3 Commits

Author SHA1 Message Date
97f9def306 generalized the position counter
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2025-02-16 10:42:30 +01:00
f68dedeb20 made v6, does iterative deepening until the
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thinking time runs out
2025-02-16 10:32:15 +01:00
4eae988999 fixed warnings 2025-02-16 10:32:09 +01:00
9 changed files with 95 additions and 46 deletions

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@ -27,7 +27,8 @@ int main(int argc, char* argv[]) {
// ai::v2_alpha_beta p2(false, std::chrono::milliseconds(20000));
// ai::v3_AB_ordering p2(false, std::chrono::milliseconds(20000));
// ai::v4_search_captures p2(false, std::chrono::milliseconds(20000));
ai::v5_better_endgame p2(false, std::chrono::milliseconds(20000));
// ai::v5_better_endgame p2(false, std::chrono::milliseconds(20000));
ai::v6_iterative_deepening p2(false, std::chrono::milliseconds(2000));
GUI gui;
// NoOpView gui;

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@ -4,7 +4,10 @@
#include <ostream>
#include <thread>
static long int position_counter = 0;
Move ai::AI::search(const Board& b) {
position_counter = 0;
Move result;
std::condition_variable cv;
@ -47,6 +50,13 @@ Move ai::AI::search(const Board& b) {
// Ensure timer thread is also stopped
timer_thread.join();
std::cout << "Took " << elapsed << " ms" << std::endl;
std::cout << "Took " << elapsed << " ms, " << "Looked at "
<< position_counter << " positions" << std::endl;
return result;
}
int ai::AI::eval(const Board& b) {
int ret = _eval(b);
position_counter++;
return ret;
}

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@ -20,8 +20,9 @@ namespace ai {
std::atomic<bool> stop_computation = false;
Move search(const Board& b);
int eval(const Board&);
virtual int eval(const Board&) = 0;
virtual int _eval(const Board&) = 0;
};
struct v0_random : public AI {
@ -29,7 +30,7 @@ namespace ai {
Move _search(const Board&) override;
int eval(const Board&) override {
int _eval(const Board&) override {
return 0;
};
};
@ -41,36 +42,37 @@ namespace ai {
v1_pure_minimax(bool w, std::chrono::milliseconds tt): AI(w, tt) {}
Move _search(const Board&) override;
int eval(const Board&) override;
int _eval(const Board&) override;
};
class v2_alpha_beta : public AI {
// looks two moves ahead, with alpha-beta pruning (no move ordering)
int _search(const Board&, int, int, int);
virtual int _search(const Board&, int, int, int);
public:
v2_alpha_beta(bool w, std::chrono::milliseconds tt): AI(w, tt) {}
Move _search(const Board&) override;
int eval(const Board&) override;
virtual Move _search(const Board&) override;
virtual int _eval(const Board&) override;
};
class v3_AB_ordering : public AI {
// looks two moves ahead, with alpha-beta pruning, with move ordering
virtual int _search(const Board&, int, int, int);
virtual int _ab_search(const Board&, int, int, int);
public:
v3_AB_ordering(bool w, std::chrono::milliseconds tt): AI(w, tt) {}
Move _search(const Board&) override;
int eval(const Board&) override;
virtual Move _search(const Board&) override;
virtual int _eval(const Board&) override;
};
class v4_search_captures : public v3_AB_ordering {
protected:
// same as v3, but looking at only at captures when leaf is reached,
// until no captures are left
int _search(const Board&, int, int, int) override;
int _search_captures(const Board&, int, int);
virtual int _ab_search(const Board&, int, int, int) override;
virtual int _search_captures(const Board&, int, int);
public:
v4_search_captures(bool w, std::chrono::milliseconds tt)
@ -85,6 +87,18 @@ namespace ai {
v5_better_endgame(bool w, std::chrono::milliseconds tt)
: v4_search_captures(w, tt) {}
int eval(const Board&) override;
virtual int _eval(const Board&) override;
};
class v6_iterative_deepening : public v5_better_endgame {
// same as v5, but instead of just looking 2 moves ahead, it does
// iterative depening until and keeps on searching until the thinking
// time runs out
public:
v6_iterative_deepening(bool w, std::chrono::milliseconds tt)
: v5_better_endgame(w, tt) {}
virtual Move _search(const Board&) override;
};
} // namespace ai

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@ -7,10 +7,7 @@
#define MULTITHREADED 1
static int position_counter = 0;
Move ai::v1_pure_minimax::_search(const Board& b) {
position_counter = 0;
std::vector<Move> moves = b.all_legal_moves();
Move best_move;
@ -52,7 +49,6 @@ Move ai::v1_pure_minimax::_search(const Board& b) {
}
}
#endif
std::cout << "Looked at " << position_counter << " positions" << std::endl;
return best_move;
}
@ -78,8 +74,7 @@ int ai::v1_pure_minimax::_search(const Board& b, int depth) {
return best_evaluation;
}
int ai::v1_pure_minimax::eval(const Board& b) {
position_counter++;
int ai::v1_pure_minimax::_eval(const Board& b) {
int white_eval = count_material(b, Colour::White);
int black_eval = count_material(b, Colour::Black);

