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2
.gitignore
vendored
2
.gitignore
vendored
@ -171,4 +171,4 @@ cython_debug/
|
||||
.ruff_cache/
|
||||
|
||||
# PyPI configuration file
|
||||
.pypirc
|
||||
.pypirc
|
||||
|
34
cpp/.gitignore
vendored
Normal file
34
cpp/.gitignore
vendored
Normal file
@ -0,0 +1,34 @@
|
||||
# Prerequisites
|
||||
*.d
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
*.smod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.appobj/
|
||||
test_bin/
|
||||
main
|
56
cpp/Makefile
Normal file
56
cpp/Makefile
Normal file
@ -0,0 +1,56 @@
|
||||
# Add .d to Make's recognized suffixes.
|
||||
SUFFIXES += .d
|
||||
|
||||
#We don't need to clean up when we're making these targets
|
||||
NODEPS:=clean tags svn
|
||||
#Find all the C++ files in the src/ directory
|
||||
SOURCES:=$(shell find src/ -name "*.cpp")
|
||||
OBJFILES := $(patsubst src/%.cpp,obj/%.o,$(SOURCES))
|
||||
#These are the dependency files, which make will clean up after it creates them
|
||||
DEPFILES:=$(patsubst %.cpp,%.d,$(SOURCES))
|
||||
|
||||
#Don't create dependencies when we're cleaning, for instance
|
||||
ifeq (0, $(words $(findstring $(MAKECMDGOALS), $(NODEPS))))
|
||||
#Chances are, these files don't exist. GMake will create them and
|
||||
#clean up automatically afterwards
|
||||
-include $(DEPFILES)
|
||||
endif
|
||||
|
||||
#This is the rule for creating the dependency files
|
||||
src/%.d: src/%.cpp
|
||||
$(CXX) $(CXXFLAGS) -MM -MT '$(patsubst src/%.cpp,obj/%.o,$<)' $< -MF $@
|
||||
|
||||
#This rule does the compilation
|
||||
obj/%.o:
|
||||
@mkdir -p $(dir $@)
|
||||
$(CXX) $(CXXFLAGS) -o $@ -c $<
|
||||
|
||||
main: $(OBJFILES)
|
||||
$(CXX) $(LDFLAGS) $(OBJFILES) $(LOADLIBES) $(LDLIBS) -o main
|
||||
|
||||
clean:
|
||||
rm -rf obj/* $(DEPFILES) test_bin/
|
||||
|
||||
|
||||
# --- Test Support ---
|
||||
# Find all test source files in the tests directory
|
||||
TESTS := $(shell find tests -name "*.cpp")
|
||||
# Define corresponding test executable names, e.g. tests/foo.cpp -> test_bin/foo
|
||||
TEST_BIN := $(patsubst tests/%.cpp,test_bin/%,$(TESTS))
|
||||
LIBS := $(filter-out obj/main.o,$(OBJFILES))
|
||||
|
||||
# Pattern rule: how to build a test executable from a test source file.
|
||||
# You can adjust CXXFLAGS or add include directories if needed.
|
||||
test_bin/%: tests/%.cpp $(LIBS)
|
||||
@echo $(LIBS)
|
||||
@mkdir -p $(dir $@)
|
||||
$(CXX) $(CXXFLAGS) -o $@ $< $(LIBS)
|
||||
|
||||
# The 'test' target builds all tests and then runs each one.
|
||||
.PHONY: test
|
||||
test: $(TEST_BIN)
|
||||
@echo "Running all tests..."
