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7 Commits
052f815ee1
...
496207861e
Author | SHA1 | Date | |
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496207861e | ||
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87e8e75c04 | ||
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13e3675665 | ||
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2e27e7b703 | ||
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d7863e0d81 | ||
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a3b7df4e4c | ||
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806a4a7f65 |
@ -40,11 +40,11 @@ class Controller:
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def on_tile_selected(self, x: int, y: int) -> None:
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pos = Position(x, y)
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print(f"Clicked on {pos.to_algebraic()}")
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piece = self._board.piece_at(x, y)
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if self._selected_piece is None or (piece is not None and piece != self._selected_piece):
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if self._selected_piece is None \
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or (piece is not None and piece != self._selected_piece and piece.colour == self._selected_piece.colour):
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self._show_legal_moves(pos)
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else:
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legal_moves_positions = [move for move in self._legal_moves if move.pos == pos]
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@ -1,4 +1,4 @@
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from logic.move import Move
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from logic.move import CastleSide, Move
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from logic.pieces.bishop import Bishop
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from logic.pieces.king import King
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from logic.pieces.knight import Knight
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@ -76,7 +76,7 @@ class Board:
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ret._turn = Colour.BLACK
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else:
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raise ValueError(f"The FEN position is malformed, the active colour should be either 'w' or 'b', but is '{position[index]}'")
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index += 1
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index += 2
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# -- Castling Rights
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@ -88,13 +88,13 @@ class Board:
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sides = "kq"
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assert c in sides or c in sides.upper(), f"The FEN position is malformed, the castling rights should be either k or q (both either lower- or upper-case), instead is '{c}'"
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if c == "K":
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ret._white_castling_write.add(Board.KING_SIDE_CASTLE)
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ret._white_castling_write.add(CastleSide.King)
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if c == "Q":
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ret._white_castling_write.add(Board.QUEEN_SIDE_CASTLE)
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ret._white_castling_write.add(CastleSide.Queen)
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if c == "k":
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ret._black_castling_write.add(Board.KING_SIDE_CASTLE)
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ret._black_castling_write.add(CastleSide.King)
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if c == "q":
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ret._black_castling_write.add(Board.QUEEN_SIDE_CASTLE)
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ret._black_castling_write.add(CastleSide.Queen)
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# -- En passant target
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if position[index] != "-":
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@ -113,6 +113,32 @@ class Board:
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return white_piece
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return black_piece
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def is_check_for(self, colour: Colour) -> bool:
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""" Is it check for the defending colour passed as parameter """
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defending_pieces, attacking_pieces = (self._white, self._black) if colour == Colour.WHITE else (self._black, self._white)
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kings = [piece for piece in defending_pieces.values() if type(piece) == King]
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assert len(kings) == 1, f"We have more than one king for {colour}, that is no buono..."
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king = kings[0]
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for piece in attacking_pieces.values():
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possible_pos = []
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if type(piece) == King:
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# special case for the king, because it creates infinite recursion (since he looks if he's walking into a check)
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for dx in [-1, 0, 1]:
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for dy in [-1, 0, 1]:
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x, y = piece.pos.x + dx, piece.pos.y + dy
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if Position.is_within_bounds(x, y):
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possible_pos.append(Position(x, y))
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else:
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possible_pos += [move.pos for move in piece.legal_moves(self)]
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if king.pos in possible_pos:
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return True
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return False
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def castling_writes_for(self, colour: Colour) -> set[CastleSide]:
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return self._white_castling_write if colour == Colour.WHITE else self._black_castling_write
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def make_move(self, move: Move) -> "Board":
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dest_piece = self.piece_at(move.pos.x, move.pos.y)
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@ -128,16 +154,45 @@ class Board:
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ret._en_passant_target = self._en_passant_target
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piece = move.piece
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pieces_moving, other_pieces = (ret._white, ret._black) if piece.colour == Colour.WHITE else (ret._black, ret._white)
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del pieces_moving[piece.pos]
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pieces_moving[move.pos] = piece.move_to(move.pos)
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if move.pos in other_pieces:
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del other_pieces[move.pos]
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if move.castle_side == CastleSide.King:
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rook_pos = Position(7, piece.pos.y)
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assert rook_pos in pieces_moving and type(pieces_moving[rook_pos]) == Rook, "Either rook is absent from the king side or you are trying to castle with something else than a rook..."
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del pieces_moving[rook_pos]
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new_rook_pos = Position(5, piece.pos.y)
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pieces_moving[new_rook_pos] = Rook(new_rook_pos, piece.colour)
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elif move.castle_side == CastleSide.Queen:
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rook_pos = Position(0, piece.pos.y)
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assert rook_pos in pieces_moving and type(pieces_moving[rook_pos]) == Rook, "Either rook is absent from the queen side or you are trying to castle with something else than a rook..."
