17 Commits

Author SHA1 Message Date
bb0a3266c7 implemented queen legal moves
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2025-01-30 17:12:53 +01:00
aabbaa83a8 again extracted some logic, implemented rook legal
moves
2025-01-30 17:11:36 +01:00
96b9b3db86 extracted some logic to the piece class and
implemented the knights legal moves
2025-01-30 17:07:50 +01:00
6b0a134230 fixed more colour issues 2025-01-30 16:56:44 +01:00
e95caa0015 implemented bishop's possible moves
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2025-01-30 11:48:45 +01:00
bb0b8cdd27 imported colour also in gui 2025-01-30 11:48:27 +01:00
55ba824b13 fixed circular dependency 2025-01-30 11:48:03 +01:00
16d107e5ea fixed the colour that was extracted 2025-01-30 11:45:47 +01:00
baa09135ee made is_capturing a kwarg 2025-01-30 10:46:06 +01:00
eae87f353b now the legal moves of the pawn actually returns
moves
2025-01-30 10:45:43 +01:00
362b0e157d annotated the legal moves function better 2025-01-30 10:45:24 +01:00
c900ebcfa0 extracted the colour to an enum 2025-01-30 10:45:12 +01:00
c3e46017eb now the legal moves function actually returns a
list of moves
2025-01-30 10:28:41 +01:00
324484aa31 created the move class 2025-01-30 09:41:46 +01:00
eca7a6ae0c now black pawns can also go forward 2025-01-29 16:59:13 +01:00
ffe76b161a minor fixes 2025-01-29 16:55:54 +01:00
06f78487d9 the FEN notation can be read to create a position
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2025-01-29 16:50:08 +01:00
11 changed files with 258 additions and 52 deletions

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@ -4,38 +4,102 @@ from logic.pieces.knight import Knight
from logic.pieces.queen import Queen from logic.pieces.queen import Queen
from logic.pieces.rook import Rook from logic.pieces.rook import Rook
from logic.pieces.pawn import Pawn from logic.pieces.pawn import Pawn
from logic.pieces.piece import Piece from logic.pieces.piece import Colour, Piece
from logic.position import Position from logic.position import Position
from typing import Type
class Board: class Board:
def __init__(self) -> None: def __init__(self) -> None:
self._white: dict[Position, Piece] = {} self._white: dict[Position, Piece] = {}
self._black: dict[Position, Piece] = {} self._black: dict[Position, Piece] = {}
self._turn = None
self._white_castling_write = set()
self._black_castling_write = set()
self._en_passant_target = None
for x in range(8): @staticmethod
pos_w_pawn = Position(x, 1) def _piece_class_from_char(c: str) -> Type[Piece]:
pos_b_pawn = Position(x, 6) assert len(c) == 1, f"The piece {c} isn't denoted by 1 character"
c = c.lower()
if c == "p":
return Pawn
if c == "r":
return Rook
if c == "n":
return Knight
if c == "b":
return Bishop
if c == "q":
return Queen
if c == "k":
return King
raise ValueError(f"Unknown piece '{c}'")
self._white[pos_w_pawn] = Pawn(pos_w_pawn, Piece.WHITE) @staticmethod
self._black[pos_b_pawn] = Pawn(pos_b_pawn, Piece.BLACK) def setup_FEN_position(position: str) -> "Board":
ret = Board()
index = 0
pos_w_piece = Position(x, 0) # -- Pieces
pos_b_piece = Position(x, 7) pieces = "prnbqk" # possible pieces
numbers = "12345678" # possible number of empty squares
piece = None x = 0
if x == 0 or x == 7: y = 7 # FEN starts from the top left, so 8th rank
piece = Rook for c in position:
elif x == 1 or x == 6: index += 1
piece = Knight if c == " ":
elif x == 2 or x == 5: break
piece = Bishop if c in pieces or c in pieces.upper():
elif x == 3: pos = Position(x, y)
piece = Queen piece = Board._piece_class_from_char(c)
elif x == 4: if c.isupper():
piece = King ret._white[pos] = piece(pos, Colour.WHITE)
assert piece != None, f"Didn't know which piece to assign for {x = }" else:
self._white[pos_w_piece] = piece(pos_w_piece, Piece.WHITE) ret._black[pos] = piece(pos, Colour.BLACK)
self._black[pos_b_piece] = piece(pos_b_piece, Piece.BLACK)
x += 1
continue
if c in numbers:
x += int(c)
if c == '/':
x = 0
y -= 1
# -- Active colour
if position[index] == "w":
ret._turn = Colour.WHITE
elif position[index] == "b":
ret._turn = Colour.BLACK
else:
raise ValueError(f"The FEN position is malformed, the active colour should be either 'w' or 'b', but is '{position[index]}'")
index += 1
# -- Castling Rights
for c in position[index:]:
index += 1
if c == "-" or c == " ":
break
sides = "kq"
assert c in sides or c in sides.upper(), f"The FEN position is malformed, the castling rights should be either k or q (both either lower- or upper-case), instead is '{c}'"
if c == "K":
ret._white_castling_write.add(Board.KING_SIDE_CASTLE)
if c == "Q":
ret._white_castling_write.add(Board.QUEEN_SIDE_CASTLE)
if c == "k":
ret._black_castling_write.add(Board.KING_SIDE_CASTLE)
if c == "q":
ret._black_castling_write.add(Board.QUEEN_SIDE_CASTLE)
# -- En passant target
if position[index] != "-":
ret._en_passant_target = position[index:index+2]
return ret
def piece_at(self, x: int, y: int) -> Piece | None: def piece_at(self, x: int, y: int) -> Piece | None:
pos = Position(x, y) pos = Position(x, y)
@ -47,6 +111,3 @@ class Board:
if white_piece != None: if white_piece != None:
return white_piece return white_piece
return black_piece return black_piece
def create_board():
return Board()

