modularization: main, game, balls, c_index, spaceship, gravity

This commit is contained in:
Antonio Carzaniga 2021-12-11 21:32:48 +01:00
parent 1fec301126
commit 9028f1af74
13 changed files with 587 additions and 437 deletions

View File

@ -1,3 +1,6 @@
.PHONY: default
default: all
GTK_PACKAGES=gdk-pixbuf-2.0 gtk+-3.0
GTK_CFLAGS=$(shell pkg-config --cflags $(GTK_PACKAGES))
GTK_LIBS=$(shell pkg-config --libs $(GTK_PACKAGES))
@ -8,10 +11,16 @@ CFLAGS=-Wall -g -O2 $(PROFILING_CFLAGS) $(GTK_CFLAGS)
LIBS=$(GTK_LIBS) -lm
PROGS=balls
OBJS=balls.o c_index.o
OBJS=balls.o c_index.o game.o gravity.o spaceship.o main.o
.PHONY: default
default: all
# dependencies (gcc -MM *.c)
balls.o: balls.c game.h balls.h gravity.h
c_index.o: c_index.c balls.h game.h c_index.h
game.o: game.c game.h
gravity.o: gravity.c gravity.h game.h
main.o: main.c game.h balls.h c_index.h gravity.h spaceship.h
spaceship.o: spaceship.c balls.h game.h
stats.o: stats.c
.PHONY: run
run: balls

