7 Commits

Author SHA1 Message Date
c14a8c83b3 WE CAN FINALLY PLAY THE GAME. Made controller
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working
2025-01-31 11:39:23 +01:00
ac85f3e6d3 added controller to model view controller
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2025-01-31 10:52:25 +01:00
ddfb95176b fixed import issue with the queen 2025-01-31 10:52:02 +01:00
bb0a3266c7 implemented queen legal moves
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2025-01-30 17:12:53 +01:00
aabbaa83a8 again extracted some logic, implemented rook legal
moves
2025-01-30 17:11:36 +01:00
96b9b3db86 extracted some logic to the piece class and
implemented the knights legal moves
2025-01-30 17:07:50 +01:00
6b0a134230 fixed more colour issues 2025-01-30 16:56:44 +01:00
13 changed files with 219 additions and 74 deletions

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@ -0,0 +1,57 @@
from logic.board import Board
from logic.move import Move
from logic.pieces.piece import Piece
from logic.position import Position
from view.view import View
class Controller:
def __init__(self, board: Board, view: View) -> None:
self._board = board
self._view = view
self._view.set_controller(self)
self._reset_selection()
self._selected_piece: Piece = None
self._legal_moves: list[Move] = []
def _reset_selection(self):
self._selected_piece = None
self._legal_moves = []
self._view.update_board(self._board, self._selected_piece, self._legal_moves)
def _show_legal_moves(self, pos: Position):
piece = self._board.piece_at(pos.x, pos.y)
if piece:
if piece.colour != self._board._turn:
return
self._selected_piece = piece
self._legal_moves = piece.legal_moves(self._board)
self._view.update_board(self._board, self._selected_piece, self._legal_moves)
else:
self._reset_selection()
def _make_move(self, move: Move) -> None:
self._board = self._board.make_move(move)
self._reset_selection()
def on_tile_selected(self, x: int, y: int) -> None:
pos = Position(x, y)
print(f"Clicked on {pos.to_algebraic()}")
piece = self._board.piece_at(x, y)
if self._selected_piece is None or (piece is not None and piece != self._selected_piece):
self._show_legal_moves(pos)
else:
legal_moves_positions = [move for move in self._legal_moves if move.pos == pos]
assert len(legal_moves_positions) <= 1, f"Apparently we can make multiple moves towards {pos.to_algebraic()} with {type(self._selected_piece)}, which doesn't make sense..."
if len(legal_moves_positions) == 0: # click on a square outside of the possible moves
self._reset_selection()
else:
move = legal_moves_positions[0]
self._make_move(move)

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@ -1,3 +1,4 @@
from logic.move import Move
from logic.pieces.bishop import Bishop
from logic.pieces.king import King
from logic.pieces.knight import Knight
@ -111,3 +112,32 @@ class Board:
if white_piece != None:
return white_piece
return black_piece
def make_move(self, move: Move) -> "Board":
dest_piece = self.piece_at(move.pos.x, move.pos.y)
if dest_piece:
assert dest_piece.colour != move.piece.colour, "A piece cannot cannot eat another piece of the same colour"
ret = Board()
ret._white = self._white.copy()
ret._black = self._black.copy()
ret._turn = Colour.WHITE if self._turn == Colour.BLACK else Colour.BLACK
ret._white_castling_write = self._white_castling_write.copy()
ret._black_castling_write = self._black_castling_write.copy()
ret._en_passant_target = self._en_passant_target
piece = move.piece
if piece.colour == Colour.WHITE:
del ret._white[piece.pos]
ret._white[move.pos] = piece.move_to(move.pos)
if move.pos in ret._black:
del ret._black[move.pos]
else:
del ret._black[piece.pos]
ret._black[move.pos] = piece.move_to(move.pos)
if move.pos in ret._white:
del ret._white[move.pos]
return ret

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@ -1,4 +1,4 @@
from logic.pieces.piece import Piece
# from logic.pieces.piece import Piece
from logic.position import Position
from enum import Enum
@ -15,7 +15,7 @@ class Move:
class PieceMove(Move):
def __init__(self, piece: Piece, pos: Position,/, is_capturing: bool = False) -> None:
def __init__(self, piece: "Piece", pos: Position,/, is_capturing: bool = False) -> None:
super().__init__(is_capturing)
self.piece = piece
self.pos = pos

