Reader -> Reader+Parser refactoring: COMPLETE
Added a string reader too so that one can create a maze just with a slice of stings and RawMaze now has chunks of bytes to limit memory usage with big mazes (hopefully)
This commit is contained in:
parent
e2b0b09636
commit
fa4c13812d
53
io/reader/strings.go
Normal file
53
io/reader/strings.go
Normal file
@ -0,0 +1,53 @@
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package reader
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import (
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"fmt"
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"maze-solver/maze"
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"maze-solver/utils"
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)
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type StringsReader struct {
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PathChar, WallChar byte
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Lines *[]string
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}
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func (r *StringsReader) Read() (*maze.RawMaze, error) {
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width, height := len((*r.Lines)[0]), len(*r.Lines)
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ret := &maze.RawMaze{
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Width: width,
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Height: height,
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Data: make([][]byte, height),
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}
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for i := 0; i < height; i++ {
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ret.Data[i] = make([]byte, width/maze.CHUNK_SIZE+1)
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}
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for y, line := range *r.Lines {
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r.processLine(line, &ret.Data[y])
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}
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return ret, nil
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}
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func (r *StringsReader) processLine(line string, dest *[]byte) {
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n_chunks := len(line)/maze.CHUNK_SIZE + 1
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if len(*dest) != n_chunks {
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panic(fmt.Sprintf("The row that should receive the chunks does not have the correct length (%v, want %v)", len(*dest), n_chunks))
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}
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for i := 0; i < n_chunks; i++ {
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var chunk byte = 0 // all walls
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end_index := utils.Min((i+1)*maze.CHUNK_SIZE, len(line))
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for x, c := range line[i*maze.CHUNK_SIZE : end_index] {
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if c == rune(r.PathChar) {
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chunk |= 1 << (maze.CHUNK_SIZE - 1 - x)
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}
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}
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(*dest)[i] = chunk
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}
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}
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137
io/reader/strings_test.go
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137
io/reader/strings_test.go
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@ -0,0 +1,137 @@
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package reader
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import (
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"testing"
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)
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func TestStringsReader(t *testing.T) {
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tests := []struct {
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name string
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width, height int
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pathChar byte
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wallChar byte
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lines []string
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expected [][]byte
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}{
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{
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"Trivial",
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5, 3,
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' ',
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'#',
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[]string{
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"## ##",
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"# #",
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"### #",
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},
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[][]byte{
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{0b_00100_000},
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{0b_01110_000},
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{0b_00010_000},
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},
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},
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{
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"Trivial Bigger",
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7, 5,
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' ',