489
balls.c
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@ -1,22 +1,10 @@
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <math.h>
#include <time.h>
#include <gdk/gdkkeysyms.h>
#include <gtk/gtk.h>
#define DEFAULT_WIDTH 800
#define DEFAULT_HEIGHT 800
#include <assert.h>
#include "game.h"
#include "balls.h"
#include "c_index.h"
double delta = 0.01; /* seconds */
unsigned int width = DEFAULT_WIDTH;
unsigned int height = DEFAULT_HEIGHT;
#include "gravity.h"
unsigned int radius_min = 5;
unsigned int radius_max = 10;
@ -30,10 +18,7 @@ unsigned int v_angle_max = 100;
struct ball * balls = 0;
unsigned int n_balls = 50;
double g_y = 20;
double g_x = 0;
void random_velocity(struct ball * p) {
static void random_velocity(struct ball * p) {
double r2;
do {
p->v_x = v_min + rand() % (v_max + 1 - v_min);
@ -42,23 +27,7 @@ void random_velocity(struct ball * p) {
} while (r2 > v_max*v_max || r2 < v_min*v_min);
}
struct ball spaceship;
double spaceship_thrust = 0;
int spaceship_thrust_countdown = 0;
int spaceship_thrust_init = 50;
void spaceship_init_state () {
spaceship.x = width/2;
spaceship.y = height/2;
spaceship.radius = 30;
spaceship.v_x = 0;
spaceship.v_y = 0;
spaceship.angle = 0;
spaceship.v_angle = 0;
}
void balls_init_state () {
srand(time(NULL));
static const unsigned int border = 10;
unsigned int w = width < 2*border ? 1 : width - 2*border;
unsigned int h = height < 2*border ? 1 : height - 2*border;
@ -78,31 +47,6 @@ void balls_init_state () {
}
}
void ball_elastic_collision (struct ball * p, struct ball * q) {
double dx = q->x - p->x;
double dy = q->y - p->y;
double d2 = dx*dx + dy*dy;
double r = p->radius + q->radius;
if (d2 <= r*r) {
double dv_x = q->v_x - p->v_x;
double dv_y = q->v_y - p->v_y;
double mp = p->radius * p->radius;
double mq = q->radius * q->radius;
double f = dv_x*dx + dv_y*dy;
if (f < 0) {
f /= d2*(mp + mq);
p->v_x += 2*mq*f*dx;
p->v_y += 2*mq*f*dy;
q->v_x -= 2*mp*f*dx;
q->v_y -= 2*mp*f*dy;
}
}
}
void ball_update_state (struct ball * p) {
p->x += delta*p->v_x + delta*delta*g_x/2.0;
p->v_x += delta*g_x;
@ -140,90 +84,40 @@ void ball_update_state (struct ball * p) {
p->angle += 2*M_PI;
}
void spaceship_update_state () {
if (spaceship_thrust > 0) {
double fx = cos(spaceship.angle)*spaceship_thrust*4.0;
double fy = sin(spaceship.angle)*spaceship_thrust*4.0;
void ball_elastic_collision (struct ball * p, struct ball * q) {
double dx = q->x - p->x;
double dy = q->y - p->y;
double d2 = dx*dx + dy*dy;
double r = p->radius + q->radius;
if (d2 <= r*r) {
double dv_x = q->v_x - p->v_x;
double dv_y = q->v_y - p->v_y;
spaceship.x += delta*delta*fx/2.0;
spaceship.v_x += delta*fx;
spaceship.y += delta*delta*fy/2.0;
spaceship.v_y += delta*fy;
if (spaceship_thrust_countdown > 0)
--spaceship_thrust_countdown;
else
spaceship_thrust = 0;
}
ball_update_state(&spaceship);
}
double mp = p->radius * p->radius;
double mq = q->radius * q->radius;
void reposition_within_borders () {
for(int i = 0; i < n_balls; ++i) {
struct ball * p = balls + i;
if (p->x < p->radius)
p->x = p->radius;
else if (p->x + p->radius > width)
p->x = width - p->radius;
if (p->y < p->radius)
p->y = p->radius;
else if (p->y + p->radius > height)
p->y = height - p->radius;
double f = dv_x*dx + dv_y*dy;
if (f < 0) {
f /= d2*(mp + mq);
p->v_x += 2*mq*f*dx;
p->v_y += 2*mq*f*dy;
q->v_x -= 2*mp*f*dx;
q->v_y -= 2*mp*f*dy;
}
}
}
void movement_and_borders () {
for(int i = 0; i < n_balls; ++i)
ball_update_state(balls + i);
spaceship_update_state();
}
/* Trivial collision check
*/
void check_collisions_simple () {
for(int i = 0; i < n_balls; ++i)
for(int j = i + 1; j < n_balls; ++j)
ball_elastic_collision(balls + i, balls + j);
for(int j = 0; j < n_balls; ++j)
ball_elastic_collision(&spaceship, balls + j);
}
void check_collisions_with_index () {
c_index_build();
c_index_check_collisions(ball_elastic_collision);
}
void (*check_collisions)() = 0;
void update_state () {
if (check_collisions)
check_collisions();
movement_and_borders();
}
/* Graphics System
*/
GtkWidget * canvas;
int gravity_vector_countdown = 0;
int gravity_vector_init = 300;
void draw_gravity_vector(cairo_t * cr) {
if (gravity_vector_countdown != 0) {
cairo_save(cr);
cairo_new_path(cr);
cairo_move_to(cr, width/2, height/2);
cairo_line_to(cr, width/2 + g_x, height/2 + g_y);
cairo_set_source_rgb(cr, 1.0, 1.0, 1.0);
cairo_set_line_width(cr, 1.0);
cairo_stroke(cr);
cairo_arc(cr, width/2 + g_x, height/2 + g_y, 3, 0, 2*M_PI);
cairo_fill(cr);
if (gravity_vector_countdown > 0)
--gravity_vector_countdown;
cairo_restore(cr);
}
void ball_reposition (struct ball * b) {
if (b->x < b->radius)
b->x = b->radius;
