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7 Commits
4493e3a110
...
v0.0.1
Author | SHA1 | Date | |
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8f156616f0 | |||
a2ebb314eb | |||
2363b39484 | |||
60abfc794f | |||
4b3be20749 | |||
455fae8ad1 | |||
e2f6b5c8d8 |
19
.github/workflows/automatic-prerelease.yml
vendored
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19
.github/workflows/automatic-prerelease.yml
vendored
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---
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name: "pre-release"
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on:
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push:
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branches:
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- "main"
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jobs:
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pre-release:
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name: "Pre Release"
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runs-on: "ubuntu-latest"
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steps:
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- uses: "marvinpinto/action-automatic-releases@latest"
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with:
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repo_token: "${{ secrets.GITHUB_TOKEN }}"
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prerelease: true
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automatic_release_tag: "latest"
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18
.github/workflows/tagged-release.yml
vendored
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18
.github/workflows/tagged-release.yml
vendored
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---
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name: "tagged-release"
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on:
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push:
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tags:
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- "v*"
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jobs:
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tagged-release:
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name: "Tagged Release"
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runs-on: "ubuntu-latest"
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steps:
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- uses: "marvinpinto/action-automatic-releases@latest"
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with:
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repo_token: "${{ secrets.GITHUB_TOKEN }}"
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prerelease: false
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52
src/logic/board.py
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52
src/logic/board.py
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from logic.pieces.bishop import Bishop
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from logic.pieces.king import King
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from logic.pieces.knight import Knight
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from logic.pieces.queen import Queen
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from logic.pieces.rook import Rook
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from logic.pieces.pawn import Pawn
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from logic.pieces.piece import Piece
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from logic.position import Position
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class Board:
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def __init__(self) -> None:
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self._white: dict[Position, Piece] = {}
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self._black: dict[Position, Piece] = {}
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for x in range(8):
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pos_w_pawn = Position(x, 1)
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pos_b_pawn = Position(x, 6)
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self._white[pos_w_pawn] = Pawn(pos_w_pawn, Piece.WHITE)
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self._black[pos_b_pawn] = Pawn(pos_b_pawn, Piece.BLACK)
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pos_w_piece = Position(x, 0)
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pos_b_piece = Position(x, 7)
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piece = None
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if x == 0 or x == 7:
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piece = Rook
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elif x == 1 or x == 6:
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piece = Knight
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elif x == 2 or x == 5:
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piece = Bishop
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elif x == 3:
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piece = Queen
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elif x == 4:
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piece = King
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assert piece != None, f"Didn't know which piece to assign for {x = }"
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self._white[pos_w_piece] = piece(pos_w_piece, Piece.WHITE)
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self._black[pos_b_piece] = piece(pos_b_piece, Piece.BLACK)
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def piece_at(self, x: int, y: int) -> Piece | None:
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pos = Position(x, y)
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white_piece = self._white.get(pos, None)
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black_piece = self._black.get(pos, None)
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assert white_piece == None or black_piece == None, f"There are two pieces at the same position {pos}, this shouldn't happen!"
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if white_piece != None:
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return white_piece
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return black_piece
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def create_board():
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return Board()
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4
src/logic/pieces/bishop.py
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4
src/logic/pieces/bishop.py
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from .piece import Piece
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class Bishop(Piece):
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pass
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5
src/logic/pieces/king.py
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5
src/logic/pieces/king.py
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from .piece import Piece
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class King(Piece):
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pass
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5
src/logic/pieces/knight.py
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5
src/logic/pieces/knight.py
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from .piece import Piece
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class Knight(Piece):
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pass
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31
src/logic/pieces/pawn.py
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31
src/logic/pieces/pawn.py
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from logic.position import Position
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from logic.pieces.piece import Piece
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class Pawn(Piece):
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def legal_moves(self, board) -> list[Position]:
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ret = []
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# can we capture to the left?
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if self.pos.x > 0 and (
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(self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1)))
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or
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(self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
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):
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if capturable_piece.colour != self.colour:
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ret.append(capturable_piece.pos)
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# can we capture to the right?