|
||||
@for t in $(TEST_BIN); do \
|
||||
echo "---- Running $$t ----"; \
|
||||
./$$t || exit 1; \
|
||||
done
|
108
cpp/board.cpp
108
cpp/board.cpp
@ -1,108 +0,0 @@
|
||||
#include <cctype>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
enum Piece {
|
||||
None = 0,
|
||||
King = 1,
|
||||
Pawn = 2,
|
||||
Knigt = 3,
|
||||
Bishop = 4,
|
||||
Rook = 5,
|
||||
Queen = 6,
|
||||
};
|
||||
|
||||
enum Colour {
|
||||
White = 8,
|
||||
Black = 16,
|
||||
};
|
||||
|
||||
enum CastleRights {
|
||||
KingSide = 1,
|
||||
QueenSide = 2,
|
||||
};
|
||||
|
||||
class Board {
|
||||
private:
|
||||
int squares[64] = {Piece::None};
|
||||
Colour turn;
|
||||
int castle_rights;
|
||||
|
||||
public:
|
||||
static Board* setup_fen_position(std::string fen);
|
||||
|
||||
std::string to_fen();
|
||||
};
|
||||
|
||||
Board* Board::setup_fen_position(std::string fen) {
|
||||
Board* board = new Board();
|
||||
std::map<char, Piece> c2p{
|
||||
{'k', Piece::King},
|
||||
{'p', Piece::Pawn},
|
||||
{'n', Piece::Knigt},
|
||||
{'b', Piece::Bishop},
|
||||
{'r', Piece::Rook},
|
||||
{'q', Piece::Queen},
|
||||
};
|
||||
|
||||
std::string fen_board = fen.substr(0, fen.find(' '));
|
||||
int rank = 7, file = 0;
|
||||
for (char symbol : fen_board) {
|
||||
if (symbol == '/') {
|
||||
file = 0;
|
||||
rank--;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (std::isdigit(symbol))
|
||||
file += symbol - '0';
|
||||
else {
|
||||
Colour colour =
|
||||
std::isupper(symbol) ? Colour::White : Colour::Black;
|
||||
|
||||
Piece piece = c2p[std::tolower(symbol)];
|
||||
board->squares[rank * 8 + file] = colour | piece;
|
||||
file++;
|
||||
}
|
||||
}
|
||||
return board;
|
||||
}
|
||||
|
||||
std::string Board::to_fen() {
|
||||
std::map<int, char> p2c{
|
||||
{Piece::King, 'k'},
|
||||
{Piece::Pawn, 'p'},
|
||||
{Piece::Knigt, 'n'},
|
||||
{Piece::Bishop, 'b'},
|
||||
{Piece::Rook, 'r'},
|
||||
{Piece::Queen, 'q'},
|
||||
};
|
||||
|
||||
std::string ret;
|
||||
for (int rank = 7; rank >= 0; rank--) {
|
||||
int empty_cell_counter = 0;
|
||||
for (int file = 0; file < 8; file++) {
|
||||
if (this->squares[rank * 8 + file] == Piece::None) {
|
||||
empty_cell_counter++;
|
||||
continue;
|
||||
}
|
||||
|
||||
int full_piece = this->squares[rank * 8 + file];
|
||||
char piece = p2c[full_piece & 0b111];
|
||||
Colour colour = (full_piece & 0b11000) == Colour::White
|
||||
? Colour::White
|
||||
: Colour::Black;
|
||||
|
||||
if (empty_cell_counter > 0) {
|
||||
ret += std::to_string(empty_cell_counter);
|
||||
empty_cell_counter = 0;
|
||||
}
|
||||
ret += colour == Colour::White ? std::toupper(piece) : piece;
|
||||
}
|
||||
if (empty_cell_counter > 0)
|
||||
ret += std::to_string(empty_cell_counter);
|
||||
if (rank > 0)
|
||||
ret += "/";
|
||||
}
|
||||
return ret;
|
||||
}
|
18
cpp/main.cpp
18
cpp/main.cpp
@ -1,18 +0,0 @@
|
||||
#include "board.cpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
std::string pos =
|
||||
"rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 8";
|
||||
Board* b = Board::setup_fen_position(pos);
|
||||
|
||||
std::string fen = b->to_fen();
|
||||
|
||||
std::cout << pos << std::endl;
|
||||
std::cout << fen << std::endl;
|
||||
|
||||
std::cout << (fen.substr(0, fen.find(" ")) == pos.substr(0, pos.find(" ")))
|
||||
<< std::endl;
|
||||
return 0;
|
||||
}
|
220
cpp/src/board.cpp
Normal file
220
cpp/src/board.cpp
Normal file
@ -0,0 +1,220 @@
|
||||
#include "board.hpp"
|
||||
|
||||
#include "coords.hpp"
|
||||
#include "move.hpp"
|
||||
#include "pieces/piece.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <map>
|
||||
#include <stdexcept>
|
||||
|
||||
Board Board::setup_fen_position(std::string fen) {
|
||||
Board board;
|
||||
std::map<char, Piece> c2p{
|
||||
{'k', Piece::King},
|
||||
{'p', Piece::Pawn},
|
||||
{'n', Piece::Knigt},
|
||||
{'b', Piece::Bishop},
|
||||
{'r', Piece::Rook},
|
||||
{'q', Piece::Queen},
|
||||
};
|
||||
|
||||
// -- Pieces
|
||||
std::string fen_board = fen.substr(0, fen.find(' '));
|
||||
int rank = 7, file = 0;
|
||||
for (char symbol : fen_board) {
|
||||
if (symbol == '/') {