25
src/logic/move.py Normal file
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@ -0,0 +1,25 @@
# from logic.pieces.piece import Piece
from logic.position import Position
from enum import Enum
class Move:
def __init__(self, is_capturing: bool) -> None:
self.is_capturing = is_capturing
def to_algebraic(self) -> str:
raise NotImplementedError("The move can't be translated to algbraic notation, as it was not implemented")
@staticmethod
def from_algebraic(move: str) -> "Move":
raise NotImplementedError("The move can't be translated from algbraic notation, as it was not implemented")
class PieceMove(Move):
def __init__(self, piece: "Piece", pos: Position,/, is_capturing: bool = False) -> None:
super().__init__(is_capturing)
self.piece = piece
self.pos = pos
class Castle(Move, Enum):
KING_SIDE_CASTLE = False
QUEEN_SIDE_CASTLE = False

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@ -1,4 +1,21 @@
from logic.move import Move
from .piece import Piece from .piece import Piece
class Bishop(Piece): class Bishop(Piece):
pass def legal_moves(self, board: "Board") -> list[Move]:
ret = []
# looking north east
ret.extend(self._look_direction(board, 1, 1))
# looking south east
ret.extend(self._look_direction(board, 1, -1))
# looking south west
ret.extend(self._look_direction(board, -1, -1))
# looking north west
ret.extend(self._look_direction(board, -1, 1))
return ret

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@ -1,5 +1,16 @@
from .piece import Piece from .piece import Piece
class Knight(Piece): class Knight(Piece):
pass def legal_moves(self, board: "Board") -> list["Move"]:
ret = []
for dx, dy in [
(+2, +1), (+1, +2), # north east
(+2, -1), (+1, -2), # south east
(-2, -1), (-1, -2), # south west
(-2, +1), (-1, +2), # north west
]:
move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
if move is not None:
ret.append(move)
return ret

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@ -1,31 +1,42 @@
from logic.move import Move, PieceMove
from logic.pieces.piece import Colour, Piece
from logic.position import Position from logic.position import Position
from logic.pieces.piece import Piece
class Pawn(Piece): class Pawn(Piece):
def legal_moves(self, board) -> list[Position]: def legal_moves(self, board) -> list[Move]:
ret = [] ret = []
# can we capture to the left? # can we capture to the left?
if self.pos.x > 0 and ( if self.pos.x > 0 and (
(self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1))) (self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1)))
or or
(self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1))) (self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
): ):
if capturable_piece.colour != self.colour: if capturable_piece.colour != self.colour:
ret.append(capturable_piece.pos) ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True))
# can we capture to the right? # can we capture to the right?
if self.pos.x < 7 and ( if self.pos.x < 7 and (
(self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1))) (self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1)))
or or
(self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1))) (self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
): ):
if capturable_piece.colour != self.colour: if capturable_piece.colour != self.colour:
ret.append(capturable_piece.pos) ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True))
for dy in range(1, 3 if self.pos.y == 1 else 2): if self.colour == Colour.WHITE:
if self.pos.y + dy > 7 or board.piece_at(self.pos.x, self.pos.y + dy): for dy in range(1, 3 if self.pos.y == 1 else 2):
break if self.pos.y + dy > 7 or board.piece_at(self.pos.x, self.pos.y + dy):
ret.append(Position(self.pos.x, self.pos.y + dy)) break
pos = Position(self.pos.x, self.pos.y + dy)
ret.append(PieceMove(self, pos))
else:
for dy in range(1, 3 if self.pos.y == 6 else 2):
if self.pos.y - dy < 0 or board.piece_at(self.pos.x, self.pos.y - dy):
break
pos = Position(self.pos.x, self.pos.y - dy)
ret.append(PieceMove(self, pos))
print(ret)
return ret return ret