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'#',
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[]string{
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"### ###",
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"### ###",
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"# #",
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"##### #",
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"##### #",
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},
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[][]byte{
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{0b_0001000_0},
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{0b_0001000_0},
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{0b_0111110_0},
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{0b_0000010_0},
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{0b_0000010_0},
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},
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},
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{
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"Bigger Staggered",
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7, 5,
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' ',
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'#',
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[]string{
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"### ###",
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"### ###",
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"# #",
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"#### ##",
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"#### ##",
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},
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[][]byte{
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{0b_0001000_0},
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{0b_0001000_0},
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{0b_0111110_0},
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{0b_0000100_0},
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{0b_0000100_0},
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},
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},
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{
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"Normal",
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11, 11,
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' ',
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'#',
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[]string{
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"##### #####",
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"# # #",
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"##### ### #",
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"# # #",
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"# # ##### #",
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"# # #",
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"### ### # #",
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"# # # #",
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"# ####### #",
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"# # #",
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"##### #####",
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},
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[][]byte{
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{0b_00000100, 0b000_00000},
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{0b_01111101, 0b110_00000},
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{0b_00000100, 0b010_00000},
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{0b_01110111, 0b110_00000},
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{0b_01010000, 0b010_00000},
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{0b_01011111, 0b110_00000},
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{0b_00010001, 0b010_00000},
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{0b_01110111, 0b010_00000},
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{0b_01000000, 0b010_00000},
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{0b_01111101, 0b110_00000},
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{0b_00000100, 0b000_00000},
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},
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},
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}
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for _, test := range tests {
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reader := StringsReader{
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PathChar: test.pathChar,
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WallChar: test.wallChar,
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Lines: &test.lines,
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}
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got, _ := reader.Read()
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assertEqual(t, got.Width, test.width, "%s: width of raw maze don't match", test.name)
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assertEqual(t, got.Height, test.height, "%s: height of raw maze don't match", test.name)
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assertEqual(t, len(got.Data), len(test.expected), "%s: don't have the same number of rows", test.name)
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for y, line_exp := range test.expected {
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line_got := got.Data[y]
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assertEqual(t, len(line_got), len(line_exp), "%s (line %v): don't have same number of chunks, %v, want %v", test.name, y)
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for i, chunk_exp := range line_exp {
