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2363b39484
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8f156616f0
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8f156616f0 | ||
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a2ebb314eb |
@ -16,8 +16,8 @@ class Board:
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pos_w_pawn = Position(x, 1)
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pos_b_pawn = Position(x, 6)
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self._white[pos_w_pawn] = Pawn(pos_w_pawn)
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self._black[pos_b_pawn] = Pawn(pos_b_pawn)
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self._white[pos_w_pawn] = Pawn(pos_w_pawn, Piece.WHITE)
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self._black[pos_b_pawn] = Pawn(pos_b_pawn, Piece.BLACK)
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pos_w_piece = Position(x, 0)
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pos_b_piece = Position(x, 7)
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@ -34,9 +34,19 @@ class Board:
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elif x == 4:
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piece = King
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assert piece != None, f"Didn't know which piece to assign for {x = }"
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self._white[pos_w_piece] = piece(pos_w_piece)
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self._black[pos_b_piece] = piece(pos_b_piece)
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self._white[pos_w_piece] = piece(pos_w_piece, Piece.WHITE)
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self._black[pos_b_piece] = piece(pos_b_piece, Piece.BLACK)
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def piece_at(self, x: int, y: int) -> Piece | None:
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pos = Position(x, y)
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white_piece = self._white.get(pos, None)
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black_piece = self._black.get(pos, None)
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assert white_piece == None or black_piece == None, f"There are two pieces at the same position {pos}, this shouldn't happen!"
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if white_piece != None:
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return white_piece
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return black_piece
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def create_board():
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return Board()
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@ -1,7 +1,31 @@
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from .piece import Piece
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from logic.position import Position
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from logic.pieces.piece import Piece
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class Pawn(Piece):
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def __init__(self, pos) -> None:
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super().__init__(pos)
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self.already_moved = False
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def legal_moves(self, board) -> list[Position]:
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ret = []
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# can we capture to the left?
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if self.pos.x > 0 and (
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(self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1)))
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or
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(self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
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):
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if capturable_piece.colour != self.colour:
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ret.append(capturable_piece.pos)
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# can we capture to the right?
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if self.pos.x < 7 and (
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(self.colour == self.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1)))
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or
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(self.colour == self.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
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):
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if capturable_piece.colour != self.colour:
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ret.append(capturable_piece.pos)
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for dy in range(1, 3 if self.pos.y == 1 else 2):
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if self.pos.y + dy > 7 or board.piece_at(self.pos.x, self.pos.y + dy):
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break
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ret.append(Position(self.pos.x, self.pos.y + dy))
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return ret
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@ -2,8 +2,13 @@ from logic.position import Position
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class Piece:
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def __init__(self, pos) -> None:
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WHITE = 0
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BLACK = 1
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def __init__(self, pos, colour) -> None:
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self.pos = pos
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assert colour == self.WHITE or colour == self.BLACK, "The colour of the piece must be either Piece.WHITE or Piece.BLACK"
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self.colour = colour
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def position(self) -> Position:
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return self.pos
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