6 Commits

Author SHA1 Message Date
ac85f3e6d3 added controller to model view controller
Some checks failed
pre-release / Pre Release (push) Waiting to run
tagged-release / Tagged Release (push) Has been cancelled
2025-01-31 10:52:25 +01:00
ddfb95176b fixed import issue with the queen 2025-01-31 10:52:02 +01:00
bb0a3266c7 implemented queen legal moves
Some checks failed
pre-release / Pre Release (push) Waiting to run
tagged-release / Tagged Release (push) Has been cancelled
2025-01-30 17:12:53 +01:00
aabbaa83a8 again extracted some logic, implemented rook legal
moves
2025-01-30 17:11:36 +01:00
96b9b3db86 extracted some logic to the piece class and
implemented the knights legal moves
2025-01-30 17:07:50 +01:00
6b0a134230 fixed more colour issues 2025-01-30 16:56:44 +01:00
12 changed files with 156 additions and 72 deletions

View File

@ -0,0 +1,13 @@
from logic.board import Board
from view.view import View
class Controller:
def __init__(self, board: Board, view: View) -> None:
self._board = board
self._view = view
self._view.set_controller(self)
def on_tile_selected(self, x: int, y: int) -> None:
raise NotImplementedError(f"Cannot handle tile selected event, {type(self).__name__} did not implement it")

View File

@ -0,0 +1,20 @@
from logic.board import Board
from view.view import View
from .controller import Controller
class GuiController(Controller):
def __init__(self, board: Board, view: View) -> None:
super().__init__(board, view)
self._view.update_board(self._board, None, [])
def on_tile_selected(self, x: int, y: int) -> None:
piece = self._board.piece_at(x, y)
print(f"Clicked on {x, y}, {piece = }")
if piece:
self._view.update_board(self._board, piece, piece.legal_moves(self._board))
else:
self._view.update_board(self._board, None, [])

View File

@ -1,4 +1,4 @@
from logic.pieces.piece import Piece # from logic.pieces.piece import Piece
from logic.position import Position from logic.position import Position
from enum import Enum from enum import Enum
@ -15,7 +15,7 @@ class Move:
class PieceMove(Move): class PieceMove(Move):
def __init__(self, piece: Piece, pos: Position,/, is_capturing: bool = False) -> None: def __init__(self, piece: "Piece", pos: Position,/, is_capturing: bool = False) -> None:
super().__init__(is_capturing) super().__init__(is_capturing)
self.piece = piece self.piece = piece
self.pos = pos self.pos = pos

View File

@ -1,38 +1,7 @@
from logic.move import Move, PieceMove from logic.move import Move
from logic.position import Position
from .piece import Piece from .piece import Piece
class Bishop(Piece): class Bishop(Piece):
def _move_for_position(self, board: "Board", x: int, y: int) -> Move | None:
if not Position.is_within_bounds(x, y):
return None
piece = board.piece_at(x, y)
if piece is None:
return PieceMove(self, Position(x, y))
if piece.colour != self.colour:
return PieceMove(self, Position(x, y), is_capturing=True)
return None
def _look_direction(self, board: "Board", mult_dx: int, mult_dy: int):
ret = []
for d in range(1, 8):
dx = mult_dx * d
dy = mult_dy * d
move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
if move is None:
break
ret.append(move)
if move.is_capturing:
break
return ret
def legal_moves(self, board: "Board") -> list[Move]: def legal_moves(self, board: "Board") -> list[Move]:
ret = [] ret = []

View File

@ -1,5 +1,16 @@
from .piece import Piece from .piece import Piece
class Knight(Piece): class Knight(Piece):
pass def legal_moves(self, board: "Board") -> list["Move"]:
ret = []
for dx, dy in [
(+2, +1), (+1, +2), # north east
(+2, -1), (+1, -2), # south east
(-2, -1), (-1, -2), # south west
(-2, +1), (-1, +2), # north west
]:
move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
if move is not None:
ret.append(move)
return ret