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del pieces_moving[rook_pos]
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new_rook_pos = Position(3, piece.pos.y)
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pieces_moving[new_rook_pos] = Rook(new_rook_pos, piece.colour)
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if piece.colour == Colour.WHITE:
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del ret._white[piece.pos]
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ret._white[move.pos] = piece.move_to(move.pos)
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if move.pos in ret._black:
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del ret._black[move.pos]
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if type(piece) == King:
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ret._white_castling_write = set()
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if type(piece) == Rook:
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if piece.pos.x == 0 and CastleSide.Queen in ret._white_castling_write:
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ret._white_castling_write.remove(CastleSide.Queen)
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elif piece.pos.x == 7 and CastleSide.King in ret._white_castling_write:
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ret._white_castling_write.remove(CastleSide.King)
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else:
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del ret._black[piece.pos]
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ret._black[move.pos] = piece.move_to(move.pos)
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if move.pos in ret._white:
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del ret._white[move.pos]
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if type(piece) == King:
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ret._black_castling_write = set()
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if type(piece) == Rook:
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if piece.pos.x == 0 and CastleSide.Queen in ret._black_castling_write:
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ret._black_castling_write.remove(CastleSide.Queen)
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elif piece.pos.x == 7 and CastleSide.King in ret._black_castling_write:
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ret._black_castling_write.remove(CastleSide.King)
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return ret
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@ -2,9 +2,17 @@
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from logic.position import Position
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from enum import Enum
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class CastleSide(Enum):
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Neither = ""
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King = "O-O"
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Queen = "O-O-O"
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class Move:
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def __init__(self, is_capturing: bool) -> None:
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def __init__(self, piece: "Piece", pos: Position,/, is_capturing: bool = False, castle_side: CastleSide = CastleSide.Neither) -> None:
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self.piece = piece
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self.pos = pos
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self.is_capturing = is_capturing
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self.castle_side = castle_side
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def to_algebraic(self) -> str:
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raise NotImplementedError("The move can't be translated to algbraic notation, as it was not implemented")
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@ -13,13 +21,18 @@ class Move:
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def from_algebraic(move: str) -> "Move":
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raise NotImplementedError("The move can't be translated from algbraic notation, as it was not implemented")
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def __str__(self) -> str:
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if self.castle_side == CastleSide.King:
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return "O-O"
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if self.castle_side == CastleSide.Queen:
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return "O-O-O"
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class PieceMove(Move):
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def __init__(self, piece: "Piece", pos: Position,/, is_capturing: bool = False) -> None:
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super().__init__(is_capturing)
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self.piece = piece
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self.pos = pos
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ret = ""
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if type(self.piece).__name__ != "Pawn":
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ret += self.piece.letter().upper()
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class Castle(Move, Enum):
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KING_SIDE_CASTLE = False
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QUEEN_SIDE_CASTLE = False
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ret += str(self.pos)
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return ret
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def __repr__(self) -> str:
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return str(self)
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@ -1,5 +1,69 @@
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from logic.move import CastleSide, Move
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from logic.position import Position
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from .piece import Piece
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class King(Piece):
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pass
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def legal_moves(self, board: "Board") -> list[Move]:
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ret = []
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# -- Regular moves
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for dx in [-1, 0, 1]:
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for dy in [-1, 0, 1]:
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if dx == 0 and dy == 0: # skip current position
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continue
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x = self.pos.x + dx
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y = self.pos.y + dy
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move = self._move_for_position(board, x, y)
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if move:
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board_after_move = board.make_move(move)
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if not board_after_move.is_check_for(self.colour):
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ret.append(move)
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# -- Castles
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castling_writes = board.castling_writes_for(self.colour)
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if len(castling_writes) == 0:
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return ret
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print(castling_writes)
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if CastleSide.King in castling_writes:
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clear = True
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for dx in range(1, 3):
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x = self.pos.x + dx
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y = self.pos.y
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if board.piece_at(x, y) is not None:
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clear = False
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break
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move = self._move_for_position(board, x, y)
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board_after_move = board.make_move(move)
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if board_after_move.is_check_for(self.colour):
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clear = False
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break
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if clear:
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ret.append(Move(self, Position(6, self.pos.y), castle_side=CastleSide.King))
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if CastleSide.Queen in castling_writes:
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clear = True
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for dx in range(1, 3):
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x = self.pos.x - dx
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y = self.pos.y
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if board.piece_at(x, y) is not None:
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clear = False
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break
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move = self._move_for_position(board, x, y)
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board_after_move = board.make_move(move)
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if board_after_move.is_check_for(self.colour):
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clear = False
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break
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if clear:
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ret.append(Move(self, Position(2, self.pos.y), castle_side=CastleSide.Queen))
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print(ret)
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return ret
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@ -1,6 +1,9 @@
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from .piece import Piece
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class Knight(Piece):
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def letter(self):
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return "n"
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def legal_moves(self, board: "Board") -> list["Move"]:
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ret = []
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for dx, dy in [
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@ -1,4 +1,4 @@
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from logic.move import Move, PieceMove
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from logic.move import Move
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from logic.pieces.piece import Colour, Piece
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from logic.position import Position
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@ -13,7 +13,7 @@ class Pawn(Piece):
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(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
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):
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if capturable_piece.colour != self.colour:
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ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True))
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ret.append(Move(self, capturable_piece.pos, is_capturing = True))
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# can we capture to the right?