else if (b->x + b->radius > width)
b->x = width - b->radius;
if (b->y < b->radius)
b->y = b->radius;
else if (b->y + b->radius > height)
b->y = height - b->radius;
}
const char * face_filename = 0;
@ -231,8 +125,8 @@ int face_rotation = 0;
static const double linear_rotation_unit = 2.0;
unsigned int faces_count;
struct ball_face ** faces;
static unsigned int faces_count;
static struct ball_face ** faces;
struct ball_face {
unsigned int rotations;
@ -243,7 +137,7 @@ static double random_color_component() {
return 1.0*(rand() % 200 + 56)/255;
};
struct ball_face * new_ball_face(unsigned int radius, cairo_surface_t * face, int rotation) {
static struct ball_face * new_ball_face(unsigned int radius, cairo_surface_t * face, int rotation) {
struct ball_face * f = malloc(sizeof(struct ball_face));
if (!f)
return 0;
@ -293,7 +187,7 @@ struct ball_face * new_ball_face(unsigned int radius, cairo_surface_t * face, in
return f;
}
void init_graphics() {
static void balls_init_faces () {
cairo_surface_t * face_surface = 0;
if (face_filename) {
@ -324,47 +218,7 @@ void init_graphics() {
}
}
void destroy_graphics() {
if (!faces)
return;
for (int i = 0; i < faces_count; ++i) {
if (faces[i]) {
if (faces[i]->c_faces) {
for (unsigned int j = 0; j < faces[i]->rotations; ++j)
cairo_surface_destroy(faces[i]->c_faces[j]);
free(faces[i]->c_faces);
}
free(faces[i]);
}
}
free(faces);
faces = 0;
faces_count = 0;
}
void draw_space_ship (cairo_t * cr) {
static const double one_over_sqrt_2 = 0.70710678118654752440;
cairo_save(cr);
cairo_set_source_rgba(cr, 0.0, 0.0, 1.0, 1.0);
cairo_translate(cr, spaceship.x, spaceship.y);
cairo_rotate(cr, spaceship.angle);
cairo_arc(cr, 0, 0, spaceship.radius, 0, 2*M_PI);
cairo_stroke(cr);
cairo_set_source_rgba(cr, 0.0, 1.0, 0.0, 1.0);
cairo_move_to (cr, 0, 0);
cairo_line_to (cr, -one_over_sqrt_2*spaceship.radius, one_over_sqrt_2*spaceship.radius);
cairo_line_to (cr, spaceship.radius, 0);
cairo_line_to (cr, -one_over_sqrt_2*spaceship.radius, -one_over_sqrt_2*spaceship.radius);
cairo_line_to (cr, 0, 0);
cairo_stroke(cr);
for (unsigned int i = 0; i < spaceship_thrust; i += 5) {
cairo_arc(cr, 0, 0, spaceship.radius + i, 0.7*M_PI, 1.3*M_PI);
cairo_stroke(cr);
}
cairo_restore(cr);
}
void draw_balls (cairo_t * cr) {
void balls_draw (cairo_t * cr) {
for (const struct ball * b = balls; b != balls + n_balls; ++b) {
cairo_save(cr);
cairo_translate(cr, b->x - b->radius, b->y - b->radius);
@ -383,257 +237,32 @@ void draw_balls (cairo_t * cr) {
}
}
gboolean draw_frame (GtkWidget * widget, cairo_t *cr, gpointer data) {
cairo_set_source_rgba(cr, 0.0, 0.0, 0.0, 1.0);
cairo_paint(cr);
draw_gravity_vector(cr);
draw_balls(cr);
draw_space_ship(cr);
return FALSE;
static void balls_destroy_faces () {
if (!faces)
return;
for (int i = 0; i < faces_count; ++i) {
if (faces[i]) {
if (faces[i]->c_faces) {
for (unsigned int j = 0; j < faces[i]->rotations; ++j)
cairo_surface_destroy(faces[i]->c_faces[j]);
free(faces[i]->c_faces);
}
free(faces[i]);
}
}
free (faces);
faces = 0;
faces_count = 0;
}
gint configure_event (GtkWidget *widget, GdkEventConfigure * event) {
if (width == gtk_widget_get_allocated_width(widget) && height == gtk_widget_get_allocated_height(widget))
return FALSE;
width = gtk_widget_get_allocated_width(widget);
height = gtk_widget_get_allocated_height(widget);
reposition_within_borders();
return TRUE;
}
gint keyboard_input (GtkWidget *widget, GdkEventKey *event) {
if (event->type != GDK_KEY_PRESS)
return FALSE;
switch(event->keyval) {
case GDK_KEY_Up:
g_y -= 10;
gravity_vector_countdown = gravity_vector_init;
break;
case GDK_KEY_Down:
g_y += 10;
gravity_vector_countdown = gravity_vector_init;
break;
case GDK_KEY_Left:
g_x -= 10;
gravity_vector_countdown = gravity_vector_init;
break;
case GDK_KEY_Right:
g_x += 10;
gravity_vector_countdown = gravity_vector_init;
break;
case GDK_KEY_G:
case GDK_KEY_g:
gravity_vector_countdown = gravity_vector_init;
break;
case GDK_KEY_Q:
case GDK_KEY_q:
gtk_main_quit();
break;
default:
return FALSE;
}
return TRUE;
}
gboolean mouse_scroll (GtkWidget *widget, GdkEvent *event, gpointer user_data) {
if (event->type == GDK_SCROLL) {
GdkEventScroll * e = (GdkEventScroll*) event;
switch (e->direction) {
case GDK_SCROLL_SMOOTH: {
double dx, dy;
gdk_event_get_scroll_deltas (event, &dx, &dy);
spaceship.angle -= dx/4;
if (spaceship.angle < 0)
spaceship.angle += 2*M_PI;
else if (spaceship.angle > 2*M_PI)
spaceship.angle -= 2*M_PI;
spaceship_thrust += dy;
if (spaceship_thrust > 0)
spaceship_thrust_countdown = spaceship_thrust_init;
else
spaceship_thrust = 0;
break;
}
case GDK_SCROLL_LEFT:
g_x -= 10;
gravity_vector_countdown = gravity_vector_init;
