from logic.move import Move, PieceMove from logic.pieces.piece import Piece from logic.position import Position class Pawn(Piece): def legal_moves(self, board) -> list[Move]: ret = [] # can we capture to the left? if self.pos.x > 0 and ( (self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1))) or (self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1))) ): if capturable_piece.colour != self.colour: ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True)) # can we capture to the right? if self.pos.x < 7 and ( (self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1))) or (self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1))) ): if capturable_piece.colour != self.colour: ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True)) if self.colour == Piece.WHITE: for dy in range(1, 3 if self.pos.y == 1 else 2): if self.pos.y + dy > 7 or board.piece_at(self.pos.x, self.pos.y + dy): break pos = Position(self.pos.x, self.pos.y + dy) ret.append(PieceMove(self, pos)) else: for dy in range(1, 3 if self.pos.y == 6 else 2): if self.pos.y - dy < 0 or board.piece_at(self.pos.x, self.pos.y - dy): break pos = Position(self.pos.x, self.pos.y - dy) ret.append(PieceMove(self, pos)) print(ret) return ret