Compare commits
4 Commits
Author | SHA1 | Date | |
---|---|---|---|
e6fafc8081 | |||
1be71bf203 | |||
e862ab6b0b | |||
6c0819428e |
@ -55,3 +55,9 @@ class Controller:
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else:
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move = legal_moves_positions[0]
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self._make_move(move)
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if self._board.is_checkmate_for(self._board._turn):
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self._view.notify_checkmate(self._board._turn)
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if self._board.is_stalemate_for(self._board._turn):
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self._view.notify_stalemate(self._board._turn)
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@ -15,8 +15,8 @@ class Board:
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self._white: dict[Position, Piece] = {}
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self._black: dict[Position, Piece] = {}
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self._turn = None
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self._white_castling_write = set()
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self._black_castling_write = set()
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self._white_castling_rights = set()
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self._black_castling_rights = set()
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self._en_passant_target = None
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@staticmethod
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@ -88,13 +88,13 @@ class Board:
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sides = "kq"
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assert c in sides or c in sides.upper(), f"The FEN position is malformed, the castling rights should be either k or q (both either lower- or upper-case), instead is '{c}'"
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if c == "K":
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ret._white_castling_write.add(CastleSide.King)
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ret._white_castling_rights.add(CastleSide.King)
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if c == "Q":
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ret._white_castling_write.add(CastleSide.Queen)
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ret._white_castling_rights.add(CastleSide.Queen)
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if c == "k":
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ret._black_castling_write.add(CastleSide.King)
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ret._black_castling_rights.add(CastleSide.King)
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if c == "q":
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ret._black_castling_write.add(CastleSide.Queen)
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ret._black_castling_rights.add(CastleSide.Queen)
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# -- En passant target
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if position[index] != "-":
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@ -131,13 +131,29 @@ class Board:
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if Position.is_within_bounds(x, y):
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possible_pos.append(Position(x, y))
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else:
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possible_pos += [move.pos for move in piece.legal_moves(self)]
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possible_pos += [move.pos for move in piece.legal_moves(self, looking_for_check=True)]
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if king.pos in possible_pos:
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return True
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return False
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def castling_writes_for(self, colour: Colour) -> set[CastleSide]:
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return self._white_castling_write if colour == Colour.WHITE else self._black_castling_write
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def is_checkmate_for(self, colour: Colour) -> bool:
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""" Is it checkmate for the defending colour passed as parameter """
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return self.is_check_for(colour) and self._no_legal_moves_for(colour)
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def is_stalemate_for(self, colour: Colour) -> bool:
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""" Is it stalemate for the defending colour passed as parameter """
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return not self.is_check_for(colour) and self._no_legal_moves_for(colour)
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def _no_legal_moves_for(self, colour: Colour) -> bool:
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""" Return true if there are indeed no legal moves for the given colour (for checkmate or stalemate)"""
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pieces = self._white if colour == Colour.WHITE else self._black
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for piece in pieces.values():
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if len(piece.legal_moves(self)) > 0:
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return False
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return True
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def castling_rights_for(self, colour: Colour) -> set[CastleSide]:
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return self._white_castling_rights if colour == Colour.WHITE else self._black_castling_rights
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def make_move(self, move: Move) -> "Board":
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dest_piece = self.piece_at(move.pos.x, move.pos.y)
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@ -145,15 +161,18 @@ class Board:
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if dest_piece:
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assert dest_piece.colour != move.piece.colour, "A piece cannot cannot eat another piece of the same colour"
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# -- Copy current state
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ret = Board()
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ret._white = self._white.copy()
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ret._black = self._black.copy()
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ret._turn = Colour.WHITE if self._turn == Colour.BLACK else Colour.BLACK
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ret._white_castling_write = self._white_castling_write.copy()
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ret._black_castling_write = self._black_castling_write.copy()
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ret._en_passant_target = self._en_passant_target
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ret._white_castling_rights = self._white_castling_rights.copy()
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ret._black_castling_rights = self._black_castling_rights.copy()
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piece = move.piece
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# -- Actually make the move
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pieces_moving, other_pieces = (ret._white, ret._black) if piece.colour == Colour.WHITE else (ret._black, ret._white)
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del pieces_moving[piece.pos]
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@ -161,6 +180,17 @@ class Board:
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if move.pos in other_pieces:
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del other_pieces[move.pos]
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if move.en_passant:
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pos_to_remove = Position(move.pos.x, move.pos.y + (1 if self._turn == Colour.BLACK else -1))
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del other_pieces[pos_to_remove]
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# -- Set en passant target if needed
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if move.becomes_en_passant_target:
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ret._en_passant_target = pieces_moving[move.pos]
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else:
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ret._en_passant_target = None
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# -- Handle castling (just move the rook over)
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if move.castle_side == CastleSide.King:
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rook_pos = Position(7, piece.pos.y)
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assert rook_pos in pieces_moving and type(pieces_moving[rook_pos]) == Rook, "Either rook is absent from the king side or you are trying to castle with something else than a rook..."