break;
case GDK_SCROLL_RIGHT:
g_x += 10;
gravity_vector_countdown = gravity_vector_init;
break;
case GDK_SCROLL_UP:
g_y += 10;
gravity_vector_countdown = gravity_vector_init;
break;
case GDK_SCROLL_DOWN:
g_y -= 10;
gravity_vector_countdown = gravity_vector_init;
break;
}
}
return TRUE;
}
void destroy_window (void) {
gtk_main_quit();
}
void print_usage (const char * progname) {
fprintf(stderr,
"usage: %s [options...]\n"
"options:\n"
"\t<width>x<height>\n"
"\tn=<number of balls>\n"
"\tfx=<x-force>\n"
"\tfy=<y-force>\n"
"\tradius=<min-radius>-<max-radius>\n"
"\tv=<min-velocity>-<max-velocity>\n"
"\tdelta=<frame-delta-time> (in seconds)\n"
"\tface=<filename>\n"
"\tstats=<sample-count> :: rendering timing statitstics (0=disabled, default)\n"
"\tcollisions=<C> :: n=no collisions, s=simple, i=index\n"
"\t-r :: activate face rotation\n",
progname);
}
static unsigned int stats_sampling = 0;
static guint64 stats_update_usec = 0;
static unsigned int stats_update_samples = 0;
static guint64 stats_draw_usec = 0;
static unsigned int stats_draw_samples = 0;
gboolean draw_event (GtkWidget *widget, cairo_t * cr, gpointer data) {
if (stats_sampling > 0) {
guint64 start = g_get_monotonic_time ();
draw_frame (widget, cr, data);
stats_draw_usec += g_get_monotonic_time () - start;
++stats_draw_samples;
} else
draw_frame (widget, cr, data);
return FALSE;
}
gboolean timeout (gpointer user_data) {
if (stats_sampling > 0) {
guint64 start = g_get_monotonic_time ();
update_state();
stats_update_usec += g_get_monotonic_time () - start;
if (++stats_update_samples == stats_sampling) {
float uavg = 1.0*stats_update_usec / stats_update_samples;
float davg = 1.0*stats_draw_usec / stats_draw_samples;
printf("\rupdate = %.0f us, draw = %.0f us, load = %.0f%% (%u update, %u draw) ",
uavg, davg, (uavg+davg)/(10000.0*delta),
stats_update_samples, stats_draw_samples);
fflush(stdout);
stats_update_usec = 0;
stats_update_samples = 0;
stats_draw_usec = 0;
stats_draw_samples = 0;
}
} else {
update_state();
}
gtk_widget_queue_draw(canvas);
return TRUE;
}
int main (int argc, const char *argv[]) {
int w = DEFAULT_WIDTH;
int h = DEFAULT_HEIGHT;
for (int i = 1; i < argc; ++i) {
if (sscanf(argv[i], "%dx%d", &w, &h) == 2)
continue;
if (sscanf(argv[i], "n=%u", &n_balls) == 1)
continue;
if (sscanf(argv[i], "fx=%lf", &g_x) == 1)
continue;
if (sscanf(argv[i], "fy=%lf", &g_y) == 1)
continue;
if (sscanf(argv[i], "radius=%u-%u", &radius_min, &radius_max) == 2)
continue;
if (sscanf(argv[i], "v=%u-%u", &v_min, &v_max) == 2)
continue;
if (sscanf(argv[i], "delta=%lf", &delta) == 1)
continue;
if (strncmp(argv[i], "face=", 5) == 0) {
face_filename = argv[i] + 5;
continue;
}
if (sscanf(argv[i], "stats=%u", &stats_sampling) == 1)
continue;
char collisions;
if (sscanf(argv[i], "collisions=%c", &collisions) == 1) {
switch (collisions) {
case 'i':
case 'I':
check_collisions = check_collisions_with_index;
continue;
case '0':
case 'N':
case 'n':
check_collisions = 0;
continue;
case 's':
case 'S':
check_collisions = check_collisions_simple;
continue;
}
}
if (strcmp(argv[i], "-r") == 0) {
face_rotation = 1;
continue;
}
print_usage(argv[0]);
return 1;
void balls_destroy () {
balls_destroy_faces ();
free (balls);
}
void balls_init () {
balls = malloc(sizeof(struct ball)*n_balls);
assert(balls);
assert(c_index_init());
balls_init_state ();
spaceship_init_state();
gtk_init(0, 0);
GtkWidget * window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_window_set_default_size(GTK_WINDOW(window), width, height);
gtk_window_set_position(GTK_WINDOW(window), GTK_WIN_POS_CENTER);
gtk_window_set_title(GTK_WINDOW(window), "Game");
g_signal_connect(window, "destroy", G_CALLBACK(destroy_window), NULL);
g_signal_connect (G_OBJECT (window), "delete-event", G_CALLBACK(destroy_window), NULL);
g_signal_connect(G_OBJECT (window), "key-press-event", G_CALLBACK(keyboard_input), NULL);
gtk_widget_set_events (window, GDK_EXPOSURE_MASK | GDK_SCROLL_MASK | GDK_SMOOTH_SCROLL_MASK | GDK_KEY_PRESS_MASK);
canvas = gtk_drawing_area_new ();
g_signal_connect (G_OBJECT (canvas), "configure-event", G_CALLBACK(configure_event), NULL);
g_signal_connect (G_OBJECT (canvas), "draw", G_CALLBACK (draw_event), NULL);
g_signal_connect (G_OBJECT (canvas), "scroll-event",G_CALLBACK(mouse_scroll), NULL);
gtk_widget_set_events (canvas, GDK_SCROLL_MASK | GDK_SMOOTH_SCROLL_MASK);
gtk_container_add (GTK_CONTAINER (window), canvas);
g_timeout_add (delta * 1000, timeout, canvas);
gtk_widget_show_all(window);
init_graphics();
gtk_main();
if (stats_sampling > 0)
printf("\n");
destroy_graphics();
c_index_destroy();
free(balls);
return 0;
balls_init_faces ();
}

