Karma Riuk
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784eb823ec
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Updated Makefile
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2023-05-18 11:23:54 +02:00 |
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Karma Riuk
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d0de911344
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got the speed working (yay) but the angular velocity that results is superrrr low, thus not creating any rotation after impact, wierd...
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2023-04-02 21:53:21 +02:00 |
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Karma Riuk
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e6a3979de1
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Added a generator for polygons to make the init easier
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2023-03-14 23:10:31 +01:00 |
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Karma Riuk
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9fd87b7f29
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Simple implementation of polygons, you can create them in the init and draw them
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2023-03-14 21:46:36 +01:00 |
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Antonio Carzaniga
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7064eb5174
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2D vector objects for positions, velocities, etc.
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2022-06-01 11:09:35 +02:00 |
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Antonio Carzaniga
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139d8d2997
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fix: using CXX also as linker.
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2022-05-30 18:03:41 +02:00 |
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Antonio Carzaniga
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4c2273d271
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first, basic transition to C++
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2022-05-30 15:59:45 +02:00 |
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Antonio Carzaniga
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9028f1af74
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modularization: main, game, balls, c_index, spaceship, gravity
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2021-12-11 21:32:48 +01:00 |
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Antonio Carzaniga
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87db81dcfe
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modularization of c_index, basic balls data.
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2021-12-01 20:18:19 +01:00 |
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Antonio Carzaniga
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3309523725
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face objects and cache; port to gtk-3.0.
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2021-01-12 15:55:25 +01:00 |
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Antonio Carzaniga
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a8e616a608
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separate state-update function for profiling.
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2019-08-19 10:45:55 +02:00 |
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Antonio Carzaniga
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f7706865fe
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added optional face (image) for balls
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2019-07-29 14:21:55 +02:00 |
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Antonio Carzaniga
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064193199b
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cleared Makefile
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2019-06-04 11:22:22 +02:00 |
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Antonio Carzaniga
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f46f20aa81
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added collisions.
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2019-06-03 22:24:06 +02:00 |
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Antonio Carzaniga
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ce4e4cbc2d
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baseline
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2019-06-03 10:09:00 +02:00 |
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