fa4c13812d
Added a string reader too so that one can create a maze just with a slice of stings and RawMaze now has chunks of bytes to limit memory usage with big mazes (hopefully)
215 lines
5.7 KiB
Go
215 lines
5.7 KiB
Go
package maze
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import "testing"
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func TestRawMazeWall(t *testing.T) {
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tests := []struct {
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name string
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width, height int
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data [][]byte
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expected [][]bool
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}{
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{
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"Trivial",
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5, 3,
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[][]byte{
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{0b_00100_000},
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{0b_01110_000},
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{0b_00010_000},
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},
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[][]bool{
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{true, true, false, true, true},
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{true, false, false, false, true},
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{true, true, true, false, true},
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},
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},
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{
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"Trivial Bigger",
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7, 5,
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[][]byte{
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{0b_0001000_0},
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{0b_0001000_0},
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{0b_0111110_0},
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{0b_0000010_0},
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{0b_0000010_0},
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},
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[][]bool{
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{true, true, true, false, true, true, true},
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{true, true, true, false, true, true, true},
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{true, false, false, false, false, false, true},
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{true, true, true, true, true, false, true},
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{true, true, true, true, true, false, true},
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},
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},
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{
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"Bigger Staggered",
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7, 5,
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[][]byte{
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{0b_0001000_0},
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{0b_0001000_0},
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{0b_0111110_0},
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{0b_0000100_0},
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{0b_0000100_0},
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},
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[][]bool{
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{true, true, true, false, true, true, true},
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{true, true, true, false, true, true, true},
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{true, false, false, false, false, false, true},
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{true, true, true, true, false, true, true},
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{true, true, true, true, false, true, true},
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},
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},
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{
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"Normal",
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11, 11,
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[][]byte{
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{0b_00000100, 0b000_00000},
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{0b_01111101, 0b110_00000},
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{0b_00000100, 0b010_00000},
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{0b_01110111, 0b110_00000},
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{0b_01010000, 0b010_00000},
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{0b_01011111, 0b110_00000},
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{0b_00010001, 0b010_00000},
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{0b_01110111, 0b010_00000},
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{0b_01000000, 0b010_00000},
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{0b_01111101, 0b110_00000},
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{0b_00000100, 0b000_00000},
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},
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[][]bool{
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{true, true, true, true, true, false, true, true, true, true, true},
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{true, false, false, false, false, false, true, false, false, false, true},
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{true, true, true, true, true, false, true, true, true, false, true},
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{true, false, false, false, true, false, false, false, false, false, true},
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{true, false, true, false, true, true, true, true, true, false, true},
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{true, false, true, false, false, false, false, false, false, false, true},
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{true, true, true, false, true, true, true, false, true, false, true},
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{true, false, false, false, true, false, false, false, true, false, true},
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{true, false, true, true, true, true, true, true, true, false, true},
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{true, false, false, false, false, false, true, false, false, false, true},
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{true, true, true, true, true, false, true, true, true, true, true},
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},
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},
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}
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for _, test := range tests {
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rawMaze := RawMaze{
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Width: test.width,
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Height: test.height,
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Data: test.data,
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}
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for y, row := range test.expected {
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for x, expected := range row {
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if rawMaze.IsWall(x, y) != expected {
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t.Fatalf("%s: Wanted wall at (%v, %v), apparently it isn't", test.name, x, y)
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}
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}
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}
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}
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}
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func TestRawMazePath(t *testing.T) {
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tests := []struct {
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name string
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width, height int
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data [][]byte
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expected [][]bool
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}{
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{
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"Trivial",
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5, 3,
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[][]byte{
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{0b_00100_000},
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{0b_01110_000},
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{0b_00010_000},
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},
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[][]bool{
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{false, false, true, false, false},
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{false, true, true, true, false},
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{false, false, false, true, false},
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},
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},
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{
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"Trivial Bigger",
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7, 5,
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[][]byte{
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{0b_0001000_0},
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{0b_0001000_0},
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{0b_0111110_0},
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{0b_0000010_0},
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{0b_0000010_0},
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},
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[][]bool{
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{false, false, false, true, false, false, false},
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{false, false, false, true, false, false, false},
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{false, true, true, true, true, true, false},
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{false, false, false, false, false, true, false},
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{false, false, false, false, false, true, false},
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},
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},
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{
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"Bigger Staggered",
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7, 5,
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[][]byte{
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{0b_0001000_0},
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{0b_0001000_0},
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{0b_0111110_0},
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{0b_0000100_0},
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{0b_0000100_0},
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},
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[][]bool{
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{false, false, false, true, false, false, false},
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{false, false, false, true, false, false, false},
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{false, true, true, true, true, true, false},
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{false, false, false, false, true, false, false},
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{false, false, false, false, true, false, false},
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},
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},
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{
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"Normal",
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11, 11,
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[][]byte{
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{0b_00000100, 0b000_00000},
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{0b_01111101, 0b110_00000},
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{0b_00000100, 0b010_00000},
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{0b_01110111, 0b110_00000},
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{0b_01010000, 0b010_00000},
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{0b_01011111, 0b110_00000},
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{0b_00010001, 0b010_00000},
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{0b_01110111, 0b010_00000},
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{0b_01000000, 0b010_00000},
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{0b_01111101, 0b110_00000},
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{0b_00000100, 0b000_00000},
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},
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[][]bool{
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{false, false, false, false, false, true, false, false, false, false, false},
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{false, true, true, true, true, true, false, true, true, true, false},
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{false, false, false, false, false, true, false, false, false, true, false},
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{false, true, true, true, false, true, true, true, true, true, false},
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{false, true, false, true, false, false, false, false, false, true, false},
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{false, true, false, true, true, true, true, true, true, true, false},
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{false, false, false, true, false, false, false, true, false, true, false},
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{false, true, true, true, false, true, true, true, false, true, false},
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{false, true, false, false, false, false, false, false, false, true, false},
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{false, true, true, true, true, true, false, true, true, true, false},
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{false, false, false, false, false, true, false, false, false, false, false},
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},
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},
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}
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for _, test := range tests {
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rawMaze := RawMaze{
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Width: test.width,
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Height: test.height,
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Data: test.data,
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}
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for y, row := range test.expected {
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for x, expected := range row {
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if rawMaze.IsPath(x, y) != expected {
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t.Fatalf("%s: Wanted path at (%v, %v), apparently it isn't", test.name, x, y)
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}
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}
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}
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}
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}
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