23
balls.h
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@ -1,6 +1,8 @@
#ifndef BALLS_H_INCLUDED
#define BALLS_H_INCLUDED
#include <gtk/gtk.h>
struct ball_face;
struct ball {
@ -17,11 +19,26 @@ struct ball {
struct ball_face * face;
};
extern unsigned int width;
extern unsigned int height;
extern struct ball * balls;
extern unsigned int n_balls;
extern unsigned int radius_min;
extern unsigned int radius_max;
extern unsigned int v_max;
extern unsigned int v_min;
extern unsigned int v_angle_min;
extern unsigned int v_angle_max;
extern const char * face_filename;
extern int face_rotation;
extern void balls_init ();
extern void balls_destroy ();
extern void ball_update_state (struct ball * p);
extern void ball_elastic_collision (struct ball * p, struct ball * q);
extern void ball_reposition (struct ball * b);
extern void balls_draw (cairo_t * cr);
#endif

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@ -1,6 +1,7 @@
#include <stdlib.h>
#include "balls.h"
#include "game.h"
#include "c_index.h"
/* Collision check with index

20
game.c Normal file
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@ -0,0 +1,20 @@
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <math.h>
#include <time.h>
#include <gdk/gdkkeysyms.h>
#include <gtk/gtk.h>
#include "game.h"
double delta = DEFAULT_DELTA; /* seconds */
unsigned int width = DEFAULT_WIDTH;
unsigned int height = DEFAULT_HEIGHT;
/* Graphics System
*/
GtkWidget * canvas;

31
game.h Normal file
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@ -0,0 +1,31 @@
#ifndef GAME_H_INCLUDED
#define GAME_H_INCLUDED
#include <gtk/gtk.h>
/* simulation/game framework
*/
extern double delta; /* simulation time delta in seconds */
#define DEFAULT_DELTA 0.01
extern unsigned int width; /* game canvas width */
extern unsigned int height; /* game canvas height */
#define DEFAULT_WIDTH 800
#define DEFAULT_HEIGHT 800
extern GtkWidget * canvas; /* game canvas object */
#if 0
extern void game_init (); /* implemented by the application */
/* game frame function to be provided by the game application */
extern gboolean game_draw_frame (GtkWidget * widget, cairo_t * cr, gpointer data);
extern void set_game_resize_callback (gboolean (*game_resize) ());
extern void set_game_keyboard_input_callback (gint (*keyboard_input)(GtkWidget *, GdkEventKey *));
extern void set_game_mouse_scroll_callback (gboolean (*mouse_scroll)(GtkWidget *, GdkEvent *, gpointer));
#endif
#endif