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if self.pos.x < 7 and (
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@ -22,19 +22,19 @@ class Pawn(Piece):
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(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
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):
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if capturable_piece.colour != self.colour:
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ret.append(PieceMove(self, capturable_piece.pos, is_capturing = True))
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ret.append(Move(self, capturable_piece.pos, is_capturing = True))
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if self.colour == Colour.WHITE:
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for dy in range(1, 3 if self.pos.y == 1 else 2):
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if self.pos.y + dy > 7 or board.piece_at(self.pos.x, self.pos.y + dy):
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break
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pos = Position(self.pos.x, self.pos.y + dy)
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ret.append(PieceMove(self, pos))
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ret.append(Move(self, pos))
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else:
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for dy in range(1, 3 if self.pos.y == 6 else 2):
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if self.pos.y - dy < 0 or board.piece_at(self.pos.x, self.pos.y - dy):
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break
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pos = Position(self.pos.x, self.pos.y - dy)
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ret.append(PieceMove(self, pos))
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ret.append(Move(self, pos))
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return ret
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@ -1,4 +1,4 @@
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from logic.move import Move, PieceMove
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from logic.move import Move
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from logic.position import Position
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from enum import Enum
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@ -13,6 +13,9 @@ class Piece:
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assert colour == Colour.WHITE or colour == Colour.BLACK, "The colour of the piece must be either Piece.WHITE or Piece.BLACK"
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self.colour = colour
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def letter(self):
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return type(self).__name__[0].lower()
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def _look_direction(self, board: "Board", mult_dx: int, mult_dy: int):
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ret = []
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for d in range(1, 8):
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@ -34,10 +37,10 @@ class Piece:
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piece = board.piece_at(x, y)
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if piece is None:
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return PieceMove(self, Position(x, y))
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return Move(self, Position(x, y))
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if piece.colour != self.colour:
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return PieceMove(self, Position(x, y), is_capturing=True)
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return Move(self, Position(x, y), is_capturing=True)
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return None
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def position(self) -> Position:
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@ -29,8 +29,7 @@ class Position:
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return hash((self.x, self.y))
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def __str__(self) -> str:
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return f"{self.x, self.y}"
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return f"{Position._FILES[self.x]}{Position._RANKS[self.y]}"
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def __repr__(self) -> str:
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return str(self)
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@ -37,8 +37,6 @@ class GUI(View):
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path = os.path.join(root, f"{"white" if colour == Colour.WHITE else "black"}-{piece_name}.png")
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img = Image.open(path)
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size = int(self.tile_size * .85)
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# img = img.resize((size, size))
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if img.mode == "LA":
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img = img.convert(mode="RGBA")
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@ -92,17 +90,29 @@ class GUI(View):
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if selected_piece is not None:
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possible_positions = [move.pos for move in legal_moves]
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if pos in possible_positions:
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radius = .15 * self.tile_size
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colour = circle_colours[(x + y) % 2]
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self.canvas.create_oval(
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(x + .5) * self.tile_size - radius,
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(y + .5) * self.tile_size - radius,
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(x + .5) * self.tile_size + radius,
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(y + .5) * self.tile_size + radius,
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fill=colour,
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outline=colour,
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)
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move = [move for move in legal_moves if move.pos == pos][0]
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if move.is_capturing:
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radius = .40 * self.tile_size
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self.canvas.create_oval(
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(x + .5) * self.tile_size - radius,
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(y + .5) * self.tile_size - radius,
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(x + .5) * self.tile_size + radius,
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(y + .5) * self.tile_size + radius,
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fill="",
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outline=colour,
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width=.075 * self.tile_size,
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)
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else:
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radius = .15 * self.tile_size
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self.canvas.create_oval(
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(x + .5) * self.tile_size - radius,
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(y + .5) * self.tile_size - radius,
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(x + .5) * self.tile_size + radius,
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(y + .5) * self.tile_size + radius,
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fill=colour,
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outline=colour,
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)
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piece = board.piece_at(x, 7-y)
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Loading…
x
Reference in New Issue
Block a user