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if self.pos.x < 7 and (
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(self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1)))
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or
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(self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
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):
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if capturable_piece.colour != self.colour:
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ret.append(capturable_piece.pos)
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for dy in range(1, 3 if self.pos.y == 1 else 2):
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if self.pos.y + dy > 7 or board.piece_at(self.pos.x, self.pos.y + dy):
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break
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ret.append(Position(self.pos.x, self.pos.y + dy))
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return ret
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17
src/logic/pieces/piece.py
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17
src/logic/pieces/piece.py
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from logic.position import Position
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class Piece:
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WHITE = 0
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BLACK = 1
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def __init__(self, pos, colour) -> None:
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self.pos = pos
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assert colour == self.WHITE or colour == self.BLACK, "The colour of the piece must be either Piece.WHITE or Piece.BLACK"
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self.colour = colour
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def position(self) -> Position:
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return self.pos
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def legal_moves(self, board) -> list[Position]:
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raise NotImplementedError(f"Can't say what the legal moves are for {type(self).__name__}, the method hasn't been implemented yet")
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5
src/logic/pieces/queen.py
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5
src/logic/pieces/queen.py
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from .piece import Piece
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class Queen(Piece):
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pass
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5
src/logic/pieces/rook.py
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5
src/logic/pieces/rook.py
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from .piece import Piece
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class Rook(Piece):
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pass
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25
src/logic/position.py
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25
src/logic/position.py
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class Position:
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_MIN_POS = 0
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_MAX_POS = 7
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def __init__(self, x, y) -> None:
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assert x >= self._MIN_POS and x <= self._MAX_POS, f"Invalid argument: x should be between {self._MIN_POS} and {self._MAX_POS}, but is {x}"
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assert y >= self._MIN_POS and y <= self._MAX_POS, f"Invalid argument: y should be between {self._MIN_POS} and {self._MAX_POS}, but is {y}"
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self.x = x
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self.y = y
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def __eq__(self, value: object, /) -> bool:
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if type(value) != type(self):
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return False
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return value.x == self.x and value.y == self.y
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def __hash__(self) -> int:
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return hash((self.x, self.y))
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def __str__(self) -> str:
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return f"{self.x, self.y}"
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def __repr__(self) -> str:
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return str(self)
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9
src/main.py
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9
src/main.py
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from logic.board import create_board
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from view.tui import TUI
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if __name__ == "__main__":
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board = create_board()
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view = TUI(board)
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view.show()
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57
src/view/tui.py
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57
src/view/tui.py
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from logic.board import Board
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from logic.pieces.bishop import Bishop
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from logic.pieces.king import King
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from logic.pieces.knight import Knight
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from logic.pieces.pawn import Pawn
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from logic.pieces.piece import Piece
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from logic.pieces.queen import Queen
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from logic.pieces.rook import Rook
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from view.view import View
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class TUI(View):
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def __init__(self, board: Board) -> None:
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super().__init__(board)
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def show(self) -> None:
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board_view = [
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[" " for _ in range(0, 8)]
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for _ in range(0, 8)
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]
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for pos, piece in self.board._white.items():
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board_view[pos.y][pos.x] = self.string_of(piece).upper()
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for pos, piece in self.board._black.items():
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board_view[pos.y][pos.x] = self.string_of(piece)
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# we reverse the board because (0, 0) in in the bottom left, not top left
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board_view.reverse()
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print(self.to_string(board_view))
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def to_string(self, board_view: list[list[str]]) -> str:
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VER_SEP = "|"
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HOR_SEP = "-"
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ROW_SEP = HOR_SEP * (2*len(board_view[0]) + 1)
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ret = ROW_SEP + "\n"
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for row_view in board_view:
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row_str = VER_SEP + VER_SEP.join(row_view) + VER_SEP
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ret += row_str + "\n"
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ret += ROW_SEP + "\n"
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return ret
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def string_of(self, piece: Piece) -> str:
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type_ = type(piece)
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if type_ == Pawn:
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return "p"
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if type_ == Queen:
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return "q"
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if type_ == Bishop:
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return "b"
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if type_ == Knight:
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return "n"
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if type_ == Rook:
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return "r"
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if type_ == King:
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return "k"
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raise ValueError(f"Unknown piece type {type(piece)}")
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10
src/view/view.py
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10
src/view/view.py
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from logic.board import Board
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class View:
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def __init__(self, board: Board) -> None:
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self.board: Board = board
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def show(self) -> None:
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raise NotImplementedError(f"Can't show the board, the show() method of {type(self)} is not implemented")
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Reference in New Issue
Block a user