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@ -175,24 +205,25 @@ class Board:
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new_rook_pos = Position(3, piece.pos.y)
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pieces_moving[new_rook_pos] = Rook(new_rook_pos, piece.colour)
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# -- Check for castling rights
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if piece.colour == Colour.WHITE:
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if type(piece) == King:
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ret._white_castling_write = set()
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ret._white_castling_rights = set()
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if type(piece) == Rook:
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if piece.pos.x == 0 and CastleSide.Queen in ret._white_castling_write:
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ret._white_castling_write.remove(CastleSide.Queen)
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elif piece.pos.x == 7 and CastleSide.King in ret._white_castling_write:
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ret._white_castling_write.remove(CastleSide.King)
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if piece.pos.x == 0 and CastleSide.Queen in ret._white_castling_rights:
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ret._white_castling_rights.remove(CastleSide.Queen)
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elif piece.pos.x == 7 and CastleSide.King in ret._white_castling_rights:
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ret._white_castling_rights.remove(CastleSide.King)
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else:
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if type(piece) == King:
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ret._black_castling_write = set()
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ret._black_castling_rights = set()
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if type(piece) == Rook:
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if piece.pos.x == 0 and CastleSide.Queen in ret._black_castling_write:
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ret._black_castling_write.remove(CastleSide.Queen)
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elif piece.pos.x == 7 and CastleSide.King in ret._black_castling_write:
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ret._black_castling_write.remove(CastleSide.King)
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if piece.pos.x == 0 and CastleSide.Queen in ret._black_castling_rights:
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ret._black_castling_rights.remove(CastleSide.Queen)
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elif piece.pos.x == 7 and CastleSide.King in ret._black_castling_rights:
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ret._black_castling_rights.remove(CastleSide.King)
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return ret
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@ -8,11 +8,13 @@ class CastleSide(Enum):
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Queen = "O-O-O"
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class Move:
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def __init__(self, piece: "Piece", pos: Position,/, is_capturing: bool = False, castle_side: CastleSide = CastleSide.Neither) -> None:
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def __init__(self, piece: "Piece", pos: Position,/, is_capturing: bool = False, castle_side: CastleSide = CastleSide.Neither, en_passant: bool = False, becomes_en_passant_target: bool = False) -> None:
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self.piece = piece
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self.pos = pos
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self.is_capturing = is_capturing
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self.castle_side = castle_side
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self.becomes_en_passant_target = becomes_en_passant_target
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self.en_passant = en_passant
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def to_algebraic(self) -> str:
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raise NotImplementedError("The move can't be translated to algbraic notation, as it was not implemented")
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@ -2,7 +2,7 @@ from logic.move import Move
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from .piece import Piece
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class Bishop(Piece):
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def legal_moves(self, board: "Board") -> list[Move]:
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def legal_moves(self, board: "Board", / , looking_for_check = False) -> list[Move]:
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ret = []
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# looking north east
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@ -17,5 +17,8 @@ class Bishop(Piece):
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# looking north west
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ret.extend(self._look_direction(board, -1, 1))
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if not looking_for_check and board.is_check_for(self.colour):
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return self.keep_only_blocking(ret, board)
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return ret
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@ -19,13 +19,15 @@ class King(Piece):
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if not board_after_move.is_check_for(self.colour):
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ret.append(move)
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# -- Castles
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castling_writes = board.castling_writes_for(self.colour)
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if len(castling_writes) == 0:
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return ret
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print(castling_writes)
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if board.is_check_for(self.colour):
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return self.keep_only_blocking(ret, board)
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if CastleSide.King in castling_writes:
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# -- Castles
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castling_rights = board.castling_rights_for(self.colour)
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if len(castling_rights) == 0:
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return ret
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if CastleSide.King in castling_rights:
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clear = True
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for dx in range(1, 3):
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x = self.pos.x + dx
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@ -43,7 +45,7 @@ class King(Piece):
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if clear:
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ret.append(Move(self, Position(6, self.pos.y), castle_side=CastleSide.King))
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if CastleSide.Queen in castling_writes:
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if CastleSide.Queen in castling_rights:
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clear = True
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for dx in range(1, 3):
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x = self.pos.x - dx
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@ -62,8 +64,6 @@ class King(Piece):
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if clear:
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ret.append(Move(self, Position(2, self.pos.y), castle_side=CastleSide.Queen))
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print(ret)
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return ret
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@ -4,7 +4,7 @@ class Knight(Piece):
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def letter(self):
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return "n"
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def legal_moves(self, board: "Board") -> list["Move"]:
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def legal_moves(self, board: "Board", / , looking_for_check = False) -> list["Move"]:
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ret = []
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for dx, dy in [
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(+2, +1), (+1, +2), # north east
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@ -15,5 +15,9 @@ class Knight(Piece):
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move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
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if move is not None:
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ret.append(move)
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if not looking_for_check and board.is_check_for(self.colour):
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return self.keep_only_blocking(ret, board)
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return ret
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@ -3,7 +3,7 @@ from logic.pieces.piece import Colour, Piece
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from logic.position import Position
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class Pawn(Piece):
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def legal_moves(self, board) -> list[Move]:
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def legal_moves(self, board, / , looking_for_check = False) -> list[Move]:
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ret = []
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# can we capture to the left?
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@ -24,17 +24,32 @@ class Pawn(Piece):
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if capturable_piece.colour != self.colour:
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ret.append(Move(self, capturable_piece.pos, is_capturing = True))
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# -- Can we capture en passant?
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if board._en_passant_target is not None and \
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board._en_passant_target.pos.y == self.pos.y and (
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board._en_passant_target.pos.x == self.pos.x - 1
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or board._en_passant_target.pos.x == self.pos.x + 1
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):
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if board._en_passant_target.colour != self.colour:
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old_pos = board._en_passant_target.pos
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new_pos = Position(old_pos.x, old_pos.y + (1 if self.colour == Colour.WHITE else -1))
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ret.append(Move(self, new_pos, is_capturing = True, en_passant = True))
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# -- Normal moves
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if self.colour == Colour.WHITE:
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for dy in range(1, 3 if self.pos.y == 1 else 2):
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if self.pos.y + dy > 7 or board.piece_at(self.pos.x, self.pos.y + dy):
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break
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pos = Position(self.pos.x, self.pos.y + dy)
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ret.append(Move(self, pos))
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ret.append(Move(self, pos, becomes_en_passant_target=dy==2))
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else:
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for dy in range(1, 3 if self.pos.y == 6 else 2):
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if self.pos.y - dy < 0 or board.piece_at(self.pos.x, self.pos.y - dy):
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break
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pos = Position(self.pos.x, self.pos.y - dy)
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ret.append(Move(self, pos))
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ret.append(Move(self, pos, becomes_en_passant_target=dy==2))
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if not looking_for_check and board.is_check_for(self.colour):
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return self.keep_only_blocking(ret, board)
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return ret
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@ -7,6 +7,9 @@ class Colour(Enum):
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WHITE = "white"
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BLACK = "black"
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def __str__(self) -> str:
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return self.value
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class Piece:
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def __init__(self, pos: Position, colour: Colour) -> None:
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self.pos = pos
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@ -16,6 +19,14 @@ class Piece:
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def letter(self):
