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6 Commits
e95caa0015
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v0.0.5
Author | SHA1 | Date | |
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ac85f3e6d3 | |||
ddfb95176b | |||
bb0a3266c7 | |||
aabbaa83a8 | |||
96b9b3db86 | |||
6b0a134230 |
13
src/controller/controller.py
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13
src/controller/controller.py
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@ -0,0 +1,13 @@
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from logic.board import Board
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from view.view import View
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class Controller:
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def __init__(self, board: Board, view: View) -> None:
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self._board = board
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self._view = view
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self._view.set_controller(self)
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def on_tile_selected(self, x: int, y: int) -> None:
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raise NotImplementedError(f"Cannot handle tile selected event, {type(self).__name__} did not implement it")
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20
src/controller/gui_controller.py
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20
src/controller/gui_controller.py
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@ -0,0 +1,20 @@
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from logic.board import Board
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from view.view import View
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from .controller import Controller
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class GuiController(Controller):
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def __init__(self, board: Board, view: View) -> None:
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super().__init__(board, view)
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self._view.update_board(self._board, None, [])
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def on_tile_selected(self, x: int, y: int) -> None:
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piece = self._board.piece_at(x, y)
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print(f"Clicked on {x, y}, {piece = }")
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if piece:
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self._view.update_board(self._board, piece, piece.legal_moves(self._board))
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else:
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self._view.update_board(self._board, None, [])
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@ -1,4 +1,4 @@
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from logic.pieces.piece import Piece
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# from logic.pieces.piece import Piece
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from logic.position import Position
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from enum import Enum
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@ -15,7 +15,7 @@ class Move:
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class PieceMove(Move):
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def __init__(self, piece: Piece, pos: Position,/, is_capturing: bool = False) -> None:
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def __init__(self, piece: "Piece", pos: Position,/, is_capturing: bool = False) -> None:
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super().__init__(is_capturing)
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self.piece = piece
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self.pos = pos
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@ -1,38 +1,7 @@
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from logic.move import Move, PieceMove
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from logic.position import Position
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from logic.move import Move
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from .piece import Piece
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class Bishop(Piece):
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def _move_for_position(self, board: "Board", x: int, y: int) -> Move | None:
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if not Position.is_within_bounds(x, y):
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return None
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piece = board.piece_at(x, y)
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if piece is None:
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return PieceMove(self, Position(x, y))
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if piece.colour != self.colour:
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return PieceMove(self, Position(x, y), is_capturing=True)
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return None
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def _look_direction(self, board: "Board", mult_dx: int, mult_dy: int):
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ret = []
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for d in range(1, 8):
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dx = mult_dx * d
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dy = mult_dy * d
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move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
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if move is None:
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break
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ret.append(move)
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if move.is_capturing:
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break
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return ret
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def legal_moves(self, board: "Board") -> list[Move]:
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ret = []
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@ -1,5 +1,16 @@
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from .piece import Piece
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class Knight(Piece):
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pass
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def legal_moves(self, board: "Board") -> list["Move"]:
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ret = []
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for dx, dy in [
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(+2, +1), (+1, +2), # north east
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(+2, -1), (+1, -2), # south east
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(-2, -1), (-1, -2), # south west
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(-2, +1), (-1, +2), # north west
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]:
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move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
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if move is not None:
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ret.append(move)
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return ret
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@ -1,5 +1,5 @@
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from logic.move import Move, PieceMove
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from logic.pieces.piece import Piece
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from logic.pieces.piece import Colour, Piece
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from logic.position import Position
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class Pawn(Piece):
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@ -8,23 +8,23 @@ class Pawn(Piece):
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# can we capture to the left?
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if self.pos.x > 0 and (
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(self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1)))
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(self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1)))
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or
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(self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
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(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
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):
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if capturable_piece.colour != self.colour:
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ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True))
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# can we capture to the right?