|
||||
file = 0;
|
||||
rank--;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (std::isdigit(symbol))
|
||||
file += symbol - '0';
|
||||
else {
|
||||
Colour colour =
|
||||
std::isupper(symbol) ? Colour::White : Colour::Black;
|
||||
|
||||
Piece piece = c2p[std::tolower(symbol)];
|
||||
board.squares[rank * 8 + file] = colour | piece;
|
||||
file++;
|
||||
}
|
||||
}
|
||||
|
||||
// -- Active colour
|
||||
int index = fen.find(' ');
|
||||
index++;
|
||||
board.white_to_play = fen[index] == 'w';
|
||||
|
||||
// Castling Rights
|
||||
index += 2;
|
||||
for (char symbol : fen.substr(index, fen.find(' ', index + 1))) {
|
||||
index++;
|
||||
if (symbol == ' ' || symbol == '-') {
|
||||
if (symbol == '-')
|
||||
index++;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (symbol) {
|
||||
case 'K':
|
||||
board.w_castle_rights |= CastleSide::KingSide;
|
||||
break;
|
||||
case 'Q':
|
||||
board.w_castle_rights |= CastleSide::QueenSide;
|
||||
break;
|
||||
case 'k':
|
||||
board.b_castle_rights |= CastleSide::KingSide;
|
||||
break;
|
||||
case 'q':
|
||||
board.b_castle_rights |= CastleSide::QueenSide;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// -- En passant target
|
||||
if (fen[index] != '-') {
|
||||
Coords c = Coords::from_algebraic(fen.substr(index, 2));
|
||||
index += 2;
|
||||
board.en_passant_target = c.to_index();
|
||||
} else {
|
||||
index++;
|
||||
}
|
||||
|
||||
// -- Half move clock
|
||||
index = fen.find(' ', index) + 1;
|
||||
board.n_half_moves =
|
||||
std::stoi(fen.substr(index, fen.find(' ', index + 1) - index));
|
||||
|
||||
// -- Full move number
|
||||
index = fen.find(' ', index) + 1;
|
||||
board.n_full_moves = std::stoi(fen.substr(index));
|
||||
|
||||
|
||||
return board;
|
||||
}
|
||||
|
||||
std::string Board::to_fen() const {
|
||||
std::map<int, char> p2c{
|
||||
{Piece::King, 'k'},
|
||||
{Piece::Pawn, 'p'},
|
||||
{Piece::Knigt, 'n'},
|
||||
{Piece::Bishop, 'b'},
|
||||
{Piece::Rook, 'r'},
|
||||
{Piece::Queen, 'q'},
|
||||
};
|
||||
|
||||
std::string ret;
|
||||
// -- Pieces
|
||||
for (int rank = 7; rank >= 0; rank--) {
|
||||
int empty_cell_counter = 0;
|
||||
for (int file = 0; file < 8; file++) {
|
||||
if (squares[rank * 8 + file] == Piece::None) {
|
||||
empty_cell_counter++;
|
||||
continue;
|
||||
}
|
||||
|
||||
int full_piece = squares[rank * 8 + file];
|
||||
char piece = p2c[full_piece & 0b111];
|
||||
int8_t colour = colour_at({file, rank});
|
||||
|
||||
if (empty_cell_counter > 0) {
|
||||
ret += std::to_string(empty_cell_counter);
|
||||
empty_cell_counter = 0;
|
||||
}
|
||||
ret += colour == Colour::White ? std::toupper(piece) : piece;
|
||||
}
|
||||
if (empty_cell_counter > 0)
|
||||
ret += std::to_string(empty_cell_counter);
|
||||
if (rank > 0)
|
||||
ret += "/";
|
||||
}
|
||||
ret += " ";
|
||||
|
||||
// -- Active colour
|
||||
ret += white_to_play ? 'w' : 'b';
|
||||
ret += " ";
|
||||
|
||||
// -- Castling Rights
|
||||
if (w_castle_rights == CastleSide::NeitherSide
|
||||
&& b_castle_rights == CastleSide::NeitherSide)
|
||||
ret += '-';
|
||||
else {
|
||||
if (w_castle_rights & CastleSide::KingSide)
|
||||
ret += 'K';
|
||||
if (w_castle_rights & CastleSide::QueenSide)
|
||||
ret += 'Q';
|
||||
if (b_castle_rights & CastleSide::KingSide)
|
||||
ret += 'k';
|
||||
if (b_castle_rights & CastleSide::QueenSide)
|
||||
ret += 'q';
|
||||
}
|
||||
ret += ' ';
|
||||
|
||||
// -- En passant target
|
||||
ret += en_passant_target == -1
|
||||
? "-"
|
||||
: Coords::from_index(en_passant_target).to_algebraic();
|
||||
ret += ' ';
|
||||
|
||||
// -- Half move clock
|
||||
ret += std::to_string(n_half_moves);
|
||||
ret += ' ';
|
||||
|
||||
// -- Full moves number
|
||||
ret += std::to_string(n_full_moves);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Board Board::make_move(Move move) const {
|
||||
int8_t dest_piece = this->squares[move.target_square];
|
||||
|
||||
Board ret;
|
||||
std::copy(
|
||||
std::begin(this->squares),
|
||||
std::end(this->squares),
|
||||
std::begin(ret.squares)
|
||||
);
|
||||
ret.white_to_play = !this->white_to_play;
|
