from logic.board import Board from logic.move import Move from logic.pieces.piece import Piece from logic.position import Position from view.view import View class Controller: def __init__(self, board: Board, view: View) -> None: self._board = board self._view = view self._view.set_controller(self) self._reset_selection() self._selected_piece: Piece = None self._legal_moves: list[Move] = [] def _reset_selection(self): self._selected_piece = None self._legal_moves = [] self._view.update_board(self._board, self._selected_piece, self._legal_moves) def _show_legal_moves(self, pos: Position): piece = self._board.piece_at(pos.x, pos.y) if piece: if piece.colour != self._board._turn: return self._selected_piece = piece self._legal_moves = piece.legal_moves(self._board) self._view.update_board(self._board, self._selected_piece, self._legal_moves) else: self._reset_selection() def _make_move(self, move: Move) -> None: self._board = self._board.make_move(move) self._reset_selection() def on_tile_selected(self, x: int, y: int) -> None: pos = Position(x, y) piece = self._board.piece_at(x, y) if self._selected_piece is None \ or (piece is not None and piece != self._selected_piece and piece.colour == self._selected_piece.colour): self._show_legal_moves(pos) else: legal_moves_positions = [move for move in self._legal_moves if move.pos == pos] assert len(legal_moves_positions) <= 1, f"Apparently we can make multiple moves towards {pos.to_algebraic()} with {type(self._selected_piece)}, which doesn't make sense..." if len(legal_moves_positions) == 0: # click on a square outside of the possible moves self._reset_selection() else: move = legal_moves_positions[0] self._make_move(move) if self._board.is_checkmate_for(self._board._turn): self._view.notify_checkmate(self._board._turn) if self._board.is_stalemate_for(self._board._turn): self._view.notify_stalemate(self._board._turn)