39
gravity.c Normal file
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@ -0,0 +1,39 @@
#include <math.h>
#include <gtk/gtk.h>
#include "gravity.h"
#include "game.h"
double g_y = 20;
double g_x = 0;
static int gravity_vector_countdown = 0;
static int gravity_vector_init = 300;
void gravity_draw (cairo_t * cr) {
if (gravity_vector_countdown != 0) {
cairo_save(cr);
cairo_new_path(cr);
cairo_move_to(cr, width/2, height/2);
cairo_line_to(cr, width/2 + g_x, height/2 + g_y);
cairo_set_source_rgb(cr, 1.0, 1.0, 1.0);
cairo_set_line_width(cr, 1.0);
cairo_stroke(cr);
cairo_arc(cr, width/2 + g_x, height/2 + g_y, 3, 0, 2*M_PI);
cairo_fill(cr);
if (gravity_vector_countdown > 0)
--gravity_vector_countdown;
cairo_restore(cr);
}
}
void gravity_show () {
gravity_vector_countdown = gravity_vector_init;
};
void gravity_change (double dx, double dy) {
g_x += dx;
g_y += dy;
gravity_show ();
};

11
gravity.h Normal file
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@ -0,0 +1,11 @@
#ifndef GRAVITY_H_INCLUDED
#define GRAVITY_H_INCLUDED
extern double g_y;
extern double g_x;
extern void gravity_draw (cairo_t * cr);
extern void gravity_change (double dx, double dy);
extern void gravity_show ();
#endif