||||
|
||||
// -- Actually make the move
|
||||
ret.squares[move.source_square] = Piece::None;
|
||||
ret.squares[move.target_square] = this->squares[move.source_square];
|
||||
|
||||
// -- Handle en passant target being eaten
|
||||
if (move.en_passant)
|
||||
ret.squares[move.target_square - 8] = Piece::None;
|
||||
return ret;
|
||||
}
|
||||
|
||||
int8_t Board::get_king_of(int8_t colour) const {
|
||||
for (int i = 0; i < 64; i++)
|
||||
if (this->squares[i] == (colour | Piece::King))
|
||||
return i;
|
||||
throw std::domain_error(
|
||||
"Apparently there no kings of the such color in this board"
|
||||
);
|
||||
}
|
||||
|
||||
std::vector<int8_t> to_target_square(std::vector<Move> moves) {
|
||||
std::vector<int8_t> ret;
|
||||
for (Move move : moves)
|
||||
ret.push_back(move.target_square);
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool Board::is_check_for(int8_t colour) const {
|
||||
int8_t king_idx = this->get_king_of(colour);
|
||||
for (int i = 0; i < 64; i++) {
|
||||
if (this->squares[i] == Piece::None)
|
||||
continue;
|
||||
std::vector<Move> moves =
|
||||
legal_moves(this->squares[i], *this, Coords::from_index(i), true);
|
||||
std::vector<int8_t> targets = to_target_square(moves);
|
||||
if (std::find(targets.begin(), targets.end(), i) != targets.end())
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
35
cpp/src/board.hpp
Normal file
35
cpp/src/board.hpp
Normal file
@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include "coords.hpp"
|
||||
#include "move.hpp"
|
||||
#include "pieces/piece.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
struct Board {
|
||||
private:
|
||||
int8_t get_king_of(int8_t colour) const;
|
||||
|
||||
public:
|
||||
int8_t squares[64] = {Piece::None};
|
||||
bool white_to_play = true;
|
||||
int8_t w_castle_rights = CastleSide::NeitherSide;
|
||||
int8_t b_castle_rights = CastleSide::NeitherSide;
|
||||
int8_t en_passant_target = -1;
|
||||
uint8_t n_half_moves = 0;
|
||||
uint8_t n_full_moves = 0;
|
||||
|
||||
static Board setup_fen_position(std::string fen);
|
||||
|
||||
Board make_move(Move) const;
|
||||
std::string to_fen() const;
|
||||
bool is_check_for(int8_t) const;
|
||||
|
||||
int8_t colour_at(int8_t idx) const {
|
||||
return squares[idx] & 0b11000;
|
||||
}
|
||||
|
||||
int8_t colour_at(Coords xy) const {
|
||||
return colour_at(xy.to_index());
|
||||
}
|
||||
};
|
7
cpp/src/castle_side.hpp
Normal file
7
cpp/src/castle_side.hpp
Normal file
@ -0,0 +1,7 @@
|
||||
#include <cstdint>
|
||||
|
||||
enum CastleSide : int8_t {
|
||||
NeitherSide = 0,
|
||||
KingSide = 1,
|
||||
QueenSide = 2,
|
||||
};
|
70
cpp/src/coords.hpp
Normal file
70
cpp/src/coords.hpp
Normal file
@ -0,0 +1,70 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
static std::string _FILES = "abcdefgh";
|
||||
static std::string _RANKS = "12345678";
|
||||
|
||||
struct Coords {
|
||||
int x, y;
|
||||
|
||||
Coords(int x, int y): x(x), y(y) {}
|
||||
|
||||
int8_t to_index() const {
|
||||
return this->y * 8 + this->x;
|
||||
}
|
||||
|
||||
static Coords from_index(int idx) {
|
||||
return {idx % 8, idx / 8};
|
||||
}
|
||||
|
||||
static Coords from_algebraic(std::string pos) {
|
||||
if (pos.size() != 2)
|
||||
throw std::invalid_argument(
|
||||
"An algebraic coordinate should only have two characters"
|
||||
);
|
||||
|
||||
int x = _FILES.find(pos[0]);
|
||||
if (x == std::string::npos)
|
||||
throw std::invalid_argument("The first character of the given "
|
||||
"algebraic coordinate is invalid");
|
||||
|
||||
int y = _RANKS.find(pos[1]);
|
||||
if (y == std::string::npos)
|
||||
throw std::invalid_argument("The second character of the given "
|
||||
"algebraic coordinate is invalid");
|
||||
|
||||
return Coords{x, y};
|
||||
}
|
||||
|
||||
std::string to_algebraic() const {
|
||||
std::string ret;
|
||||
if (x > 7 || y > 7)
|
||||
throw std::invalid_argument(
|
||||
"Can't give the algebraic vesion of an invalid coord"
|
||||
);
|
||||
ret += _FILES[x];
|
||||
ret += _RANKS[y];
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool is_within_bounds() const {
|
||||
