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3D-OpenGL-Rendering-Engine.md
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3D-OpenGL-Rendering-Engine.md
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Rendering engine based on pure OpenGL code, that can simulate simple 3D scenes, including the possibility to simulate dynamic objects moving in the scene.
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## Run
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Run the simulator as follows (do not forget to set the absolute paths in `opengl.conf`):
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roslaunch esim_ros esim.launch config:=cfg/opengl.conf
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To visualize the output of the simulator, you can open `rviz` (from a new terminal) as follows:
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roscd esim_visualization
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rviz -d cfg/esim.rviz
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You can also open `rqt` for more visualizations, as follows:
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roscd esim_visualization
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rqt --perspective-file cfg/esim.perspective
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## Scenes
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[Assimp](http://www.assimp.org/) is used to read a 3D object used as scene, for example an .obj file.
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Use `--render_scene` to specify the path to some object.
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### Blender
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Theoretically, Blender-files are supported by Assimp, but are loaded somehow incorrectly.
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Better export your scene as a .obj file. Make sure of the following things:
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- Materials must have UV maps defined for textures (In Textures: Mapping: Coordinates select 'UV').
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- Choose 'Z Up' and 'Y forward' when exporting as .obj
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- Make sure 'include UVs' and 'write materials' are enabled when exporting.
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- Make sure 'Path Mode' is set to 'Copy' (this will export and copy the texture files to the same folder as the .obj file)
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10
Home.md
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Home.md
@ -8,8 +8,8 @@ Below is a table summarizing the different rendering engines available to date,
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| | Dimension | IMU | Moving Objects | Camera Distortion | Simulation speed |
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|-------------------|--------------------|-----|----------------|-------------------|------------------|
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| [MultiObjects2D](https://github.com/uzh-rpg/rpg_event_camera_simulator/wiki/Multi-Objects-2D-renderer) | 2D | No | Yes | No | *** |
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| [PanoramicRenderer](https://github.com/uzh-rpg/rpg_event_camera_simulator/wiki/Panoramic-Renderer) | 2D (rotation only) | Yes | No | Yes | **** |
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| [PlanarRenderer](https://github.com/uzh-rpg/rpg_event_camera_simulator/wiki/Planar-Renderer) | 2.5D (planar) | Yes | No | Yes | **** |
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| [OpenGLRenderer](https://github.com/uzh-rpg/rpg_event_camera_simulator/wiki/3D-OpenGL-Rendering-Engine) | 3D | Yes | Yes | No | ***** |
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| [UnrealCVRenderer](https://github.com/uzh-rpg/rpg_event_camera_simulator/wiki/Photorealistic-Rendering-Engine-based-on-Unreal-Engine) | 3D | Yes | No | No | * |
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| [MultiObjects2D](https://github.com/uzh-rpg/rpg_esim/wiki/Multi-Objects-2D-renderer) | 2D | No | Yes | No | *** |
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| [PanoramicRenderer](https://github.com/uzh-rpg/rpg_esim/wiki/Panoramic-Renderer) | 2D (rotation only) | Yes | No | Yes | **** |
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| [PlanarRenderer](https://github.com/uzh-rpg/rpg_esim/wiki/Planar-Renderer) | 2.5D (planar) | Yes | No | Yes | **** |
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| [OpenGLRenderer](https://github.com/uzh-rpg/rpg_esim/wiki/3D-OpenGL-Rendering-Engine) | 3D | Yes | Yes | No | ***** |
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| [UnrealCVRenderer](https://github.com/uzh-rpg/rpg_esim/wiki/Photorealistic-Rendering-Engine-based-on-Unreal-Engine) | 3D | Yes | No | No | * |
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Installation-(ROS-Melodic).md
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Installation-(ROS-Melodic).md
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We recommend to use ROS Kinetic with this simulator. However, ROS Kinetic is not supported on Ubuntu distributions > 16.04 LTS. In this case we recommend to upgrade ROS to Melodic, because we experienced library conflicts and similar bugs when the Ubuntu version is not in sync with what's recommended by ROS.
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This page collects information on how to install the simulator on a newer ROS version (Melodic in combination with GCC 7.x).
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## Catkin Configuration
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```
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catkin config --extend /opt/ros/melodic --cmake-args -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS=-Wno-int-in-bool-context
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```
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## Hector Trajectory Server
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The hector trajectory server package is not available for ros melodic. But we can manually compile it together with the other dependencies. Download the packages from [their Github Repository](https://github.com/tu-darmstadt-ros-pkg/hector_slam) and put them in the source directory, next to rpg_esim (`sim_ws/src`). The packages are detected `catkin` during a regular compilation process.
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Required Packages:
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- hector_map_tools
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- hector_nav_msgs
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- hector_trajectory_server
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Installation.md
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Installation.md
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---
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:grey_exclamation: **NOTE:**
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Please read [this guide](https://github.com/uzh-rpg/rpg_esim/wiki/Installation-(ROS-Melodic)) if you have to use ROS Melodic.