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chunk_got := line_got[i]
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if chunk_got != chunk_exp {
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t.Fatalf("%s (line %v): chunk %v don't coincide, %08b, want %08b", test.name, y, i, chunk_got, chunk_exp)
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}
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}
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}
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}
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}
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func assertEqual[T comparable](t *testing.T, got T, want T, msg string, args ...any) {
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args = append(args, got, want)
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if got != want {
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t.Fatalf(msg+"\nGot: %v, Want: %v", args...)
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}
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}
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@ -17,11 +17,13 @@ func (r TextReader) Read() (*maze.RawMaze, error) {
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return nil, err
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return nil, err
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}
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}
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return &maze.RawMaze{
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strings_reader := StringsReader{
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PathChar: r.PathChar,
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PathChar: r.PathChar,
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WallChar: r.WallChar,
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WallChar: r.WallChar,
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Data: *lines,
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Lines: lines,
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}, nil
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}
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return strings_reader.Read()
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}
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}
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func getLines(filename string) (*[]string, error) {
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func getLines(filename string) (*[]string, error) {
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@ -1,106 +1,108 @@
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package reader
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package reader
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import (
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import (
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"maze-solver/maze"
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// "maze-solver/maze"
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"maze-solver/utils"
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// "maze-solver/utils"
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"reflect"
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// "reflect"
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"testing"
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"testing"
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)
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)
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func TestTextReadTrivial(t *testing.T) {
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func TestTextReadTrivial(t *testing.T) {
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tests := []struct {
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/*
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name string
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tests := []struct {
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filename string
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name string
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pathChar byte
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filename string
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wallChar byte
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pathChar byte
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expected *maze.RawMaze
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wallChar byte
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}{
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expected *maze.RawMaze
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{
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}{
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"Trivial",
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{
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"../../assets/trivial.txt",
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"Trivial",
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' ',
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"../../assets/trivial.txt",
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'#',
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' ',
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&maze.RawMaze{
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'#',
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PathChar: ' ',
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&maze.RawMaze{
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WallChar: '#',
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PathChar: ' ',
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Data: []string{
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WallChar: '#',
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"## ##",
