#include "../board.hpp" #include "../coords.hpp" #include "../move.hpp" #include "piece.hpp" std::vector pawn_moves(const Board& b, const Coords xy) { std::vector ret{}; int8_t me = b.squares[xy.to_index()]; int8_t my_colour = me & 0b11000; // -- Capture to the left if (xy.x > 0) { int dy = my_colour == Colour::White ? 1 : -1; Coords left{xy.x - 1, xy.y + dy}; int8_t capturable_piece = b.squares[left.to_index()]; if (capturable_piece != 0) { if (my_colour != (capturable_piece & 0b11000)) ret.push_back(Move{xy.to_index(), left.to_index()}); } } // -- Capture to the right if (xy.x < 7) { int dy = my_colour == Colour::White ? 1 : -1; Coords right{xy.x + 1, xy.y + dy}; int8_t capturable_piece = b.squares[right.to_index()]; if (capturable_piece != 0) { if (my_colour != (capturable_piece & 0b11000)) ret.push_back(Move{xy.to_index(), right.to_index()}); } } bool is_on_starting_rank = my_colour == Colour::White ? xy.y == 1 : xy.y == 6; int max_dy = is_on_starting_rank ? 3 : 2; for (int dy = 1; dy < max_dy; dy++) { int actual_dy = my_colour == Colour::White ? dy : -dy; Coords new_xy{xy.x, xy.y + actual_dy}; if (b.squares[new_xy.to_index()] != Piece::None) break; if (new_xy.y == 7 || new_xy.y == 0) for (auto piece : {Queen, Knigt, Bishop, Rook}) ret.push_back(Move{ xy.to_index(), new_xy.to_index(), .promoting_to = piece }); } return ret; }