return this->to_index() < 64;
|
||||
}
|
||||
};
|
||||
|
||||
inline bool operator==(const Coords& a, const Coords& b) {
|
||||
return a.x == b.x && a.y == b.y;
|
||||
}
|
||||
|
||||
inline bool operator!=(const Coords& a, const Coords& b) {
|
||||
return !(a == b);
|
||||
}
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& os, const Coords& coords) {
|
||||
os << coords.to_algebraic();
|
||||
return os;
|
||||
}
|
11
cpp/src/main.cpp
Normal file
11
cpp/src/main.cpp
Normal file
@ -0,0 +1,11 @@
|
||||
#include "board.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
std::string pos =
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
Board b = Board::setup_fen_position(pos);
|
||||
sizeof(b);
|
||||
return 0;
|
||||
}
|
15
cpp/src/move.hpp
Normal file
15
cpp/src/move.hpp
Normal file
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "castle_side.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
struct Move {
|
||||
int8_t source_square;
|
||||
int8_t target_square;
|
||||
|
||||
bool is_capturing = false;
|
||||
CastleSide castle_side = CastleSide::NeitherSide;
|
||||
bool en_passant = false;
|
||||
int8_t promoting_to = 0;
|
||||
};
|
23
cpp/src/pieces/bishop.cpp
Normal file
23
cpp/src/pieces/bishop.cpp
Normal file
@ -0,0 +1,23 @@
|
||||
#include "../board.hpp"
|
||||
#include "../coords.hpp"
|
||||
#include "../move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
std::vector<Move> bishop_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret;
|
||||
auto ne = look_direction(b, xy, 1, 1);
|
||||
ret.insert(ret.end(), ne.begin(), ne.end());
|
||||
|
||||
auto se = look_direction(b, xy, 1, -1);
|
||||
ret.insert(ret.end(), se.begin(), se.end());
|
||||
|
||||
auto sw = look_direction(b, xy, -1, -1);
|
||||
ret.insert(ret.end(), sw.begin(), sw.end());
|
||||
|
||||
auto nw = look_direction(b, xy, -1, 1);
|
||||
ret.insert(ret.end(), nw.begin(), nw.end());
|
||||
|
||||
return ret;
|
||||
}
|
76
cpp/src/pieces/king.cpp
Normal file
76
cpp/src/pieces/king.cpp
Normal file
@ -0,0 +1,76 @@
|
||||
#include "../board.hpp"
|
||||
#include "../coords.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
static bool is_clear_king_side(const Board& b, const Coords xy) {
|
||||
for (int dx = 1; dx < 3; dx++) {
|
||||
Coords c{xy.x + dx, xy.y};
|
||||
if (b.squares[c.to_index()] != Piece::None)
|
||||
return false;
|
||||
|
||||
std::optional<Move> move = move_for_position(b, xy, c);
|
||||
Board board_after_move = b.make_move(move.value());
|
||||
if (board_after_move.is_check_for(b.colour_at(xy)))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool is_clear_queen_side(const Board& b, const Coords xy) {
|
||||
for (int dx = 1; dx < 4; dx++) {
|
||||
Coords c{xy.x - dx, xy.y};
|
||||
if (b.squares[c.to_index()] != Piece::None)
|
||||
return false;
|
||||
|
||||
std::optional<Move> move = move_for_position(b, xy, c);
|
||||
Board board_after_move = b.make_move(move.value());
|
||||
if (dx < 3 && board_after_move.is_check_for(b.colour_at(xy)))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<Move> king_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret;
|
||||
|
||||
// -- Regular moves
|
||||
for (int dx = -1; dx <= 1; dx++) {
|
||||
for (int dy = -1; dy <= 1; dy++) {
|
||||
if (dx == 0 && dy == 0) // skip staying in the same position
|
||||
continue;
|
||||
Coords c{xy.x + dx, xy.y + dy};
|
||||
std::optional<Move> move = move_for_position(b, xy, c);
|
||||
if (move.has_value())
|
||||
ret.push_back(move.value());
|
||||
}
|
||||
}
|
||||
|
||||
if (b.is_check_for(b.colour_at(xy)))
|
||||
return ret;
|
||||
|
||||
// -- Castles
|
||||
int8_t castling_rights = b.colour_at(xy) == Colour::White
|
||||
? b.w_castle_rights
|
||||
: b.b_castle_rights;
|
||||
|
||||
if (castling_rights == CastleSide::NeitherSide)
|
||||
return ret;
|
||||
|
||||
if (castling_rights & CastleSide::KingSide && is_clear_king_side(b, xy)) {
|
||||
ret.push_back(Move{
|
||||
xy.to_index(),
|
||||
Coords{6, xy.y}.to_index(),
|
||||
.castle_side = CastleSide::KingSide
|
||||
});
|
||||
}
|
||||
|
||||
if (castling_rights & CastleSide::QueenSide && is_clear_queen_side(b, xy)) {