View File

@ -1,38 +1,7 @@
from logic.move import Move, PieceMove
from logic.position import Position
from logic.move import Move
from .piece import Piece
class Bishop(Piece):
def _move_for_position(self, board: "Board", x: int, y: int) -> Move | None:
if not Position.is_within_bounds(x, y):
return None
piece = board.piece_at(x, y)
if piece is None:
return PieceMove(self, Position(x, y))
if piece.colour != self.colour:
return PieceMove(self, Position(x, y), is_capturing=True)
return None
def _look_direction(self, board: "Board", mult_dx: int, mult_dy: int):
ret = []
for d in range(1, 8):
dx = mult_dx * d
dy = mult_dy * d
move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
if move is None:
break
ret.append(move)
if move.is_capturing:
break
return ret
def legal_moves(self, board: "Board") -> list[Move]:
ret = []

View File

@ -1,5 +1,16 @@
from .piece import Piece
class Knight(Piece):
pass
def legal_moves(self, board: "Board") -> list["Move"]:
ret = []
for dx, dy in [
(+2, +1), (+1, +2), # north east
(+2, -1), (+1, -2), # south east
(-2, -1), (-1, -2), # south west
(-2, +1), (-1, +2), # north west
]:
move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
if move is not None:
ret.append(move)
return ret

View File

@ -1,5 +1,5 @@
from logic.move import Move, PieceMove
from logic.pieces.piece import Piece
from logic.pieces.piece import Colour, Piece
from logic.position import Position
class Pawn(Piece):
@ -8,23 +8,23 @@ class Pawn(Piece):
# can we capture to the left?
if self.pos.x > 0 and (
(self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1)))
(self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1)))
or
(self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
):
if capturable_piece.colour != self.colour:
ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True))
# can we capture to the right?
if self.pos.x < 7 and (
(self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1)))
(self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1)))
or
(self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
):
if capturable_piece.colour != self.colour:
ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True))
if self.colour == Piece.WHITE:
if self.colour == Colour.WHITE:
for dy in range(1, 3 if self.pos.y == 1 else 2):
if self.pos.y + dy > 7 or board.piece_at(self.pos.x, self.pos.y + dy):
break
@ -37,6 +37,4 @@ class Pawn(Piece):
pos = Position(self.pos.x, self.pos.y - dy)
ret.append(PieceMove(self, pos))
print(ret)
return ret

View File

@ -1,3 +1,4 @@
from logic.move import Move, PieceMove
from logic.position import Position
from enum import Enum
@ -12,8 +13,39 @@ class Piece:
assert colour == Colour.WHITE or colour == Colour.BLACK, "The colour of the piece must be either Piece.WHITE or Piece.BLACK"
self.colour = colour
def _look_direction(self, board: "Board", mult_dx: int, mult_dy: int):
ret = []
for d in range(1, 8):
dx = mult_dx * d
dy = mult_dy * d
move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
if move is None:
break
ret.append(move)
if move.is_capturing:
break
return ret
def _move_for_position(self, board: "Board", x: int, y: int) -> Move | None:
if not Position.is_within_bounds(x, y):
return None
piece = board.piece_at(x, y)
if piece is None:
return PieceMove(self, Position(x, y))
if piece.colour != self.colour:
return PieceMove(self, Position(x, y), is_capturing=True)
return None
def position(self) -> Position:
return self.pos
def move_to(self, pos: Position) -> "Piece":
ret = type(self)(pos, self.colour)
return ret
def legal_moves(self, board: "Board") -> list["Move"]:
raise NotImplementedError(f"Can't say what the legal moves are for {type(self).__name__}, the method hasn't been implemented yet")

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@ -1,5 +1,32 @@
from logic.move import Move
from .piece import Piece
class Queen(Piece):
pass
def legal_moves(self, board: "Board") -> list[Move]:
ret = []
# looking north east
ret.extend(self._look_direction(board, 1, 1))
# looking south east
ret.extend(self._look_direction(board, 1, -1))
# looking south west
ret.extend(self._look_direction(board, -1, -1))
# looking north west
ret.extend(self._look_direction(board, -1, 1))
# looking east
ret.extend(self._look_direction(board, 1, 0))
# looking south
ret.extend(self._look_direction(board, 0, -1))
# looking west
ret.extend(self._look_direction(board, -1, 0))
# looking north
ret.extend(self._look_direction(board, 0, 1))
return ret