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---
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We recommend to create a new catkin workspace specifically for the simulator as follows:
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mkdir -p ~/sim_ws/src && cd ~/sim_ws
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catkin init
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catkin config --extend /opt/ros/kinetic --cmake-args -DCMAKE_BUILD_TYPE=Release
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Install `vcstools` if you do not have it already:
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sudo apt-get install python-vcstool
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Clone this repository and run `vcstools`:
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cd src/
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git clone git@github.com:uzh-rpg/rpg_esim.git
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vcs-import < rpg_esim/dependencies.yaml
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Install `pcl_ros`:
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sudo apt-get install ros-kinetic-pcl-ros
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Install `glfw`:
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sudo apt-get install libglfw3 libglfw3-dev
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Install `glm`:
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sudo apt-get install libglm-dev
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Optionally install the trajectory server:
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sudo apt-get install ros-kinetic-hector-trajectory-server
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Disable the packages that are not needed:
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cd ze_oss
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touch imp_3rdparty_cuda_toolkit/CATKIN_IGNORE \
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imp_app_pangolin_example/CATKIN_IGNORE \
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imp_benchmark_aligned_allocator/CATKIN_IGNORE \
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imp_bridge_pangolin/CATKIN_IGNORE \
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imp_cu_core/CATKIN_IGNORE \
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imp_cu_correspondence/CATKIN_IGNORE \
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imp_cu_imgproc/CATKIN_IGNORE \
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imp_ros_rof_denoising/CATKIN_IGNORE \
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imp_tools_cmd/CATKIN_IGNORE \
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ze_data_provider/CATKIN_IGNORE \
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ze_geometry/CATKIN_IGNORE \
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ze_imu/CATKIN_IGNORE \
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ze_trajectory_analysis/CATKIN_IGNORE
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Build the `event_camera_simulator` node:
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catkin build esim_ros
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Make an alias for your workspace so you can source it easily next time.
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printf "#!/bin/bash\n\nsource ~/sim_ws/devel/setup.bash" >> ~/setupeventsim.sh
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chmod +x ~/setupeventsim.sh
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In your `.bashrc` file, add the following line:
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alias ssim='source ~/setupeventsim.sh'
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From now on, typing `ssim` in a terminal will initialize the simulator workspace (you need to run `bash` first if you want to try this right after editing the `.bashrc` file.
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Multi-Objects-2D-renderer.md
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Multi-Objects-2D-renderer.md
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A simple 2D rendering engine that simulates several 2D objects moving over a planar background.
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## Example
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To run the example:
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roslaunch esim_ros esim.launch config:=cfg/multi_objects.conf
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You should get a result similar to [this video](https://youtu.be/Yre8iS2LqPc).
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## Format of a `scene` file
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The configuration of this rendering engine can be set through a `scene` file (example [here](https://github.com/uzh-rpg/rpg_esim/blob/master/event_camera_simulator/imp/imp_multi_objects_2d/scenes/example.scene)).
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A scene file with N layers has the following structure:
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width height tmax (s)
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<layer 1>
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<layer 2>
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...
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<layer N>
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where each layer line has the format:
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path_to_image median_filter_size gaussian_blur_sigma theta0 theta1 x0 x1 y0 y1 sx0 sx1 sy0 sy1
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describing which image should be used for the layer, how much preprocessing should be applied to it, and the parameters of the affine transformation it will undergo between t=0 and t=tmax
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Panoramic-Renderer.md
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Panoramic-Renderer.md
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Rendering engine that simulate camera rotation provided a panoramic map of the scene in equirectangular format (such as [this one](https://github.com/uzh-rpg/rpg_esim/blob/master/event_camera_simulator/imp/imp_panorama_renderer/textures/bicycle_parking.jpg) for example).
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## Run
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Run the simulator as follows (do not forget to set the absolute paths in `panorama.conf`):
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roslaunch esim_ros esim.launch config:=cfg/panorama.conf
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To visualize the output of the simulator, you can open `rviz` (from a new terminal) as follows:
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roscd esim_visualization
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rviz -d cfg/esim.rviz
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You can also open `rqt` for more visualizations, as follows:
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roscd esim_visualization
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rqt --perspective-file cfg/esim.perspective
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Photorealistic-Rendering-Engine-based-on-Unreal-Engine.md
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Photorealistic-Rendering-Engine-based-on-Unreal-Engine.md
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Photorealistic rendering engine based on [Unreal Engine](https://www.unrealengine.com), using the [UnrealCV](https://github.com/unrealcv/unrealcv) project.
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## Preparation
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You need first to set up an UnrealCV plugin, or simply download one from the [Model Zoo](http://docs.unrealcv.org/en/latest/reference/model_zoo.html). We recommend to start first with the `RealisticRendering` model.
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Before running the simulator, you need to launch the UnrealCV server as follows:
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cd <path_to_the_unrealcv_server_code>
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./LinuxNoEditor/playground.sh
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## Run
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Once an UnrealCV server is running, you can run the simulator as follows:
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roslaunch esim_ros esim.launch config:=cfg/unrealcv.conf
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To visualize the output of the simulator, you can open `rviz` (from a new terminal) as follows:
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roscd esim_visualization
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rviz -d cfg/esim.rviz
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You can also open `rqt` for more visualizations, as follows:
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roscd esim_visualization
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rqt --perspective-file cfg/esim.perspective
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Planar-Renderer.md
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Planar-Renderer.md
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Rendering engine that simulates a 3D camera motion in a planar scene (one plane with texture attached to it).
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## Run
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Run the simulator as follows (do not forget to set the absolute paths in `example.conf`):
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roslaunch esim_ros esim.launch config:=cfg/example.conf
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To visualize the output of the simulator, you can open `rviz` (from a new terminal) as follows:
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roscd esim_visualization
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rviz -d cfg/esim.rviz
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You can also open `rqt` for more visualizations, as follows:
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roscd esim_visualization
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rqt --perspective-file cfg/esim.perspective
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9
Tests.md
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Tests.md
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The test suite requires a data folder `esim_test_data`. Before running any test, it is necessary to export the path to the test data folder as follows (you can add this line to the `setupeventsim.sh` script created previously):
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export ESIM_TEST_DATA_PATH=~/sim_ws/src/event_camera_simulator/event_camera_simulator/esim_test_data/
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### Running the tests
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ssim
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roscd
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catkin run_tests esim_common
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