|
||||
ret.push_back(Move{
|
||||
xy.to_index(),
|
||||
Coords{2, xy.y}.to_index(),
|
||||
.castle_side = CastleSide::QueenSide
|
||||
});
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
28
cpp/src/pieces/knight.cpp
Normal file
28
cpp/src/pieces/knight.cpp
Normal file
@ -0,0 +1,28 @@
|
||||
#include "../board.hpp"
|
||||
#include "../coords.hpp"
|
||||
#include "../move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
std::vector<Move> knight_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret;
|
||||
std::vector<std::pair<int, int>> moves = {
|
||||
{+2, +1},
|
||||
{+1, +2}, // north east
|
||||
{+2, -1},
|
||||
{+1, -2}, // south east
|
||||
{-2, -1},
|
||||
{-1, -2}, // south west
|
||||
{-2, +1},
|
||||
{-1, +2} // north west
|
||||
};
|
||||
|
||||
for (const auto& [dx, dy] : moves) {
|
||||
std::optional<Move> move =
|
||||
move_for_position(b, xy, Coords{xy.x + dx, xy.y + dy});
|
||||
if (move.has_value())
|
||||
ret.push_back(move.value());
|
||||
}
|
||||
return ret;
|
||||
}
|
51
cpp/src/pieces/pawn.cpp
Normal file
51
cpp/src/pieces/pawn.cpp
Normal file
@ -0,0 +1,51 @@
|
||||
#include "../board.hpp"
|
||||
#include "../coords.hpp"
|
||||
#include "../move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
std::vector<Move> pawn_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret{};
|
||||
int8_t my_colour = b.colour_at(xy);
|
||||
|
||||
// -- Capture to the left
|
||||
if (xy.x > 0) {
|
||||
int dy = my_colour == Colour::White ? 1 : -1;
|
||||
Coords left{xy.x - 1, xy.y + dy};
|
||||
int8_t capturable_piece = b.squares[left.to_index()];
|
||||
if (capturable_piece != 0) {
|
||||
if (my_colour != b.colour_at(left))
|
||||
ret.push_back(Move{xy.to_index(), left.to_index()});
|
||||
}
|
||||
}
|
||||
|
||||
// -- Capture to the right
|
||||
if (xy.x < 7) {
|
||||
int dy = my_colour == Colour::White ? 1 : -1;
|
||||
Coords right{xy.x + 1, xy.y + dy};
|
||||
int8_t capturable_piece = b.squares[right.to_index()];
|
||||
if (capturable_piece != 0) {
|
||||
if (my_colour != b.colour_at(right))
|
||||
ret.push_back(Move{xy.to_index(), right.to_index()});
|
||||
}
|
||||
}
|
||||
|
||||
// -- Promotion
|
||||
bool is_on_starting_rank =
|
||||
my_colour == Colour::White ? xy.y == 1 : xy.y == 6;
|
||||
int max_dy = is_on_starting_rank ? 3 : 2;
|
||||
for (int dy = 1; dy < max_dy; dy++) {
|
||||
int actual_dy = my_colour == Colour::White ? dy : -dy;
|
||||
Coords new_xy{xy.x, xy.y + actual_dy};
|
||||
if (b.squares[new_xy.to_index()] != Piece::None)
|
||||
break;
|
||||
if (new_xy.y == 7 || new_xy.y == 0)
|
||||
for (auto piece : {Queen, Knigt, Bishop, Rook})
|
||||
ret.push_back(Move{
|
||||
xy.to_index(),
|
||||
new_xy.to_index(),
|
||||
.promoting_to = piece
|
||||
});
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
72
cpp/src/pieces/piece.cpp
Normal file
72
cpp/src/pieces/piece.cpp
Normal file
@ -0,0 +1,72 @@
|
||||
#include "piece.hpp"
|
||||
|
||||
#include "../board.hpp"
|
||||
#include "../coords.hpp"
|
||||
|
||||
std::vector<Move>
|
||||
keep_only_blocking(const std::vector<Move> candidates, const Board& board) {
|
||||
if (candidates.size() == 0)
|
||||
return {};
|
||||
|
||||
int8_t my_colour = board.colour_at(candidates[0].source_square);
|
||||
std::vector<Move> ret;
|
||||
for (Move move : candidates) {
|
||||
Board board_after_move = board.make_move(move);
|
||||
if (!board_after_move.is_check_for(my_colour))
|
||||
ret.push_back(move);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<Move> legal_moves(
|
||||
int8_t p, const Board& b, const Coords xy, bool looking_for_check = false
|
||||
) {
|
||||
std::vector<Move> ret;
|
||||
switch (p) {
|
||||
case Piece::Pawn:
|
||||
ret = pawn_moves(b, xy);
|
||||
case Piece::Bishop:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!looking_for_check)
|
||||
return keep_only_blocking(ret, b);
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<Move>
|
||||
move_for_position(const Board& board, const Coords source, const Coords dest) {
|
||||
if (dest.is_within_bounds())
|
||||
return {};
|
||||
|
||||