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@ -1,5 +1,20 @@
from logic.move import Move
from .piece import Piece
class Rook(Piece):
pass
def legal_moves(self, board: "Board") -> list[Move]:
ret = []
# looking east
ret.extend(self._look_direction(board, 1, 0))
# looking south
ret.extend(self._look_direction(board, 0, -1))
# looking west
ret.extend(self._look_direction(board, -1, 0))
# looking north
ret.extend(self._look_direction(board, 0, 1))
return ret

View File

@ -1,4 +1,7 @@
class Position:
_RANKS = range(1, 9)
_FILES = "abcdefgh"
_MIN_POS = 0
_MAX_POS = 7
@ -14,6 +17,8 @@ class Position:
return x >= Position._MIN_POS and x <= Position._MAX_POS \
and y >= Position._MIN_POS and y <= Position._MAX_POS
def to_algebraic(self) -> str:
return f"{Position._FILES[self.x]}{Position._RANKS[self.y]}"
def __eq__(self, value: object, /) -> bool:
if type(value) != type(self):

View File

@ -1,3 +1,4 @@
from controller.controller import Controller
from logic.board import Board
from view.gui import GUI
from view.tui import TUI
@ -6,6 +7,8 @@ if __name__ == "__main__":
initial_board_position = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
board = Board.setup_FEN_position(initial_board_position)
view = GUI(board)
view = GUI()
controller = Controller(board, view)
view.show()

View File

@ -1,13 +1,14 @@
import tkinter as tk
from logic.board import Board
from logic.move import Move
from logic.pieces.piece import Colour, Piece
from logic.position import Position
from view.view import View
class GUI(View):
def __init__(self, board: Board) -> None:
super().__init__(board)
def __init__(self) -> None:
super().__init__()
self.root = tk.Tk()
self.root.title("Chess Board")
@ -18,20 +19,26 @@ class GUI(View):
self.canvas = tk.Canvas(self.root, width=board_size, height=board_size)
self.canvas.pack()
self.state = {"selected_piece": None, "legal_moves": []}
self.canvas.bind("<Button-1>", self._on_canvas_click)
self._draw_chess_board()
def _on_canvas_click(self, event):
x, y = event.x // self.tile_size, event.y // self.tile_size
y = 7 - y
def _draw_chess_board(self):
self._controller.on_tile_selected(x, y)
def update_board(self, board: Board, selected_piece: Piece, legal_moves: list[Move]) -> None:
self.canvas.delete("all")
self._draw_chess_board(board, selected_piece, legal_moves)
def _draw_chess_board(self, board, selected_piece = None, legal_moves = []):
colours = ["#F0D9B5", "#B58863"] # Light and dark squares
for y in range(8):
for x in range(8):
colour = colours[(x + y) % 2]
if self.state["selected_piece"]:
possible_positions = [move.pos for move in self.state["legal_moves"]]
if selected_piece is not None:
possible_positions = [move.pos for move in legal_moves]
if Position(x, 7-y) in possible_positions:
colour = "#ADD8E6" # Highlight legal moves
@ -44,7 +51,7 @@ class GUI(View):
outline=colour,
)
piece = self.board.piece_at(x, 7-y)
piece = board.piece_at(x, 7-y)
if piece:
text_colour = "white" if piece.colour == Colour.WHITE else "black"
@ -76,22 +83,5 @@ class GUI(View):
font=("Arial", 10, "bold")
)
def _on_canvas_click(self, event):
x, y = event.x // self.tile_size, event.y // self.tile_size
y = 7 - y
piece = self.board.piece_at(x, y)
print(f"Clicked on {x, y}, {piece = }")
if piece:
self.state["selected_piece"] = piece
self.state["legal_moves"] = piece.legal_moves(self.board)
else:
self.state["selected_piece"] = None
self.state["legal_moves"] = []
self.canvas.delete("all")
self._draw_chess_board()
def show(self) -> None:
self.root.mainloop()

View File

@ -1,10 +1,18 @@
from logic.board import Board
from logic.move import Move
from logic.pieces.piece import Piece
class View:
def __init__(self, board: Board) -> None:
self.board: Board = board
def __init__(self) -> None:
self._controller: "Controller" = None
def show(self) -> None:
raise NotImplementedError(f"Can't show the board, the show() method of {type(self)} is not implemented")
def update_board(self, board: Board, selected_piece: Piece, legal_moves: list[Move]) -> None:
raise NotImplementedError(f"Can't update the board, the update_board() method of {type(self)} is not implemented")
def set_controller(self, controller: "Controller") -> None:
self._controller = controller