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4 Commits

Author SHA1 Message Date
Karma Riuk
04134f013c implemented the ai vs ai controller
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2025-02-06 21:21:18 +01:00
Karma Riuk
47cf8b3539 unified controller interface 2025-02-06 20:59:05 +01:00
Karma Riuk
a47130e5d0 fixed variable name 2025-02-06 20:41:17 +01:00
Karma Riuk
e0a52f57b7 made the thinking time of AIs common to all of them 2025-02-06 20:38:27 +01:00
12 changed files with 126 additions and 21 deletions

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@ -0,0 +1,36 @@
#include "ai_vs_ai.hpp"
#include "controller.hpp"
#include <thread>
AIvsAIController::AIvsAIController(Board b, View& v, ai::AI& p1, ai::AI& p2)
: Controller(b, v),
p1(p1),
p2(p2) {}
void AIvsAIController::start() {
std::thread view_thread([&]() { view.show(); });
ai::AI* current_player;
while (!board.is_terminal()) {
current_player = board.white_to_play ? &p1 : &p2;
Move move = current_player->search(board, board.white_to_play);
make_move(move);
}
view_thread.join();
}
void AIvsAIController::make_move(Move move) {
board = board.make_move(move);
view.update_board(board, -1, {});
Colour current_colour = board.white_to_play ? White : Black;
if (board.is_checkmate_for(current_colour))
view.notify_checkmate(current_colour);
if (board.is_stalemate_for(current_colour))
view.notify_stalemate(current_colour);
}
void AIvsAIController::on_tile_selected(int, int) {}

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@ -0,0 +1,19 @@
#pragma once
#include "../model/ais/ai.hpp"
#include "../model/utils/coords.hpp"
#include "../model/utils/move.hpp"
#include "../view/view.hpp"
#include "controller.hpp"
class AIvsAIController : public Controller {
ai::AI &p1, &p2;
protected:
void make_move(Move) override;
public:
AIvsAIController(Board, View&, ai::AI&, ai::AI&);
void on_tile_selected(int, int) override;
void start() override;
};

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@ -0,0 +1,7 @@
#include "controller.hpp"
#include "../view/view.hpp"
Controller::Controller(Board b, View& v): board(b), view(v) {
v.set_controller(this);
}

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@ -7,8 +7,11 @@ class View;
class Controller {
protected:
Board board;
View& view;
virtual void make_move(Move) = 0;
public:
// Controller(Board, View);
Controller(Board, View&);
virtual void start() = 0;
virtual void on_tile_selected(int, int) = 0;
};

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@ -4,10 +4,7 @@
HumanVsAIController::HumanVsAIController(Board b, View& v, ai::AI& ai)
: ManualController(b, v),
ai(ai) {
view.set_controller(this);
reset_selection();
}
ai(ai) {}
void HumanVsAIController::on_tile_selected(int x, int y) {
Coords c{x, y};

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@ -4,12 +4,14 @@
#include <algorithm>
ManualController::ManualController(Board b, View& view): view(view) {
board = b;
view.set_controller(this);
ManualController::ManualController(Board b, View& v): Controller(b, v) {
reset_selection();
}
void ManualController::start() {
view.show();
}
void ManualController::on_tile_selected(int x, int y) {
Coords c{x, y};
Piece piece = board.piece_at(c);

View File

@ -7,16 +7,16 @@
class ManualController : public Controller {
protected:
View& view;
int8_t selected_index;
Piece selected_piece;
std::vector<int8_t> targets;
void reset_selection();
void show_legal_moves(Coords);
void make_move(Move);
void make_move(Move) override;
public:
ManualController(Board, View&);
void on_tile_selected(int, int) override;
void start() override;
};

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@ -1,3 +1,4 @@
#include "controller/ai_vs_ai.hpp"
#include "controller/controller.hpp"
#include "controller/human_vs_ai.hpp"
#include "controller/manual.hpp"
@ -5,22 +6,23 @@
#include "view/noop.hpp"
#include "view/view.hpp"
#include <chrono>
int main(int argc, char* argv[]) {
std::string pos =
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
Board b = Board::setup_fen_position(pos);
ai::v0_random ai;
ai::v0_random p1(std::chrono::milliseconds(500));
ai::v0_random p2(std::chrono::milliseconds(500));
GUI gui;
HumanVsAIController manual(b, gui, ai);
AIvsAIController manual(b, gui, p1, p2);
View& view = gui;
Controller& controller = manual;
view.show();
controller.start();
// perft();
// ai::v1_simple ai;

23
cpp/src/model/ais/ai.cpp Normal file
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@ -0,0 +1,23 @@
#include "ai.hpp"
#include <thread>
Move ai::AI::search(const Board& b, bool am_white) {
Move result;
// Start computation in a separate thread
std::thread computation_thread([&]() { result = _search(b, am_white); });
// Start a timer thread to stop computation after given time
std::thread timer_thread([&]() {
std::this_thread::sleep_for(thinking_time);
stop_computation = true;
});
// Wait for computation thread to finish
computation_thread.join();
// Ensure timer thread is also stopped
timer_thread.join();
return result;
}

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@ -3,16 +3,28 @@
#include "../board/board.hpp"
#include <atomic>
#include <chrono>
namespace ai {
struct AI {
class AI {
protected:
std::chrono::milliseconds thinking_time;
virtual Move _search(const Board&, bool = false) = 0;
public:
AI(std::chrono::milliseconds tt): thinking_time(tt) {}
std::atomic<bool> stop_computation = false;
virtual Move search(const Board&, bool = false) = 0;
Move search(const Board& b, bool am_white = false);
virtual int eval(const Board&) = 0;
};
struct v0_random : public AI {
Move search(const Board&, bool) override;
v0_random(std::chrono::milliseconds tt): AI(tt) {}
Move _search(const Board&, bool) override;
int eval(const Board&) override {
return 0;
@ -23,7 +35,9 @@ namespace ai {
int _search(const Board&, int);
public:
Move search(const Board&, bool) override;
v1_simple(std::chrono::milliseconds tt): AI(tt) {}
Move _search(const Board&, bool) override;
int eval(const Board&) override;
};
} // namespace ai

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@ -1,6 +1,8 @@
#include "ai.hpp"
Move ai::v0_random::search(const Board& b, bool) {
#include <thread>
Move ai::v0_random::_search(const Board& b, bool) {
std::vector<Move> moves = b.all_legal_moves();
return moves[rand() % moves.size()];

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@ -7,7 +7,7 @@
static int INFINITY = std::numeric_limits<int>::max();
Move ai::v1_simple::search(const Board& b, bool am_black) {
Move ai::v1_simple::_search(const Board& b, bool am_white) {
ThreadPool pool(std::thread::hardware_concurrency());
std::vector<Move> moves = b.all_legal_moves();