int8_t piece = board.squares[dest.to_index()];
|
||||
if (piece == Piece::None)
|
||||
return Move{source.to_index(), dest.to_index()};
|
||||
|
||||
int8_t source_colour = board.colour_at(source);
|
||||
int8_t dest_colour = board.colour_at(dest);
|
||||
if (source_colour != dest_colour)
|
||||
return Move{source.to_index(), dest.to_index(), true};
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<Move>
|
||||
look_direction(const Board& board, const Coords xy, int mult_dx, int mult_dy) {
|
||||
std::vector<Move> ret;
|
||||
for (int d = 0; d < 8; d++) {
|
||||
int dx = mult_dx * d;
|
||||
int dy = mult_dy * d;
|
||||
|
||||
std::optional<Move> move =
|
||||
move_for_position(board, xy, Coords{xy.x + dx, xy.y + dy});
|
||||
if (move.has_value()) {
|
||||
ret.push_back(move.value());
|
||||
if (move.value().is_capturing)
|
||||
break;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
37
cpp/src/pieces/piece.hpp
Normal file
37
cpp/src/pieces/piece.hpp
Normal file
@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include "../move.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
enum Piece : int8_t {
|
||||
None = 0,
|
||||
King = 1,
|
||||
Pawn = 2,
|
||||
Knigt = 3,
|
||||
Bishop = 4,
|
||||
Rook = 5,
|
||||
Queen = 6,
|
||||
};
|
||||
|
||||
enum Colour : int8_t {
|
||||
White = 8,
|
||||
Black = 16,
|
||||
};
|
||||
|
||||
class Board;
|
||||
struct Coords;
|
||||
|
||||
std::vector<Move> legal_moves(int8_t, const Board&, const Coords, bool);
|
||||
std::vector<Move> keep_only_blocking(const std::vector<Move>, const Board&);
|
||||
std::optional<Move> move_for_position(const Board&, const Coords, const Coords);
|
||||
std::vector<Move> look_direction(const Board&, const Coords, int, int);
|
||||
|
||||
std::vector<Move> pawn_moves(const Board&, const Coords);
|
||||
std::vector<Move> rook_moves(const Board&, const Coords);
|
||||
std::vector<Move> knight_moves(const Board&, const Coords);
|
||||
std::vector<Move> bishop_moves(const Board&, const Coords);
|
||||
std::vector<Move> queen_moves(const Board&, const Coords);
|
||||
std::vector<Move> king_moves(const Board&, const Coords);
|
35
cpp/src/pieces/queen.cpp
Normal file
35
cpp/src/pieces/queen.cpp
Normal file
@ -0,0 +1,35 @@
|
||||
#include "../board.hpp"
|
||||
#include "../coords.hpp"
|
||||
#include "../move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
std::vector<Move> queen_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret;
|
||||
auto e = look_direction(b, xy, 1, 0);
|
||||
ret.insert(ret.end(), e.begin(), e.end());
|
||||
|
||||
auto s = look_direction(b, xy, 0, -1);
|
||||
ret.insert(ret.end(), s.begin(), s.end());
|
||||
|
||||
auto w = look_direction(b, xy, -1, 0);
|
||||
ret.insert(ret.end(), w.begin(), w.end());
|
||||
|
||||
auto n = look_direction(b, xy, 0, 1);
|
||||
ret.insert(ret.end(), n.begin(), n.end());
|
||||
|
||||
auto ne = look_direction(b, xy, 1, 1);
|
||||
ret.insert(ret.end(), ne.begin(), ne.end());
|
||||
|
||||
auto se = look_direction(b, xy, 1, -1);
|
||||
ret.insert(ret.end(), se.begin(), se.end());
|
||||
|
||||
auto sw = look_direction(b, xy, -1, -1);
|
||||
ret.insert(ret.end(), sw.begin(), sw.end());
|
||||
|
||||
auto nw = look_direction(b, xy, -1, 1);
|
||||
ret.insert(ret.end(), nw.begin(), nw.end());
|
||||
|
||||
return ret;
|
||||
}
|
23
cpp/src/pieces/rook.cpp
Normal file
23
cpp/src/pieces/rook.cpp
Normal file
@ -0,0 +1,23 @@
|
||||
#include "../board.hpp"
|
||||
#include "../coords.hpp"
|
||||
#include "../move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
std::vector<Move> rook_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret;
|
||||
auto e = look_direction(b, xy, 1, 0);
|
||||
ret.insert(ret.end(), e.begin(), e.end());
|
||||
|
||||
auto s = look_direction(b, xy, 0, -1);
|
||||
ret.insert(ret.end(), s.begin(), s.end());
|
||||
|
||||
auto w = look_direction(b, xy, -1, 0);
|
||||
ret.insert(ret.end(), w.begin(), w.end());
|
||||
|
||||
auto n = look_direction(b, xy, 0, 1);
|
||||
ret.insert(ret.end(), n.begin(), n.end());
|
||||
|
||||
return ret;
|
||||
}
|
BIN
cpp/tests/fen
BIN
cpp/tests/fen
Binary file not shown.
