Made the angular speed a double
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@ -18,7 +18,9 @@ class polygon {
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std::vector<vec2d> points;
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std::vector<vec2d> points;
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std::vector<vec2d> global_points = points;
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std::vector<vec2d> global_points = points;
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vec2d speed, angular_speed;
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vec2d speed;
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double angular_speed;
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double mass = 1;
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void draw(cairo_t* cr) const;
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void draw(cairo_t* cr) const;
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void draw_bounding_rect(cairo_t* cr) const;
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void draw_bounding_rect(cairo_t* cr) const;
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@ -51,7 +53,7 @@ class polygon {
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return *this;
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return *this;
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}
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}
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polygon& set_angular_speed(vec2d as) {
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polygon& set_angular_speed(double as) {
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angular_speed = as;
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angular_speed = as;
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return *this;
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return *this;
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}
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}
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