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if self.pos.x < 7 and (
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(self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1)))
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(self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1)))
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or
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(self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
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(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
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):
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if capturable_piece.colour != self.colour:
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ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True))
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if self.colour == Piece.WHITE:
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if self.colour == Colour.WHITE:
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for dy in range(1, 3 if self.pos.y == 1 else 2):
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if self.pos.y + dy > 7 or board.piece_at(self.pos.x, self.pos.y + dy):
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break
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@ -1,3 +1,4 @@
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from logic.move import Move, PieceMove
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from logic.position import Position
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from enum import Enum
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@ -12,6 +13,33 @@ class Piece:
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assert colour == Colour.WHITE or colour == Colour.BLACK, "The colour of the piece must be either Piece.WHITE or Piece.BLACK"
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self.colour = colour
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def _look_direction(self, board: "Board", mult_dx: int, mult_dy: int):
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ret = []
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for d in range(1, 8):
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dx = mult_dx * d
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dy = mult_dy * d
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move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
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if move is None:
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break
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ret.append(move)
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if move.is_capturing:
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break
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return ret
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def _move_for_position(self, board: "Board", x: int, y: int) -> Move | None:
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if not Position.is_within_bounds(x, y):
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return None
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piece = board.piece_at(x, y)
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if piece is None:
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return PieceMove(self, Position(x, y))
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if piece.colour != self.colour:
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return PieceMove(self, Position(x, y), is_capturing=True)
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return None
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def position(self) -> Position:
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return self.pos
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@ -1,5 +1,32 @@
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from logic.move import Move
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from .piece import Piece
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class Queen(Piece):
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pass
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def legal_moves(self, board: "Board") -> list[Move]:
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ret = []
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# looking north east
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ret.extend(self._look_direction(board, 1, 1))
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# looking south east
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ret.extend(self._look_direction(board, 1, -1))
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# looking south west
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ret.extend(self._look_direction(board, -1, -1))
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# looking north west
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ret.extend(self._look_direction(board, -1, 1))
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# looking east
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ret.extend(self._look_direction(board, 1, 0))
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# looking south
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ret.extend(self._look_direction(board, 0, -1))
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# looking west
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ret.extend(self._look_direction(board, -1, 0))
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# looking north
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ret.extend(self._look_direction(board, 0, 1))
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return ret
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@ -1,5 +1,20 @@
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from logic.move import Move
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from .piece import Piece
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class Rook(Piece):
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pass
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def legal_moves(self, board: "Board") -> list[Move]:
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ret = []
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# looking east
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ret.extend(self._look_direction(board, 1, 0))
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# looking south
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ret.extend(self._look_direction(board, 0, -1))
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# looking west
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ret.extend(self._look_direction(board, -1, 0))
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# looking north
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ret.extend(self._look_direction(board, 0, 1))
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return ret
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@ -1,3 +1,4 @@
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from controller.gui_controller import GuiController
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from logic.board import Board
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from view.gui import GUI
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from view.tui import TUI
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@ -6,6 +7,8 @@ if __name__ == "__main__":
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initial_board_position = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
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board = Board.setup_FEN_position(initial_board_position)
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view = GUI(board)
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view = GUI()
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controller = GuiController(board, view)
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view.show()
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@ -1,13 +1,14 @@
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import tkinter as tk
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from logic.board import Board
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from logic.move import Move
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from logic.pieces.piece import Colour, Piece
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from logic.position import Position
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from view.view import View
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class GUI(View):
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def __init__(self, board: Board) -> None:
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super().__init__(board)
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def __init__(self) -> None:
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super().__init__()
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self.root = tk.Tk()
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self.root.title("Chess Board")
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@ -18,20 +19,26 @@ class GUI(View):
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self.canvas = tk.Canvas(self.root, width=board_size, height=board_size)
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self.canvas.pack()
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self.state = {"selected_piece": None, "legal_moves": []}
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self.canvas.bind("<Button-1>", self._on_canvas_click)
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self._draw_chess_board()
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def _on_canvas_click(self, event):
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x, y = event.x // self.tile_size, event.y // self.tile_size
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y = 7 - y
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def _draw_chess_board(self):
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self._controller.on_tile_selected(x, y)
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def update_board(self, board: Board, selected_piece: Piece, legal_moves: list[Move]) -> None:
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self.canvas.delete("all")
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self._draw_chess_board(board, selected_piece, legal_moves)
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def _draw_chess_board(self, board, selected_piece = None, legal_moves = []):
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colours = ["#F0D9B5", "#B58863"] # Light and dark squares
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for y in range(8):
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for x in range(8):
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colour = colours[(x + y) % 2]
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if self.state["selected_piece"]:
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possible_positions = [move.pos for move in self.state["legal_moves"]]
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if selected_piece is not None:
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possible_positions = [move.pos for move in legal_moves]
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if Position(x, 7-y) in possible_positions:
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colour = "#ADD8E6" # Highlight legal moves
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@ -44,7 +51,7 @@ class GUI(View):
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outline=colour,
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)
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piece = self.board.piece_at(x, 7-y)
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piece = board.piece_at(x, 7-y)
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if piece:
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text_colour = "white" if piece.colour == Colour.WHITE else "black"
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@ -75,23 +82,6 @@ class GUI(View):
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fill=text_colour,
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font=("Arial", 10, "bold")
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)
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def _on_canvas_click(self, event):
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x, y = event.x // self.tile_size, event.y // self.tile_size
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y = 7 - y
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piece = self.board.piece_at(x, y)
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print(f"Clicked on {x, y}, {piece = }")
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if piece:
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self.state["selected_piece"] = piece
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self.state["legal_moves"] = piece.legal_moves(self.board)
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else:
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self.state["selected_piece"] = None
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self.state["legal_moves"] = []
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self.canvas.delete("all")
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self._draw_chess_board()
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def show(self) -> None:
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self.root.mainloop()
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@ -1,10 +1,18 @@
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from logic.board import Board
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from logic.move import Move
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from logic.pieces.piece import Piece
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class View:
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def __init__(self, board: Board) -> None:
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self.board: Board = board
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def __init__(self) -> None:
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self._controller: "Controller" = None
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def show(self) -> None:
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raise NotImplementedError(f"Can't show the board, the show() method of {type(self)} is not implemented")
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def update_board(self, board: Board, selected_piece: Piece, legal_moves: list[Move]) -> None:
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raise NotImplementedError(f"Can't update the board, the update_board() method of {type(self)} is not implemented")
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def set_controller(self, controller: "Controller") -> None:
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self._controller = controller
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Reference in New Issue
Block a user