@ -1,22 +1,23 @@
|
||||
#include "../board.cpp"
|
||||
#include "lib.cpp"
|
||||
#include "../src/board.hpp"
|
||||
#include "lib.hpp"
|
||||
|
||||
int main() {
|
||||
std::string pos = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos)->to_fen());
|
||||
std::string pos =
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos).to_fen());
|
||||
|
||||
pos = "r1bk3r/p2pBpNp/n4n2/1p1NP2P/6P1/3P4/P1P1K3/q5b1";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos)->to_fen());
|
||||
pos = "r1bk3r/p2pBpNp/n4n2/1p1NP2P/6P1/3P4/P1P1K3/q5b1 b Qk - 0 1";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos).to_fen());
|
||||
|
||||
pos = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos)->to_fen());
|
||||
pos = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos).to_fen());
|
||||
|
||||
pos = "4k2r/6r1/8/8/8/8/3R4/R3K3";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos)->to_fen());
|
||||
pos = "4k2r/6r1/8/8/8/8/3R4/R3K3 w Qk - 0 1";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos).to_fen());
|
||||
|
||||
pos = "8/8/8/4p1K1/2k1P3/8/8/8";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos)->to_fen());
|
||||
pos = "8/8/8/4p1K1/2k1P3/8/8/8 b - - 0 1";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos).to_fen());
|
||||
|
||||
pos = "8/5k2/3p4/1p1Pp2p/pP2Pp1P/P4P1K/8/8";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos)->to_fen());
|
||||
pos = "8/5k2/3p4/1p1Pp2p/pP2Pp1P/P4P1K/8/8 b - - 99 50";
|
||||
ASSERT_EQUALS(pos, Board::setup_fen_position(pos).to_fen());
|
||||
}
|
||||
|
@ -1,10 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#define ASSERT_EQUALS(expected, actual) \
|
||||
{ \
|
||||
if (expected != actual) \
|
||||
std::cout << "Expected: " << std::endl \
|
||||
<< '\t' << expected << std::endl \
|
||||
<< "Got: " << std::endl \
|
||||
<< '\t' << actual << std::endl; \
|
||||
}
|
16
cpp/tests/lib.hpp
Normal file
16
cpp/tests/lib.hpp
Normal file
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#define ASSERT_EQUALS(x, y) \
|
||||
{ \
|
||||
auto expected = x; \
|
||||
auto actual = y; \
|
||||
if (expected != actual) { \
|
||||
std::cerr << "Expected: " << std::endl \
|
||||
<< '\t' << expected << std::endl \
|
||||
<< "Got: " << std::endl \
|
||||
<< '\t' << actual << std::endl; \
|
||||
exit(1); \
|
||||
} \
|
||||
}
|
20
cpp/tests/positions.cpp
Normal file
20
cpp/tests/positions.cpp
Normal file
@ -0,0 +1,20 @@
|
||||
#include "../src/coords.hpp"
|
||||
#include "lib.hpp"
|
||||
|
||||
int main() {
|
||||
ASSERT_EQUALS(Coords(0, 0).to_algebraic(), "a1");
|
||||
ASSERT_EQUALS(Coords(1, 0).to_algebraic(), "b1");
|
||||
|
||||
ASSERT_EQUALS(Coords(2, 1).to_algebraic(), "c2");
|
||||
ASSERT_EQUALS(Coords(4, 2).to_algebraic(), "e3");
|
||||
|
||||
ASSERT_EQUALS(Coords(7, 7).to_algebraic(), "h8");
|
||||
|
||||
ASSERT_EQUALS(Coords::from_algebraic("a1"), Coords(0, 0));
|
||||
ASSERT_EQUALS(Coords::from_algebraic("b1"), Coords(1, 0));
|
||||
|
||||
ASSERT_EQUALS(Coords::from_algebraic("c2"), Coords(2, 1));
|
||||
ASSERT_EQUALS(Coords::from_algebraic("e3"), Coords(4, 2));
|
||||
|
||||
ASSERT_EQUALS(Coords::from_algebraic("h8"), Coords(7, 7));
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user