
.is_capturing = true,
.en_passant = true
});
}
if (c.y == xy.y + dy && (c.x == xy.x - 1 || c.x == xy.x + 1))
ret.push_back(Move{xy.to_index(), c.to_index()});
}
// -- Normal move + promotion

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@ -53,18 +53,11 @@ legal_moves(int8_t p, const Board& b, const Coords xy, bool looking_for_check) {
std::optional<Move>
move_for_position(const Board& board, const Coords source, const Coords dest) {
if (!dest.is_within_bounds())
if (!dest.is_within_bounds()
|| board.colour_at(source) == board.colour_at(dest))
return {};
int8_t piece = board.squares[dest.to_index()];
if (piece == Piece::None)
return Move{source.to_index(), dest.to_index()};
int8_t source_colour = board.colour_at(source);
int8_t dest_colour = board.colour_at(dest);
if (source_colour != dest_colour)
return Move{source.to_index(), dest.to_index(), true};
return {};
return Move{source.to_index(), dest.to_index()};
}
std::vector<Move>
@ -74,11 +67,11 @@ look_direction(const Board& board, const Coords xy, int mult_dx, int mult_dy) {
int dx = mult_dx * d;
int dy = mult_dy * d;
std::optional<Move> move =
move_for_position(board, xy, Coords{xy.x + dx, xy.y + dy});
Coords target{xy.x + dx, xy.y + dy};
std::optional<Move> move = move_for_position(board, xy, target);
if (move.has_value()) {
ret.push_back(move.value());
if (move.value().is_capturing)
if (board.squares[target.to_index()] != Piece::None)
break;
} else {
break;

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@ -2,6 +2,7 @@
#include "board.hpp"
#include "move.hpp"
#include "threadpool.hpp"
#include <chrono>
#include <map>
@ -102,7 +103,9 @@ static std::map<std::string, std::map<int, int>> pos2expected{
static std::stringstream res;
int move_generation_test(Board& b, int depth, int max_depth) {
int move_generation_test(
const Board& b, int depth, int max_depth, ThreadPool& pool
) {
if (depth == max_depth) {
res.str("");
res.clear();
@ -118,15 +121,34 @@ int move_generation_test(Board& b, int depth, int max_depth) {
return moves.size();
int num_pos = 0;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
// std::cout << ">" << move << std::endl;
int n = move_generation_test(tmp_board, depth - 1, max_depth);
// std::cout << "<" << move << std::endl;
if (depth == max_depth)
res << move << ": " << n << std::endl;
num_pos += n;
if (depth == max_depth) {
// Parallel execution at the top level
std::vector<std::future<int>> futures;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
futures.push_back(pool.enqueue(
move_generation_test,
tmp_board,
depth - 1,
max_depth,
std::ref(pool)
));
}
for (auto& future : futures)
num_pos += future.get(); // Retrieve the result of each task
} else {
// Regular sequential execution
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
int n = move_generation_test(tmp_board, depth - 1, max_depth, pool);
if (depth == max_depth)
res << move << ": " << n << std::endl;
num_pos += n;
}
}
return num_pos;
}
@ -139,11 +161,12 @@ void perft(std::string pos) {
std::cout << pos << std::endl;
std::map<int, int> expected = pos2expected[pos];
Board b = Board::setup_fen_position(pos);
ThreadPool pool(std::thread::hardware_concurrency());
for (const auto& [depth, expected_n_moves] : expected) {
std::cout << "Depth: " << depth << " " << std::flush;
auto start = std::chrono::steady_clock::now();
int moves = move_generation_test(b, depth, depth);
int moves = move_generation_test(b, depth, depth, pool);
auto end = std::chrono::steady_clock::now();
auto elapsed =
std::chrono::duration_cast<std::chrono::milliseconds>(end - start)

73
cpp/src/threadpool.hpp Normal file
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@ -0,0 +1,73 @@
#pragma once
#include <condition_variable>
#include <functional>
#include <future>
#include <iostream>
#include <queue>
#include <thread>
#include <vector>
class ThreadPool {
public:
ThreadPool(size_t numThreads) {
for (size_t i = 0; i < numThreads; ++i) {
workers.emplace_back([this] {
while (true) {
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(queueMutex);
condition.wait(lock, [this] {
return stop || !tasks.empty();
});
if (stop && tasks.empty())
return;
task = std::move(tasks.front());
tasks.pop();
}
task();
}
});
}
}
template <class F, class... Args>
auto enqueue(F&& f, Args&&... args)
-> std::future<typename std::invoke_result<F, Args...>::type> {
using return_type = typename std::invoke_result<F, Args...>::type;
auto task = std::make_shared<std::packaged_task<return_type()>>(
std::bind(std::forward<F>(f), std::forward<Args>(args)...)
);
std::future<return_type> res = task->get_future();
{
std::unique_lock<std::mutex> lock(queueMutex);
tasks.emplace([task]() { (*task)(); });
}
condition.notify_one();
return res;
}
void waitAll() {
std::unique_lock<std::mutex> lock(queueMutex);
condition.wait(lock, [this] { return tasks.empty(); });
}
~ThreadPool() {
{
std::unique_lock<std::mutex> lock(queueMutex);
stop = true;
}
condition.notify_all();
for (std::thread& worker : workers)
worker.join();
}
private:
std::vector<std::thread> workers;
std::queue<std::function<void()>> tasks;
std::mutex queueMutex;
std::condition_variable condition;
bool stop = false;
};