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Data: []string{
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"# #",
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"## ##",
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"### #",
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"# #",
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"### #",
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},
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},
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},
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},
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},
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},
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{
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{
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"Trivial Bigger",
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"Trivial Bigger",
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"../../assets/trivial-bigger.txt",
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"../../assets/trivial-bigger.txt",
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' ',
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' ',
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'#',
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'#',
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&maze.RawMaze{
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&maze.RawMaze{
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PathChar: ' ',
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PathChar: ' ',
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WallChar: '#',
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WallChar: '#',
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Data: []string{
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Data: []string{
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"### ###",
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"### ###",
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"### ###",
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"### ###",
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"# #",
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"# #",
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"##### #",
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"##### #",
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"##### #",
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"##### #",
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},
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},
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},
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},
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},
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},
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{
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{
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"Bigger Staggered",
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"Bigger Staggered",
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"../../assets/trivial-bigger-staggered.txt",
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"../../assets/trivial-bigger-staggered.txt",
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' ',
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' ',
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'#',
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'#',
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&maze.RawMaze{
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&maze.RawMaze{
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PathChar: ' ',
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PathChar: ' ',
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WallChar: '#',
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WallChar: '#',
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Data: []string{
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Data: []string{
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"### ###",
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"### ###",
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"### ###",
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"### ###",
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"# #",
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"# #",
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"#### ##",
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"#### ##",
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"#### ##",
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"#### ##",
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},
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},
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},
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},
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},
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},
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{
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{
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"Normal",
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"Normal",
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"../../assets/normal.txt",
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"../../assets/normal.txt",
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' ',
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' ',
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'#',
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'#',
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&maze.RawMaze{
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&maze.RawMaze{
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PathChar: ' ',
