Added the section structure to theoretical background.
Written the computation of the moment of inertia of the rectangle and regular polygons.
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\begin{document}
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\maketitle
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\tableofcontents
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\newpage
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\subfile{./sections/intro.tex}
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\newpage
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\subfile{./sections/tech_background.tex}
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\newpage
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\subfile{./sections/theoretical_background.tex}
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\newpage
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\subfile{./sections/solution.tex}
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\newpage
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\subfile{./sections/conclusion.tex}
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\newpage
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%%%%%
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\bibliographystyle{abbrv}
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\bibliographystyle{unsrt}
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\bibliography{references}
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\newpage
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\subfile{./sections/appendix.tex}
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\end{document}
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figures/isosceles.pdf
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figures/isosceles.pdf
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figures/pentagon.pdf
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figures/pentagon_congruent.pdf
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figures/pentagon_congruent.pdf
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figures/rectangle_inertia.pdf
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figures/rectangle_inertia.pdf
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figures/rectangle_inertia2d.pdf
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figures/rectangle_inertia2d.pdf
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figures/rectangle_inertia3d.pdf
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sections/appendix.tex
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\appendix
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\section{Calculations}
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\label{appendix:calculations}
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\paragraph{Moment of inertia of rectangle}
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\begin{equation}
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\label{eq:rect_moment_long}
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\begin{split}
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I_{\text{rect}} & =
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\rho \int_{-\frac{h}{2}}^{\frac{h}{2}} \int_{-\frac{w}{2}}^{\frac{w}{2}} x^2 + y^2 \diff x \diff y \\
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& = 4 \rho \int_{0}^{\frac{h}{2}} \int_{0}^{\frac{w}{2}} x^2 + y^2 \diff x \diff y \\
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& = 4 \rho \int_{0}^{\frac{h}{2}} \Biggl[\frac{1}{3} x^3 + x y^2 \Biggr]_{0}^{\frac{w}{2}} dy \\
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& = 4 \rho \int_{0}^{\frac{h}{2}} \frac{1}{3} \frac{w^3}{8} + \frac{w}{2} y^2 dy \\
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& = 2 \rho \int_{0}^{\frac{h}{2}} \frac{w^3}{12} + w y^2 dy \\
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& = 2 \rho \Biggl[ \frac{w^3}{12} y + \frac{w}{3} y^3 \Biggr]_{0}^{\frac{h}{2}} \\
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& = 2 \rho \frac{w}{3} \Biggl[ \frac{w^2}{4}y + y^3 \Biggr]_{0}^{\frac{h}{2}} \\
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& = 2 \rho \frac{w}{3} \left( \frac{w^2}{4}\frac{h}{2} + \frac{h^3}{8} \right) \\
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& = \rho \frac{w}{3} \left( \frac{w^2}{4}h + \frac{h^3}{4} \right) \\
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& = \frac{\rho wh}{12} \left( w^2 + h^3 \right) \\
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\end{split}
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\end{equation}
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\newpage
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\paragraph{Moment of inertia of sub-triangle of regular polygon}
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Before starting the calculations, it is to be noted that according to Figure
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\ref{fig:subtriangle}, we have that
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$$ \tan\left(\frac{\theta}{2}\right) = \frac{\frac{l}{2}}{h} = \frac{l}{2h} $$
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it will be useful to simplify the result of the integral.