279
main.c Normal file
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@ -0,0 +1,279 @@
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <math.h>
#include <time.h>
#include <gdk/gdkkeysyms.h>
#include <gtk/gtk.h>
#define DEFAULT_WIDTH 800
#define DEFAULT_HEIGHT 800
#include "game.h"
#include "balls.h"
#include "c_index.h"
#include "gravity.h"
#include "spaceship.h"
/* Trivial collision check
*/
void check_collisions_simple () {
for(int i = 0; i < n_balls; ++i)
for(int j = i + 1; j < n_balls; ++j)
ball_elastic_collision(balls + i, balls + j);
for(int j = 0; j < n_balls; ++j)
ball_elastic_collision(&spaceship, balls + j);
}
void check_collisions_with_index () {
c_index_build();
c_index_check_collisions(ball_elastic_collision);
for(int j = 0; j < n_balls; ++j)
ball_elastic_collision(&spaceship, balls + j);
}
void (*check_collisions)() = 0;
void update_state () {
if (check_collisions)
check_collisions();
for(int i = 0; i < n_balls; ++i)
ball_update_state(balls + i);
spaceship_update_state();
}
/* Graphics System
*/
void game_init () {
srand (time(NULL));
balls_init ();
assert(c_index_init());
spaceship_init_state ();
}
void game_destroy () {
c_index_destroy ();
balls_destroy ();
}
gboolean draw_frame (GtkWidget * widget, cairo_t *cr, gpointer data) {
cairo_set_source_rgba(cr, 0.0, 0.0, 0.0, 1.0);
cairo_paint(cr);
gravity_draw (cr);
balls_draw (cr);
spaceship_draw (cr);
return FALSE;
}
gint configure_event (GtkWidget *widget, GdkEventConfigure * event) {
if (width == event->width && height == event->height)
return FALSE;
width = gtk_widget_get_allocated_width (widget);
height = gtk_widget_get_allocated_height (widget);
for (struct ball * b = balls; b != balls + n_balls; ++b)
ball_reposition (b);
ball_reposition (&spaceship);
return TRUE;
}
gint keyboard_input (GtkWidget *widget, GdkEventKey *event) {
if (event->type != GDK_KEY_PRESS)
return FALSE;
switch(event->keyval) {
case GDK_KEY_Up:
gravity_change (0, -10);
break;
case GDK_KEY_Down:
gravity_change (0, 10);
break;
case GDK_KEY_Left:
gravity_change (-10, 0);
break;
case GDK_KEY_Right:
gravity_change (10, 0);
break;
case GDK_KEY_G:
case GDK_KEY_g:
gravity_show ();
break;
case GDK_KEY_Q:
case GDK_KEY_q:
gtk_main_quit();
break;
default:
return FALSE;
}
return TRUE;
}
gboolean mouse_scroll (GtkWidget *widget, GdkEvent *event, gpointer user_data) {
if (event->type == GDK_SCROLL) {
GdkEventScroll * e = (GdkEventScroll*) event;
switch (e->direction) {
case GDK_SCROLL_SMOOTH: {
double dx, dy;
gdk_event_get_scroll_deltas (event, &dx, &dy);
spaceship_control (dx, dy);
break;
}
default:
break;
}
}
return TRUE;
}
void destroy_window (void) {
gtk_main_quit();
}
void print_usage (const char * progname) {
fprintf(stderr,
"usage: %s [options...]\n"
"options:\n"
"\t<width>x<height>\n"
"\tn=<number of balls>\n"
"\tfx=<x-force>\n"
"\tfy=<y-force>\n"
"\tradius=<min-radius>-<max-radius>\n"
"\tv=<min-velocity>-<max-velocity>\n"
"\tdelta=<frame-delta-time> (in seconds)\n"
"\tface=<filename>\n"
"\tstats=<sample-count> :: rendering timing statitstics (0=disabled, default)\n"
"\tcollisions=<C> :: n=no collisions, s=simple, i=index\n"
"\t-r :: activate face rotation\n",
progname);
}
static unsigned int stats_sampling = 0;
static guint64 stats_update_usec = 0;
static unsigned int stats_update_samples = 0;
static guint64 stats_draw_usec = 0;
static unsigned int stats_draw_samples = 0;
gboolean draw_event (GtkWidget *widget, cairo_t * cr, gpointer data) {
if (stats_sampling > 0) {
guint64 start = g_get_monotonic_time ();
draw_frame (widget, cr, data);
stats_draw_usec += g_get_monotonic_time () - start;
++stats_draw_samples;
} else
draw_frame (widget, cr, data);
return FALSE;
}
gboolean timeout (gpointer user_data) {
if (stats_sampling > 0) {
guint64 start = g_get_monotonic_time ();
update_state();
stats_update_usec += g_get_monotonic_time () - start;
if (++stats_update_samples == stats_sampling) {
float uavg = 1.0*stats_update_usec / stats_update_samples;
float davg = 1.0*stats_draw_usec / stats_draw_samples;
printf("\rupdate = %.0f us, draw = %.0f us, load = %.0f%% (%u update, %u draw) ",
uavg, davg, (uavg+davg)/(10000.0*delta),
stats_update_samples, stats_draw_samples);
fflush(stdout);
stats_update_usec = 0;
stats_update_samples = 0;
stats_draw_usec = 0;
stats_draw_samples = 0;
}
} else {
update_state();
}
gtk_widget_queue_draw(canvas);
return TRUE;
}
int main (int argc, const char *argv[]) {
int w = DEFAULT_WIDTH;
int h = DEFAULT_HEIGHT;
for (int i = 1; i < argc; ++i) {
if (sscanf(argv[i], "%dx%d", &w, &h) == 2)
continue;
if (sscanf(argv[i], "n=%u", &n_balls) == 1)
continue;
if (sscanf(argv[i], "fx=%lf", &g_x) == 1)
continue;
if (sscanf(argv[i], "fy=%lf", &g_y) == 1)
continue;
if (sscanf(argv[i], "radius=%u-%u", &radius_min, &radius_max) == 2)
continue;
if (sscanf(argv[i], "v=%u-%u", &v_min, &v_max) == 2)
continue;
if (sscanf(argv[i], "delta=%lf", &delta) == 1)
continue;
if (strncmp(argv[i], "face=", 5) == 0) {
face_filename = argv[i] + 5;
continue;
}
if (sscanf(argv[i], "stats=%u", &stats_sampling) == 1)
continue;
char collisions;
if (sscanf(argv[i], "collisions=%c", &collisions) == 1) {
switch (collisions) {
case 'i':
case 'I':
check_collisions = check_collisions_with_index;
continue;
case '0':
case 'N':
case 'n':
check_collisions = 0;
continue;
case 's':
case 'S':
check_collisions = check_collisions_simple;
continue;
}
}
if (strcmp(argv[i], "-r") == 0) {
face_rotation = 1;
continue;
}
print_usage(argv[0]);
return 1;
}
gtk_init(0, 0);
GtkWidget * window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_window_set_default_size(GTK_WINDOW(window), width, height);
gtk_window_set_position(GTK_WINDOW(window), GTK_WIN_POS_CENTER);
gtk_window_set_title(GTK_WINDOW(window), "Game");
g_signal_connect(window, "destroy", G_CALLBACK(destroy_window), NULL);
g_signal_connect (G_OBJECT (window), "delete-event", G_CALLBACK(destroy_window), NULL);
g_signal_connect(G_OBJECT (window), "key-press-event", G_CALLBACK(keyboard_input), NULL);
gtk_widget_set_events (window, GDK_EXPOSURE_MASK | GDK_SCROLL_MASK | GDK_SMOOTH_SCROLL_MASK | GDK_KEY_PRESS_MASK);
canvas = gtk_drawing_area_new ();
g_signal_connect (G_OBJECT (canvas), "configure-event", G_CALLBACK(configure_event), NULL);
g_signal_connect (G_OBJECT (canvas), "draw", G_CALLBACK (draw_event), NULL);
g_signal_connect (G_OBJECT (canvas), "scroll-event",G_CALLBACK(mouse_scroll), NULL);
gtk_widget_set_events (canvas, GDK_SCROLL_MASK | GDK_SMOOTH_SCROLL_MASK);
gtk_container_add (GTK_CONTAINER (window), canvas);
g_timeout_add (delta * 1000, timeout, canvas);
gtk_widget_show_all(window);
game_init ();
gtk_main();
if (stats_sampling > 0)
printf("\n");
game_destroy ();
return 0;
}