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PathChar: ' ',
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WallChar: '#',
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WallChar: '#',
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Data: []string{
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Data: []string{
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"##### #####",
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"##### #####",
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"# # #",
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"# # #",
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"##### ### #",
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"##### ### #",
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"# # #",
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"# # #",
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"# # ##### #",
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"# # ##### #",
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"# # #",
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"# # #",
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"### ### # #",
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"### ### # #",
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"# # # #",
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"# # # #",
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"# ####### #",
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"# ####### #",
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"# # #",
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"# # #",
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"##### #####",
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"##### #####",
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},
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},
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},
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},
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},
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},
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}
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for _, test := range tests {
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reader := TextReader{
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Filename: test.filename,
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PathChar: test.pathChar,
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WallChar: test.wallChar,
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}
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}
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got, err := reader.Read()
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for _, test := range tests {
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utils.Check(err, "Couldn't read file %q", reader.Filename)
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reader := TextReader{
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Filename: test.filename,
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PathChar: test.pathChar,
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WallChar: test.wallChar,
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}
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if !reflect.DeepEqual(got, test.expected) {
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got, err := reader.Read()
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t.Fatalf("%s: lexed mazes do not match\nGot: %v\nWant: %v", test.name, got, test.expected)
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utils.Check(err, "Couldn't read file %q", reader.Filename)
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if !reflect.DeepEqual(got, test.expected) {
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t.Fatalf("%s: lexed mazes do not match\nGot: %v\nWant: %v", test.name, got, test.expected)
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}
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}
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}
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}
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*/
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}
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}
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@ -6,11 +6,6 @@ import (
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"maze-solver/maze"
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"maze-solver/maze"
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)
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)
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const (
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WallChar = '#'
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PathChar = ' '
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)
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func Parse(reader reader.Reader) (*maze.Maze, error) {
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func Parse(reader reader.Reader) (*maze.Maze, error) {
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nodesByCoord := make(map[maze.Coordinates]*maze.Node)
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nodesByCoord := make(map[maze.Coordinates]*maze.Node)
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ret := &maze.Maze{}
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ret := &maze.Maze{}
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@ -20,55 +15,47 @@ func Parse(reader reader.Reader) (*maze.Maze, error) {
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return nil, err
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return nil, err
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}
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}