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@ -1,17 +1,47 @@
from logic.move import Move, PieceMove
from logic.position import Position from logic.position import Position
from enum import Enum
class Piece: class Colour(Enum):
WHITE = "white" WHITE = "white"
BLACK = "black" BLACK = "black"
def __init__(self, pos, colour) -> None: class Piece:
def __init__(self, pos: Position, colour: Colour) -> None:
self.pos = pos self.pos = pos
assert colour == self.WHITE or colour == self.BLACK, "The colour of the piece must be either Piece.WHITE or Piece.BLACK" assert colour == Colour.WHITE or colour == Colour.BLACK, "The colour of the piece must be either Piece.WHITE or Piece.BLACK"
self.colour = colour self.colour = colour
def _look_direction(self, board: "Board", mult_dx: int, mult_dy: int):
ret = []
for d in range(1, 8):
dx = mult_dx * d
dy = mult_dy * d
move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
if move is None:
break
ret.append(move)
if move.is_capturing:
break
return ret
def _move_for_position(self, board: "Board", x: int, y: int) -> Move | None:
if not Position.is_within_bounds(x, y):
return None
piece = board.piece_at(x, y)
if piece is None:
return PieceMove(self, Position(x, y))
if piece.colour != self.colour:
return PieceMove(self, Position(x, y), is_capturing=True)
return None
def position(self) -> Position: def position(self) -> Position:
return self.pos return self.pos
def legal_moves(self, board) -> list[Position]: def legal_moves(self, board: "Board") -> list["Move"]:
raise NotImplementedError(f"Can't say what the legal moves are for {type(self).__name__}, the method hasn't been implemented yet") raise NotImplementedError(f"Can't say what the legal moves are for {type(self).__name__}, the method hasn't been implemented yet")

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@ -1,5 +1,31 @@
from .piece import Piece from .piece import Piece
class Queen(Piece): class Queen(Piece):
pass def legal_moves(self, board: "Board") -> list[Move]:
ret = []
# looking north east
ret.extend(self._look_direction(board, 1, 1))
# looking south east
ret.extend(self._look_direction(board, 1, -1))
# looking south west
ret.extend(self._look_direction(board, -1, -1))
# looking north west
ret.extend(self._look_direction(board, -1, 1))
# looking east
ret.extend(self._look_direction(board, 1, 0))
# looking south
ret.extend(self._look_direction(board, 0, -1))
# looking west
ret.extend(self._look_direction(board, -1, 0))
# looking north
ret.extend(self._look_direction(board, 0, 1))
return ret

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@ -1,5 +1,20 @@
from logic.move import Move
from .piece import Piece from .piece import Piece
class Rook(Piece): class Rook(Piece):
pass def legal_moves(self, board: "Board") -> list[Move]:
ret = []
# looking east
ret.extend(self._look_direction(board, 1, 0))
# looking south
ret.extend(self._look_direction(board, 0, -1))
# looking west
ret.extend(self._look_direction(board, -1, 0))
# looking north
ret.extend(self._look_direction(board, 0, 1))
return ret

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@ -9,6 +9,12 @@ class Position:
self.x = x self.x = x
self.y = y self.y = y
@staticmethod
def is_within_bounds(x: int, y: int) -> bool:
return x >= Position._MIN_POS and x <= Position._MAX_POS \
and y >= Position._MIN_POS and y <= Position._MAX_POS
def __eq__(self, value: object, /) -> bool: def __eq__(self, value: object, /) -> bool:
if type(value) != type(self): if type(value) != type(self):
return False return False

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@ -1,9 +1,10 @@
from logic.board import create_board from logic.board import Board
from view.gui import GUI from view.gui import GUI
from view.tui import TUI from view.tui import TUI
if __name__ == "__main__": if __name__ == "__main__":
board = create_board() initial_board_position = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
board = Board.setup_FEN_position(initial_board_position)
view = GUI(board) view = GUI(board)

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@ -1,7 +1,7 @@
import tkinter as tk import tkinter as tk
from logic.board import Board from logic.board import Board
from logic.pieces.piece import Piece from logic.pieces.piece import Colour, Piece
from logic.position import Position from logic.position import Position
from view.view import View from view.view import View
@ -30,21 +30,24 @@ class GUI(View):
for y in range(8): for y in range(8):
for x in range(8): for x in range(8):
colour = colours[(x + y) % 2] colour = colours[(x + y) % 2]
if self.state["selected_piece"] and Position(x, 7-y) in self.state["legal_moves"]: if self.state["selected_piece"]:
colour = "#ADD8E6" # Highlight legal moves possible_positions = [move.pos for move in self.state["legal_moves"]]
if Position(x, 7-y) in possible_positions:
colour = "#ADD8E6" # Highlight legal moves
self.canvas.create_rectangle( self.canvas.create_rectangle(
x * self.tile_size, x * self.tile_size,
y * self.tile_size, y * self.tile_size,
(x + 1) * self.tile_size, (x + 1) * self.tile_size,
(y + 1) * self.tile_size, (y + 1) * self.tile_size,
fill=colour fill=colour,
outline=colour,
) )
piece = self.board.piece_at(x, 7-y) piece = self.board.piece_at(x, 7-y)
if piece: if piece:
text_colour = "white" if piece.colour == Piece.WHITE else "black" text_colour = "white" if piece.colour == Colour.WHITE else "black"
self.canvas.create_text( self.canvas.create_text(
(x + 0.5) * self.tile_size, (x + 0.5) * self.tile_size,
(y + 0.5) * self.tile_size, (y + 0.5) * self.tile_size,