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return type(self).__name__[0].lower()
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def keep_only_blocking(self, candidates: list[Move], board: "Board") -> list[Move]:
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ret = []
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for move in candidates:
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board_after_move = board.make_move(move)
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if not board_after_move.is_check_for(self.colour):
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ret.append(move)
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return ret
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def _look_direction(self, board: "Board", mult_dx: int, mult_dy: int):
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ret = []
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for d in range(1, 8):
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@ -50,5 +61,5 @@ class Piece:
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ret = type(self)(pos, self.colour)
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return ret
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def legal_moves(self, board: "Board") -> list["Move"]:
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def legal_moves(self, board: "Board", / , looking_for_check = False) -> list["Move"]:
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raise NotImplementedError(f"Can't say what the legal moves are for {type(self).__name__}, the method hasn't been implemented yet")
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@ -2,7 +2,7 @@ from logic.move import Move
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from .piece import Piece
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class Queen(Piece):
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def legal_moves(self, board: "Board") -> list[Move]:
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def legal_moves(self, board: "Board", / , looking_for_check = False) -> list[Move]:
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ret = []
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# looking north east
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@ -29,4 +29,7 @@ class Queen(Piece):
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# looking north
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ret.extend(self._look_direction(board, 0, 1))
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if not looking_for_check and board.is_check_for(self.colour):
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return self.keep_only_blocking(ret, board)
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return ret
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@ -2,7 +2,7 @@ from logic.move import Move
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from .piece import Piece
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class Rook(Piece):
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def legal_moves(self, board: "Board") -> list[Move]:
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def legal_moves(self, board: "Board", / , looking_for_check = False) -> list[Move]:
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ret = []
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# looking east
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@ -17,4 +17,7 @@ class Rook(Piece):
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# looking north
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ret.extend(self._look_direction(board, 0, 1))
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if not looking_for_check and board.is_check_for(self.colour):
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return self.keep_only_blocking(ret, board)
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return ret
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@ -1,4 +1,5 @@
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import tkinter as tk
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from tkinter import messagebox
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from typing import Type
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from PIL import ImageTk, Image
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import os
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@ -60,6 +61,12 @@ class GUI(View):
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self._controller.on_tile_selected(x, y)
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def notify_checkmate(self, colour: Colour) -> None:
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messagebox.showinfo("Checkmate", f"{colour} is currently checkmated")
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def notify_stalemate(self, colour: Colour) -> None:
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messagebox.showinfo("Stalemate", f"{colour} is currently stalemated")
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def update_board(self, board: Board, selected_piece: Piece, legal_moves: list[Move]) -> None:
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self.canvas.delete("all")
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@ -1,6 +1,6 @@
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from logic.board import Board
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from logic.move import Move
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from logic.pieces.piece import Piece
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from logic.pieces.piece import Colour, Piece
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class View:
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@ -13,6 +13,12 @@ class View:
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def update_board(self, board: Board, selected_piece: Piece, legal_moves: list[Move]) -> None:
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raise NotImplementedError(f"Can't update the board, the update_board() method of {type(self)} is not implemented")
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def notify_checkmate(self, colour: Colour) -> None:
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raise NotImplementedError(f"Can't notify of the checkmate, the notify_checkmate() method of {type(self)} is not implemented")
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def notify_stalemate(self, colour: Colour) -> None:
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raise NotImplementedError(f"Can't notify of the stalemate, the notify_stalemate() method of {type(self)} is not implemented")
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def set_controller(self, controller: "Controller") -> None:
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self._controller = controller
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Reference in New Issue
Block a user