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\begin{equation}
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\label{eq:subtriangle_moment_long}
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\begin{split}
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I_{T} &= \rho \int_0^h\int_{-\frac{lx}{2h}}^{\frac{lx}{2h}}x^2 + y^2 \diff y\diff x\\
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&= 2\rho \int_0^h\int_0^{\frac{lx}{2h}} x^2 + y^2 \diff y\diff x\\
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&= 2\rho \int_0^h \Biggl[x^2y + \frac{1}{3} y^3\Biggr]_0^{\frac{lx}{2h}} \diff x\\
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&= 2\rho \int_0^h x^2 \frac{lx}{2h} + \frac{1}{3} \frac{l^3x^3}{8h^3} \diff x\\
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&= 2\rho \left(\frac{l}{2h} + \frac{l^3}{24h^3}\right) \int_0^h x^3 \diff x\\
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&= 2\rho \left(\frac{l}{2h} + \frac{l^3}{24h^3}\right) \Biggl[ \frac{1}{4} x^4\Biggr]_0^h \\
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&= \frac{h^4\rho}{2} \left(\frac{l}{2h} + \frac{l^3}{24h^3}\right) \\
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&= \frac{\rho lh^3}{4} \left(1 + \frac{l^2}{12h^2}\right) \\
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&= \frac{m_T h^2}{2} \left(1 + \frac{l^2}{12h^2}\right) \\
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&= \frac{m_T}{2} \frac{l^2}{4 \tan^2\left(\frac{\theta}{2}\right)}\left(1 + \frac{4 \tan^2\left(\frac{\theta}{2}\right)}{12}\right) \\
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&= \frac{m_Tl^2}{24} \left(1 + 3\cot^2\left(\frac{\theta}{2}\right)\right)
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\end{split}
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\end{equation}
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\section{Theoretical Background}
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The theoretical background is everything related to the physics part of the
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project. It covers the calculating the inertia of different types of polygons;
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different algorithms to detect whether there is a collision between two
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polygons; the resolution of the collision, i.e. finding the final
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velocity vectors and angular speed of those polygons.
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\subsection{Moment of inertia}
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The inertia of an object refers to the tendency of an object to resist a change
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of its state of motion or rest, it describes how the object behaves when forces
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are applied to it. An object with a lot of inertia requires more force to change
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its motion, either to make it move if it's at rest or to stop it if it's already
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moving. On the other hand, an object with less inertia is easier to set in
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motion or bring to a halt.
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The moment of inertia is similar but is used in a slightly different context, it
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specifically refers to the rotational inertia of an object. It measures an
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object's resistance to changes in its rotational motion and how its mass is
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distributed with respect to is axis of rotation.
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In the case of this project the axis of rotation is the one along the $z$-axis
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(perpendicular to the plane of the simulation) and placed at the barycenter of
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the polygon.
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The general formula for the moment of inertia is
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$$ I_Q = \int \vec r^2 \rho(\vec r) \diff A $$
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where $\rho$ is the density of object $Q$ in the point $\vec r$ across the
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small pieces of area $A$ of the object.
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In our case, since we are implementing a 2D engine we can use the $\mathbb{R}^2$
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coordinate systems, thus the formula becomes
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$$ I_Q = \iint \rho(x, y) \vec r^2 \diff x\diff y$$
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and since the requirements express that the mass of the polygons is spread
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uniformly across its surface, the formula finally becomes
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\begin{equation}
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\label{eq:moment}
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I_Q = \rho \iint x^2 + y^2 \diff x\diff y
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\end{equation}
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The bounds of the integral depend on the shape of the polygon. In the following
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sections, we will describe how to compute those bounds, then we will show a
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different technique to compute the moment of inertia of arbitrary polygons.
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\subsubsection{Rectangle}
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The moment of inertia of a rectangle of width $w$ and height $h$ with respect to
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the axis of rotation that passes through its barycenter can be visualized in the
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\figref{fig:rectangle_inertia}.
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\begin{figure}[H]
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\centering
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\hfill
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\begin{subfigure}[]{.4\textwidth}
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\centering
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\inputtikz{rectangle_inertia2d}
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\caption{2d view of rectangle with axis of rotation}
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\label{fig:rectangle_inertia2d}
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\end{subfigure}
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\hfill
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\begin{subfigure}[]{.4\textwidth}
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\centering
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\inputtikz{rectangle_inertia3d}
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\caption{3d view of rectangle with axis of rotation}
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\label{fig:rectangle_inertia3d}
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\end{subfigure}
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\hfill\null
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\caption{Representation of rectangle with respect to axis of rotation $z$}
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\label{fig:rectangle_inertia}
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\end{figure}
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As figure \figref{fig:rectangle_inertia2d} implies, the bounds of equation
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\ref{eq:moment} are trivial to derive:
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\begin{equation}
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\label{eq:rect_moment}
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I_{\text{rect}} = \rho \int_{-\frac{h}{2}}^{\frac{h}{2}}
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\int_{-\frac{w}{2}}^{\frac{w}{2}} x^2 + y^2 \diff x \diff y
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= \frac{\rho wh}{12} \left( w^2 + h^2 \right)
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\end{equation}
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and since $\rho w h$ is the density of the rectangle multiplied by its area, we
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can replace this term by its mass $m$, thus
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\begin{equation}
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I_{\text{rect}} = \frac{1}{12} m\left(w^2 + h^2\right)
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\end{equation}
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All the steps to compute equation~\ref{eq:rect_moment} can be found in equation
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\ref{eq:rect_moment_long} in Appendix \ref{appendix:calculations}.
