diff --git a/src/main.cpp b/src/main.cpp index c8cae43..ab4c6be 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -9,36 +9,73 @@ #include "view/view.hpp" #include +#include +#include + +void print_usage() { + std::cout << "Usage: chess_ai [OPTIONS]\n"; + std::cout << "Options:\n"; + std::cout + << " --mode Choose the " + "game mode.\n"; + std::cout << " --ai1 Choose the first AI version (for ai_vs_ai " + "mode).\n"; + std::cout << " --ai2 Choose the second AI version (for " + "ai_vs_ai mode).\n"; + std::cout << " --fen Set a custom FEN position.\n"; + std::cout << " --help Show this help message.\n"; +} int main(int argc, char* argv[]) { - // std::string pos = - // "r2qkb1r/2p1pppp/p1n1b3/1p6/B2P4/2P1P3/P4PPP/R1BQK1NR w KQkq - 0 9 "; - std::string pos = "3r4/3r4/3k4/8/3K4/8/8/8 w - - 0 1"; + std::string mode = "human_vs_ai"; + std::string ai1_version = "v0_random"; + std::string ai2_version = "v6_iterative_deepening"; + std::string fen = + "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; - // pos for ai timing< - // std::string pos = - // "r3k2r/p1ppqpb1/Bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPB1PPP/R3K2R b KQkq - 0 - // 3"; - - Board b = Board::setup_fen_position(pos); - - ai::v0_random p1(true, std::chrono::milliseconds(1000)); - // ai::v1_pure_minimax p2(false, std::chrono::milliseconds(20000)); - // ai::v2_alpha_beta p2(false, std::chrono::milliseconds(20000)); - // ai::v3_AB_ordering p2(false, std::chrono::milliseconds(20000)); - // ai::v4_search_captures p2(false, std::chrono::milliseconds(20000)); - // ai::v5_better_endgame p2(false, std::chrono::milliseconds(20000)); - ai::v6_iterative_deepening p2(false, std::chrono::milliseconds(2000)); + for (int i = 1; i < argc; ++i) { + std::string arg = argv[i]; + if (arg == "--mode" && i + 1 < argc) { + mode = argv[++i]; + } else if (arg == "--ai1" && i + 1 < argc) { + ai1_version = argv[++i]; + } else if (arg == "--ai2" && i + 1 < argc) { + ai2_version = argv[++i]; + } else if (arg == "--fen" && i + 1 < argc) { + fen = argv[++i]; + } else if (arg == "--help") { + print_usage(); + return 0; + } else { + std::cerr << "Unknown option: " << arg << "\n"; + print_usage(); + return 1; + } + } + Board board = Board::setup_fen_position(fen); GUI gui; - // NoOpView gui; - // AIvsAIController manual(b, gui, p1, p2); - HumanVsAIController manual(b, gui, p2); + Controller* controller = nullptr; - Controller& controller = manual; + if (mode == "human_vs_ai") { + ai::v6_iterative_deepening ai(false, std::chrono::milliseconds(2000)); + controller = new HumanVsAIController(board, gui, ai); + } else if (mode == "ai_vs_ai") { + ai::v0_random p1(true, std::chrono::milliseconds(1000)); + ai::v6_iterative_deepening p2(false, std::chrono::milliseconds(2000)); + controller = new AIvsAIController(board, gui, p1, p2); + } else if (mode == "human_vs_human") { + controller = new ManualController(board, gui); + } else if (mode == "perft") { + perft(); + return 0; + } else { + std::cerr << "Invalid mode selected!\n"; + print_usage(); + return 1; + } - controller.start(); - - // perft(); + controller->start(); + delete controller; return 0; }