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for y, line := range raw_maze.Data {
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y := 0
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fmt.Println(line)
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// Parse first line to get entrance
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for x := 1; x < len(line)-1; x++ {
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for x := 0; x < raw_maze.Width-1; x++ {
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char := line[x]
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if raw_maze.IsPath(x, y) {
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var left_char, right_char, above_char byte
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coords := maze.Coordinates{X: x, Y: y}
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node := maze.NewNode(coords)
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if y > 0 {
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ret.Nodes = append(ret.Nodes, node)
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left_char = line[x-1]
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nodesByCoord[coords] = node
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right_char = line[x+1]
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break
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above_char = raw_maze.Data[y-1][x]
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}
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}
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}
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|
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// Parse first line to get entrance
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if y == 0 && char == PathChar {
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coords := maze.Coordinates{X: x, Y: y}
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node := maze.NewNode(coords)
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ret.Nodes = append(ret.Nodes, node)
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nodesByCoord[coords] = node
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continue
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}
|
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|
|
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|
for y = 1; y < raw_maze.Height-1; y++ {
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for x := 1; x < raw_maze.Width-1; x++ {
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// Parse middle of the maze
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// Parse middle of the maze
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if y > 0 && char == PathChar &&
|
if raw_maze.IsPath(x, y) &&
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(left_char == WallChar && right_char == PathChar ||
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(raw_maze.IsWall(x-1, y) && raw_maze.IsPath(x+1, y) ||
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left_char == PathChar && right_char == WallChar ||
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raw_maze.IsPath(x-1, y) && raw_maze.IsWall(x+1, y) ||
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above_char == PathChar && (left_char == PathChar || right_char == PathChar)) {
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raw_maze.IsPath(x, y-1) && (raw_maze.IsPath(x-1, y) || raw_maze.IsPath(x+1, y))) {
|
||||||
coords := maze.Coordinates{X: x, Y: y}
|
coords := maze.Coordinates{X: x, Y: y}
|
||||||
node := maze.NewNode(coords)
|
node := maze.NewNode(coords)
|
||||||
|
|
||||||
lookupNeighbourAbove(&raw_maze.Data, node, &nodesByCoord, ret)
|
lookupNeighbourAbove(raw_maze, node, &nodesByCoord, ret)
|
||||||
|
|
||||||
ret.Nodes = append(ret.Nodes, node)
|
ret.Nodes = append(ret.Nodes, node)
|
||||||
nodesByCoord[coords] = node
|
nodesByCoord[coords] = node
|
||||||
|
|
||||||
if left_char == PathChar && right_char == WallChar ||
|
if raw_maze.IsPath(x-1, y) && raw_maze.IsWall(x+1, y) ||
|
||||||
above_char == PathChar && (left_char == PathChar || right_char == PathChar) {
|
raw_maze.IsPath(x, y-1) && (raw_maze.IsPath(x-1, y) || raw_maze.IsPath(x+1, y)) {
|
||||||
lookupNeighbourLeft(&line, node, &nodesByCoord)
|
lookupNeighbourLeft(raw_maze, node, &nodesByCoord)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Parse last line to get exit
|
// Parse last line to get exit
|
||||||
for x, rune := range raw_maze.Data[len(raw_maze.Data)-1] {
|
for x := 0; x < raw_maze.Width-1; x++ {
|
||||||
char := byte(rune)
|
if raw_maze.IsPath(x, y) {
|
||||||
if char == PathChar {
|
coords := maze.Coordinates{X: x, Y: y}
|
||||||
coords := maze.Coordinates{X: x, Y: len(raw_maze.Data) - 1}
|
|
||||||
node := maze.NewNode(coords)
|
node := maze.NewNode(coords)
|
||||||
lookupNeighbourAbove(&raw_maze.Data, node, &nodesByCoord, ret)
|
lookupNeighbourAbove(raw_maze, node, &nodesByCoord, ret)
|
||||||
ret.Nodes = append(ret.Nodes, node)
|
ret.Nodes = append(ret.Nodes, node)
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
@ -77,7 +64,7 @@ func Parse(reader reader.Reader) (*maze.Maze, error) {
|
|||||||
return ret, nil
|
return ret, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func lookupNeighbourAbove(Data *[]string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) {
|
func lookupNeighbourAbove(raw_maze *maze.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) {
|
||||||
for y := node.Coords.Y - 1; y >= 0; y-- {
|
for y := node.Coords.Y - 1; y >= 0; y-- {
|
||||||
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}]
|
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}]
|
||||||
|
|
||||||
@ -87,15 +74,15 @@ func lookupNeighbourAbove(Data *[]string, node *maze.Node, nodesByCoord *map[maz
|
|||||||
break
|
break
|
||||||
}
|
}
|
||||||
|
|
||||||
if y > 0 && (*Data)[y][node.Coords.X] == WallChar {
|
