From d17d5e0a1a279b34ee0a32cf394a3ea5901b230c Mon Sep 17 00:00:00 2001 From: Arnaud Fauconnet Date: Mon, 17 Jul 2023 11:15:00 +0200 Subject: [PATCH] Lowered the number of sample the opengl_renderer took because 16 was too much --- .../imp/imp_opengl_renderer/src/opengl_renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/event_camera_simulator/imp/imp_opengl_renderer/src/opengl_renderer.cpp b/event_camera_simulator/imp/imp_opengl_renderer/src/opengl_renderer.cpp index e3ba3ae..b406c35 100644 --- a/event_camera_simulator/imp/imp_opengl_renderer/src/opengl_renderer.cpp +++ b/event_camera_simulator/imp/imp_opengl_renderer/src/opengl_renderer.cpp @@ -94,7 +94,7 @@ void OpenGLRenderer::init() // create multisampled framebuffer object - static const int num_samples = 16; + static const int num_samples = 4; glGenFramebuffers(1, &multisampled_fbo); glBindFramebuffer(GL_FRAMEBUFFER, multisampled_fbo);