Lowered the number of sample the opengl_renderer took because 16 was too

much
This commit is contained in:
Arnaud Fauconnet 2023-07-17 11:15:00 +02:00
parent ff3eb21b0f
commit d17d5e0a1a

View File

@ -94,7 +94,7 @@ void OpenGLRenderer::init()
// create multisampled framebuffer object
static const int num_samples = 16;
static const int num_samples = 4;
glGenFramebuffers(1, &multisampled_fbo);
glBindFramebuffer(GL_FRAMEBUFFER, multisampled_fbo);