flying-balls/balls.h

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1.0 KiB
C
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#ifndef BALLS_H_INCLUDED
#define BALLS_H_INCLUDED
#include <gtk/gtk.h>
#include "vec2d.h"
class ball_face;
class ball {
public:
unsigned int radius;
vec2d position;
vec2d velocity;
double angle;
double v_angle;
ball_face * face;
void draw (cairo_t * cr) const;
};
extern ball * balls;
extern unsigned int n_balls;
extern unsigned int radius_min;
extern unsigned int radius_max;
extern unsigned int v_max;
extern unsigned int v_min;
extern unsigned int v_angle_min;
extern unsigned int v_angle_max;
extern const char * face_filename;
extern int face_rotation;
extern void balls_init ();
extern void balls_destroy ();
extern void ball_update_state (ball * p);
extern void ball_ball_collision (ball * p, ball * q);
extern void ball_reposition (ball * b);
extern void balls_draw (cairo_t * cr);
extern void restitution_coefficient_draw (cairo_t * cr);
extern void restitution_coefficient_set (double c);
extern double restitution_coefficient_get ();
extern void restitution_coefficient_change (double d);
#endif