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@ -7,11 +7,7 @@
#define MULTITHREADED 1
static int position_counter = 0;
Move ai::v2_alpha_beta::_search(const Board& b) {
position_counter = 0;
std::vector<Move> moves = b.all_legal_moves();
Move best_move;
@ -53,7 +49,6 @@ Move ai::v2_alpha_beta::_search(const Board& b) {
}
}
#endif
std::cout << "Looked at " << position_counter << " positions" << std::endl;
return best_move;
}
@ -79,8 +74,7 @@ int ai::v2_alpha_beta::_search(const Board& b, int depth, int alpha, int beta) {
return alpha;
}
int ai::v2_alpha_beta::eval(const Board& b) {
position_counter++;
int ai::v2_alpha_beta::_eval(const Board& b) {
int white_eval = count_material(b, Colour::White);
int black_eval = count_material(b, Colour::Black);

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@ -8,11 +8,7 @@
#define MULTITHREADED 1
static int position_counter;
Move ai::v3_AB_ordering::_search(const Board& b) {
position_counter = 0;
std::vector<Move> moves = b.all_legal_moves();
Move best_move;
@ -25,9 +21,11 @@ Move ai::v3_AB_ordering::_search(const Board& b) {
std::map<Move, std::future<int>> futures;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
futures.insert({move, pool.enqueue([&, tmp_board]() {
return _search(tmp_board, 3, -INFINITY, INFINITY);
})});
futures.insert(
{move, pool.enqueue([&, tmp_board]() {
return _ab_search(tmp_board, 3, -INFINITY, INFINITY);
})}
);
}
int counter = 0;
@ -54,11 +52,10 @@ Move ai::v3_AB_ordering::_search(const Board& b) {
}
}
#endif
std::cout << "Looked at " << position_counter << " positions" << std::endl;
return best_move;
}
int ai::v3_AB_ordering::_search(
int ai::v3_AB_ordering::_ab_search(
const Board& b, int depth, int alpha, int beta
) {
if (depth == 0 || stop_computation)
@ -78,7 +75,7 @@ int ai::v3_AB_ordering::_search(
Move best_move;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
int tmp_eval = -_search(tmp_board, depth - 1, -beta, -alpha);
int tmp_eval = -_ab_search(tmp_board, depth - 1, -beta, -alpha);
if (tmp_eval >= beta)
return beta;
alpha = std::max(alpha, tmp_eval);
@ -86,8 +83,7 @@ int ai::v3_AB_ordering::_search(
return alpha;
}
int ai::v3_AB_ordering::eval(const Board& b) {
position_counter++;
int ai::v3_AB_ordering::_eval(const Board& b) {
int white_eval = count_material(b, Colour::White);
int black_eval = count_material(b, Colour::Black);

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@ -6,10 +6,7 @@
#define MULTITHREADED 1
static int position_counter;
int ai::v4_search_captures::_search(
int ai::v4_search_captures::_ab_search(
const Board& b, int depth, int alpha, int beta
) {
if (depth == 0 || stop_computation)
@ -29,7 +26,7 @@ int ai::v4_search_captures::_search(
Move best_move;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
int tmp_eval = -_search(tmp_board, depth - 1, -beta, -alpha);
int tmp_eval = -_ab_search(tmp_board, depth - 1, -beta, -alpha);
if (tmp_eval >= beta)
return beta;
alpha = std::max(alpha, tmp_eval);

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@ -36,8 +36,8 @@ static float endgame_phase_weight(int material_count_no_pawns) {
return 1.f - std::min(1.f, material_count_no_pawns * multiplier);
}
int ai::v5_better_endgame::eval(const Board& b) {
int old_eval = v4_search_captures::eval(b);
int ai::v5_better_endgame::_eval(const Board& b) {
int old_eval = v4_search_captures::_eval(b);
Colour attacking_colour = b.white_to_play ? White : Black;
Colour defending_colour = b.white_to_play ? Black : White;
return old_eval

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@ -0,0 +1,42 @@
#include "../pieces/piece.hpp"
#include "../utils/threadpool.hpp"
#include "../utils/utils.hpp"
#include "ai.hpp"
#include <map>
static int position_counter = 0;
Move ai::v6_iterative_deepening::_search(const Board& b) {
ThreadPool pool(std::thread::hardware_concurrency());
std::vector<Move> moves = b.all_legal_moves();
Move best_move;
int best_eval = -INFINITY;
std::map<Move, std::future<int>> futures;
for (int depth = 1; !stop_computation; depth++) {
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
futures.insert(
{move, pool.enqueue([&, tmp_board]() {
return _ab_search(tmp_board, depth, -INFINITY, INFINITY);
})}
);
}
int counter = 0;
for (auto& [move, future] : futures) {
int eval = future.get();
counter++;
if (!am_white)
eval *= -1;
if (eval > best_eval) {
best_eval = eval;
best_move = move;
}
}
futures.clear();
}
return best_move;
}