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Lowered the number of sample the opengl_renderer took because 16 was too
much
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@ -94,7 +94,7 @@ void OpenGLRenderer::init()
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// create multisampled framebuffer object
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// create multisampled framebuffer object
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static const int num_samples = 16;
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static const int num_samples = 4;
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glGenFramebuffers(1, &multisampled_fbo);
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glGenFramebuffers(1, &multisampled_fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, multisampled_fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, multisampled_fbo);
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