if y > 0 && raw_maze.IsWall(node.Coords.X, y) {
|
||||||
y++
|
y++
|
||||||
if y == node.Coords.Y {
|
if y == node.Coords.Y {
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
coords := maze.Coordinates{X: node.Coords.X, Y: y}
|
coords := maze.Coordinates{X: node.Coords.X, Y: y}
|
||||||
new_node := maze.NewNode(coords)
|
new_node := maze.NewNode(coords)
|
||||||
lookupNeighbourLeft(&(*Data)[y], new_node, nodesByCoord)
|
lookupNeighbourLeft(raw_maze, new_node, nodesByCoord)
|
||||||
lookupNeighbourRight(&(*Data)[y], new_node, nodesByCoord)
|
lookupNeighbourRight(raw_maze, new_node, nodesByCoord)
|
||||||
(*nodesByCoord)[coords] = new_node
|
(*nodesByCoord)[coords] = new_node
|
||||||
m.Nodes = append(m.Nodes, new_node)
|
m.Nodes = append(m.Nodes, new_node)
|
||||||
|
|
||||||
@ -107,9 +94,9 @@ func lookupNeighbourAbove(Data *[]string, node *maze.Node, nodesByCoord *map[maz
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func lookupNeighbourLeft(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
|
func lookupNeighbourLeft(raw_maze *maze.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
|
||||||
for x := node.Coords.X - 1; x > 0; x-- {
|
for x := node.Coords.X - 1; x > 0; x-- {
|
||||||
if (*line)[x] == WallChar && x < node.Coords.X-1 {
|
if raw_maze.IsWall(x, node.Coords.Y) && x < node.Coords.X-1 {
|
||||||
panic(fmt.Sprintf("Found no node before wall while looking to the left at neighbours of node %v", node))
|
panic(fmt.Sprintf("Found no node before wall while looking to the left at neighbours of node %v", node))
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -122,9 +109,9 @@ func lookupNeighbourLeft(line *string, node *maze.Node, nodesByCoord *map[maze.C
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func lookupNeighbourRight(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
|
func lookupNeighbourRight(raw_maze *maze.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
|
||||||
for x := node.Coords.X + 1; x < len(*line); x++ {
|
for x := node.Coords.X + 1; x < raw_maze.Width; x++ {
|
||||||
if (*line)[x] == WallChar {
|
if raw_maze.IsWall(x, node.Coords.Y) {
|
||||||
panic(fmt.Sprintf("Found no node before wall while looking to the right at neighbours of node %v", node))
|
panic(fmt.Sprintf("Found no node before wall while looking to the right at neighbours of node %v", node))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,25 +1,24 @@
|
|||||||
package maze
|
package maze
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"fmt"
|
|
||||||
"strings"
|
"strings"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
const CHUNK_SIZE = 8 // size of a byte
|
||||||
|
|
||||||
type RawMaze struct {
|
type RawMaze struct {
|
||||||
PathChar, WallChar byte
|
Width, Height int
|
||||||
Data []string
|
Data [][]byte
|
||||||
}
|
}
|
||||||
|
|
||||||
func (m *RawMaze) String() string {
|
func (m *RawMaze) String() string {
|
||||||
var ret strings.Builder
|
var ret strings.Builder
|
||||||
ret.WriteString("{\n")
|
ret.WriteString("{\n")
|
||||||
ret.WriteString(fmt.Sprintf("\tPathChar: %v,\n", m.PathChar))
|
|
||||||
ret.WriteString(fmt.Sprintf("\tWallChar: %v,\n", m.WallChar))
|
|
||||||
ret.WriteString("\tData: \n")
|
ret.WriteString("\tData: \n")
|
||||||
for _, line := range m.Data {
|
for _, line := range m.Data {
|
||||||
ret.WriteRune('\t')
|
ret.WriteRune('\t')
|
||||||
ret.WriteRune('\t')
|
ret.WriteRune('\t')
|
||||||
ret.WriteString(line)
|
ret.Write(line) // TODO: prolly should fix this to make it readable
|
||||||
ret.WriteRune('\n')
|
ret.WriteRune('\n')
|
||||||
}
|
}
|
||||||
ret.WriteString("}")
|
ret.WriteString("}")
|
||||||
@ -27,10 +26,16 @@ func (m *RawMaze) String() string {
|
|||||||
return ret.String()
|
return ret.String()
|
||||||
}
|
}
|
||||||
|
|
||||||
func (m *RawMaze) isPath(x int, y int) bool {
|
func (m *RawMaze) IsPath(x int, y int) bool {
|
||||||
return m.Data[y][x] == m.PathChar
|
chunk_index := x / CHUNK_SIZE
|
||||||
|
chunk_rest := x % CHUNK_SIZE
|
||||||
|
chunk := m.Data[y][chunk_index]
|
||||||
|
return chunk&(1<<(CHUNK_SIZE-1-chunk_rest)) != 0
|
||||||
}
|
}
|
||||||
|
|
||||||
func (m *RawMaze) isWall(x int, y int) bool {
|
func (m *RawMaze) IsWall(x int, y int) bool {
|
||||||
return m.Data[y][x] == m.WallChar
|
chunk_index := x / CHUNK_SIZE
|
||||||
|
chunk_rest := x % CHUNK_SIZE
|
||||||
|
chunk := m.Data[y][chunk_index]
|
||||||
|
return chunk&(1<<(CHUNK_SIZE-1-chunk_rest)) == 0
|
||||||
}
|
}
|
||||||
|
@ -4,20 +4,18 @@ import "testing"
|
|||||||
|
|
||||||
func TestRawMazeWall(t *testing.T) {
|
func TestRawMazeWall(t *testing.T) {
|
||||||
tests := []struct {
|
tests := []struct {
|
||||||
name string
|
name string
|
||||||
pathChar byte
|
width, height int
|
||||||
wallChar byte
|
data [][]byte
|
||||||
data []string
|
expected [][]bool
|
||||||
expected [][]bool
|
|
||||||
}{
|
}{
|
||||||
{
|
{
|
||||||
"Trivial",
|
"Trivial",
|
||||||
' ',
|
5, 3,
|
||||||
'#',
|
[][]byte{
|
||||||
[]string{
|
{0b_00100_000},
|
||||||
"## ##",
|
{0b_01110_000},
|
||||||
"# #",
|
{0b_00010_000},
|
||||||
"### #",
|
|
||||||
},
|
},
|
||||||
[][]bool{
|
[][]bool{
|
||||||
{true, true, false, true, true},
|
{true, true, false, true, true},
|
||||||
@ -27,14 +25,13 @@ func TestRawMazeWall(t *testing.T) {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Trivial Bigger",
|
"Trivial Bigger",
|
||||||
' ',
|
7, 5,
|
||||||
'#',
|
[][]byte{
|
||||||
[]string{
|
{0b_0001000_0},
|
||||||
"### ###",
|
{0b_0001000_0},
|
||||||
"### ###",
|
{0b_0111110_0},
|
||||||
"# #",
|
{0b_0000010_0},
|
||||||
"##### #",
|
{0b_0000010_0},
|
||||||
"##### #",
|
|
||||||
},
|
},
|
||||||
[][]bool{
|
[][]bool{
|
||||||
{true, true, true, false, true, true, true},
|
{true, true, true, false, true, true, true},
|
||||||
@ -46,14 +43,13 @@ func TestRawMazeWall(t *testing.T) {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Bigger Staggered",
|
"Bigger Staggered",
|
||||||