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\subsubsection{Regular Polygons}
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A regular polygon is a shape that has sides of equal length and angles between
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those sides of equal measure. A polygon of $n$ sides can be subdivided in $n$
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congruent (and isosceles since they are all the radius of the circumscribing
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circle) triangles that all meet in the polygon's barycenter,
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as demonstrated in Figure \ref{fig:pentagon_triangles} with a pentagon.
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\begin{figure}[H]
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\centering
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\hfill
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\begin{subfigure}[]{.45\textwidth}
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\centering
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\inputtikz[.6]{pentagon}
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\caption{Regular polygon of 5 sides with its barycenter}
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\label{fig:pentagon}
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\end{subfigure}
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\hfill
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\begin{subfigure}[]{.45\textwidth}
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\centering
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\inputtikz[.6]{pentagon_congruent}
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\caption{Pentagon divided in 5 congruent triangles}
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\label{fig:pentagon_triangles}
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\end{subfigure}
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\hfill\null
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\caption{Subdivision of regular polygons into congruent triangles}
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\label{fig:regular_poly}
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\end{figure}
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If we define one of the sub-triangle of the regular polygon as $T$, then we can
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find the moment of inertia $I_T$ when it is rotating about the barycenter. To
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find the bounds of the integral in equation \ref{eq:moment}, we can take the
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triangle $T$ and place it along the $x$-axis so that it is symmetric likes shown
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in figure. Assuming the side length of the polygon is $l$, the height of the
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triangle $T$ is $h$ and the angle of the triangle on the barycenter of the
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polygon to be $\theta$, then
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\begin{figure}[H]
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\centering
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\inputtikz[.3]{isosceles}
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\caption{Sub-triangle $T$ of regular polygon}
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\label{fig:subtriangle}
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\end{figure}
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we can see the bounds for the integral
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\begin{equation}
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\label{eq:subtriangle_moment}
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I_{T} = \rho \int_0^h\int_{-\frac{lx}{2h}}^{\frac{lx}{2h}}x^2 + y^2 \diff
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y\diff x= \frac{m_Tl^2}{24} \left(1 + 3\cot^2\left(\frac{\theta}{2}\right)\right)
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\end{equation}
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All the steps to compute equation~\ref{eq:subtriangle_moment} can be found in
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equation \ref{eq:subtriangle_moment_long} in Appendix
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\ref{appendix:calculations}.