View File

@ -1,5 +1,5 @@
from logic.move import Move, PieceMove from logic.move import Move, PieceMove
from logic.pieces.piece import Piece from logic.pieces.piece import Colour, Piece
from logic.position import Position from logic.position import Position
class Pawn(Piece): class Pawn(Piece):
@ -8,23 +8,23 @@ class Pawn(Piece):
# can we capture to the left? # can we capture to the left?
if self.pos.x > 0 and ( if self.pos.x > 0 and (
(self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1))) (self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1)))
or or
(self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1))) (self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
): ):
if capturable_piece.colour != self.colour: if capturable_piece.colour != self.colour:
ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True)) ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True))
# can we capture to the right? # can we capture to the right?
if self.pos.x < 7 and ( if self.pos.x < 7 and (
(self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1))) (self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1)))
or or
(self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1))) (self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
): ):
if capturable_piece.colour != self.colour: if capturable_piece.colour != self.colour:
ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True)) ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True))
if self.colour == Piece.WHITE: if self.colour == Colour.WHITE:
for dy in range(1, 3 if self.pos.y == 1 else 2): for dy in range(1, 3 if self.pos.y == 1 else 2):
if self.pos.y + dy > 7 or board.piece_at(self.pos.x, self.pos.y + dy): if self.pos.y + dy > 7 or board.piece_at(self.pos.x, self.pos.y + dy):
break break

View File

@ -1,3 +1,4 @@
from logic.move import Move, PieceMove
from logic.position import Position from logic.position import Position
from enum import Enum from enum import Enum
@ -12,6 +13,33 @@ class Piece:
assert colour == Colour.WHITE or colour == Colour.BLACK, "The colour of the piece must be either Piece.WHITE or Piece.BLACK" assert colour == Colour.WHITE or colour == Colour.BLACK, "The colour of the piece must be either Piece.WHITE or Piece.BLACK"
self.colour = colour self.colour = colour
def _look_direction(self, board: "Board", mult_dx: int, mult_dy: int):
ret = []
for d in range(1, 8):
dx = mult_dx * d
dy = mult_dy * d
move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
if move is None:
break
ret.append(move)
if move.is_capturing:
break
return ret
def _move_for_position(self, board: "Board", x: int, y: int) -> Move | None:
if not Position.is_within_bounds(x, y):
return None
piece = board.piece_at(x, y)
if piece is None:
return PieceMove(self, Position(x, y))
if piece.colour != self.colour:
return PieceMove(self, Position(x, y), is_capturing=True)
return None
def position(self) -> Position: def position(self) -> Position:
return self.pos return self.pos

View File

@ -1,5 +1,32 @@
from logic.move import Move
from .piece import Piece from .piece import Piece
class Queen(Piece): class Queen(Piece):
pass def legal_moves(self, board: "Board") -> list[Move]:
ret = []
# looking north east
ret.extend(self._look_direction(board, 1, 1))
# looking south east
ret.extend(self._look_direction(board, 1, -1))
# looking south west
ret.extend(self._look_direction(board, -1, -1))
# looking north west
ret.extend(self._look_direction(board, -1, 1))
# looking east
ret.extend(self._look_direction(board, 1, 0))
# looking south
ret.extend(self._look_direction(board, 0, -1))
# looking west
ret.extend(self._look_direction(board, -1, 0))
# looking north
ret.extend(self._look_direction(board, 0, 1))
return ret

View File

@ -1,5 +1,20 @@
from logic.move import Move
from .piece import Piece from .piece import Piece
class Rook(Piece): class Rook(Piece):
pass def legal_moves(self, board: "Board") -> list[Move]:
ret = []
# looking east
ret.extend(self._look_direction(board, 1, 0))
# looking south
ret.extend(self._look_direction(board, 0, -1))
# looking west
ret.extend(self._look_direction(board, -1, 0))
# looking north
ret.extend(self._look_direction(board, 0, 1))
return ret

View File

@ -1,3 +1,4 @@
from controller.gui_controller import GuiController
from logic.board import Board from logic.board import Board
from view.gui import GUI from view.gui import GUI
from view.tui import TUI from view.tui import TUI
@ -6,6 +7,8 @@ if __name__ == "__main__":
initial_board_position = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1" initial_board_position = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
board = Board.setup_FEN_position(initial_board_position) board = Board.setup_FEN_position(initial_board_position)
view = GUI(board) view = GUI()
controller = GuiController(board, view)
view.show() view.show()