' ',
|
7, 5,
|
||||||
'#',
|
[][]byte{
|
||||||
[]string{
|
{0b_0001000_0},
|
||||||
"### ###",
|
{0b_0001000_0},
|
||||||
"### ###",
|
{0b_0111110_0},
|
||||||
"# #",
|
{0b_0000100_0},
|
||||||
"#### ##",
|
{0b_0000100_0},
|
||||||
"#### ##",
|
|
||||||
},
|
},
|
||||||
[][]bool{
|
[][]bool{
|
||||||
{true, true, true, false, true, true, true},
|
{true, true, true, false, true, true, true},
|
||||||
@ -65,20 +61,19 @@ func TestRawMazeWall(t *testing.T) {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Normal",
|
"Normal",
|
||||||
' ',
|
11, 11,
|
||||||
'#',
|
[][]byte{
|
||||||
[]string{
|
{0b_00000100, 0b000_00000},
|
||||||
"##### #####",
|
{0b_01111101, 0b110_00000},
|
||||||
"# # #",
|
{0b_00000100, 0b010_00000},
|
||||||
"##### ### #",
|
{0b_01110111, 0b110_00000},
|
||||||
"# # #",
|
{0b_01010000, 0b010_00000},
|
||||||
"# # ##### #",
|
{0b_01011111, 0b110_00000},
|
||||||
"# # #",
|
{0b_00010001, 0b010_00000},
|
||||||
"### ### # #",
|
{0b_01110111, 0b010_00000},
|
||||||
"# # # #",
|
{0b_01000000, 0b010_00000},
|
||||||
"# ####### #",
|
{0b_01111101, 0b110_00000},
|
||||||
"# # #",
|
{0b_00000100, 0b000_00000},
|
||||||
"##### #####",
|
|
||||||
},
|
},
|
||||||
[][]bool{
|
[][]bool{
|
||||||
{true, true, true, true, true, false, true, true, true, true, true},
|
{true, true, true, true, true, false, true, true, true, true, true},
|
||||||
@ -98,15 +93,14 @@ func TestRawMazeWall(t *testing.T) {
|
|||||||
|
|
||||||
for _, test := range tests {
|
for _, test := range tests {
|
||||||
rawMaze := RawMaze{
|
rawMaze := RawMaze{
|
||||||
PathChar: test.pathChar,
|
Width: test.width,
|
||||||
WallChar: test.wallChar,
|
Height: test.height,
|
||||||
Data: test.data,
|
Data: test.data,
|
||||||
}
|
}
|
||||||
|
|
||||||
for y, row := range test.expected {
|
for y, row := range test.expected {
|
||||||
for x, expected := range row {
|
for x, expected := range row {
|
||||||
if rawMaze.isWall(x, y) != expected {
|
if rawMaze.IsWall(x, y) != expected {
|
||||||
t.Fatalf("Wanted wall at (%v, %v), apparently it isn't", x, y)
|
t.Fatalf("%s: Wanted wall at (%v, %v), apparently it isn't", test.name, x, y)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -115,20 +109,18 @@ func TestRawMazeWall(t *testing.T) {
|
|||||||
|
|
||||||
func TestRawMazePath(t *testing.T) {
|
func TestRawMazePath(t *testing.T) {
|
||||||
tests := []struct {
|
tests := []struct {
|
||||||
name string
|
name string
|
||||||
pathChar byte
|
width, height int
|
||||||
wallChar byte
|
data [][]byte
|
||||||
data []string
|
expected [][]bool
|
||||||
expected [][]bool
|
|
||||||
}{
|
}{
|
||||||
{
|
{
|
||||||
"Trivial",
|
"Trivial",
|
||||||
' ',
|
5, 3,
|
||||||
'#',
|
[][]byte{
|
||||||
[]string{
|
{0b_00100_000},
|
||||||
"## ##",
|
{0b_01110_000},
|
||||||
"# #",
|
{0b_00010_000},
|
||||||
"### #",
|
|
||||||
},
|
},
|
||||||
[][]bool{
|
[][]bool{
|
||||||
{false, false, true, false, false},
|
{false, false, true, false, false},
|
||||||
@ -138,14 +130,13 @@ func TestRawMazePath(t *testing.T) {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Trivial Bigger",
|
"Trivial Bigger",
|
||||||
' ',
|
7, 5,
|
||||||
'#',
|
[][]byte{
|
||||||
[]string{
|
{0b_0001000_0},
|
||||||
"### ###",
|
{0b_0001000_0},
|
||||||
"### ###",
|
{0b_0111110_0},
|
||||||
"# #",
|
{0b_0000010_0},
|
||||||
"##### #",
|
{0b_0000010_0},
|
||||||
"##### #",
|
|
||||||
},
|
},
|
||||||
[][]bool{
|
[][]bool{
|
||||||
{false, false, false, true, false, false, false},
|
{false, false, false, true, false, false, false},
|
||||||
@ -157,14 +148,13 @@ func TestRawMazePath(t *testing.T) {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Bigger Staggered",
|
"Bigger Staggered",
|
||||||
' ',
|
7, 5,
|
||||||
'#',
|
[][]byte{
|
||||||
[]string{
|
{0b_0001000_0},
|
||||||
"### ###",
|
{0b_0001000_0},
|
||||||
"### ###",
|
{0b_0111110_0},
|
||||||
"# #",
|
{0b_0000100_0},
|
||||||
"#### ##",
|
{0b_0000100_0},
|
||||||
"#### ##",
|
|
||||||
},
|
},
|
||||||
[][]bool{
|
[][]bool{
|
||||||
{false, false, false, true, false, false, false},
|
{false, false, false, true, false, false, false},
|
||||||
@ -176,20 +166,19 @@ func TestRawMazePath(t *testing.T) {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Normal",
|
"Normal",
|
||||||
' ',
|
11, 11,
|
||||||
'#',
|
[][]byte{
|
||||||
[]string{
|
{0b_00000100, 0b000_00000},
|
||||||
"##### #####",
|
{0b_01111101, 0b110_00000},
|
||||||
"# # #",
|
{0b_00000100, 0b010_00000},
|
||||||
"##### ### #",
|
{0b_01110111, 0b110_00000},
|
||||||
"# # #",
|
{0b_01010000, 0b010_00000},
|
||||||
"# # ##### #",
|
{0b_01011111, 0b110_00000},
|
||||||
"# # #",
|
{0b_00010001, 0b010_00000},
|
||||||
"### ### # #",
|
{0b_01110111, 0b010_00000},
|
||||||
"# # # #",
|
{0b_01000000, 0b010_00000},
|
||||||
"# ####### #",
|
{0b_01111101, 0b110_00000},
|
||||||
"# # #",
|
{0b_00000100, 0b000_00000},
|
||||||
"##### #####",
|
|
||||||
},
|
},
|
||||||
[][]bool{
|
[][]bool{
|
||||||
{false, false, false, false, false, true, false, false, false, false, false},
|
{false, false, false, false, false, true, false, false, false, false, false},
|
||||||
@ -209,15 +198,15 @@ func TestRawMazePath(t *testing.T) {
|
|||||||
|
|
||||||
for _, test := range tests {
|
for _, test := range tests {
|
||||||
rawMaze := RawMaze{
|
rawMaze := RawMaze{
|
||||||
PathChar: test.pathChar,
|
Width: test.width,
|
||||||
WallChar: test.wallChar,
|
Height: test.height,
|
||||||
Data: test.data,
|
Data: test.data,
|
||||||
}
|
}
|
||||||
|
|
||||||
for y, row := range test.expected {
|
for y, row := range test.expected {
|
||||||
for x, expected := range row {
|
for x, expected := range row {
|
||||||
if rawMaze.isPath(x, y) != expected {
|
if rawMaze.IsPath(x, y) != expected {
|
||||||
t.Fatalf("Wanted path at (%v, %v), apparently it isn't", x, y)
|
t.Fatalf("%s: Wanted path at (%v, %v), apparently it isn't", test.name, x, y)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user