WE CAN FINALLY PLAY THE GAME. Made controller
working
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@ -1,4 +1,7 @@
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from logic.board import Board
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from logic.move import Move
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from logic.pieces.piece import Piece
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from logic.position import Position
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from view.view import View
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@ -8,6 +11,47 @@ class Controller:
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self._view = view
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self._view.set_controller(self)
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self._reset_selection()
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self._selected_piece: Piece = None
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self._legal_moves: list[Move] = []
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def _reset_selection(self):
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self._selected_piece = None
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self._legal_moves = []
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self._view.update_board(self._board, self._selected_piece, self._legal_moves)
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def _show_legal_moves(self, pos: Position):
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piece = self._board.piece_at(pos.x, pos.y)
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if piece:
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if piece.colour != self._board._turn:
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return
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self._selected_piece = piece
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self._legal_moves = piece.legal_moves(self._board)
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self._view.update_board(self._board, self._selected_piece, self._legal_moves)
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else:
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self._reset_selection()
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def _make_move(self, move: Move) -> None:
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self._board = self._board.make_move(move)
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self._reset_selection()
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def on_tile_selected(self, x: int, y: int) -> None:
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raise NotImplementedError(f"Cannot handle tile selected event, {type(self).__name__} did not implement it")
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pos = Position(x, y)
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print(f"Clicked on {pos.to_algebraic()}")
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piece = self._board.piece_at(x, y)
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if self._selected_piece is None or (piece is not None and piece != self._selected_piece):
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self._show_legal_moves(pos)
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else:
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legal_moves_positions = [move for move in self._legal_moves if move.pos == pos]
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assert len(legal_moves_positions) <= 1, f"Apparently we can make multiple moves towards {pos.to_algebraic()} with {type(self._selected_piece)}, which doesn't make sense..."
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if len(legal_moves_positions) == 0: # click on a square outside of the possible moves
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self._reset_selection()
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else:
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move = legal_moves_positions[0]
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self._make_move(move)
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@ -1,20 +0,0 @@
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from logic.board import Board
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from view.view import View
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from .controller import Controller
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class GuiController(Controller):
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def __init__(self, board: Board, view: View) -> None:
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super().__init__(board, view)
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self._view.update_board(self._board, None, [])
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def on_tile_selected(self, x: int, y: int) -> None:
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piece = self._board.piece_at(x, y)
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print(f"Clicked on {x, y}, {piece = }")
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if piece:
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self._view.update_board(self._board, piece, piece.legal_moves(self._board))
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else:
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self._view.update_board(self._board, None, [])
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