View File

@ -1,13 +1,14 @@
import tkinter as tk import tkinter as tk
from logic.board import Board from logic.board import Board
from logic.move import Move
from logic.pieces.piece import Colour, Piece from logic.pieces.piece import Colour, Piece
from logic.position import Position from logic.position import Position
from view.view import View from view.view import View
class GUI(View): class GUI(View):
def __init__(self, board: Board) -> None: def __init__(self) -> None:
super().__init__(board) super().__init__()
self.root = tk.Tk() self.root = tk.Tk()
self.root.title("Chess Board") self.root.title("Chess Board")
@ -18,20 +19,26 @@ class GUI(View):
self.canvas = tk.Canvas(self.root, width=board_size, height=board_size) self.canvas = tk.Canvas(self.root, width=board_size, height=board_size)
self.canvas.pack() self.canvas.pack()
self.state = {"selected_piece": None, "legal_moves": []}
self.canvas.bind("<Button-1>", self._on_canvas_click) self.canvas.bind("<Button-1>", self._on_canvas_click)
self._draw_chess_board()
def _on_canvas_click(self, event):
x, y = event.x // self.tile_size, event.y // self.tile_size
y = 7 - y
def _draw_chess_board(self): self._controller.on_tile_selected(x, y)
def update_board(self, board: Board, selected_piece: Piece, legal_moves: list[Move]) -> None:
self.canvas.delete("all")
self._draw_chess_board(board, selected_piece, legal_moves)
def _draw_chess_board(self, board, selected_piece = None, legal_moves = []):
colours = ["#F0D9B5", "#B58863"] # Light and dark squares colours = ["#F0D9B5", "#B58863"] # Light and dark squares
for y in range(8): for y in range(8):
for x in range(8): for x in range(8):
colour = colours[(x + y) % 2] colour = colours[(x + y) % 2]
if self.state["selected_piece"]: if selected_piece is not None:
possible_positions = [move.pos for move in self.state["legal_moves"]] possible_positions = [move.pos for move in legal_moves]
if Position(x, 7-y) in possible_positions: if Position(x, 7-y) in possible_positions:
colour = "#ADD8E6" # Highlight legal moves colour = "#ADD8E6" # Highlight legal moves
@ -44,7 +51,7 @@ class GUI(View):
outline=colour, outline=colour,
) )
piece = self.board.piece_at(x, 7-y) piece = board.piece_at(x, 7-y)
if piece: if piece:
text_colour = "white" if piece.colour == Colour.WHITE else "black" text_colour = "white" if piece.colour == Colour.WHITE else "black"
@ -76,22 +83,5 @@ class GUI(View):
font=("Arial", 10, "bold") font=("Arial", 10, "bold")
) )
def _on_canvas_click(self, event):
x, y = event.x // self.tile_size, event.y // self.tile_size
y = 7 - y
piece = self.board.piece_at(x, y)
print(f"Clicked on {x, y}, {piece = }")
if piece:
self.state["selected_piece"] = piece
self.state["legal_moves"] = piece.legal_moves(self.board)
else:
self.state["selected_piece"] = None
self.state["legal_moves"] = []
self.canvas.delete("all")
self._draw_chess_board()
def show(self) -> None: def show(self) -> None:
self.root.mainloop() self.root.mainloop()

View File

@ -1,10 +1,18 @@
from logic.board import Board from logic.board import Board
from logic.move import Move
from logic.pieces.piece import Piece
class View: class View:
def __init__(self, board: Board) -> None: def __init__(self) -> None:
self.board: Board = board self._controller: "Controller" = None
def show(self) -> None: def show(self) -> None:
raise NotImplementedError(f"Can't show the board, the show() method of {type(self)} is not implemented") raise NotImplementedError(f"Can't show the board, the show() method of {type(self)} is not implemented")
def update_board(self, board: Board, selected_piece: Piece, legal_moves: list[Move]) -> None:
raise NotImplementedError(f"Can't update the board, the update_board() method of {type(self)} is not implemented")
def set_controller(self, controller: "Controller") -> None:
self._controller = controller