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Author SHA1 Message Date
Karma Riuk
f68dedeb20 made v6, does iterative deepening until the
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thinking time runs out
2025-02-16 10:32:15 +01:00
Karma Riuk
4eae988999 fixed warnings 2025-02-16 10:32:09 +01:00
5 changed files with 73 additions and 17 deletions

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@ -27,7 +27,8 @@ int main(int argc, char* argv[]) {
// ai::v2_alpha_beta p2(false, std::chrono::milliseconds(20000));
// ai::v3_AB_ordering p2(false, std::chrono::milliseconds(20000));
// ai::v4_search_captures p2(false, std::chrono::milliseconds(20000));
ai::v5_better_endgame p2(false, std::chrono::milliseconds(20000));
// ai::v5_better_endgame p2(false, std::chrono::milliseconds(20000));
ai::v6_iterative_deepening p2(false, std::chrono::milliseconds(2000));
GUI gui;
// NoOpView gui;

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@ -46,31 +46,32 @@ namespace ai {
class v2_alpha_beta : public AI {
// looks two moves ahead, with alpha-beta pruning (no move ordering)
int _search(const Board&, int, int, int);
virtual int _search(const Board&, int, int, int);
public:
v2_alpha_beta(bool w, std::chrono::milliseconds tt): AI(w, tt) {}
Move _search(const Board&) override;
int eval(const Board&) override;
virtual Move _search(const Board&) override;
virtual int eval(const Board&) override;
};
class v3_AB_ordering : public AI {
// looks two moves ahead, with alpha-beta pruning, with move ordering
virtual int _search(const Board&, int, int, int);
virtual int _ab_search(const Board&, int, int, int);
public:
v3_AB_ordering(bool w, std::chrono::milliseconds tt): AI(w, tt) {}
Move _search(const Board&) override;
int eval(const Board&) override;
virtual Move _search(const Board&) override;
virtual int eval(const Board&) override;
};
class v4_search_captures : public v3_AB_ordering {
protected:
// same as v3, but looking at only at captures when leaf is reached,
// until no captures are left
int _search(const Board&, int, int, int) override;
int _search_captures(const Board&, int, int);
virtual int _ab_search(const Board&, int, int, int) override;
virtual int _search_captures(const Board&, int, int);
public:
v4_search_captures(bool w, std::chrono::milliseconds tt)
@ -85,6 +86,18 @@ namespace ai {
v5_better_endgame(bool w, std::chrono::milliseconds tt)
: v4_search_captures(w, tt) {}
int eval(const Board&) override;
virtual int eval(const Board&) override;
};
class v6_iterative_deepening : public v5_better_endgame {
// same as v5, but instead of just looking 2 moves ahead, it does
// iterative depening until and keeps on searching until the thinking
// time runs out
public:
v6_iterative_deepening(bool w, std::chrono::milliseconds tt)
: v5_better_endgame(w, tt) {}
virtual Move _search(const Board&) override;
};
} // namespace ai

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@ -25,9 +25,11 @@ Move ai::v3_AB_ordering::_search(const Board& b) {
std::map<Move, std::future<int>> futures;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
futures.insert({move, pool.enqueue([&, tmp_board]() {
return _search(tmp_board, 3, -INFINITY, INFINITY);
})});
futures.insert(
{move, pool.enqueue([&, tmp_board]() {
return _ab_search(tmp_board, 3, -INFINITY, INFINITY);
})}
);
}
int counter = 0;
@ -58,7 +60,7 @@ Move ai::v3_AB_ordering::_search(const Board& b) {
return best_move;
}
int ai::v3_AB_ordering::_search(
int ai::v3_AB_ordering::_ab_search(
const Board& b, int depth, int alpha, int beta
) {
if (depth == 0 || stop_computation)
@ -78,7 +80,7 @@ int ai::v3_AB_ordering::_search(
Move best_move;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
int tmp_eval = -_search(tmp_board, depth - 1, -beta, -alpha);
int tmp_eval = -_ab_search(tmp_board, depth - 1, -beta, -alpha);
if (tmp_eval >= beta)
return beta;
alpha = std::max(alpha, tmp_eval);

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@ -9,7 +9,7 @@
static int position_counter;
int ai::v4_search_captures::_search(
int ai::v4_search_captures::_ab_search(
const Board& b, int depth, int alpha, int beta
) {
if (depth == 0 || stop_computation)
@ -29,7 +29,7 @@ int ai::v4_search_captures::_search(
Move best_move;
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
int tmp_eval = -_search(tmp_board, depth - 1, -beta, -alpha);
int tmp_eval = -_ab_search(tmp_board, depth - 1, -beta, -alpha);
if (tmp_eval >= beta)
return beta;
alpha = std::max(alpha, tmp_eval);

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@ -0,0 +1,40 @@
#include "../pieces/piece.hpp"
#include "../utils/threadpool.hpp"
#include "../utils/utils.hpp"
#include "ai.hpp"
#include <map>
Move ai::v6_iterative_deepening::_search(const Board& b) {
ThreadPool pool(std::thread::hardware_concurrency());
std::vector<Move> moves = b.all_legal_moves();
Move best_move;
int best_eval = -INFINITY;
std::map<Move, std::future<int>> futures;
for (int depth = 1; !stop_computation; depth++) {
for (const Move& move : moves) {
Board tmp_board = b.make_move(move);
futures.insert(
{move, pool.enqueue([&, tmp_board]() {
return _ab_search(tmp_board, depth, -INFINITY, INFINITY);
})}
);
}
int counter = 0;
for (auto& [move, future] : futures) {
int eval = future.get();
counter++;
if (!am_white)
eval *= -1;
if (eval > best_eval) {
best_eval = eval;
best_move = move;
}
}
futures.clear();
}
return best_move;
}