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#include <math.h>
#include <gtk/gtk.h>
#include "balls.h"
#include "game.h"
struct ball spaceship;
double spaceship_thrust = 0;
int spaceship_thrust_countdown = 0;
int spaceship_thrust_init = 50;
void spaceship_init_state () {
spaceship.x = width/2;
spaceship.y = height/2;
spaceship.radius = 30;
spaceship.v_x = 0;
spaceship.v_y = 0;
spaceship.angle = 0;
spaceship.v_angle = 0;
}
void spaceship_update_state () {
if (spaceship_thrust > 0) {
double fx = cos(spaceship.angle)*spaceship_thrust*4.0;
double fy = sin(spaceship.angle)*spaceship_thrust*4.0;
spaceship.x += delta*delta*fx/2.0;
spaceship.v_x += delta*fx;
spaceship.y += delta*delta*fy/2.0;
spaceship.v_y += delta*fy;
if (spaceship_thrust_countdown > 0)
--spaceship_thrust_countdown;
else
spaceship_thrust = 0;
}
ball_update_state(&spaceship);
}
void spaceship_draw (cairo_t * cr) {
static const double one_over_sqrt_2 = 0.70710678118654752440;
cairo_save(cr);
cairo_set_source_rgba(cr, 0.0, 0.0, 1.0, 1.0);
cairo_translate(cr, spaceship.x, spaceship.y);
cairo_rotate(cr, spaceship.angle);
cairo_arc(cr, 0, 0, spaceship.radius, 0, 2*M_PI);
cairo_stroke(cr);
cairo_set_source_rgba(cr, 0.0, 1.0, 0.0, 1.0);
cairo_move_to (cr, 0, 0);
cairo_line_to (cr, -one_over_sqrt_2*spaceship.radius, one_over_sqrt_2*spaceship.radius);
cairo_line_to (cr, spaceship.radius, 0);
cairo_line_to (cr, -one_over_sqrt_2*spaceship.radius, -one_over_sqrt_2*spaceship.radius);
cairo_line_to (cr, 0, 0);
cairo_stroke(cr);
for (unsigned int i = 0; i < spaceship_thrust; i += 5) {
cairo_arc(cr, 0, 0, spaceship.radius + i, 0.7*M_PI, 1.3*M_PI);
cairo_stroke(cr);
}
cairo_restore(cr);
}
void spaceship_control (double dx, double dy) {
spaceship.angle -= dx/4;
if (spaceship.angle < 0)
spaceship.angle += 2*M_PI;
else if (spaceship.angle > 2*M_PI)
spaceship.angle -= 2*M_PI;
spaceship_thrust += dy;
if (spaceship_thrust > 0)
spaceship_thrust_countdown = spaceship_thrust_init;
else
spaceship_thrust = 0;
}

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#ifndef SPACESHIP_H_INCLUDED
#define SPACESHIP_H_INCLUDED
extern struct ball spaceship;
extern void spaceship_init_state ();
extern void spaceship_update_state ();
extern void spaceship_control (double dx, double dy);
extern void spaceship_draw (cairo_t * cr);
#endif

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static unsigned int stats_sampling = 0;
static guint64 stats_update_usec = 0;
static unsigned int stats_update_samples = 0;
static guint64 stats_draw_usec = 0;
static unsigned int stats_draw_samples = 0;

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#ifndef STATS_H_INCLUDED
#define STATS_H_INCLUDED
struct timing_stats {
guint64 usec;
unsigned int samples;
unsigned int target_samples;
};
static inline float stats_avg_usec (const timing_stats * s) {
return 1.0 * s->usec / s->samples;
}
static inline
#define STATS_TAKE_SAMPLE(s,f) \
if ((s)->target_samples > 0) { \
guint64 start = g_get_monotonic_time (); \
do { f; } while 0;
(s)->usec += g_get_monotonic_time () - start;
++(s)->samples;
} else { do { f; } while 0; }
#endif