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Now that we have the moment of inertia of the sub-triangle, we can make the link
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to the overall polygon. Since
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$$ \theta = \frac{2\pi}{n} \implies \frac{\theta}{2} = \frac{\pi}{n} $$
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and the moment of inertia are additive (as long they are as they are about the same
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axis) we can get the moment of inertia with
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$$ I_{\text{regular}} = n I_T $$
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and since the mass of the regular polygon $m$ is the sum of the masses of the
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sub-triangle
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$$ m = n m_T $$
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we have that
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\begin{equation}
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\label{eq:regular_moment}
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I_{\text{regular}} = \frac{ml^2}{24} \left( 1 + 3\cot^2\left(\frac{\pi}{n}\right) \right)
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\end{equation}
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\subsubsection{Arbitrary Polygons}
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\subsection{Collision detection}
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\subsubsection{Separating Axis Theorem}
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\subsubsection{Vertex collisions}
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\subsection{Collision resolution}
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\label{sub:resolution}
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\cite{collision:resolution}
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\subsubsection{Physics}
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\subsubsection{Solving for the impulse parameter}
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\node [style=none] (22) at (5, -3) {};
|
||||
\end{pgfonlayer}
|
||||
\begin{pgfonlayer}{edgelayer}
|
||||
\draw (0.center) to (1.center);
|
||||
\draw (1.center) to (2.center);
|
||||
\draw (2.center) to (3.center);
|
||||
\draw (3.center) to (0.center);
|
||||
\draw [style=Axis] (16.center) to (11.center);
|
||||
\draw [style=Axis] (15.center) to (12.center);
|
||||
\end{pgfonlayer}
|
||||
\end{tikzpicture}
|
32
tikzs/rectangle_inertia3d.tikz
Normal file
32
tikzs/rectangle_inertia3d.tikz
Normal file
@ -0,0 +1,32 @@
|
||||
\begin{tikzpicture}
|
||||
\begin{pgfonlayer}{nodelayer}
|
||||
\node [style=none] (0) at (-1.5, 1.5) {};
|
||||
\node [style=none] (1) at (-4.5, -1.5) {};
|
||||
\node [style=none] (2) at (1.5, -1.5) {};
|
||||
\node [style=none] (3) at (4.5, 1.5) {};
|
||||
\node [style=none] (10) at (-0.5, 4) {$z$};
|
||||
\node [style=none] (11) at (2, 2) {};
|
||||
\node [style=none] (12) at (4, 0) {};
|
||||
\node [style=none] (13) at (1.5, 2) {$y$};
|
||||
\node [style=none] (14) at (4, -0.5) {$x$};
|
||||
\node [style=none] (15) at (-0.25, 0) {};
|
||||
\node [style=none] (16) at (-0.25, -0.25) {};
|
||||
\node [style=none] (17) at (-4.5, -2) {$\left(-\frac{w}{2}, -\frac{h}{2}\right)$};
|
||||
\node [style=none] (18) at (4.5, 2) {$\left(\frac{w}{2}, \frac{h}{2}\right)$};
|
||||
\node [style=Medium dot] (19) at (4.5, 1.5) {};
|
||||
\node [style=Medium dot] (20) at (-4.5, -1.5) {};
|
||||
\node [style=none] (21) at (0, -0.25) {};
|
||||
\node [style=none] (22) at (0, 4) {};
|
||||
\node [style=none] (23) at (-5, 5) {};
|
||||
\node [style=none] (24) at (5, -3) {};
|
||||
\end{pgfonlayer}
|
||||
\begin{pgfonlayer}{edgelayer}
|
||||
\draw (0.center) to (1.center);
|
||||
\draw (1.center) to (2.center);
|
||||
\draw (2.center) to (3.center);
|
||||
\draw (3.center) to (0.center);
|
||||
\draw [style=Axis] (16.center) to (11.center);
|
||||
\draw [style=Axis] (15.center) to (12.center);
|
||||
\draw [style=Axis] (21.center) to (22.center);
|
||||
\end{pgfonlayer}
|
||||
\end{tikzpicture}
|
14
tikzs/styles.tikzstyles
Normal file
14
tikzs/styles.tikzstyles
Normal file
@ -0,0 +1,14 @@
|
||||
% TiKZ style file generated by TikZiT. You may edit this file manually,
|
||||
% but some things (e.g. comments) may be overwritten. To be readable in
|
||||
% TikZiT, the only non-comment lines must be of the form:
|
||||
% \tikzstyle{NAME}=[PROPERTY LIST]
|
||||
|
||||
% Node styles
|
||||
\tikzstyle{Circle}=[fill=none, draw=black, shape=circle]
|
||||
\tikzstyle{Dot}=[fill=black, draw=black, shape=circle, minimum size=1pt, inner sep=0, outer sep=0]
|
||||
\tikzstyle{Medium dot}=[fill=black, draw=black, shape=circle, minimum size=2pt, inner sep=0, outer sep=0]
|
||||
\tikzstyle{Big dot}=[fill=black, draw=black, shape=circle, minimum size=3pt, inner sep=0, outer sep=0]
|
||||
|
||||
% Edge styles
|
||||
\tikzstyle{Axis}=[draw=black, ->]
|
||||
\tikzstyle{Dashed}=[-,dashed, style = dotted]
|
Loading…
Reference in New Issue
Block a user